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  1206. 1204
  1207. 1205
  1208. --[[Floaty thing by SezHu.
  1209.  
  1210. If you want a creation like this of your own, shoot me a friend request me on Discord! (Sezzie
  1211. #1875) Prices start at 250 robux.]]--
  1212.  
  1213.  
  1214. local songs = {
  1215. 1445376557, --Steamed hams
  1216. 960393481, --Oh, it's you.
  1217. 333225702, --Fortress of Lies
  1218. } --Add your songs by replacing the IDs with your song ID.
  1219.  
  1220.  
  1221. local quotes = {
  1222. "Something to relax to..",
  1223. "Yawn..",
  1224. "Just floatin'~",
  1225. "Going up~",
  1226. "I like this song..",
  1227. "Time to kick back..",
  1228. "^w^",
  1229. } --Feel free to replace the quotes with stuff of your own.
  1230.  
  1231.  
  1232. local function soundbork(obj)
  1233. if obj:IsA("Sound") and obj.Name ~= "playlist" then
  1234. --obj:Destroy() Remove the two dashes to silence all music but your own.
  1235. return
  1236. end
  1237.  
  1238.  
  1239. local children = obj:GetChildren()
  1240. for i = 1, #children do
  1241. soundbork(children[i])
  1242. end
  1243.  
  1244. return
  1245. end
  1246.  
  1247. --//Constants\\--
  1248.  
  1249. Effects = { }
  1250. local Player = game.Players.localPlayer
  1251. local Mouse = Player:GetMouse()
  1252. local Character = Player.Character
  1253. local Humanoid = Character.Humanoid
  1254. local Head = Character.Head
  1255. local RootPart = Character.HumanoidRootPart
  1256. local Torso = Character.Torso
  1257. local LeftArm = Character["Left Arm"]
  1258. local RightArm = Character["Right Arm"]
  1259. local LeftLeg = Character["Left Leg"]
  1260. local RightLeg = Character["Right Leg"]
  1261. local Camera = game.Workspace.CurrentCamera
  1262. local RootJoint = RootPart.RootJoint
  1263. local Equipped = false
  1264. local Attack = false
  1265. local Anim = 'Idle'
  1266. local Idle = 0
  1267. local Combo = 1
  1268. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1269. local Velocity = RootPart.Velocity.y
  1270. local Sine = 0
  1271. local Change = 1
  1272. local aoeconstant = 10
  1273. local maincol = "Pink"
  1274. local maincol2 = "White"
  1275. local randString = songs[math.random(#songs)]
  1276. local circleinthesky = false
  1277. Character.Humanoid.Name = "help"
  1278. humanoid = Character.help
  1279. Instance.new("ForceField",Character).Visible = false
  1280.  
  1281.  
  1282.  
  1283.  
  1284.  
  1285. local RbxUtility = LoadLibrary("RbxUtility")
  1286. local Create = RbxUtility.Create
  1287.  
  1288. humanoid.WalkSpeed = 3
  1289. humanoid.JumpPower = 0
  1290. humanoid.Animator.Parent = nil
  1291. Character.Animate.Parent = nil
  1292.  
  1293. local newMotor = function(part0, part1, c0, c1)
  1294. local w = Create('Motor'){
  1295. Parent = part0,
  1296. Part0 = part0,
  1297. Part1 = part1,
  1298. C0 = c0,
  1299. C1 = c1,
  1300. }
  1301. return w
  1302. end
  1303.  
  1304.  
  1305. skillcolorscheme = BrickColor.new(maincol).Color
  1306.  
  1307. local hue = 0
  1308.  
  1309. spawn(function()
  1310. while true do
  1311. hue = hue + .0005
  1312. if hue >= 1 then hue = 0 end
  1313. maincol2 = Color3.fromHSV(hue,1,1)
  1314. game["Run Service"].RenderStepped:wait()
  1315. end
  1316. end)
  1317.  
  1318.  
  1319.  
  1320.  
  1321.  
  1322.  
  1323. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  1324. function makeframe(par, trans, pos, size, color)
  1325. local frame = Instance.new('Frame', par)
  1326. frame.BackgroundTransparency = trans
  1327. frame.BorderSizePixel = 0
  1328. frame.Position = pos
  1329. frame.Size = size
  1330. frame.BackgroundColor3 = color
  1331. return frame
  1332. end
  1333.  
  1334. --framesk1 = makeframe(scrn, .95, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1335.  
  1336. function clerp(a, b, t)
  1337. return a:lerp(b, t)
  1338. end
  1339.  
  1340. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1341. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1342.  
  1343. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1344. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1345. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1346. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1347. RootJoint.C1 = CFrame.new(0, 0, 0)
  1348. RootJoint.C0 = CFrame.new(0, 0, 0)
  1349. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1350. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1351.  
