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- AC = turn 180
- A3 / As = leave room
- A6 / A= / @z = error
- A^ = wave
- A[ = dance?
- AP = hold drink
- A? = transactions
- A' = give rights?
- G_STAT = drink to mouth?
- @` = delete console message
- AB = details disapper
- DB = the habbo advertisement
- @Y = whisper
- @Z = shout
- @X = talk
- @c = ban
- AA / BL = open hand
- A~ = open catalogue
- @P = own rooms
- @S = return to hotel view?
- Bi = update password and email
- @} = add room to favourites
- @m = wall items?
- AX = turn tv off and on
- AJ = Variable/Status of furni
- @d = console mission
- AO = position
- AW = camera
- @E = User Info. (on load)
- @Q = Freinds List & Info?
- A@ = Users Stance (on load of a room)
- @v = User's Room Info. (model, Owner etc)
- AE = (?) (e.g AEmodel_h 15064.@j.@o)
- @_ = Heightmap Co-ordinates
- @\ = User's Connection Info. (to Room) @^ = Furni Syntax List
- @b = User's Placement on Heightmap
- @a = Message
- @A = Habbo Key
- @B = User's Accessories (Bfuse_login.default etc)
- @L = Freinds List & Info (on load)
- @M = Habbo Console Misson (on load)
- @G = If User is HC or Not (on load)
- @w = Search For a Room
- @{ = Edit room Name
- C] = Public Room List
- @X = Talk
- @Z = Whisper
- /carryd 1/ = Tea
- /carryd 2/ = juice
- /carryd 3/ = Carrot
- /carryd 4/ = Ice-Cream
- /carryd 5/ = Milk
- /carryd 6/ = Blackcurrent
- /carryd 7/ = Water
- /carryd 8/ = Regular
- /carryd 9/ = Decaff
- /carryd 10/ = Latte
- /carryd 11/ = Mocha
- /carryd 12/ = Macchiato
- /carryd 13/ = Espresso
- /carryd 14/ = Filter
- /carryd 15/ = Iced
- /carryd 16/ = Cappuccino /carryd 17/ = Java
- /carryd 18/ = Tap
- /carryd 19/ = Habbo Cola
- /carryd 20/ = Camera
- /carryd 21/ = Hamburger
- /carryd 22/ = Lime Habbo Soda
- /carryd 23/ = Beetroot Habbo Soda
- /carryd (>= 24)/ = BLANK</br>
- Registering Packets
- ---------------------------------------------------------------------------------
- @k@B ; You're Name Cipher,
- @D ; Figure Cipher
- @E@AM@F ; Mission Cipher
- @G ; Email Cipher
- @H ; DOB Cipher
- @JA@AA@IA@C ; Password Cipher
- ---------------------------------------------------------------------------------
- Log In Packets
- ---------------------------------------------------------------------------------
- @a ; Incorrect Password Packet Sent If You get you're Password Wrong
- @c ; Ban Packet Sent If you Try Logging On To Banned Account
- @B ; Send's You're Fuse_ Rights When You Log In. Example:
- @Bfuse_room_queue_defaultfuse_buy_creditsfuse_lo gindefaultfuse_trade
- @E ; Sent When You Log In It Holds You're Characters Data
- (example, Name, Figure, Sex, Mission, How Many Game Tickets you
- have, Ect ect,)
- ---------------------------------------------------------------------------------
- ---------------------------------------------------------------------------------
- Console Packets
- ---------------------------------------------------------------------------------
- The Packets Below Are All to do with the Console, All Self Explanatory, I think.
- BFIIi}e~ ; This Packet Is sent to the server when you receive A message, It Also
- send the User's Figure (Who Sent you the Message), The Message Itself, And the Time
- And Date The Message Was Sent.
- @MH ; This Packet Is sent to the server When You open you're Console
- B@MESSENGER ; This Packet Is Sent to The Server When You Search Some One's Name
- On the Console, Example : B@MESSENGERk[^OOMyraxII hate you all, Yes you, And you
- in the back, Oh and you over there, and him. MyraxIIn A
- Guest Room11-07-2006 13:28:282951025504190092801511504
- So Broke Down
- B@MESSENGER(Hex 1)(Console ID)(Username)(Hex 1)(Console Mission)(Hex 1)(Location/Online/Offline)
- (Hex 1)(Time The User Last Logged On)(His/Her Figure)(Hex 1)(Hex 1)
- BS(Console Mission) ; Basically This packet Is sent when You change you're console mission
- Again, Broke Down BS(consoleMission)(Hex 1)(Hex 1)
- (Sent a Message Data Is Encypted, And I can't Be arsed Decypting As Yet. Sorry)
- ---------------------------------------------------------------------------------
- ---------------------------------------------------------------------------------
- Navagator Packets
- ---------------------------------------------------------------------------------
- c\ ; Public Room Packet (Navagator) Sent When You Click the Public Room Button On The
- Navagator, It send's The Public Room's Ect ect.
