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  1. [16 févr. 21 07:54:57] ------------ BEGIN log session -------------
  2. [07:54:57] OpenGL provider: Opengl32.dll
  3. [07:54:58] OpenGL library:
  4. [07:54:58] Vendor: NVIDIA Corporation
  5. [07:54:58] Render: GeForce GTX 1660 SUPER/PCIe/SSE2
  6. [07:54:58] Version: 4.6.0 NVIDIA 456.71
  7. [07:54:58] Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  8. [07:54:58] Size: 1920x1080
  9. [07:54:58] ColorBits: 32
  10. [07:54:58] DepthBits: 24
  11. [07:54:58] StencilBits: 8
  12. [07:54:58] isDoubleBuffered: true
  13. [07:54:58]
  14. [07:54:58] *** Looking for Advanced CPU Instructions...
  15. [07:54:58] [x] PentiumPro
  16. [07:54:58] [x] Multimedia (MMX)
  17. [07:54:58] [x] 3D (SSE)
  18. [07:54:58] [x] 3D (SSE2)
  19. [07:54:58] [-] 3D (3DNow)
  20. [07:54:58] ColourBits 32, ABits 0, ZBits 24
  21. [07:54:58]
  22. [07:54:59] *** Looking for Render API Extensions ...
  23. [07:54:59] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
  24. [07:54:59] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
  25. [07:54:59] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
  26. [07:54:59] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
  27. [07:54:59] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
  28. [07:54:59] [x] 'GL_ARB_multitexture' extension - Multitexturing.
  29. [07:54:59] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
  30. [07:54:59] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
  31. [07:54:59] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
  32. [07:54:59] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
  33. [07:54:59] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
  34. [07:54:59] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
  35. [07:54:59] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
  36. [07:54:59]
  37. [07:54:59] Maximum texture size : 32768
  38. [07:54:59] Maximum simultaneous textures :4
  39. [07:54:59] MaxAnisotropic (1.0 = none) : 16.000000
  40. [07:54:59] 15 Splashscreens available.
  41. [07:54:59] AutoMounting SFS files from folder SFS_AUTO now...
  42. [07:54:59] Trying to AutoMount SFS_AUTO\New_Armor_Pack_5.1.sfs... mounted successfully!
  43. [07:54:59] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
  44. [07:54:59] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
  45. [07:54:59] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
  46. [07:54:59] Trying to AutoMount SFS_AUTO\sasup_fbdsm_01.sfs... mounted successfully!
  47. [07:54:59] Trying to AutoMount SFS_AUTO\sasup_fbdsm_02.sfs... mounted successfully!
  48. [07:54:59] Trying to AutoMount SFS_AUTO\sasup_fbdsm_03.sfs... mounted successfully!
  49. [07:54:59] Trying to AutoMount SFS_AUTO\sasup_fbdsm_05.sfs... mounted successfully!
  50. [07:54:59] Trying to AutoMount SFS_AUTO\sasup_fbdsm_07.sfs... mounted successfully!
  51. [07:54:59] Trying to AutoMount SFS_AUTO\sasup_fbdsm_08.sfs... mounted successfully!
  52. [07:54:59] Trying to AutoMount SFS_AUTO\sasup_fbdsm_09.sfs... mounted successfully!
  53. [07:54:59] Trying to AutoMount SFS_AUTO\sasup_fbdsm_10.sfs... mounted successfully!
  54. [07:54:59] Trying to AutoMount SFS_AUTO\sas_bf109_01.sfs... mounted successfully!
  55. [07:54:59] Trying to AutoMount SFS_AUTO\sas_bf109_02.sfs... mounted successfully!
  56. [07:54:59] Trying to AutoMount SFS_AUTO\sas_bf109_cockpit.sfs... mounted successfully!
  57. [07:54:59] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
  58. [07:54:59] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
  59. [07:54:59] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
  60. [07:54:59] Trying to AutoMount SFS_AUTO\STATIC_1up_maps01.sfs... mounted successfully!
  61. [07:54:59] Trying to AutoMount SFS_AUTO\STATIC_1up_maps02.sfs... mounted successfully!
  62. [07:54:59] Trying to AutoMount SFS_AUTO\STATIC_1up_maps03.sfs... mounted successfully!