  1352. local rarmc1 = RW.C1
  1353. local larmc1 = LW.C1
  1354. local rlegc1 = RH.C1
  1355. local llegc1 = LH.C1
  1356.  
  1357. local resetc1 = false
  1358.  
  1359. function PlayAnimationFromTable(table, speed, bool)
  1360. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1361. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1362. RW.C0 = clerp(RW.C0, table[3], speed)
  1363. LW.C0 = clerp(LW.C0, table[4], speed)
  1364. RH.C0 = clerp(RH.C0, table[5], speed)
  1365. LH.C0 = clerp(LH.C0, table[6], speed)
  1366. if bool == true then
  1367. if resetc1 == false then
  1368. resetc1 = true
  1369. RootJoint.C1 = RootJoint.C1
  1370. Torso.Neck.C1 = Torso.Neck.C1
  1371. RW.C1 = rarmc1
  1372. LW.C1 = larmc1
  1373. RH.C1 = rlegc1
  1374. LH.C1 = llegc1
  1375. end
  1376. end
  1377. end
  1378.  
  1379. ArtificialHB = Create("BindableEvent"){
  1380. Parent = script,
  1381. Name = "Heartbeat",
  1382. }
  1383.  
  1384. script:WaitForChild("Heartbeat")
  1385.  
  1386. frame = 1 / 35
  1387. tf = 0
  1388. allowframeloss = false
  1389. tossremainder = false
  1390. lastframe = tick()
  1391. script.Heartbeat:Fire()
  1392.  
  1393. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1394. tf = tf + s
  1395. if tf >= frame then
  1396. if allowframeloss then
  1397. script.Heartbeat:Fire()
  1398. lastframe = tick()
  1399. else
  1400. for i = 1, math.floor(tf / frame) do
  1401. script.Heartbeat:Fire()
  1402. end
  1403. lastframe = tick()
  1404. end
  1405. if tossremainder then
  1406. tf = 0
  1407. else
  1408. tf = tf - frame * math.floor(tf / frame)
  1409. end
  1410. end
  1411. end)
  1412.  
  1413. function swait(num)
  1414. if num == 0 or num == nil then
  1415. ArtificialHB.Event:wait()
  1416. else
  1417. for i = 0, num do
  1418. ArtificialHB.Event:wait()
  1419. end
  1420. end
  1421. end
  1422.  
  1423.  
  1424.  
  1425. local m = Create("Model"){
  1426. Parent = Character,
  1427. Name = "WeaponModel"
  1428. }
  1429.  
  1430. function RemoveOutlines(part)
  1431. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1432. end
  1433.  
  1434. CFuncs = {
  1435. Part = {
  1436. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1437. local Part = Create("Part"){
  1438. Parent = Parent,
  1439. Reflectance = Reflectance,
  1440. Transparency = Transparency,
  1441. CanCollide = false,
  1442. Locked = true,
  1443. BrickColor = BrickColor.new(tostring(BColor)),
  1444. Name = Name,
  1445. Size = Size,
  1446. Material = Material,
  1447. }
  1448. RemoveOutlines(Part)
  1449. if Size == Vector3.new() then
  1450. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  1451. else
  1452. Part.Size = Size
  1453. end
  1454. return Part
  1455. end;
  1456. };
  1457.  
  1458. Mesh = {
  1459. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1460. local Msh = Create(Mesh){
  1461. Parent = Part,
  1462. Offset = OffSet,
  1463. Scale = Scale,
  1464. }
  1465. if Mesh == "SpecialMesh" then
  1466. Msh.MeshType = MeshType
  1467. Msh.MeshId = MeshId
  1468. end
  1469. return Msh
  1470. end;
  1471. };
  1472.  
  1473. Weld = {
  1474. Create = function(Parent, Part0, Part1, C0, C1)
  1475. local Weld = Create("Weld"){
  1476. Parent = Parent,
  1477. Part0 = Part0,
  1478. Part1 = Part1,
  1479. C0 = C0,
  1480. C1 = C1,
  1481. }
  1482. return Weld
  1483. end;
  1484. };
  1485.  
  1486. Sound = {
  1487. Create = function(id, par, vol, pit, looped)
  1488. coroutine.resume(coroutine.create(function()
  1489. local S = Create("Sound"){
  1490. Volume = vol,
  1491. Pitch = pit or 1,
  1492. SoundId = "rbxassetid://" .. id,
  1493. Parent = par or workspace,
  1494. Looped = looped
  1495. }
  1496. wait()
  1497. S:play()
  1498. end))
  1499. end;
  1500. };
  1501.  
