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- --Bug Fixes--
- -Siege Soldier now correctly fires out of the mortar
- -FB-22 Bombers now properly benefit from bunker busters
- -Double-Salvaged Frog-7 now reloads automatically if idle and fired a single missile
- -Added missing texture for Snow Pathfinders
- -Heroic Shatterers no longer have inflated damage
- -Tech Reinforcement Pad fence on Night and Snow maps has proper transparency
- -Lights Out [ZH] now properly points to the correct map
- -Tank ERA now properly gives the Reaper and Emperor Overlord Tanks +25% Health
- -All Laser General GP Aircraft now properly benefit from Point Defense Lasers
- -Fixed bug with EMP Missile Defender not switching weapons when moving
- -Fixed Heroic Katyushas using the wrong damage values
- -Implemented several fixes to several of the Cameos in-game
- -Fixed Stealth Jets having inflated reload times
- -Toxin Angry Mobs no longer randomly change models during certain animations
- -Anti-Tank Technical now properly benefits from AP Bullets
- -Javelin Trooper no longer has reduced range in a structure
- -Armor Burton no longer reveals himself when using his knife
- -Scavenged Salvage will no longer miss units on the edge of its decal
- -Troop Crawler Autocannons and Support Crawler TOW Missiles will now properly auto-engage units
- -Unupgraded Flame Turret will no longer miss tanks at close range
- --General Changes--
- -Heroes now have decals making it easier to identify them
- -Added new EMP Effect for EMP Missile Defenders
- -Added new Flak Effects for Gladiators, Pythons, Sparkas, and Tech Flak Cannons
- -Added new weapon trails for Grenades
- -Added several new bullet trails that should improve performance
- -Made several minor cosmetic tweaks to various effects in the game
- -Added new updated tech building models from Rise of the Reds
- -Increased map limit from 100 (300 in Skirmish) to 1200 (overall)
- -Integrated the Shockwave Mappack into the main game
- -Added new Stealth Detection radius buttons
- --Global GLA--
- -Recoilless Rifleman is now stealthed while moving when upgraded with Camouflage
- -Increased range of Jarmen Kell's Building Snipe ability from 225 to 250
- -Increased range of Jarmen Kell's Pilot Snipe ability from 225 to 250
- --Vanilla GLA--
- -Reduced Junk Bunker build time from 15 seconds to 10 seconds
- -Balloon health increased from 120 to 150
- -Balloon slots increased from 2 to 4 (still starts with 2 RPG Troopers)
- -Balloon is now stealthed while not moving or attacking
- --Toxin General--
- -No longer has AP Bullets
- -Python no longer benefits from AP Bullets
- -Python now benefits from Anthrax Gamma
- -Python Secondary damage increased from 0 to 15.0
- -Python Secondary damage radius increased from 0 to 10.0
- -Decreased firing delay for Python from 350ms to 300ms (Salvage 2 from 175ms to 150ms)
- -Updated Tarantula APC Model
- -Tarantula Rockets Time until Turning reduced from 30 frames to 10 frames
- -Increased Toxin Tunnel Beta damage from 8.0 to 10.0 (Gamma from 10.0 to 15.0)
- -Chemical Grenadier damage decreased from 40.0 to 30.0 (Damage with Anthrax Gamma remains at 40.0)
- -Chemical Grenadier cost reduced from 800 to 500
- -Chemical Grenadier now shares the same armor as Toxin Rebels (increased resistance to TOXIN damage)
- -Toxin Recoilless Rifleman damage with Anthrax Gamma increased from 150.0 to 170.0
- --Demolition General--
- -Increased TOPOL deploy and undeploy time from 3333ms to 5000ms [*](Need art)
- -Decreased Marauder Rocket damage from 15 to 10 (Salvage 2 from 30 to 20)
- -Fanatic model updated
- -Fanatic Dynamite Pack primary damage increased from 250.0 to 500.0
- -Fanatic Dynamite Pack secondary damage increased from 180.0 to 300.0
- -Fanatic Rifle Damage increased from 6.0 to 8.0
- -Fanatic Rifle Clip size increased from 5 to 6
- -Camel range increased from 175 to 200
- -Camel now benefits from HE Shells
- --Salvage General--
- -Rebel replaced with new Rebel Gunner (shoots further and for more damage, costs 230 credits)
