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1.2 beta 4 changelog

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Oct 15th, 2019
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  1. --Bug Fixes--
  2. -Siege Soldier now correctly fires out of the mortar
  3. -FB-22 Bombers now properly benefit from bunker busters
  4. -Double-Salvaged Frog-7 now reloads automatically if idle and fired a single missile
  5. -Added missing texture for Snow Pathfinders
  6. -Heroic Shatterers no longer have inflated damage
  7. -Tech Reinforcement Pad fence on Night and Snow maps has proper transparency
  8. -Lights Out [ZH] now properly points to the correct map
  9. -Tank ERA now properly gives the Reaper and Emperor Overlord Tanks +25% Health
  10. -All Laser General GP Aircraft now properly benefit from Point Defense Lasers
  11. -Fixed bug with EMP Missile Defender not switching weapons when moving
  12. -Fixed Heroic Katyushas using the wrong damage values
  13. -Implemented several fixes to several of the Cameos in-game
  14. -Fixed Stealth Jets having inflated reload times
  15. -Toxin Angry Mobs no longer randomly change models during certain animations
  16. -Anti-Tank Technical now properly benefits from AP Bullets
  17. -Javelin Trooper no longer has reduced range in a structure
  18. -Armor Burton no longer reveals himself when using his knife
  19. -Scavenged Salvage will no longer miss units on the edge of its decal
  20. -Troop Crawler Autocannons and Support Crawler TOW Missiles will now properly auto-engage units
  21. -Unupgraded Flame Turret will no longer miss tanks at close range
  22.  
  23. --General Changes--
  24. -Heroes now have decals making it easier to identify them
  25. -Added new EMP Effect for EMP Missile Defenders
  26. -Added new Flak Effects for Gladiators, Pythons, Sparkas, and Tech Flak Cannons
  27. -Added new weapon trails for Grenades
  28. -Added several new bullet trails that should improve performance
  29. -Made several minor cosmetic tweaks to various effects in the game
  30. -Added new updated tech building models from Rise of the Reds
  31. -Increased map limit from 100 (300 in Skirmish) to 1200 (overall)
  32. -Integrated the Shockwave Mappack into the main game
  33. -Added new Stealth Detection radius buttons
  34.  
  35. --Global GLA--
  36. -Recoilless Rifleman is now stealthed while moving when upgraded with Camouflage
  37. -Increased range of Jarmen Kell's Building Snipe ability from 225 to 250
  38. -Increased range of Jarmen Kell's Pilot Snipe ability from 225 to 250
  39.  
  40. --Vanilla GLA--
  41. -Reduced Junk Bunker build time from 15 seconds to 10 seconds
  42. -Balloon health increased from 120 to 150
  43. -Balloon slots increased from 2 to 4 (still starts with 2 RPG Troopers)
  44. -Balloon is now stealthed while not moving or attacking
  45.  
  46. --Toxin General--
  47. -No longer has AP Bullets
  48. -Python no longer benefits from AP Bullets
  49. -Python now benefits from Anthrax Gamma
  50. -Python Secondary damage increased from 0 to 15.0
  51. -Python Secondary damage radius increased from 0 to 10.0
  52. -Decreased firing delay for Python from 350ms to 300ms (Salvage 2 from 175ms to 150ms)
  53. -Updated Tarantula APC Model
  54. -Tarantula Rockets Time until Turning reduced from 30 frames to 10 frames
  55. -Increased Toxin Tunnel Beta damage from 8.0 to 10.0 (Gamma from 10.0 to 15.0)
  56. -Chemical Grenadier damage decreased from 40.0 to 30.0 (Damage with Anthrax Gamma remains at 40.0)
  57. -Chemical Grenadier cost reduced from 800 to 500
  58. -Chemical Grenadier now shares the same armor as Toxin Rebels (increased resistance to TOXIN damage)
  59. -Toxin Recoilless Rifleman damage with Anthrax Gamma increased from 150.0 to 170.0
  60.  
  61. --Demolition General--
  62. -Increased TOPOL deploy and undeploy time from 3333ms to 5000ms [*](Need art)
  63. -Decreased Marauder Rocket damage from 15 to 10 (Salvage 2 from 30 to 20)
  64. -Fanatic model updated
  65. -Fanatic Dynamite Pack primary damage increased from 250.0 to 500.0
  66. -Fanatic Dynamite Pack secondary damage increased from 180.0 to 300.0
  67. -Fanatic Rifle Damage increased from 6.0 to 8.0
  68. -Fanatic Rifle Clip size increased from 5 to 6
  69. -Camel range increased from 175 to 200
  70. -Camel now benefits from HE Shells
  71.  