- (These Are Also Sent When You Log In.. But I thought It Would Fit Here)
- Example :
- C\HKHPublic Rooms[HAZh\IRKIWelcome LoungeQJRLKwelcome_lounge[M{Hhh_room_nlobby
- IIS_INSPCC Zen GardenSBSHKchillZV{Hhh_room_chillIIPaHBattle BallSCX_UKSPHCafes
- SHSMKQuHHabbo ClubRAPYKRPHLobbiesRAPYKP\HEntertainmentSGPwKPQ HDance Clubs & Pubs
- PNXUAKS[HRestaurantsSAPTKQQHOutside SpacesQQ[gAKRGHCunning Fox Gamehall
- RAPrKSFIHabbo KitchenKSHKhotel_kitchenXO{Hhh_room_kitchenIISw HHabbo HallwaysQAPrK
- And I don't See A Need To Break that Down.. Its Self Explanotory.. I should Think :s
- @w ; Search packet Sent When Searching A Room, (if A room Is Found) Example
- @w1977459 lol - password x 0 25 null
- Broke Down
- @w(Room Id) (Name Of The Room You Searched)
- - (Say's If the room Is Open/Closed/Passworded) (Hide's The Pass, If there Is One)
- (How Many People In the room) (Out Of How Many Could Be In the Room) (Room Desc)
- @z ; Sent If you search For a room, And No room Is found.
- @P ; Own room Packet Example :
- @P16541376 PIB Room Myrax open x 0 25 null
- Im Not Going to break Down, As Its Basically Same As the Above
- @} ; Favourite Room Packets, Load's You're Favourite Room's, When You Click Favourites
- Example :
- @}HHJHHHQBhau[OJedi TempleDiealotopenHRLCome here all who want to be a jedi all
- info is lucastarts aproved info (no dark jedi or sith)
- Basically Same As Above.. Don't Ask About room name, Or I Kill You. (Yes I do Like to Role Play)
- @H ; Change Look Screen (update Habbo ID)
- Sent When You Open 'Change My Habbo Look' Or What ever It say's
- It Send's the clothes And the colours you're Habbo Can Pick
- @MH ; Wrong Birthday Packet (I think)
- I Think This Packet Is Sent When You Try to change you're Pass/Email, But get
- the Birthday Wrong
- ---------------------------------------------------------------------------------
- Room Packet's
- ---------------------------------------------------------------------------------
- These Packets Are Sent When Entering A room/Making A room Ect Ect
- @_ ; Send'S the Room's HeightMap, When You enter them Room.
- AE ; Also When Entering the room, This packet send's The Room's Model Example
- AEmodel_c
- @v ; Send's Room's ID, Room Name, Room Owner, On Room Load Example
- @vIJhpfqOMyraxmodel_cPIB RoomHHHQFQF
- So Broke Down
- @v(RoomID)(RoomOwner)(Hex 1)(Room Model)(Hex1)(Room Name)(Hex 1)(Hex 1)(Room FloorMap)(Hex 1)
- @\i(UserID) ; Send's A User ID For you're Habbo On room Load Example
- @\i:3
- n:Myrax
- f:2951025504190092801511504
- l:4 7 0.0
- c:Fuck Habbo >_>
- s:m
- So Broke Down
- @\iId)(Hex 1)nHabboName)(Hex 1)f:You're HabboFigure)(Hex 1)lRoom Entry Point)(Hex 1)
- cYou're Mission)(Hex 1)sSex Either F Or M)(hex 1)
- @b(UserID) ; Move's You Habbo, With the ID Send from @\i
- AS ; Sent When a Wall Item (Posters/Stikies ect) is put down Example
- AS17385977 poster :w=3,3 l=53,44 l 13
- Broken down
- AS(ID) (Say's its a poster) (which Wall part Is On) (its location)
- (If It left or right) (sprite) (Hex 1)
- A] ; Sent If a floor Item Is placed on the floor, An Example of this is
- A]36032589doorSAJIIJ0.0hSPWbFALSE
- Broken down
- A](ID)(Sprite)(location & How much space it takes up &rotation)(height)
- (hex 1)(hex 1)(hex 1)(Unsure)(state Of the Object)(hex 1)(hex 1)
- Oh, And After this packet is sent, An updated Heightmap Is sent. So that you can't
- walk in the spot, Where the object has been placed
- ---------------------------------------------------------------------------------
- Speach Packets
- ---------------------------------------------------------------------------------
- When Talking These Packets Are sent to the server, Along with you're Speach
- ID, And you're Message.