  1502. ParticleEmitter = {
  1503. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1504. local Particle = Create("ParticleEmitter"){
  1505. Parent = Parent,
  1506. Color = ColorSequence.new(Color1, Color2),
  1507. LightEmission = LightEmission,
  1508. Size = Size,
  1509. Texture = Texture,
  1510. Transparency = Transparency,
  1511. ZOffset = ZOffset,
  1512. Acceleration = Accel,
  1513. Drag = Drag,
  1514. LockedToPart = LockedToPart,
  1515. VelocityInheritance = VelocityInheritance,
  1516. EmissionDirection = EmissionDirection,
  1517. Enabled = Enabled,
  1518. Lifetime = LifeTime,
  1519. Rate = Rate,
  1520. Rotation = Rotation,
  1521. RotSpeed = RotSpeed,
  1522. Speed = Speed,
  1523. VelocitySpread = VelocitySpread,
  1524. }
  1525. return Particle
  1526. end;
  1527. };
  1528.  
  1529. CreateTemplate = {
  1530.  
  1531. };
  1532. }
  1533.  
  1534. --/v/Don't touch this part. \v\--
  1535.  
  1536. playlist=Instance.new("Sound", Torso)
  1537. playlist.SoundId = "rbxassetid://" ..randString
  1538. playlist.Volume = 5
  1539. playlist.Looped = false
  1540. playlist.Name = "playlist"
  1541. playlist:Play()
  1542.  
  1543. --/^/Don't touch this part. \^\--
  1544.  
  1545. function RayCast(Position, Direction, Range, Ignore)
  1546. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1547. end
  1548.  
  1549. FindNearestTorso = function(pos)
  1550. local list = (game.Workspace:children())
  1551. local torso = nil
  1552. local dist = 1000
  1553. local temp, human, temp2 = nil, nil, nil
  1554. for x = 1, #list do
  1555. temp2 = list[x]
  1556. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  1557. temp = temp2:findFirstChild("Torso")
  1558. human = temp2:findFirstChild("Humanoid")
  1559. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  1560. local dohit = true
  1561. if dohit == true then
  1562. torso = temp
  1563. dist = (temp.Position - pos).magnitude
  1564. end
  1565. end
  1566. end
  1567. end
  1568. return torso, dist
  1569. end
  1570.  
  1571. RootPart.CFrame = RootPart.CFrame * CFrame.new(0,5,0)
  1572.  
  1573. Harness=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Harness",Vector3.new(0.420000285, 0.490000188, 0.399999768))
  1574. HarnessWeld=CFuncs.Weld.Create(m,Character["Torso"],Harness,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500001907, -0.0350001119, -0.0871353149, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1575. FloatField2=CFuncs.Part.Create(m,Enum.Material.Neon,0,.5,"Lily white","FloatField2",Vector3.new(5, 8, 5))
  1576. FloatField2Weld=CFuncs.Weld.Create(m,Harness,FloatField2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.58035278e-05, 3.50000337e-05, 6.10351563e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1577. flotemesh=CFuncs.Mesh.Create("SpecialMesh",FloatField2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  1578. spinny=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new())
  1579. spinny.Anchored=true
  1580. spinny.CanCollide=false
  1581.  
  1582.  
  1583. transp = .5
  1584. spawn(function()
  1585. while true do
  1586. transp = transp + .001
  1587. FloatField2.Transparency = transp
  1588. swait()
  1589. if transp >= 1 then
  1590. transp = .5
  1591. end
  1592. end
  1593. end)
  1594.  
  1595.  
  1596.  