  72. --Salvage General--
  73. -Rebel replaced with new Rebel Gunner (shoots further and for more damage, costs 230 credits)
  74. -Grenadier Terrorist delay between shots decreased from 1.5 seconds to 1 second
  75. -Grenadier Terrorist cost reduced from 350 to 250
  76. -Grenadier Terrorist build time reduced from 6 seconds to 5 seconds
  77. -Grenadier Terrorist Damage type changed from MOLOTOV_COCKTAIL to AURORA_BOMB
  78. -Katyusha Salvage 1 Primary and Secondary damage decreased from 60.0 to 50.0 (Salvage 2 from 90.0 to 60.0)
  79. -Basilisk Machine Gun can now target and fire independently
  80. -Basilisk now benefits from Toxin Shells
  81. -Hip Transport health increased from 180 to 220
  82. -Hip Transport now benefits from Junk Armor
  83. -Hip Gunship now benefits from AP Rockets
  84. -Badger delay between shots increased from 150 to 200
  85. -Badger range at level 2 salvage decreased from 190 to 150 (same as regular weapons)
  86. -Removed gas effect from V1 Rockets
  87.  
  88. --Stealth General--
  89. -Fundamentalists models updated
  90. -Now has Toxin Shells available
  91. -Cobra now has a stealth ability
  92.  
  93. --Global China--
  94. -Siege Soldier Flare Rounds now reveal an area around them
  95. -Siege Soldier now requires a War Factory
  96. -Scout Car cost increased from 100 to 300
  97. -Scout Car area scan ability cooldown increased from 30 seconds to 60 seconds
  98.  
  99. --Infantry General--
  100. -Increased Battle Fortress Slots from 8 to 10
  101. -Decreased infantry damage from Battle Fortress destruction from 80% to 60%
  102. -Increased Battle Fortress aim cone from 0 degrees to 10 degrees
  103. -Increased Mortar Pit range from 370 to 450
  104. -Decreased Mortar Pit delay between shots from 5000 to 3000
  105. -Mortar Pit requires both a Barracks and War Factory
  106. -Now has Nuclear Tanks (for Tiger Sharks and Battle Fortress) and Uranium Shells (for Tiger Sharks) available
  107.  
  108. --Tank General--
  109. -Razor Bomber Health increased from 160.0 to 200.0 (MiG Armor increased from 200.0 to 240.0)
  110. -Ramjet Turret no longer tracks infantry
  111. -AP Gattling Cannon damage against vehicles increased from 5.5 to 8
  112. -Reaper Tank vulnerability to INFANTRY_MISSILE reduced from 100% to 80%
  113. -Reaper Tank shots for continuous fire reduced from 6-10 to 4-8
  114. -Reaper Tank range increased from 175.0 to 190.0
  115.  
  116. --Nuke General--
  117. -Devastator Primary Damage increased from 60.0 to 80.0 (Weapons Grade Uranium from 80.0 to 100.0)
  118. -Devastator suicide destruction primary damage increased from 150.0 to 300.0
  119. -Devastator suicide destruction primary damage radius decreased from 80.0 to 40.0
  120. -Devastator overload no longer disables the unit
  121. -Devastator overload now grants a 100% Rate of Fire bonus to the weapon until it is destroyed
  122.  
  123. --Special Weapons General--
  124. -Decreased Grinder Artillery minimum range from 200.0 to 140.0
  125. -Grinder Artillery remade to be more consistent in damage
  126. -Increased Buratino minimum range from 140.0 to 200.0
  127. -Renamed MG Red Guard to Assault Guard
  128. -Pyros now benefit from Horde Bonus
  129. -Pyros now move at the same speed as Red Guard
  130. -Ravage Tanks now benefit from Horde Bonus
  131. -Dual Gattling Tanks now benefit from Horde Bonus
  132.  
  133. --Global USA--
  134. -Hellfire Drone now has a scatter radius of 10 when firing at infantry
  135. -Hellfire Drone damage reduced from 40 to 30
  136. -Pathfinder damage increased from 25 to 33
  137. -Reduced Comanche Cost from 1500 to 1400 (King Comanche from 1450 to 1350)
  138. -Increased Spectre Gunship Level 2 Health from 500 to 600
  139. -Increased Spectre Gunship Level 3 Health from 800 to 1000
  140. -Reduced power consumption of Patriots and variants by one (does not include EMP Patriot and Laser Defense)
  141. -Increased Spectre Gunship duration from 10-15-20 (seconds per rank) to 10-20-30 (seconds per rank)
  142. -Decreased cost of Comanche from 1400 to 1300 (King comanche from 1350 to 1250)
  143. -Increased cost of Rocket Pods from 800 to 1200
  144.  
