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JhonnyWG

Untitled

Jan 22nd, 2018
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  1.  
  2. wait(3)
  3. function fly()
  4.  
  5. for i,v in pairs(script:GetChildren()) do
  6. pcall(function() v.Value = "" end)
  7. game:GetService("Debris"):AddItem(v,.1)
  8. end
  9.  
  10. function weld(p0,p1,c0,c1,par)
  11. local w = Instance.new("Weld",p0 or par)
  12. w.Part0 = p0
  13. w.Part1 = p1
  14. w.C0 = c0 or CFrame.new()
  15. w.C1 = c1 or CFrame.new()
  16. return w
  17. end
  18.  
  19. local motors = {}
  20.  
  21. function motor(p0,p1,c0,c1,des,vel,par)
  22. local w = Instance.new("Motor6D",p0 or par)
  23. w.Part0 = p0
  24. w.Part1 = p1
  25. w.C0 = c0 or CFrame.new()
  26. w.C1 = c1 or CFrame.new()
  27. w.MaxVelocity = tonumber(vel) or .075
  28. w.DesiredAngle = tonumber(des) or 0
  29. return w
  30. end
  31.  
  32. function lerp(a,b,c)
  33. return a+(b-a)*c
  34. end
  35.  
  36. function clerp(c1,c2,al)
  37. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  38. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  39. for i,v in pairs(com1) do
  40. com1[i] = lerp(v,com2[i],al)
  41. end
  42. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  43. end
  44.  
  45. function ccomplerp(c1,c2,al)
  46. local com1 = {c1:components()}
  47. local com2 = {c2:components()}
  48. for i,v in pairs(com1) do
  49. com1[i] = lerp(v,com2[i],al)
  50. end
  51. return CFrame.new(unpack(com1))
  52. end
  53.  
  54. function tickwave(time,length,offset)
  55. return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length
  56. end
  57.  
  58. function invcol(c)
  59. c = c.Color
  60. return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r))
  61. end
  62. local oc = oc or function(...) return ... end
  63. local plr = game.Players.LocalPlayer
  64. local char = plr.Character
  65. local tor = char.Torso
  66. local hum = char.Humanoid
  67. hum.PlatformStand = false
  68. pcall(function()
  69. char.Wings:Destroy()
  70. end)
  71. pcall(function()
  72. char.Angel:Destroy() -- hat
  73. end)
  74. local mod = Instance.new("Model",char)
  75. mod.Name = "Wings"
  76. local special = {}
  77. local topcolor = BrickColor.new("Really black")
  78. local feacolor = BrickColor.new("Really black")
  79. local particlecolor = ColorSequence.new(Color3.new(0,0,0), Color3.new(0,0,0))
  80. local ptrans = 0
  81. local pref = 0
  82. local fire = true
  83. local fmcol = Color3.new()
  84. local fscol = Color3.new()
  85. local spec = special[plr.Name:lower()]
  86. if spec then
  87. topcolor,feacolor,ptrans,pref,fire,fmcol,fscol = spec[1] and BrickColor.new(spec[1]) or topcolor,spec[2] and BrickColor.new(spec[2]) or feacolor,spec[3],spec[4],spec[5],spec[6],spec[7]
  88. end
  89. local part = Instance.new("Part")
  90. part.FormFactor = "Custom"
  91. part.Size = Vector3.new(.2,.2,.2)
  92. part.TopSurface,part.BottomSurface = 0,0
  93. part.CanCollide = false
  94. part.Material = "Neon"
  95. part.BrickColor = topcolor
  96. part.Transparency = ptrans
  97. part.Reflectance = pref
  98. local ef = Instance.new("ParticleEmitter",fire and part or nil)
  99. ef.Enabled = true
  100. ef.LockedToPart = false
  101. ef.Texture = "rbxassetid://1349410861"
  102. ef.EmissionDirection = "Top"
  103. ef.Size = NumberSequence.new(0.6)
  104. ef.Lifetime = NumberRange.new(0.6)
  105. ef.Color = particlecolor
  106. ef.Rate = 150
  107. part:BreakJoints()
  108. function newpart()
  109. local clone = part:Clone()
  110. clone.Parent = mod
  111. clone:BreakJoints()
  112. return clone
  113. end
  114. local feath = newpart()
  115. feath.BrickColor = feacolor
  116. feath.Transparency = 0
  117. Instance.new("SpecialMesh",feath).MeshType = "Sphere"
  118. function newfeather()
  119. local clone = feath:Clone()
  120. clone.Parent = mod
  121. clone:BreakJoints()
  122. return clone
  123. end
  124.  
