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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files\steam\steamapps\username\sourcesdk\bin\ep1\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files\steam\steamapps\username\half-life 2\hl2" "C:\Program Files\Steam\steamapps\username\sourcesdk_content\tf\mapsrc\streetstuff"
  5.  
  6. Valve Software - vbsp.exe (Dec 11 2006)
  7. 3 threads
  8. materialPath: c:\program files\steam\steamapps\username\half-life 2\hl2\materials
  9. Loading C:\Program Files\Steam\steamapps\username\sourcesdk_content\tf\mapsrc\streetstuff.vmf
  10. Error: displacement found on a(n) func_detail entity - not supported
  11.  
  12.  
  13. ** Executing...
  14. ** Command: "c:\program files\steam\steamapps\username\sourcesdk\bin\ep1\bin\vvis.exe"
  15. ** Parameters: -game "c:\program files\steam\steamapps\username\half-life 2\hl2" -fast "C:\Program Files\Steam\steamapps\username\sourcesdk_content\tf\mapsrc\streetstuff"
  16.  
  17. Valve Software - vvis.exe (Nov 8 2007)
  18. fastvis = true
  19. 3 threads
  20. reading c:\program files\steam\steamapps\username\sourcesdk_content\tf\mapsrc\streetstuff.bsp
  21. reading c:\program files\steam\steamapps\username\sourcesdk_content\tf\mapsrc\streetstuff.prt
  22. LoadPortals: couldn't read c:\program files\steam\steamapps\username\sourcesdk_content\tf\mapsrc\streetstuff.prt
  23.  
  24.  
  25. ** Executing...
  26. ** Command: "c:\program files\steam\steamapps\username\sourcesdk\bin\ep1\bin\vrad.exe"
  27. ** Parameters: -game "c:\program files\steam\steamapps\username\half-life 2\hl2" -noextra "C:\Program Files\Steam\steamapps\username\sourcesdk_content\tf\mapsrc\streetstuff"
  28.  
  29. Valve Software - vrad.exe SSE (Nov 8 2007)
  30. ----- Radiosity Simulator ----
  31. 3 threads
  32. [Reading texlights from 'lights.rad']
  33. [45 texlights parsed from 'lights.rad']
  34.  
  35. Loading c:\program files\steam\steamapps\username\sourcesdk_content\tf\mapsrc\streetstuff.bsp
  36. No vis information, direct lighting only.
  37. 2529 faces
  38. 1 degenerate faces
  39. 6835019 square feet [984242816.00 square inches]
  40. 2 displacements
  41. 38856 square feet [5595353.50 square inches]
  42. 2 direct lights
  43. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (84)
  44. Build Patch/Sample Hash Table(s).....Done<0.0347 sec>
  45. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  46. FinalLightFace Done
  47. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  48. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  49. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
  50. Ready to Finish
  51.  
  52. Object names Objects/Maxobjs Memory / Maxmem Fullness
  53. ------------ --------------- --------------- --------
  54. models 1/1024 48/49152 ( 0.1%)
  55. brushes 491/8192 5892/98304 ( 6.0%)
  56. brushsides 3175/65536 25400/524288 ( 4.8%)
  57. planes 1052/65536 21040/1310720 ( 1.6%)
  58. vertexes 4151/65536 49812/786432 ( 6.3%)
  59. nodes 1147/65536 36704/2097152 ( 1.8%)
  60. texinfos 312/12288 22464/884736 ( 2.5%)
  61. texdata 135/2048 4320/65536 ( 6.6%)
  62. dispinfos 2/0 352/0 ( 0.0%)
  63. disp_verts 578/0 11560/0 ( 0.0%)
  64. disp_tris 1024/0 2048/0 ( 0.0%)
  65. disp_lmsamples 88810/0 88810/0 ( 0.0%)
  66. faces 2529/65536 141624/3670016 ( 3.9%)
  67. hdr faces 0/65536 0/3670016 ( 0.0%)
  68. origfaces 1013/65536 56728/3670016 ( 1.5%)
  69. leaves 1149/65536 36768/2097152 ( 1.8%)
  70. leaffaces 3159/65536 6318/131072 ( 4.8%)
  71. leafbrushes 1374/65536 2748/131072 ( 2.1%)
  72. areas 3/256 24/2048 ( 1.2%)
  73. surfedges 16171/512000 64684/2048000 ( 3.2%)
  74. edges 9961/256000 39844/1024000 ( 3.9%)
  75. LDR worldlights 2/8192 176/720896 ( 0.0%)
  76. HDR worldlights 0/8192 0/720896 ( 0.0%)
  77. waterstrips 340/32768 3400/327680 ( 1.0%)
  78. waterverts 0/65536 0/786432 ( 0.0%)
  79. waterindices 6852/65536 13704/131072 (10.5%)
  80. cubemapsamples 17/1024 272/16384 ( 1.7%)
  81. overlays 0/512 0/180224 ( 0.0%)
  82. LDR lightdata [variable] 2884972/0 ( 0.0%)
  83. HDR lightdata [variable] 0/0 ( 0.0%)
  84. visdata [variable] 0/16777216 ( 0.0%)
  85. entdata [variable] 3484/393216 ( 0.9%)
  86. LDR leaf ambient 1149/65536 27576/1572864 ( 1.8%)
  87. HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
  88. occluders 0/0 0/0 ( 0.0%)
  89. occluder polygons 0/0 0/0 ( 0.0%)
  90. occluder vert ind 0/0 0/0 ( 0.0%)
  91. detail props [variable] 1/113856 ( 0.0%)
  92. dtl prp lght [variable] 1/4 (25.0%)
  93. HDR dtl prp lght [variable] 1/4 (25.0%)
  94. static props [variable] 1/2906 ( 0.0%)
  95. pakfile [variable] 1601352/0 ( 0.0%)
  96.  
  97. Level flags = 0
  98.  
  99. Win32 Specific Data:
  100. physics [variable] 165266/4194304 ( 3.9%)
  101. ==== Total Win32 BSP file data space used: 5317394 bytes ====
  102.  
  103. Total triangle count: 7121
  104. Writing c:\program files\steam\steamapps\username\sourcesdk_content\tf\mapsrc\streetstuff.bsp
  105. 1 minute, 28 seconds elapsed
  106.  
  107. ** Executing...
  108. ** Command: Copy File
  109. ** Parameters: "C:\Program Files\Steam\steamapps\username\sourcesdk_content\tf\mapsrc\streetstuff.bsp" "c:\program files\steam\steamapps\joacimholm\half-life 2\hl2\maps\streetstuff.bsp"
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