- @Y(SpeachID)(message) ; Whisper Packet (When Talking)
- @X(SpeachID)(message) ; Speak Packet (When Talking)
- @Z(SpeachID)(message) ; Shout Packet (When Talking)
- ---------------------------------------------------------------------------------
- ---------------------------------------------------------------------------------
- Credit Packets
- ---------------------------------------------------------------------------------
- @F ; Sent When Buying Credit's With A voucher
- Example
- @F35.0
- Broke Down
- @F(How Many Credits)(Hex 1)(Hex 1)
- ---------------------------------------------------------------------------------
- ---------------------------------------------------------------------------------
- Habbo Club
- ---------------------------------------------------------------------------------
- @Gclub_habbo ; Sent When You Buy Habbo Club. Along With you're new Fuse Rights, And Looks
- Example :
- @Bfuse_logindefaultfuse_use_club_outfitsfuse_us e_club_badgefuse_use_special_room_layouts
- fuse_room_queue_clubfuse_room_queue_defaultfuse _buy_creditsfuse_use_club_dance
- fuse_extended_buddylistfuse_priority_accessfuse _furni_chooserfuse_trade
- fuse_habbo_chooserCeIHC1HH@H[100,105,110,115,120,125,130,135,140,145,
- 150,155,160,165,170,175,176,177,178,180,185,190,19 5,200,205,206,207,210,215,
- 220,225,230,235,240,245,250,255,260,265,266,267,27 0,275,280,281,285,290,295,
- 300,305,500,505,510,515,520,525,530,535,540,545,55 0,555,565,570,575,580,585,
- 590,595,596,600,605,610,615,620,625,626,627,630,63 5,640,645,650,655,660,665,
- 667,669,670,675,680,685,690,695,696,700,705,710,71 5,720,725,730,735,740,800,
- 801,802,803,804,805,806,807,808,809,810,811,812,81 3,814,815,816,817,818,819,
- 820,821,822,823,824,825,826,827,828,829,830,831,83 2,833,834,835,836,837,838,
- 839,840,841,842,843,844,845,846,847,848,849,850,85 1,852,853,854,855,856,857,
- 858,859,860,861,862,863,864,865,866,867,868,869,87 0,871,872,873]@Gclub_habboSGJHJ
- ---------------------------------------------------------------------------------
- ---------------------------------------------------------------------------------
- Hand Packets
- ---------------------------------------------------------------------------------
- (A] ; Packet For adding Furniture To you're Hand (example when you buy somthing)
- (A]35122549throneQBQAIIH0.0HC[!JA
- So, Again, Broke down
- (A](furniture ID)(hex 1)(furniture Sprite)(Hex 1)(Location When The Furni Is Dropped)
- (Height Off which the furni Is dropped)(Hex 1)(Hex 1)(Hex 1)(unsure)(Hex 1)(Hex 1)(unsure)(Hex 1)
- BLSI ; This packet is sent when you open you're hand, Or click the >> Or << Icon's on you're hand
- It sends to the server the data of the furniture in you're hand.. An Example Is
- BLSI133158730I13315873poster44/SI
- Broken down..
- BLSI(Hex1 1)(Poster ID)(Hex 1)(Unsure)(Hex 1)(Unsure)(Hex 1)(Poster ID)(Hex 1)
- (Say's If its a wall Item Or a floor Item)(Hex 1)(Sprite)(seperator (Ithink))(Hex 1)(Hex 1)
- ---------------------------------------------------------------------------------
- ---------------------------------------------------------------------------------
- Badge Packets
- ---------------------------------------------------------------------------------
- There is only one packet I know for badges, And thats CdH, I'll show you how it works
- When you switch you're badge on the
- CdH Packet is sent, so you can see you're badge. For example If you put you're Bronze
- HC Badge on the packet send would be
- CdHHC1
- Broken down
- CdH(Badge Code)(hex 1)(Hex 1)
- If you wanted to turn it off, The packet sent would be
- CdH
- As there is no badge to show. It turns off, Clever Eh?