  1597. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1598. if hit.Parent == nil then
  1599. return
  1600. end
  1601. local h = hit.Parent:FindFirstChild("Humanoid")
  1602. for _, v in pairs(hit.Parent:children()) do
  1603. if v:IsA("Humanoid") then
  1604. h = v
  1605. end
  1606. end
  1607. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1608. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1609. if hit.Parent.DebounceHit.Value == true then
  1610. return
  1611. end
  1612. end
  1613. local c = Create("ObjectValue"){
  1614. Name = "creator",
  1615. Value = game:service("Players").LocalPlayer,
  1616. Parent = h,
  1617. }
  1618. game:GetService("Debris"):AddItem(c, .5)
  1619. if HitSound ~= nil and HitPitch ~= nil then
  1620. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1621. end
  1622. local Damage = math.random(minim, maxim)
  1623. local blocked = false
  1624. local block = hit.Parent:findFirstChild("Block")
  1625. if block ~= nil then
  1626. if block.className == "IntValue" then
  1627. if block.Value > 0 then
  1628. blocked = true
  1629. block.Value = block.Value - 1
  1630. print(block.Value)
  1631. end
  1632. end
  1633. end
  1634. if blocked == false then
  1635. h.Health = h.Health - Damage
  1636. --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  1637. else
  1638. h.Health = h.Health - (Damage / 2)
  1639. --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  1640. end
  1641. if Type == "Knockdown" then
  1642. local hum = hit.Parent.Humanoid
  1643. hum.PlatformStand = true
  1644. coroutine.resume(coroutine.create(function(HHumanoid)
  1645. swait(1)
  1646. HHumanoid.PlatformStand = false
  1647. end), hum)
  1648. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1649. local bodvol = Create("BodyVelocity"){
  1650. velocity = angle * knockback,
  1651. P = 5000,
  1652. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1653. Parent = hit,
  1654. }
  1655. local rl = Create("BodyAngularVelocity"){
  1656. P = 3000,
  1657. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1658. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1659. Parent = hit,
  1660. }
  1661. game:GetService("Debris"):AddItem(bodvol, .5)
  1662. game:GetService("Debris"):AddItem(rl, .5)
  1663. elseif Type == "Normal" then
  1664. local vp = Create("BodyVelocity"){
  1665. P = 10,
  1666. maxForce = Vector3.new(math.huge, 0, math.huge),
  1667. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1668. }
  1669. print(hit.Parent)
  1670. if knockback > 0 then
  1671. vp.Parent = hit.Parent.Torso
  1672. end
  1673. local hum = hit.Parent.Humanoid
  1674. hum.PlatformStand = true
  1675. local TotalMass = 0
  1676. for _, part in pairs(hit.Parent:GetChildren()) do
  1677. if part:IsA("Part") then
  1678. TotalMass = TotalMass + part:GetMass()
  1679. end
  1680. end
  1681.  
  1682.  
  1683.  
  1684. local ForceOfGravity = -197 * TotalMass
  1685. local floatybits = Instance.new("BodyForce", hit.Parent.Torso)
  1686. floatybits.force = Vector3.new(0, -ForceOfGravity, 0)
  1687.  
  1688.  
  1689.  
  1690.  
  1691.  
  1692.  
  1693. spawn(function()
  1694. local spinny2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny2", Vector3.new())
  1695. spinny2.Anchored=true
  1696. spinny2.CanCollide=false
  1697. for i = 0, 2, .001 do
  1698. local alg = math.floor(playlist.PlaybackLoudness)/500
  1699. local alg2 = math.floor(playlist.PlaybackLoudness)/80
  1700. local efekt2=CFuncs.Part.Create(hit.Parent.Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3))
  1701. efekt2.Anchored=true
  1702. efekt2.CanCollide=false
  1703. spinny2.CFrame = spinny2.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0)
  1704. spinny2.Position = hit.Parent.Torso.Position
  1705. efekt2.CFrame=spinny2.CFrame*CFrame.new(aoeconstant-5,0,0)
  1706. game:GetService("Debris"):AddItem(efekt2, .7)
  1707. swait()
  1708. end
  1709. end)
  1710.  
  1711. local rl = Create("BodyAngularVelocity"){
  1712. P = 500,
  1713. maxTorque = Vector3.new(10, 10, 10),
  1714. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1715. Parent = hit,
  1716. }
  1717. game:GetService("Debris"):AddItem(rl, 10)
  1718. game:GetService("Debris"):AddItem(floatybits, 10)
  1719. game:GetService("Debris"):AddItem(vp, .5)
  1720.  
  1721. elseif Type == "Up" then
  1722. local bodyVelocity = Create("BodyVelocity"){
  1723. velocity = Vector3.new(0, 20, 0),
  1724. P = 5000,
  1725. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1726. Parent = hit,
  1727. }
  1728. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1729. elseif Type == "DarkUp" then
  1730. coroutine.resume(coroutine.create(function()
  1731. for i = 0, 1, 0.1 do
  1732. swait()
  1733. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1734. end
  1735. end))
  1736. local bodyVelocity = Create("BodyVelocity"){
  1737. velocity = Vector3.new(0, 20, 0),
  1738. P = 5000,
  1739. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1740. Parent = hit,
  1741. }
  1742. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1743. elseif Type == "Snare" then
  1744. local bp = Create("BodyPosition"){
  1745. P = 2000,
  1746. D = 100,
  1747. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1748. position = hit.Parent.Torso.Position,
  1749. Parent = hit.Parent.Torso,
  1750. }
  1751. game:GetService("Debris"):AddItem(bp, 1)
  1752. elseif Type == "Freeze" then
  1753. local BodPos = Create("BodyPosition"){
  1754. P = 50000,
  1755. D = 1000,
  1756. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1757. position = hit.Parent.Torso.Position,
  1758. Parent = hit.Parent.Torso,
  1759. }
  1760. local BodGy = Create("BodyGyro") {
  1761. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1762. P = 20e+003,
  1763. Parent = hit.Parent.Torso,
  1764. cf = hit.Parent.Torso.CFrame,
  1765. }
  1766. hit.Parent.Torso.Anchored = true
  1767. coroutine.resume(coroutine.create(function(Part)
  1768. swait(1.5)
  1769. Part.Anchored = false
  1770. end), hit.Parent.Torso)
  1771. game:GetService("Debris"):AddItem(BodPos, 3)
  1772. game:GetService("Debris"):AddItem(BodGy, 3)
  1773. end
  1774. local debounce = Create("BoolValue"){
  1775. Name = "DebounceHit",
  1776. Parent = hit.Parent,
  1777. Value = true,
  1778. }
  1779. game:GetService("Debris"):AddItem(debounce, Delay)
  1780. c = Create("ObjectValue"){
  1781. Name = "creator",
  1782. Value = Player,
  1783. Parent = h,
  1784. }
  1785. game:GetService("Debris"):AddItem(c, .5)
  1786. end
  1787. end
  1788.  
