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- command /cosmetics:
- trigger:
- close player's inventory
- wait 1 tick
- open chest with 1 rows named "&7Cosmetics" to player
- format slot 0 of player with redstone named "&bParticle Effects" with lore "||&fPersistant particle effects that follow you around!||&7" to run [make player execute "/particles"]
- command /particles:
- trigger:
- close player's inventory
- wait 1 tick
- open chest with 1 rows named "&7Particle Effects" to player
- format slot 0 of player with barrier named "&cClear particles" with lore "||&fPersistant particle effects that follow you around!||&7" to close then run [make player execute "/clearparticles"]
- format slot 1 of player with 351:15 named "&7Cloud Particle" to close then run [make player execute "/cloudparticle"]
- format slot 2 of player with blaze_powder named "&6Flame Particle" to close then run [make player execute "/flameparticle"]
- command /clearparticles:
- trigger:
- set {flame::%player%} to "False"
- set {cloud::%player%} to "False"
- stopEffect "%player%"
- stopEffect "%player%-magic1"
- stopEffect "%player%-magic2"
- stopEffect "%players%-aura1"
- stopEffect "%players%-aura2"
- stopEffect "%players%-aura3"
- stopEffect "%players%-aura4"
- command /flameparticle:
- trigger:
- if {flame::%player%} is "False":
- set {flame::%player%} to "True"
- set {cloud::%player%} to "False"
- send "&9Particles> &bSelected Flame Particle!"
- command /cloudparticle:
- trigger:
- if {cloud::%player%} is "False":
- set {cloud::%player%} to "True"
- set {flame::%player%} to "False"
- send "&9Particles> &bSelected Cloud Particle!"
- every tick:
- loop all players:
- if {flame::%loop-player%} is "True":
- drawDot count 2, particle "flame", RGB 0, 0, 0, center loop-player, rainbowMode true, visibleRange 320, pulseDelay 0
- if {cloud::%loop-player%} is "True":
- drawDot count 2, particle "cloud", RGB 0, 0, 0, center loop-player, rainbowMode true, visibleRange 320, pulseDelay 0
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