- -Grenadier Terrorist delay between shots decreased from 1.5 seconds to 1 second
- -Grenadier Terrorist cost reduced from 350 to 250
- -Grenadier Terrorist build time reduced from 6 seconds to 5 seconds
- -Grenadier Terrorist Damage type changed from MOLOTOV_COCKTAIL to AURORA_BOMB
- -Katyusha Salvage 1 Primary and Secondary damage decreased from 60.0 to 50.0 (Salvage 2 from 90.0 to 60.0)
- -Basilisk Machine Gun can now target and fire independently
- -Basilisk now benefits from Toxin Shells
- -Hip Transport health increased from 180 to 220
- -Hip Transport now benefits from Junk Armor
- -Hip Gunship now benefits from AP Rockets
- -Badger delay between shots increased from 150 to 200
- -Badger range at level 2 salvage decreased from 190 to 150 (same as regular weapons)
- -Removed gas effect from V1 Rockets
- --Stealth General--
- -Fundamentalists models updated
- -Now has Toxin Shells available
- -Cobra now has a stealth ability
- --Global China--
- -Siege Soldier Flare Rounds now reveal an area around them
- -Siege Soldier now requires a War Factory
- -Scout Car cost increased from 100 to 300
- -Scout Car area scan ability cooldown increased from 30 seconds to 60 seconds
- --Infantry General--
- -Increased Battle Fortress Slots from 8 to 10
- -Decreased infantry damage from Battle Fortress destruction from 80% to 60%
- -Increased Battle Fortress aim cone from 0 degrees to 10 degrees
- -Increased Mortar Pit range from 370 to 450
- -Decreased Mortar Pit delay between shots from 5000 to 3000
- -Mortar Pit requires both a Barracks and War Factory
- -Now has Nuclear Tanks (for Tiger Sharks and Battle Fortress) and Uranium Shells (for Tiger Sharks) available
- --Tank General--
- -Razor Bomber Health increased from 160.0 to 200.0 (MiG Armor increased from 200.0 to 240.0)
- -Ramjet Turret no longer tracks infantry
- -AP Gattling Cannon damage against vehicles increased from 5.5 to 8
- -Reaper Tank vulnerability to INFANTRY_MISSILE reduced from 100% to 80%
- -Reaper Tank shots for continuous fire reduced from 6-10 to 4-8
- -Reaper Tank range increased from 175.0 to 190.0
- --Nuke General--
- -Devastator Primary Damage increased from 60.0 to 80.0 (Weapons Grade Uranium from 80.0 to 100.0)
- -Devastator suicide destruction primary damage increased from 150.0 to 300.0
- -Devastator suicide destruction primary damage radius decreased from 80.0 to 40.0
- -Devastator overload no longer disables the unit
- -Devastator overload now grants a 100% Rate of Fire bonus to the weapon until it is destroyed
- --Special Weapons General--
- -Decreased Grinder Artillery minimum range from 200.0 to 140.0
- -Grinder Artillery remade to be more consistent in damage
- -Increased Buratino minimum range from 140.0 to 200.0
- -Renamed MG Red Guard to Assault Guard
- -Pyros now benefit from Horde Bonus
- -Pyros now move at the same speed as Red Guard
- -Ravage Tanks now benefit from Horde Bonus
- -Dual Gattling Tanks now benefit from Horde Bonus
- --Global USA--
- -Hellfire Drone now has a scatter radius of 10 when firing at infantry
- -Hellfire Drone damage reduced from 40 to 30
- -Pathfinder damage increased from 25 to 33
- -Reduced Comanche Cost from 1500 to 1400 (King Comanche from 1450 to 1350)
- -Increased Spectre Gunship Level 2 Health from 500 to 600
- -Increased Spectre Gunship Level 3 Health from 800 to 1000
- -Reduced power consumption of Patriots and variants by one (does not include EMP Patriot and Laser Defense)
- -Increased Spectre Gunship duration from 10-15-20 (seconds per rank) to 10-20-30 (seconds per rank)
- -Decreased cost of Comanche from 1400 to 1300 (King comanche from 1350 to 1250)
- -Increased cost of Rocket Pods from 800 to 1200
- --Vanilla USA--
- -Composite Armor research time decreased from 55.0 to 45.0
- -Crusader Tank now has a coaxial machine gun
- -Crusader Tank range increased from 150.0 to 165.0
- -Paladin Tank now has a coaxial machine gun
- -Paladin Tank range increased from 160.0 to 175.0
- -Paladin Tank PDL delay between shots decreased from 1000 to 850 (Also affects Laser General's Paladin)
- -Pathfinder Exosuit Range increased from 260.0 to 300.0 (Same as regular Pathfinder)