  63. [07:54:59] Trying to AutoMount SFS_AUTO\STATIC_1up_maps04.sfs... mounted successfully!
  64. [07:54:59] Trying to AutoMount SFS_AUTO\STATIC_1up_objects01.sfs... mounted successfully!
  65. [07:54:59] Trying to AutoMount SFS_AUTO\STATIC_1up_objects02.sfs... mounted successfully!
  66. [07:54:59] Trying to AutoMount SFS_AUTO\STATIC_1up_objects03.sfs... mounted successfully!
  67. [07:54:59] Trying to AutoMount SFS_AUTO\STATIC_1up_objects04.sfs... mounted successfully!
  68. [07:54:59] Trying to AutoMount SFS_AUTO\STATIC_1up_textures01.sfs... mounted successfully!
  69. [07:54:59] Trying to AutoMount SFS_AUTO\STATIC_1up_textures02.sfs... mounted successfully!
  70. [07:54:59] Trying to AutoMount SFS_AUTO\STATIC_dbw_mapex_01.sfs... mounted successfully!
  71. [07:54:59] Trying to AutoMount SFS_AUTO\STATIC_dbw_mapex_02.sfs... mounted successfully!
  72. [07:54:59] Trying to AutoMount SFS_AUTO\STATIC_dbw_mapex_03.sfs... mounted successfully!
  73. [07:54:59] Trying to AutoMount SFS_AUTO\STATIC_dbw_mapex_04.sfs... mounted successfully!
  74. [07:54:59] Trying to AutoMount SFS_AUTO\STATIC_dbw_mapex_05.sfs... mounted successfully!
  75. [07:54:59] Trying to AutoMount SFS_AUTO\STATIC_dbw_mapex_06.sfs... mounted successfully!
  76. [07:54:59] Trying to AutoMount SFS_AUTO\STATIC_dbw_mapex_07.sfs... mounted successfully!
  77. [07:54:59] Trying to AutoMount SFS_AUTO\STATIC_dbw_mapex_08.sfs... mounted successfully!
  78. [07:54:59] Trying to AutoMount SFS_AUTO\STATIC_dbw_maps_01.sfs... mounted successfully!
  79. [07:54:59] Trying to AutoMount SFS_AUTO\STATIC_dbw_maps_02.sfs... mounted successfully!
  80. [07:54:59] Trying to AutoMount SFS_AUTO\STATIC_dbw_maps_cntrl.sfs... mounted successfully!
  81. [07:54:59] Trying to AutoMount SFS_AUTO\STATIC_dbw_objects_01.sfs... mounted successfully!
  82. [07:54:59] Trying to AutoMount SFS_AUTO\STATIC_dbw_tex_01.sfs... mounted successfully!
  83. [07:54:59] Trying to AutoMount SFS_AUTO\Through JSGME - German Gunpods by PA_Jeronimo.sfs... mounted successfully!
  84. [07:54:59] Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
  85. [07:54:59] AutoMounting SFS files from folder SFS_AUTO finished.
  86. [07:54:59] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
  87. [07:54:59] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
  88. [07:54:59] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
  89. [07:54:59] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
  90. [07:54:59] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
  91. [07:54:59] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
  92. [07:54:59] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
  93. [07:54:59] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
  94. [07:54:59] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
  95. [07:54:59] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
  96. [07:54:59] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.01 (delta = 0.01) to Range 0.01..128
  97. [07:54:59] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
  98. [07:54:59] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
  99. [07:54:59] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.01 (delta = 0.01) to Range 0.01..128
  100. [07:54:59] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
  101. [07:54:59] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
  102. [07:54:59] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.01 (delta = 0.01) to Range 0.01..128
  103. [07:54:59] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
  104. [07:54:59] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
  105. [07:54:59] INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.95 (delta = -0.05) to Range 0..0.95
  106. [07:55:00] INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/test_blue.mat'
  107. [07:55:00] WARNING: object '3DO/Effects/TEXTURES/test_blue.mat' of class 'TMaterial' not loaded
  108. [07:55:00] INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/Hfire.mat'
  109. [07:55:00] WARNING: object '3DO/Effects/TEXTURES/Hfire.mat' of class 'TMaterial' not loaded
  110. [07:55:01] FM called 'FlightModels/Fw-190D-14.fmd' is being loaded from Alternative File: 'gui/game/buttons'
  111. [07:55:01] Fw190-D15 Loading FMD: FlightModels/Fw-190D-15.fmd
  112. [07:55:02] *** IL-2 Selector 3.4.2.0 Build 18090901 loaded ***
  113. [07:55:02] SAS Common Utils Game Version = 4.122
  114.  