- ---------------------------------------------------------------------------------
- ---------------------------------------------------------------------------------
- Trading Packets
- ---------------------------------------------------------------------------------
- Al ; This is the packet sent when you open a trade window, An example of this packet
- in use is
- AlMyrax false
- Enemy, false
- Broken Down, This is
- Al(username) (Say's you Haven't accepted) (hex 1)(username Of the Chap you're trading)
- (Say's He Hasn't Accepted) (hex 1)(hex 1)
- Simple Stuff eh?
- SI ; When Some one add's somthing to the trade window, Again the Al Packet is sent, And then
- This packet is sent. An Example of this is
- AlMyrax false
- Enemy, false SI173859720I17385972poster32/
- Broken Down. (Im not going to break down the Al Packet, As that is done above)
- SI(Hex 1)(Poster ID)(Hex 1)(Unsure)(Hex 1)(Unsure)(Hex 1)(Poster ID)(Hex 1)
- (Say's If its a wall Item Or a floor Item)(Hex 1)(Sprite)(seperator (Ithink))(Hex 1)(Hex 1)
- Am ; This packet is sent when one of the p[eople who are trading accepts, An example of this
- is
- AmEnemy,/true
- Broken down
- Am(Username Of Person Who has accepted)(seperator)(say's He has accepted)(Hex 1)
- Ao ; Tell's the server to add the trade items to you're Hand Example
- AoBLSI173859720I17385972poster32/
- 1
- Its self Explanatory And the BLSI Packet Is explained Higher Up
- - from TFH3.com forums user myrax
- - from http://xtro.uk.tt
- CT - Gives you the Voucher Alert
- AC - Yay! It's being delivered now Alert
- AD - You don't have enough credits Alert
- BC - No Answer alert from a doorbell request
- CU - Some sort of purse error
- CV - Under 11 years old message
- CZ - Unacceptable email message
- A& - Some trade error
- A[ - Waiting doorbell message
- A' - Another trade error
- C_ - Whos in here Notice
- Useful codes -
- A` - Clothe Window in Lido
- BT - Mod Tool
- @i - Sends user to hotel view (serverside)
- @R - Sends user to hotel view (clientside)
- DS - Update e-mail window
- C~ - Battle-Ball Screen
- BE - Sends you a Habbo console message
- @L - Deletes everyone from your list
- Bg - Updates Look
- AI - Buy Tickets Window
- @o - Rights Anywhere (clientside)
- DBO - Reloads Room
- @CPO - Updates User Status
- BK[text] - Normal Notice
- DK[text] - Query Notice
- AD[text] - Purchase Notice
- BS[text] - Console Mission
- B![text] - Moderator Says Notice
- @amod_warn/[text] - Mod warn
- CeI[badge code] - Client Badge
- AGlamp setlamp 666 - Makes the Club Helsinki floor glow
- BLSI-55112730S5511273camera - Client Camera
- A\[Teleporter ID]/[Username]/door[number] - Nukes Teleporter
- @`PR65md_limukaappiQAQAIIJ0.00,0,0H - Client Habbo Cola Machine
- AS11801781 poster :w=3,7 l=-23,99 l 501 - Client Poster
- @Bfuse_see_flat_ids - Displays Room ID's
- @Bfuse_habbo_chooser - Habbo Chooser
- @Bfuse_furni_chooser - Habbo Furni Chooser
- @Bfuse_ignore_room_owner - Ignores Room Owner
- @Bfuse_performance_panel - Habbo Performance
- AGbus open - Opens Infobus Doors
- AGbus close - Closes Infobus Doors
- AGcurtains1 open - Opens Lido Curtains
- AGcurtains1 close - Closes Lido Curtains
- A{ Skips Lido Que
- Bfhttp://www.habbohotel.co.uk/en.client.Park.0AEpark_b 15190 - Skips Infobus Que
- Bfhttp://www.habbohotel.co.uk/en.client.bb_arena.7AEbb_arena_3 15202 - Skips Battle-Ball Que
- @eH - Error?
- @b0 7,7,0.0,3,3/flatctrl useradmin/wave/
- @b0 7,7,0.0,3,6/flatctrl useradmin/wave/
- @b0 2,9,0.0,4,4/sit 1.0/wave/
- @b0 11,11,0.0,3,3/sit 1.0
- @b0 7,7,0.0,3,3/flatctrl useradmin/
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