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- Game 1.22 DEBUG
- WorkingDirectory set to: C:\Program Files (x86)\Steam\steamapps\common\Hammerwatch\editor
- Start with level: C:\Program Files (x86)\Steam\steamapps\common\Hammerwatch\levels\Escape.xml
- Initializing game
- ARPGGame()
- Window icon set
- OGL: 4.4.0
- Starting game
- Initialize achievments, Steam and master server
- Loading config settings
- Loading controllers
- Initialize sound
- Sound device:
- Initialize renderers
- GLState: NoError
- Initialize physics
- Start game
- Loading resources
- Resource error: doodads/generic/trap_stalactite.xml: All doodad transitions must have existing from and to states
- Resource error: doodads/generic/trap_stalactite_e.xml: All doodad transitions must have existing from and to states
- Resource error: sound/music_desert.xml: Could not find file: C:/Program Files (x86)/Steam/steamapps/common/Hammerwatch/assets/sound/music/desert_cavern.ogg
- Resource error: sound/music_desert.xml: Failed to load ogg sound/music/desert_cavern.ogg
- GLState: NoError
- Loading Language
- Initializing game
- Set initial OpenGL states
- GLState: NoError
- Shader output: shaders/drawlight.glsl - vertex:
- Shader output: shaders/drawlight.glsl - fragment:
- Shader output: shaders/blur.glsl - vertex:
- Shader output: shaders/blur.glsl - fragment:
- Shader output: shaders/blurshadow.glsl - vertex:
- Shader output: shaders/blurshadow.glsl - fragment:
- Shader output: shaders/applyshadow.glsl - vertex:
- Shader output: shaders/applyshadow.glsl - fragment:
- Shader output: shaders/drawglow.glsl - vertex:
- Shader output: shaders/drawglow.glsl - fragment:
- Shader output: shaders/drawao.glsl - vertex:
- Shader output: shaders/drawao.glsl - fragment:
- Shader output: shaders/drawmap.glsl - vertex:
- Shader output: shaders/drawmap.glsl - fragment:
- Shader output: shaders/brighten.glsl - vertex:
- Shader output: shaders/brighten.glsl - fragment:
- Shader output: shaders/glare.glsl - vertex:
- Shader output: shaders/glare.glsl - fragment:
- Shader output: shaders/post/phosphor-simple.glsl - vertex:
- Shader output: shaders/post/phosphor-simple.glsl - fragment:
- Shader output: shaders/post/curvature.glsl - vertex:
- Shader output: shaders/post/curvature.glsl - fragment:
- Shader output: shaders/post/bloom.glsl - vertex:
- Shader output: shaders/post/bloom.glsl - fragment:
- GLState: NoError
- Window cursor set
- Window cursor set
- Resource error: : Could not find file: C:/Program Files (x86)/Steam/steamapps/common/Hammerwatch/assets/../../levels/Escape.xml.bin
- Resource error: : Could not find file: C:/Program Files (x86)/Steam/steamapps/common/Hammerwatch/assets/../../levels/Escape.xml
- Resource error: : Value cannot be null.
- Parameter name: input
- ------AND-----
- --- UNHANDLED EXCEPTION - 6/25/2014 8:12:05 AM - HMW 1.22 DEBUG ---
- System.IO.InvalidDataException: Could not load level: ../../levels/Escape.xml
- at ARPGGame.LevelList.GetLevelFile(String level) in c:\Arbete\Programmering\C#\ARPGProj\trunk\ARPG\ARPGGame\LevelList.cs:line 161
- at ARPGGame.LevelList.LoadLevel(WorldNode world, WorldDrawer worldDrawer, String level, SObject save) in c:\Arbete\Programmering\C#\ARPGProj\trunk\ARPG\ARPGGame\LevelList.cs:line 175
- at ARPGGame.GameBase.ClearLevel() in c:\Arbete\Programmering\C#\ARPGProj\trunk\ARPG\ARPGGame\GameBase.cs:line 543
- at ARPGGame.GameBase.Update(Int32 ms) in c:\Arbete\Programmering\C#\ARPGProj\trunk\ARPG\ARPGGame\GameBase.cs:line 760
- at ARPGGame.ARPGGame.OnUpdateFrame() in c:\Arbete\Programmering\C#\ARPGProj\trunk\ARPG\ARPGGame\Program.cs:line 944
- at ARPGGame.ARPGGame.Run() in c:\Arbete\Programmering\C#\ARPGProj\trunk\ARPG\ARPGGame\Program.cs:line 554
- at ARPGGame.Program.Main(String[] args) in c:\Arbete\Programmering\C#\ARPGProj\trunk\ARPG\ARPGGame\Program.cs:line 190
- ------
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