Oxalist

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Apr 12th, 2018
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  1. command /cosmetics:
  2. trigger:
  3. close player's inventory
  4. wait 1 tick
  5. open chest with 1 rows named "&7Cosmetics" to player
  6. format slot 0 of player with redstone named "&bParticle Effects" with lore "||&fPersistant particle effects that follow you around!||&7" to run [make player execute "/particles"]
  7.  
  8. command /particles:
  9. trigger:
  10. close player's inventory
  11. wait 1 tick
  12. open chest with 1 rows named "&7Particle Effects" to player
  13. format slot 0 of player with barrier named "&cClear particles" with lore "||&fPersistant particle effects that follow you around!||&7" to close then run [make player execute "/clearparticles"]
  14. format slot 1 of player with 351:15 named "&7Cloud Particle" to close then run [make player execute "/cloudparticle"]
  15. format slot 2 of player with blaze_powder named "&6Flame Particle" to close then run [make player execute "/flameparticle"]
  16.  
  17. command /clearparticles:
  18. trigger:
  19. set {flame::%player%} to "False"
  20. set {cloud::%player%} to "False"
  21. stopEffect "%player%"
  22. stopEffect "%player%-magic1"
  23. stopEffect "%player%-magic2"
  24. stopEffect "%players%-aura1"
  25. stopEffect "%players%-aura2"
  26. stopEffect "%players%-aura3"
  27. stopEffect "%players%-aura4"
  28.  
  29. command /flameparticle:
  30. trigger:
  31. if {flame::%player%} is "False":
  32. set {flame::%player%} to "True"
  33. set {cloud::%player%} to "False"
  34. send "&9Particles> &bSelected Flame Particle!"
  35.  
  36. command /cloudparticle:
  37. trigger:
  38. if {cloud::%player%} is "False":
  39. set {cloud::%player%} to "True"
  40. set {flame::%player%} to "False"
  41. send "&9Particles> &bSelected Cloud Particle!"
  42.  
  43. every tick:
  44. loop all players:
  45. if {flame::%loop-player%} is "True":
  46. drawDot count 2, particle "flame", RGB 0, 0, 0, center loop-player, rainbowMode true, visibleRange 320, pulseDelay 0
  47. if {cloud::%loop-player%} is "True":
  48. drawDot count 2, particle "cloud", RGB 0, 0, 0, center loop-player, rainbowMode true, visibleRange 320, pulseDelay 0
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