  115.  
  116. [07:55:38] Initializing DirectSound playback device...
  117. [07:55:38] Primary buffer created.
  118. [07:55:38] Playback format is set : sampling rate = 22050, num channels = 2.
  119. [07:55:38] Not enought hardware buffers (0), hardware disabled
  120. [07:55:38] Buffer caps : Transfer rate = 0, CPU overhead = 0.
  121. [07:55:38] Default speaker config is : 1310724.
  122. [07:55:38] Direct sound audio device initialized successfully :
  123. [07:55:38] DX Version : 7
  124. [07:55:38] Hardware - disabled [buffers : 0]
  125. [07:55:38] Extensions - enabled :
  126. [07:55:38] EAX ver. 1 [ ] - disabled
  127. [07:55:38] EAX ver. 2 [ ] - disabled
  128. [07:55:38] EAX ver. 3 [ ] - disabled
  129. [07:55:38] I3D ver. 2 [ ] - disabled
  130. [07:55:38] ZoomFX [ ] - disabled
  131. [07:55:38] MacroFX [ ] - disabled
  132. [07:55:38] SIMD render [X]
  133. [07:55:38] num channels 32
  134. [07:55:38] Cannot open audio file samples/infinite 1
  135. [07:55:38]
  136. [07:55:39] Loading mission Records/Intro 04 Ed.trk...
  137. [07:55:39] Month = 7 , Hour = 6
  138. [07:55:39] Temperature - 0m = 16.0 .
  139. [07:55:39] Temperature - 1000m = 9.51001 .
  140. [07:55:39] Temperature - 2000m = 3.019989 .
  141. [07:55:39] Temperature - 3000m = -3.4700012 .
  142. [07:55:39] Temperature - 4000m = -9.959991 .
  143. [07:55:39] Temperature - 5000m = -16.450012 .
  144. [07:55:39] Temperature - 6000m = -22.940002 .
  145. [07:55:39] Temperature - 7000m = -29.429993 .
  146. [07:55:39] Temperature - 8000m = -35.92 .
  147. [07:55:39] Temperature - 9000m = -42.410004 .
  148. [07:55:39] Temperature - 10000m = -48.899994 .
  149. [07:55:39] Temperature - 11000m = -55.39 .
  150. [07:55:39] Temperature - 12000m = -56.5 .
  151. [07:55:39] Loading map.ini defined airfields:
  152. [07:55:40] Load bridges
  153. [07:55:40] Load static objects
  154. [07:55:40] FM called 'FlightModels/F4F-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
  155. [07:55:40] FM called 'FlightModels/PrattWhitney_R-1830_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
  156. [07:55:40] Motor resolveFromFile starter = 0
  157. [07:55:40] Motor resolveFromFile starter = 0
  158. [07:55:40] FM called 'FlightModels/F4F-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
  159. [07:55:40] FM called 'FlightModels/F4F-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
  160. [07:55:40] FM called 'FlightModels/PrattWhitney_R-1830_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
  161. [07:55:40] Motor resolveFromFile starter = 0
  162. [07:55:40] Motor resolveFromFile starter = 0
  163. [07:55:40] FM called 'FlightModels/F4F-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
  164. [07:55:40] FM called 'FlightModels/F4F-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
  165. [07:55:40] FM called 'FlightModels/PrattWhitney_R-1830_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
  166. [07:55:40] Motor resolveFromFile starter = 0
  167. [07:55:40] Motor resolveFromFile starter = 0
  168. [07:55:40] FM called 'FlightModels/F4F-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
  169. [07:55:40] FM called 'FlightModels/A6M2-21.fmd' is being loaded from Alternative File: 'gui/game/buttons'
  170. [07:55:40] FM called 'FlightModels/Nakajima.emd' is being loaded from Alternative File: 'gui/game/buttons'
  171. [07:55:40] Motor resolveFromFile starter = 0
  172. [07:55:40] Motor resolveFromFile starter = 0
  173. [07:55:40] FM called 'FlightModels/A6M2-21.fmd' is being loaded from Alternative File: 'gui/game/buttons'
  174. [07:55:40] FM called 'FlightModels/A6M2-21.fmd' is being loaded from Alternative File: 'gui/game/buttons'
  175. [07:55:40] FM called 'FlightModels/Nakajima.emd' is being loaded from Alternative File: 'gui/game/buttons'
  176. [07:55:40] Motor resolveFromFile starter = 0
  177. [07:55:40] Motor resolveFromFile starter = 0
  178. [07:55:40] FM called 'FlightModels/A6M2-21.fmd' is being loaded from Alternative File: 'gui/game/buttons'
  179. [07:55:40] FM called 'FlightModels/A6M2-21.fmd' is being loaded from Alternative File: 'gui/game/buttons'
  180. [07:55:40] FM called 'FlightModels/Nakajima.emd' is being loaded from Alternative File: 'gui/game/buttons'
  181. [07:55:40] Motor resolveFromFile starter = 0
