Guest User

Untitled

a guest
Jun 25th, 2014
307
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Game 1.22 DEBUG
  2. WorkingDirectory set to: C:\Program Files (x86)\Steam\steamapps\common\Hammerwatch\editor
  3. Start with level: C:\Program Files (x86)\Steam\steamapps\common\Hammerwatch\levels\Escape.xml
  4. Initializing game
  5. ARPGGame()
  6. Window icon set
  7. OGL: 4.4.0
  8. Starting game
  9. Initialize achievments, Steam and master server
  10. Loading config settings
  11. Loading controllers
  12. Initialize sound
  13. Sound device:
  14. Initialize renderers
  15. GLState: NoError
  16. Initialize physics
  17. Start game
  18. Loading resources
  19. Resource error: doodads/generic/trap_stalactite.xml: All doodad transitions must have existing from and to states
  20. Resource error: doodads/generic/trap_stalactite_e.xml: All doodad transitions must have existing from and to states
  21. Resource error: sound/music_desert.xml: Could not find file: C:/Program Files (x86)/Steam/steamapps/common/Hammerwatch/assets/sound/music/desert_cavern.ogg
  22. Resource error: sound/music_desert.xml: Failed to load ogg sound/music/desert_cavern.ogg
  23. GLState: NoError
  24. Loading Language
  25. Initializing game
  26. Set initial OpenGL states
  27. GLState: NoError
  28. Shader output: shaders/drawlight.glsl - vertex:
  29.  
  30. Shader output: shaders/drawlight.glsl - fragment:
  31.  
  32. Shader output: shaders/blur.glsl - vertex:
  33.  
  34. Shader output: shaders/blur.glsl - fragment:
  35.  
  36. Shader output: shaders/blurshadow.glsl - vertex:
  37.  
  38. Shader output: shaders/blurshadow.glsl - fragment:
  39.  
  40. Shader output: shaders/applyshadow.glsl - vertex:
  41.  
  42. Shader output: shaders/applyshadow.glsl - fragment:
  43.  
  44. Shader output: shaders/drawglow.glsl - vertex:
  45.  
  46. Shader output: shaders/drawglow.glsl - fragment:
  47.  
  48. Shader output: shaders/drawao.glsl - vertex:
  49.  
  50. Shader output: shaders/drawao.glsl - fragment:
  51.  
  52. Shader output: shaders/drawmap.glsl - vertex:
  53.  
  54. Shader output: shaders/drawmap.glsl - fragment:
  55.  
  56. Shader output: shaders/brighten.glsl - vertex:
  57.  
  58. Shader output: shaders/brighten.glsl - fragment:
  59.  
  60. Shader output: shaders/glare.glsl - vertex:
  61.  
  62. Shader output: shaders/glare.glsl - fragment:
  63.  
  64. Shader output: shaders/post/phosphor-simple.glsl - vertex:
  65.  
  66. Shader output: shaders/post/phosphor-simple.glsl - fragment:
  67.  
  68. Shader output: shaders/post/curvature.glsl - vertex:
  69.  
  70. Shader output: shaders/post/curvature.glsl - fragment:
  71.  
  72. Shader output: shaders/post/bloom.glsl - vertex:
  73.  
  74. Shader output: shaders/post/bloom.glsl - fragment:
  75.  
  76. GLState: NoError
  77. Window cursor set
  78. Window cursor set
  79. Resource error: : Could not find file: C:/Program Files (x86)/Steam/steamapps/common/Hammerwatch/assets/../../levels/Escape.xml.bin
  80. Resource error: : Could not find file: C:/Program Files (x86)/Steam/steamapps/common/Hammerwatch/assets/../../levels/Escape.xml
  81. Resource error: : Value cannot be null.
  82. Parameter name: input
  83.  
  84. ------AND-----
  85.  
  86. --- UNHANDLED EXCEPTION - 6/25/2014 8:12:05 AM - HMW 1.22 DEBUG ---
  87. System.IO.InvalidDataException: Could not load level: ../../levels/Escape.xml
  88. at ARPGGame.LevelList.GetLevelFile(String level) in c:\Arbete\Programmering\C#\ARPGProj\trunk\ARPG\ARPGGame\LevelList.cs:line 161
  89. at ARPGGame.LevelList.LoadLevel(WorldNode world, WorldDrawer worldDrawer, String level, SObject save) in c:\Arbete\Programmering\C#\ARPGProj\trunk\ARPG\ARPGGame\LevelList.cs:line 175
  90. at ARPGGame.GameBase.ClearLevel() in c:\Arbete\Programmering\C#\ARPGProj\trunk\ARPG\ARPGGame\GameBase.cs:line 543
  91. at ARPGGame.GameBase.Update(Int32 ms) in c:\Arbete\Programmering\C#\ARPGProj\trunk\ARPG\ARPGGame\GameBase.cs:line 760
  92. at ARPGGame.ARPGGame.OnUpdateFrame() in c:\Arbete\Programmering\C#\ARPGProj\trunk\ARPG\ARPGGame\Program.cs:line 944
  93. at ARPGGame.ARPGGame.Run() in c:\Arbete\Programmering\C#\ARPGProj\trunk\ARPG\ARPGGame\Program.cs:line 554
  94. at ARPGGame.Program.Main(String[] args) in c:\Arbete\Programmering\C#\ARPGProj\trunk\ARPG\ARPGGame\Program.cs:line 190
  95. ------
RAW Paste Data