  1789. function ShowDamage(Pos, Text, Time, Color)
  1790. local Rate = (1 / 60)
  1791. local Pos = (Pos or Vector3.new(0, 0, 0))
  1792. local Text = (Text or "")
  1793. local Time = (Time or 2)
  1794. local Color = (Color or Color3.new(1, 0, 1))
  1795. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1796. EffectPart.Anchored = true
  1797. local BillboardGui = Create("BillboardGui"){
  1798. Size = UDim2.new(3, 0, 3, 0),
  1799. Adornee = EffectPart,
  1800. Parent = EffectPart,
  1801. }
  1802. local TextLabel = Create("TextLabel"){
  1803. BackgroundTransparency = 1,
  1804. Size = UDim2.new(1, 0, 1, 0),
  1805. Text = Text,
  1806. Font = "SourceSansLight",
  1807. TextColor3 = Color,
  1808. TextScaled = true,
  1809. Parent = BillboardGui,
  1810. }
  1811. game.Debris:AddItem(EffectPart, (Time))
  1812. EffectPart.Parent = game:GetService("Workspace")
  1813. delay(0, function()
  1814. local Frames = (Time / Rate)
  1815. for Frame = 1, Frames do
  1816. wait(Rate)
  1817. local Percent = (Frame / Frames)
  1818. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1819. TextLabel.TextTransparency = Percent
  1820. end
  1821. if EffectPart and EffectPart.Parent then
  1822. EffectPart:Destroy()
  1823. end
  1824. end)
  1825. end
  1826.  
  1827. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  1828. for _, c in pairs(workspace:children()) do
  1829. local hum = c:findFirstChild("Humanoid")
  1830. if hum ~= nil then
  1831. local head = c:findFirstChild("Torso")
  1832. if head ~= nil then
  1833. local targ = head.Position - Part.Position
  1834. local mag = targ.magnitude
  1835. if mag <= Magnitude and c.Name ~= Player.Name then
  1836. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 10, "rbxassetid://" .. HitSound, HitPitch)
  1837. end
  1838. end
  1839. end
  1840. end
  1841. end
  1842.  
  1843. EffectModel = Create("Model"){
  1844. Parent = Character,
  1845. Name = "EffectModel",
  1846. }
  1847.  
  1848. Effects = {
  1849. Block = {
  1850. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  1851. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1852. prt.Anchored = true
  1853. prt.CFrame = cframe
  1854. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1855. game:GetService("Debris"):AddItem(prt, 10)
  1856. if Type == 1 or Type == nil then
  1857. table.insert(Effects, {
  1858. prt,
  1859. "Block1",
  1860. delay,
  1861. x3,
  1862. y3,
  1863. z3,
  1864. msh
  1865. })
  1866. elseif Type == 2 then
  1867. table.insert(Effects, {
  1868. prt,
  1869. "Block2",
  1870. delay,
  1871. x3,
  1872. y3,
  1873. z3,
  1874. msh
  1875. })
  1876. elseif Type == 3 then
  1877. table.insert(Effects, {
  1878. prt,
  1879. "Block3",
  1880. delay,
  1881. x3,
  1882. y3,
  1883. z3,
  1884. msh,
  1885. Part
  1886. })
  1887. elseif Type == 4 then
  1888. table.insert(Effects, {
  1889. prt,
  1890. "Block2Fire",
  1891. delay,
  1892. x3,
  1893. y3,
  1894. z3,
  1895. msh
  1896. })
  1897. end
  1898. end
  1899. };
  1900.  