  182. [07:55:41] Motor resolveFromFile starter = 0
  183. [07:55:41] FM called 'FlightModels/A6M2-21.fmd' is being loaded from Alternative File: 'gui/game/buttons'
  184. [07:55:41] FM called 'FlightModels/A6M2-21.fmd' is being loaded from Alternative File: 'gui/game/buttons'
  185. [07:55:41] FM called 'FlightModels/Nakajima.emd' is being loaded from Alternative File: 'gui/game/buttons'
  186. [07:55:41] Motor resolveFromFile starter = 0
  187. [07:55:41] Motor resolveFromFile starter = 0
  188. [07:55:41] FM called 'FlightModels/A6M2-21.fmd' is being loaded from Alternative File: 'gui/game/buttons'
  189. [07:55:41] FM called 'FlightModels/F4F-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
  190. [07:55:41] FM called 'FlightModels/PrattWhitney_R-1830_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
  191. [07:55:41] Motor resolveFromFile starter = 0
  192. [07:55:41] Motor resolveFromFile starter = 0
  193. [07:55:41] FM called 'FlightModels/F4F-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
  194. [07:55:41] FM called 'FlightModels/F4F-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
  195. [07:55:41] FM called 'FlightModels/PrattWhitney_R-1830_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
  196. [07:55:41] Motor resolveFromFile starter = 0
  197. [07:55:41] Motor resolveFromFile starter = 0
  198. [07:55:41] FM called 'FlightModels/F4F-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
  199. [07:55:41] FM called 'FlightModels/F4F-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
  200. [07:55:41] FM called 'FlightModels/PrattWhitney_R-1830_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
  201. [07:55:41] Motor resolveFromFile starter = 0
  202. [07:55:41] Motor resolveFromFile starter = 0
  203. [07:55:41] FM called 'FlightModels/F4F-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
  204. [07:55:41] FM called 'FlightModels/A6M2-21.fmd' is being loaded from Alternative File: 'gui/game/buttons'
  205. [07:55:41] FM called 'FlightModels/Nakajima.emd' is being loaded from Alternative File: 'gui/game/buttons'
  206. [07:55:41] Motor resolveFromFile starter = 0
  207. [07:55:41] Motor resolveFromFile starter = 0
  208. [07:55:41] FM called 'FlightModels/A6M2-21.fmd' is being loaded from Alternative File: 'gui/game/buttons'
  209. [07:55:41] FM called 'FlightModels/A6M2-21.fmd' is being loaded from Alternative File: 'gui/game/buttons'
  210. [07:55:41] FM called 'FlightModels/Nakajima.emd' is being loaded from Alternative File: 'gui/game/buttons'
  211. [07:55:41] Motor resolveFromFile starter = 0
  212. [07:55:41] Motor resolveFromFile starter = 0
  213. [07:55:41] FM called 'FlightModels/A6M2-21.fmd' is being loaded from Alternative File: 'gui/game/buttons'
  214. [07:55:41] FM called 'FlightModels/A6M2-21.fmd' is being loaded from Alternative File: 'gui/game/buttons'
  215. [07:55:41] FM called 'FlightModels/Nakajima.emd' is being loaded from Alternative File: 'gui/game/buttons'
  216. [07:55:41] Motor resolveFromFile starter = 0
  217. [07:55:41] Motor resolveFromFile starter = 0
  218. [07:55:41] FM called 'FlightModels/A6M2-21.fmd' is being loaded from Alternative File: 'gui/game/buttons'
  219. [07:55:41] INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
  220. [07:55:41] INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
  221. [07:55:41] INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
  222. [07:55:41] INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
  223. [07:55:41] INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
  224. [07:55:41] INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
  225. [07:55:41] INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
  226. [07:55:41] INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
  227. [07:55:41] INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
  228. [07:55:41] INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
  229. [07:55:41] INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
  230. [07:55:41] INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
  231. [07:55:41] INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
  232. [07:55:41] INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
  233. [07:55:51] Loading mission QuickQMBPro/EastFront_Kiew/EastFront_Kiewbluescramble00.mis...