  145. --Vanilla USA--
  146. -Composite Armor research time decreased from 55.0 to 45.0
  147. -Crusader Tank now has a coaxial machine gun
  148. -Crusader Tank range increased from 150.0 to 165.0
  149. -Paladin Tank now has a coaxial machine gun
  150. -Paladin Tank range increased from 160.0 to 175.0
  151. -Paladin Tank PDL delay between shots decreased from 1000 to 850 (Also affects Laser General's Paladin)
  152. -Pathfinder Exosuit Range increased from 260.0 to 300.0 (Same as regular Pathfinder)
  153. -Marine moved down from Strategy Center to War Factory (Also affects Superweapon General's Marine)
  154. -Increased Littlebird health from 120 to 180
  155. -Increased Littlebird Rocket Clip Size from 2 to 4
  156. -Littlebird Build Time reduced from 15 seconds to 12 seconds
  157. -Missile Defender Exosuit Damage increased from 35.0 to 40.0 (Air damage unchanged)
  158. -Exosuit Burton Gun with Extra Equipment damage increased from 30.0 to 37.5
  159. -Exosuit Burton Grenade range increased from 175.0 to 200.0 (same as gun)
  160. -Exosuit Burton Gun damage type changed from COMANCHE_VULCAN to SMALL_ARMS
  161. -Exosuit Marine Gun damage type changed from SMALL_ARMS to COMANCHE_VULCAN
  162. -Exosuit turret turn rate increased from 130 to 180
  163. -Infantry inside an Exosuit now survive at 50% health
  164. -Missile Avenger damage increased from 30 to 40 (also affects Airforce General)
  165. -Missile Avenger Range increased from 300 to 330 (also affects Airforce General)
  166. -LOSAT Humvee reload time decreased from 5 seconds to 4 seconds
  167.  
  168. --Airforce General--
  169. -Sheridan now has a coaxial machine gun
  170. -Increased cost of Stealth Comanche upgrade from 1000 to 1500
  171. -Increased Combat Chinook missile amount from 2 to 4
  172.  
  173. --Laser General--
  174. -FB-22 is now called the "Eagle"
  175. -Eagle has a new voice set
  176. -Laser Paladin range increased from 150 to 160
  177. -Added a new voice set for the Railgun Artillery
  178. -Laser Ranger damage increased from 18 to 22
  179.  
  180. --Superweapon General--
  181. -Removed pre-fire delay for EMP Missiles for EMP Missile Defender
  182. -Reduced switch delay from 4 seconds to 2 seconds for EMP Missile Defender
  183. -Shatterer can no longer fire while moving
  184. -Enforcer Pulse weapon delay between shots increased from 1.3 seconds to 1.5 seconds
  185. -Enforcer Pulse weapon range decreased from 220.0 to 180.0
  186. -Enforcer Stream weapon primary damage decreased from 12.0 to 10.0
  187. -Enforcer Stream weapon secondary damage decreased from 5.0 to 1.25
  188. -Enforcer Stream weapon range increased from 175.0 to 150.0
  189. -Lockdown MLRS Comet Missiles secondary damage radius increased from 2.0 to 20.0
  190. -Lockdown MLRS Comet Missiles are now considered "Small Missiles" rather than "Ballistic Missiles" (can no longer be shot down by defenses, can be sniped with PDLs)
  191. -Lockdown MLRS Comet Missile speed increased from 122 to 225 (same speed as EMP Missiles)
  192. -Mortar Humvee primary damage decreased from 65.0 to 55.0
  193. -Mortar Humvee secondary damage increased from 0.0 to 25.0
  194. -Mortar Humvee secondary damage radius increased from 0.0 to 25.0
  195. -Vulcan Humvee upgrade cost reduced from 300 to 200
  196. -Vulcan Humvee weapon clip removed (now a constant fire)
  197. -Vulcan Humvee primary damage reduced from 9.0 to 4.0
  198. -Vulcan Humvee primary damage radius increased from 0.0 to 3.0
  199. -Alpha Aurora bomb damage increased from 100.0 to 200.0
  200. -Alpha Aurora detonation primary damage decreased from 350.0 to 250.0
  201. -Alpha Aurora detonation secondary damage decreased from 250.0 to 150.0
  202. -Alpha Aurora detonation damage type changed from JET_MISSILES to EXPLOSION
  203. -Reduced Rods from God primary damage from 850.0 to 500.0
  204. -Reduced Rods from God secondary damage from 150.0 to 100.0
  205. -Increased amount of Rods from God at Level 1 from 1 to 2 (2 to 4 at Level 2, 3 to 6 at Level 3)
  206. -Pop-up Patriot deploy time decreased from 1.6 seconds to 0.8 seconds
  207.  
  208. --Armor General--
  209. -F-16XL is now called the "White Falcon"
  210. -White Falcon has a new voice set
  211. -Bradley TOW can no longer fire at air units
  212. -Increased Bradley TOW clip size from 1 to 2
  213. -Bradley now uses "TruckArmor" (no resistance against JET_MISSILES)
  214. -Added 1 Blue Arrow Defender to each level of the Bradley Paradrop
  215. -Blue Arrow Defenders now use submachine guns against ground targets
  216. -Increased amount of ADMG Grenades from Artillery Strike from 3 to 4 at Level 1 (6 to 8 at Level 2, 10 to 12 at Level 3)
  217. -Reduced Stryker Range from 175.0 to 150.0
  218. -Reduced Javelin Trooper cost from 450 to 400
  219. -Wraith Tank range increased from 150 to 165
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