  1901. Sphere = {
  1902. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  1903. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1904. prt.Anchored = true
  1905. prt.CFrame = cframe
  1906. if parent == nil then
  1907. prt.Parent = workspace
  1908. else
  1909. prt.Parent = parent
  1910. end
  1911. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1912. game:GetService("Debris"):AddItem(prt, 10)
  1913. table.insert(Effects, {
  1914. prt,
  1915. "Cylinder",
  1916. delay,
  1917. x3,
  1918. y3,
  1919. z3,
  1920. msh
  1921. })
  1922. end
  1923. };
  1924.  
  1925. Blood = {
  1926. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1927. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1928. prt.Anchored = true
  1929. prt.CFrame = cframe
  1930. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1931. game:GetService("Debris"):AddItem(prt, 10)
  1932. table.insert(Effects, {
  1933. prt,
  1934. "Blood",
  1935. delay,
  1936. x3,
  1937. y3,
  1938. z3,
  1939. msh
  1940. })
  1941. end
  1942. };
  1943.  
  1944. Blast = {
  1945. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  1946. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1947. prt.Anchored = true
  1948. prt.CFrame = cframe
  1949. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1950. game:GetService("Debris"):AddItem(prt, 10)
  1951. table.insert(Effects, {
  1952. prt,
  1953. "Block4",
  1954. delay,
  1955. x3,
  1956. y3,
  1957. z3,
  1958. msh,
  1959. Part
  1960. })
  1961. end
  1962. };
  1963.  
  1964. Ring = {
  1965. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1966. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1967. prt.Anchored = true
  1968. prt.CFrame = cframe
  1969. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1970. game:GetService("Debris"):AddItem(prt, 10)
  1971. table.insert(Effects, {
  1972. prt,
  1973. "Cylinder",
  1974. delay,
  1975. x3,
  1976. y3,
  1977. z3,
  1978. msh
  1979. })
  1980. end
  1981. };
  1982.  
  1983. Cylinder = {
  1984. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1985. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1986. prt.Anchored = true
  1987. prt.CFrame = cframe
  1988. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1989. game:GetService("Debris"):AddItem(prt, 10)
  1990. table.insert(Effects, {
  1991. prt,
  1992. "Cylinder",
  1993. delay,
  1994. x3,
  1995. y3,
  1996. z3,
  1997. msh
  1998. })
  1999. end
  2000. };
  2001.  
  2002. Head = {
  2003. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2004. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2005. prt.Anchored = true
  2006. prt.CFrame = cframe
  2007. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2008. game:GetService("Debris"):AddItem(prt, 10)
  2009. table.insert(Effects, {
  2010. prt,
  2011. "Cylinder",
  2012. delay,
  2013. x3,
  2014. y3,
  2015. z3,
  2016. msh
  2017. })
  2018. end
  2019. };
  2020.  
  2021. Wave = {
  2022. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2023. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2024. prt.Anchored = true
  2025. prt.CFrame = cframe
  2026. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2027. game:GetService("Debris"):AddItem(prt, 10)
  2028. table.insert(Effects, {
  2029. prt,
  2030. "Cylinder",
  2031. delay,
  2032. x3,
  2033. y3,
  2034. z3,
  2035. msh
  2036. })
  2037. end
  2038. };
  2039.  
  2040. Break = {
  2041. Create = function(brickcolor, cframe, x1, y1, z1)
  2042. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2043. prt.Anchored = true
  2044. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2045. game:GetService("Debris"):AddItem(prt, 10)
  2046. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2047. local num = math.random(10, 50) / 1000
  2048. table.insert(Effects, {
  2049. prt,
  2050. "Shatter",
  2051. num,
  2052. prt.CFrame,
  2053. math.random() - math.random(),
  2054. 0,
  2055. math.random(50, 100) / 100
  2056. })
  2057. end
  2058. };
  2059.  
  2060. Elec = {
  2061. Create = function(brickcolor, cff, x, y, z)
  2062. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  2063. prt.Anchored = true
  2064. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  2065. prt.CFrame = CFrame.new(prt.Position)
  2066. game:GetService("Debris"):AddItem(prt, 10)
  2067. xval = math.random() / 9
  2068. yval = math.random() / 9
  2069. zval = math.random() / 9
  2070. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  2071. eul1 = math.random(-50, 50)
  2072. eul2 = math.random(-50, 50)
  2073. eul3 = math.random(-50, 50)
  2074. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  2075. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  2076. table.insert(Effects, {
  2077. prt,
  2078. "Elec",
  2079. .05,
  2080. x,
  2081. y,
  2082. z,
  2083. xval,
  2084. yval,
  2085. zval,
  2086. msh,
  2087. euld,
  2088. euld2
  2089. })
  2090. end
  2091. };
  2092.  
