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- --------Draw für cops------
- Citizen.CreateThread(function()
- while ESX == nil do
- TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
- Citizen.Wait(0)
- end
- while ESX.GetPlayerData().job == nil do
- Citizen.Wait(10)
- end
- PlayerData = ESX.GetPlayerData()
- end)
- local xPlayers = ESX.GetPlayers()
- for i=1, #xPlayers, 1 do
- local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
- if xPlayer.job.name == "police" then
- Citizen.CreateThread(function()
- end
- Citizen.Wait(0)
- loadAnimDict("rcmjosh4")
- loadAnimDict("weapons@pistol@")
- loadAnimDict("reaction@intimidation@cop@unarmed")
- local ped = PlayerPedId()
- if not IsPedInAnyVehicle(ped, false) then
- if DoesEntityExist( ped ) and not IsEntityDead( ped ) and GetVehiclePedIsTryingToEnter(ped) == 0 then
- if CheckWeapon(ped) then
- --if IsPedArmed(ped, 4) then
- if holstered then
- blocked = true
- TaskPlayAnim(ped, "reaction@intimidation@cop@unarmed", "intro", 8.0, 2.0, -1, 50, 2.0, 0, 0, 0 )
- Citizen.Wait(cooldown)
- TaskPlayAnim(ped, "rcmjosh4", "josh_leadout_cop2", 8.0, 2.0, -1, 48, 10, 0, 0, 0 )
- Citizen.Wait(600)
- ClearPedTasks(ped)
- holstered = false
- else
- blocked = false
- end
- else
- --elseif not IsPedArmed(ped, 4) then
- if not holstered then
- TaskPlayAnim(ped, "weapons@pistol@", "aim_2_holster", 8.0, 2.0, -1, 48, 10, 0, 0, 0 )
- Citizen.Wait(500)
- ClearPedTasks(ped)
- holstered = true
- end
- end
- else
- SetCurrentPedWeapon(ped, GetHashKey("WEAPON_UNARMED"), true)
- end
- else
- holstered = false
- end
- end
- end)
- Citizen.CreateThread(function()
- while true do
- Citizen.Wait(0)
- if blocked then
- DisableControlAction(1, 25, true )
- DisableControlAction(1, 140, true)
- DisableControlAction(1, 141, true)
- DisableControlAction(1, 142, true)
- DisableControlAction(1, 23, true)
- DisableControlAction(1, 37, true) -- Disables INPUT_SELECT_WEAPON (TAB)
- DisablePlayerFiring(ped, true) -- Disable weapon firing
- end
- end
- end)
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