  234. [07:55:51] Month = 6 , Hour = 10
  235. [07:55:51] Temperature - 0m = 21.0 .
  236. [07:55:51] Temperature - 1000m = 14.51001 .
  237. [07:55:51] Temperature - 2000m = 8.019989 .
  238. [07:55:51] Temperature - 3000m = 1.5299988 .
  239. [07:55:51] Temperature - 4000m = -4.9599915 .
  240. [07:55:51] Temperature - 5000m = -11.450012 .
  241. [07:55:51] Temperature - 6000m = -17.940002 .
  242. [07:55:51] Temperature - 7000m = -24.429993 .
  243. [07:55:51] Temperature - 8000m = -30.919998 .
  244. [07:55:51] Temperature - 9000m = -37.410004 .
  245. [07:55:51] Temperature - 10000m = -43.899994 .
  246. [07:55:51] Temperature - 11000m = -50.39 .
  247. [07:55:51] Temperature - 12000m = -56.5 .
  248. [07:55:51] Loading map.ini defined airfields:
  249. [07:55:51] Detected Vertex Shaders 3.0.
  250. [07:55:51] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
  251. [07:55:51] Vertex texture units: 32
  252. [07:55:51]
  253. [07:55:52] PBuffer: suitable formats: 12
  254. [07:55:52]
  255. [07:55:52] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
  256. [07:55:52] Depth = 24, stencil = 8
  257. [07:55:52] PBuffer: suitable formats: 12
  258. [07:55:52]
  259. [07:55:52] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
  260. [07:55:52] Depth = 24, stencil = 8
  261. [07:55:55] Loading vertex/fragment programs: *679685768*
  262. [07:55:55] *** Loading: [vpFogFar2Tex2D]
  263. [07:55:55] *** Loading: [vpFog2Tex2DBlend]
  264. [07:55:55] *** Loading: [vpFogFar4Tex2D]
  265. [07:55:55] *** Loading: [vpFogFar8Tex2D]
  266. [07:55:55] *** Loading: [vpFogNoTex]
  267. [07:55:55] *** Loading: [vpFog4Tex2D]
  268. [07:55:55] *** Loading: [vpFog4Tex2D_UV2]
  269. [07:55:55] *** Loading: [vp4Tex2D]
  270. [07:55:55] *** Loading: [vp6Tex2D]
  271. [07:55:55] *** Loading: [vpTexUVTex2D]
  272. [07:55:55] *** Loading: [vpWaterGrid_NV]
  273. [07:55:55] *** Loading: [vpWaterSunLight_NV]
  274. [07:55:55] *** Loading: [vpWaterSunLight_ATI]
  275. [07:55:55] *** Loading: [vpWaterSunLight_FP]
  276. [07:55:55] *** Loading: [vpTreeSprite]
  277. [07:55:55] *** Loading: [vpTreeTrunk]
  278. [07:55:55] *** Loading: [vpVAObjectsN]
  279. [07:55:55] *** Loading: [vpVAObjectsL0]
  280. [07:55:55] *** Loading: [vpSprites]
  281. [07:55:55] *** Loading: [vpSimpleGL]
  282. [07:55:55] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
  283. [07:55:55] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
  284. [07:55:55] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
  285. [07:55:55] *** Loading: [fpCoastBump] -> NV3X Optimized!