  2093. Elec2 = {
  2094. Create = function(brickcolor, cff, x, y, z)
  2095. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  2096. prt.Anchored = true
  2097. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  2098. prt.CFrame = CFrame.new(prt.Position)
  2099. game:GetService("Debris"):AddItem(prt, 10)
  2100. xval = math.random() / 7
  2101. yval = math.random() / 7
  2102. zval = math.random() / 7
  2103. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  2104. eul1 = math.random(-50, 50)
  2105. eul2 = math.random(-50, 50)
  2106. eul3 = math.random(-50, 50)
  2107. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  2108. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  2109. table.insert(Effects, {
  2110. prt,
  2111. "Elec",
  2112. .1,
  2113. x,
  2114. y,
  2115. z,
  2116. xval,
  2117. yval,
  2118. zval,
  2119. msh,
  2120. euld,
  2121. euld2
  2122. })
  2123. end
  2124. };
  2125.  
  2126. Clone = {
  2127. Create = function()
  2128. for _, v in pairs(Torso.Parent:children()) do
  2129. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  2130. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  2131. c.Anchored = true
  2132. c.CFrame = v.CFrame
  2133. game:GetService("Debris"):AddItem(c, 5)
  2134. local cmsh = nil
  2135. if v.Name == "Head" then
  2136. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  2137. else
  2138. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  2139. end
  2140. table.insert(Effects, {
  2141. c,
  2142. "Cylinder",
  2143. 0.05,
  2144. 0.1,
  2145. 0.1,
  2146. 0.1,
  2147. cmsh
  2148. })
  2149. end
  2150. end
  2151. end
  2152. };
  2153.  
  2154. EffectTemplate = {
  2155.  
  2156. };
  2157. }
  2158.  
  2159.  
  2160.  
  2161.  
  2162.  
  2163.  
  2164.  
  2165. Mouse.Button1Down:connect(function()
  2166. if Mouse ~= nil then
  2167. if Mouse.Target ~= nil then
  2168. part = Mouse.Target
  2169. bp = Instance.new("BodyPosition",part)
  2170. bp.MaxForce = Vector3.new(5000,5000,5000)
  2171. bp.Position = part.Position
  2172. dwn = true
  2173. end
  2174. while dwn == true do
  2175. wait()
  2176. bp.Position = Mouse.hit.p
  2177. if part then
  2178. if part.Parent:FindFirstChildOfClass("Humanoid") then
  2179. part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
  2180. end
  2181. end
  2182. end
  2183. end
  2184. end)
  2185. Mouse.Button1Up:connect(function()
  2186. dwn = false
  2187. if part then if part.Parent:FindFirstChildOfClass("Humanoid") then part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false end part = nil end
  2188. if bp then bp:Destroy() end
  2189. end)
  2190.  
  2191.  
  2192. Mouse.KeyDown:connect(function(k)
  2193. k = k:lower()
  2194. if k == 'm' then
  2195. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color)
  2196. playlist:Destroy()
  2197. playlist=Instance.new("Sound", Torso)
  2198. playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)]
  2199. playlist.Volume = 5
  2200. playlist.Looped = false
  2201. playlist.Name = "playlist"
  2202. playlist:Play()
  2203. elseif k == 'n' and circleinthesky == false then
  2204. circleinthesky = true
  2205. elseif k == 'n' and circleinthesky == true then
  2206. circleinthesky = false
  2207. end
  2208. end)
  2209.  
  2210.  
  2211.  
  2212. while true do
  2213. swait()
  2214. for i, v in pairs(Character:GetChildren()) do
  2215. if v:IsA("Part") then
  2216. v.Material = "SmoothPlastic"
  2217. elseif v:IsA("Accessory") then
  2218. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2219. end
  2220. end
  2221. for i, v in pairs(Character:GetChildren()) do
  2222. if v:IsA'Model' then
  2223. for _, c in pairs(v:GetChildren()) do
  2224. if c:IsA'Part' then
  2225. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  2226. end
  2227. end
  2228. end
  2229. end
  2230. if playlist.IsPlaying == false then
  2231. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color)
  2232. playlist:Destroy()
  2233. playlist=Instance.new("Sound", Torso)
  2234. playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)]
  2235. playlist.Volume = 5
  2236. playlist.Looped = false
  2237. playlist.Name = "playlist"
  2238. playlist:Play()
  2239. end
  2240. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2241. Velocity = RootPart.Velocity.y
  2242. Sine = Sine + Change
  2243. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2244. if RootPart.Velocity.y > 1 and hit == nil then
  2245. Anim = "Jump"
  2246. if Attack == false then
  2247. Change = 1
  2248. PlayAnimationFromTable({
  2249. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  2250. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0),
  2251. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  2252. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  2253. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  2254. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  2255. }, .3, false)
  2256. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  2257. end
  2258. elseif RootPart.Velocity.y < -1 and hit == nil then
  2259. Anim = "Fall"
  2260. if Attack == false then
  2261. Change = 1
  2262. PlayAnimationFromTable({
  2263. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  2264. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0),
  2265. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  2266. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  2267. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  2268. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  2269. }, .3, false)
  2270. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  2271. end
  2272. elseif TorsoVelocity < 1 and hit ~= nil then
  2273. Anim = "Idle"
  2274. if Attack == false then
  2275. Change = 1
  2276. PlayAnimationFromTable({