- -Marine moved down from Strategy Center to War Factory (Also affects Superweapon General's Marine)
- -Increased Littlebird health from 120 to 180
- -Increased Littlebird Rocket Clip Size from 2 to 4
- -Littlebird Build Time reduced from 15 seconds to 12 seconds
- -Missile Defender Exosuit Damage increased from 35.0 to 40.0 (Air damage unchanged)
- -Exosuit Burton Gun with Extra Equipment damage increased from 30.0 to 37.5
- -Exosuit Burton Grenade range increased from 175.0 to 200.0 (same as gun)
- -Exosuit Burton Gun damage type changed from COMANCHE_VULCAN to SMALL_ARMS
- -Exosuit Marine Gun damage type changed from SMALL_ARMS to COMANCHE_VULCAN
- -Exosuit turret turn rate increased from 130 to 180
- -Infantry inside an Exosuit now survive at 50% health
- -Missile Avenger damage increased from 30 to 40 (also affects Airforce General)
- -Missile Avenger Range increased from 300 to 330 (also affects Airforce General)
- -LOSAT Humvee reload time decreased from 5 seconds to 4 seconds
- --Airforce General--
- -Sheridan now has a coaxial machine gun
- -Increased cost of Stealth Comanche upgrade from 1000 to 1500
- -Increased Combat Chinook missile amount from 2 to 4
- --Laser General--
- -FB-22 is now called the "Eagle"
- -Eagle has a new voice set
- -Laser Paladin range increased from 150 to 160
- -Added a new voice set for the Railgun Artillery
- -Laser Ranger damage increased from 18 to 22
- --Superweapon General--
- -Removed pre-fire delay for EMP Missiles for EMP Missile Defender
- -Reduced switch delay from 4 seconds to 2 seconds for EMP Missile Defender
- -Shatterer can no longer fire while moving
- -Enforcer Pulse weapon delay between shots increased from 1.3 seconds to 1.5 seconds
- -Enforcer Pulse weapon range decreased from 220.0 to 180.0
- -Enforcer Stream weapon primary damage decreased from 12.0 to 10.0
- -Enforcer Stream weapon secondary damage decreased from 5.0 to 1.25
- -Enforcer Stream weapon range increased from 175.0 to 150.0
- -Lockdown MLRS Comet Missiles secondary damage radius increased from 2.0 to 20.0
- -Lockdown MLRS Comet Missiles are now considered "Small Missiles" rather than "Ballistic Missiles" (can no longer be shot down by defenses, can be sniped with PDLs)
- -Lockdown MLRS Comet Missile speed increased from 122 to 225 (same speed as EMP Missiles)
- -Mortar Humvee primary damage decreased from 65.0 to 55.0
- -Mortar Humvee secondary damage increased from 0.0 to 25.0
- -Mortar Humvee secondary damage radius increased from 0.0 to 25.0
- -Vulcan Humvee upgrade cost reduced from 300 to 200
- -Vulcan Humvee weapon clip removed (now a constant fire)
- -Vulcan Humvee primary damage reduced from 9.0 to 4.0
- -Vulcan Humvee primary damage radius increased from 0.0 to 3.0
- -Alpha Aurora bomb damage increased from 100.0 to 200.0
- -Alpha Aurora detonation primary damage decreased from 350.0 to 250.0
- -Alpha Aurora detonation secondary damage decreased from 250.0 to 150.0
- -Alpha Aurora detonation damage type changed from JET_MISSILES to EXPLOSION
- -Reduced Rods from God primary damage from 850.0 to 500.0
- -Reduced Rods from God secondary damage from 150.0 to 100.0
- -Increased amount of Rods from God at Level 1 from 1 to 2 (2 to 4 at Level 2, 3 to 6 at Level 3)
- -Pop-up Patriot deploy time decreased from 1.6 seconds to 0.8 seconds
- --Armor General--
- -F-16XL is now called the "White Falcon"
- -White Falcon has a new voice set
- -Bradley TOW can no longer fire at air units
- -Increased Bradley TOW clip size from 1 to 2
- -Bradley now uses "TruckArmor" (no resistance against JET_MISSILES)
- -Added 1 Blue Arrow Defender to each level of the Bradley Paradrop
- -Blue Arrow Defenders now use submachine guns against ground targets
- -Increased amount of ADMG Grenades from Artillery Strike from 3 to 4 at Level 1 (6 to 8 at Level 2, 10 to 12 at Level 3)
- -Reduced Stryker Range from 175.0 to 150.0
- -Reduced Javelin Trooper cost from 450 to 400
- -Wraith Tank range increased from 150 to 165
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