  286. [07:55:55] *** Loading: [fpCoastFoam] -> NV3X Optimized!
  287. [07:55:55] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
  288. [07:55:55] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
  289. [07:55:55] *** Loading: [fpCausticSimple] -> NV3X Optimized!
  290. [07:55:55] *** Loading: [fpCaustic] -> NV3X Optimized!
  291. [07:55:55] *** Loading: [fpSprites] -> NV3X Optimized!
  292. [07:55:55] *** Loading: [fpObjectsL0] -> NV3X Optimized!
  293. [07:55:55] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
  294. [07:55:55] *** Loading: [fpSimpleGL]
  295. [07:55:55] *** Loading: [fpNearLandFog] -> NV3X Optimized!
  296. [07:55:55] *** Loading: [fpFarLandFog] -> NV3X Optimized!
  297. [07:55:55] *** Loading: [fpRiverCoastAA]
  298. [07:55:55] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
  299. [07:55:55] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
  300. [07:55:55] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
  301. [07:55:55] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
  302. [07:55:55] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
  303. [07:55:55] *** Loading: [vpWaterDM_CPU]
  304. [07:55:55] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
  305. [07:55:55] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
  306. [07:55:55] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
  307. [07:55:55] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
  308. [07:55:55] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
  309. [07:55:55] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
  310. [07:55:55] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
  311. [07:55:55] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
  312. [07:55:55] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
  313. [07:55:55] *** Loading: [fpWaterLFogDM]
  314. [07:55:55] *** Loading: [fpIceWater] -> NV3X Optimized!
  315. [07:55:55] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
  316. [07:55:55] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
  317. [07:55:55] *** Loading: [fpNearBlend] -> NV3X Optimized!
  318. [07:55:55] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
  319. [07:55:55] *** Loading: [fpFarBlend] -> NV3X Optimized!
  320. [07:55:55] *** Loading: [fpForestPlane] -> NV3X Optimized!
  321. [07:55:55] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
  322. [07:55:55] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
  323. [07:55:55] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
  324. [07:55:55] Load bridges
  325. [07:55:56] Load static objects
  326. [07:55:56] ##### House without collision (3do/Buildings/Airdrome/Tank1/mono.sim)
  327. [07:55:56] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
  328. [07:55:56] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
  329. [07:56:06] FM called 'FlightModels/Me-262SB1a.fmd:Me-262SB' is being loaded from File: 'me-262sb'
  330. [07:56:06] FM called 'FlightModels/Me-262SB1a.fmd:Me-262SB' is being loaded from Alternative File: 'me-262sb'
  331. [07:56:06] FM called 'FlightModels/Jumo004.emd' is being loaded from Alternative File: 'gui/game/buttons'
  332. [07:56:06] FM called 'FlightModels/Jumo004.emd' is being loaded from Alternative File: 'gui/game/buttons'
  333. [07:56:06] Flight Model File FlightModels/Me-262SB1a.fmd:Me-262SB contains no Mach Drag Parameters.
  334. [07:56:06] FM called 'FlightModels/Me-262SB1a.fmd:Me-262SB' is being loaded from File: 'me-262sb'
  335. [07:56:06] FM called 'FlightModels/Me-262SB1a.fmd:Me-262SB' is being loaded from Alternative File: 'me-262sb'
  336. [07:56:06] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC4_D0'
  337. [07:56:08] FM called 'FlightModels/Bf-109E-7.fmd' is being loaded from Alternative File: 'gui/game/buttons'
  338. [07:56:09] FM called 'FlightModels/LaGG-3series66.fmd' is being loaded from Alternative File: 'gui/game/buttons'
  339. [07:56:10] ERROR file: File users/hoffer/Icons not found
  340. [07:56:10] Mission: QuickQMBPro/EastFront_Kiew/EastFront_Kiewbluescramble00.mis is Playing
  341. [07:56:28] Time overflow (558): speed 0.5258545
  342.  
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