  2277. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  2278. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .1 * math.cos(Sine/35), 0, 0),
  2279. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  2280. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  2281. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  2282. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  2283. }, .3, false)
  2284. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  2285. end
  2286. elseif TorsoVelocity > 2 and hit ~= nil then
  2287. Anim = "Walk"
  2288. if Attack == false then
  2289. PlayAnimationFromTable({
  2290. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  2291. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0),
  2292. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  2293. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  2294. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  2295. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  2296. }, .3, false)
  2297. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  2298. end
  2299. end
  2300. if #Effects > 0 then
  2301. for e = 1, #Effects do
  2302. if Effects[e] ~= nil then
  2303. local Thing = Effects[e]
  2304. if Thing ~= nil then
  2305. local Part = Thing[1]
  2306. local Mode = Thing[2]
  2307. local Delay = Thing[3]
  2308. local IncX = Thing[4]
  2309. local IncY = Thing[5]
  2310. if Thing[1].Transparency <= 1 then
  2311. if Thing[2] == "Block1" then
  2312. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2313. Mesh = Thing[7]
  2314. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2315. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2316. elseif Thing[2] == "Ice" then
  2317. if Thing[6] <= Thing[5] then
  2318. Thing[6] = Thing[6] + .05
  2319. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  2320. else
  2321. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2322. end
  2323. elseif Thing[2] == "Shatter" then
  2324. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2325. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2326. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2327. Thing[6] = Thing[6] + Thing[5]
  2328. elseif Thing[2] == "Block2" then
  2329. Thing[1].CFrame = Thing[1].CFrame
  2330. Mesh = Thing[7]
  2331. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2332. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2333. elseif Thing[2] == "Block3" then
  2334. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2335. Mesh = Thing[7]
  2336. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2337. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2338. elseif Thing[2] == "Block4" then
  2339. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  2340. Mesh = Thing[7]
  2341. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2342. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2343. elseif Thing[2] == "Block2Fire" then
  2344. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2345. Mesh = Thing[7]
  2346. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2347. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2348. if Thing[1].Transparency >= .3 then
  2349. Thing[1].BrickColor = BrickColor.new("Bright red")
  2350. else
  2351. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  2352. end
  2353. elseif Thing[2] == "Cylinder" then
  2354. Mesh = Thing[7]
  2355. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2356. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2357. elseif Thing[2] == "Blood" then
  2358. Mesh = Thing[7]
  2359. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  2360. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2361. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2362. elseif Thing[2] == "Elec" then
  2363. Mesh = Thing[10]
  2364. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2365. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2366. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  2367. Thing[1].Rotation = Vector3.new(0, 0, 0)
  2368. elseif Thing[2] == "Disappear" then
  2369. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2370. end
  2371. else
  2372. Part.Parent = nil
  2373. table.remove(Effects, e)
  2374. end
  2375. end
  2376. end
  2377. end
  2378. end
  2379. local alg = math.floor(playlist.PlaybackLoudness)/500
  2380. local alg2 = math.floor(playlist.PlaybackLoudness)/80
  2381.  
  2382. if circleinthesky == false then
  2383. FloatField2.BrickColor = BrickColor.new(maincol2)
  2384. spinny.Position = Torso.Position
  2385. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0)
  2386. efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3))
  2387. efekt.Anchored=true
  2388. efekt.CanCollide=false
  2389. game:GetService("Debris"):AddItem(efekt, .5)
  2390. --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color)
  2391. efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,0,0)
  2392.  
  2393. elseif circleinthesky == true then
  2394.  
  2395. FloatField2.BrickColor = BrickColor.new(maincol2)
  2396. spinny.Position = Torso.Position
  2397. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0)
  2398. efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(1+alg2,.05,.3))
  2399. efekt.Anchored=true
  2400. efekt.CanCollide=false
  2401. efekt2=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(alg2,.05,.3))
  2402. efekt2.Anchored=true
  2403. efekt2.CanCollide=false
  2404. game:GetService("Debris"):AddItem(efekt, 2)
  2405. game:GetService("Debris"):AddItem(efekt2, 2)
  2406. --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color)
  2407. efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,20,0)
  2408. efekt2.CFrame=spinny.CFrame*CFrame.new(aoeconstant-4,10,0)
  2409. end
  2410. humanoid.Health = math.huge
  2411. soundbork(workspace)
  2412. end
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