  125. ---------- RIGHT WING
  126. local r1 = newpart()
  127. r1.Size = Vector3.new(.3,1.5,.3)*1.2
  128. local rm1 = motor(tor,r1,CFrame.new(.35,.6,.4) * CFrame.Angles(0,0,math.rad(-60)) * CFrame.Angles(math.rad(30),math.rad(-25),0),CFrame.new(0,-.8,0),.1)
  129. local r2 = newpart()
  130. r2.Size = Vector3.new(.4,1.8,.4)*1.2
  131. local rm2 = motor(r1,r2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(-30),math.rad(15),0),CFrame.new(0,-.9,0),.1)
  132. local r3 = newpart()r3.Size = Vector3.new(.3,2.2,.3)*1.2
  133. local rm3 = motor(r2,r3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-1.1,0),.1)local r4 = newpart()
  134. r4.Size = Vector3.new(.25,1.2,.25)*1.2
  135. local rm4 = motor(r3,r4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-.6,0),.1)
  136. local feather = newfeather()feather.Mesh.Scale = Vector3.new(1,1,1)
  137. feather.Size = Vector3.new(.4,3,.3)
  138. weld(r4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
  139. feather = newfeather()
  140. feather.Mesh.Scale = Vector3.new(1,1,1)
  141. feather.Size = Vector3.new(.4,2.3,.3)
  142. weld(r4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
  143. feather = newfeather()
  144. feather.Mesh.Scale = Vector3.new(1,1,1)
  145. feather.Size = Vector3.new(.35,2.2,.25)
  146. weld(r4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
  147. local rf3 = {}
  148. for i=0,7 do
  149. feather = newfeather()
  150. feather.Mesh.Scale = Vector3.new(1,1,1)
  151. feather.Size = Vector3.new(.45,2.2,.35)
  152. table.insert(rf3,motor(r3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
  153. end
  154. local rf2 = {}
  155. for i=0,6 do
  156. feather = newfeather()
  157. feather.Mesh.Scale = Vector3.new(1,1,1)
  158. feather.Size = Vector3.new(.45,2.2-i*.08,.3)
  159. table.insert(rf2,motor(r2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
  160. end
  161. local rf1 = {}
  162. for i=0,6 do
  163. feather = newfeather()
  164. feather.Mesh.Scale = Vector3.new(1,1,1)
  165. feather.Size = Vector3.new(.37,1.65-i*.06,.25)
  166. table.insert(rf1,motor(r1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
  167. end
  168. ---------- LEFT WING
  169. local l1 = newpart()
  170. l1.Size = Vector3.new(.3,1.5,.3)*1.2
  171. local lm1 = motor(tor,l1,CFrame.new(-.35,.6,.4) * CFrame.Angles(0,0,math.rad(60)) * CFrame.Angles(math.rad(30),math.rad(25),0) * CFrame.Angles(0,-math.pi,0),CFrame.new(0,-.8,0) ,.1)
  172. local l2 = newpart()
  173. l2.Size = Vector3.new(.4,1.8,.4)*1.2
  174. local lm2 = motor(l1,l2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(30),math.rad(-15),0),CFrame.new(0,-.9,0),.1)
  175. local l3 = newpart()
  176. l3.Size = Vector3.new(.3,2.2,.3)*1.2
  177. local lm3 = motor(l2,l3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-1.1,0),.1)
  178. local l4 = newpart()
  179. l4.Size = Vector3.new(.25,1.2,.25)*1.2
  180. local lm4 = motor(l3,l4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-.6,0),.1)
  181. local feather = newfeather()
  182. feather.Mesh.Scale = Vector3.new(1,1,1)
  183. feather.Size = Vector3.new(.4,3,.3)
  184. weld(l4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
  185. feather = newfeather()
  186. feather.Mesh.Scale = Vector3.new(1,1,1)
  187. feather.Size = Vector3.new(.4,2.3,.3)
  188. weld(l4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
  189. feather = newfeather()
  190. feather.Mesh.Scale = Vector3.new(1,1,1)
  191. feather.Size = Vector3.new(.35,2.2,.25)
  192. weld(l4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
  193. local lf3 = {}
  194. for i=0,7 do
  195. feather = newfeather()
  196. feather.Mesh.Scale = Vector3.new(1,1,1)
  197. feather.Size = Vector3.new(.45,2.2,.35)
  198. table.insert(lf3,motor(l3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
  199. end
  200. local lf2 = {}
  201. for i=0,6 do
  202. feather = newfeather()
  203. feather.Mesh.Scale = Vector3.new(1,1,1)
  204. feather.Size = Vector3.new(.45,2.2-i*.08,.3)
  205. table.insert(lf2,motor(l2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
  206. end
  207. local lf1 = {}
  208. for i=0,6 do
  209. feather = newfeather()
  210. feather.Mesh.Scale = Vector3.new(1,1,1)
  211. feather.Size = Vector3.new(.37,1.65-i*.06,.25)
  212. table.insert(lf1,motor(l1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
  213. end
  214. local rwing = {rm1,rm2,rm3,rm4}
  215. local lwing = {lm1,lm2,lm3,lm4}
  216. local oc0 = {}
  217. for i,v in pairs(rwing) do
  218. oc0[v] = v.C0
  219. end
  220.  
  221. for i,v in pairs(lwing) do
  222. oc0[v] = v.C0
  223. end
  224.  
  225. function gotResized()
  226. if lastsize then
  227. if tor.Size == lastsize then return end -- This shouldn't happen?
  228. local scaleVec = tor.Size/lastsize
  229. for i,v in pairs(oc0) do
  230. oc0[i] = v-v.p+scaleVec*v.p
  231. end
  232. lastsize = tor.Size
  233. end
  234. lastsize = tor.Size
  235. end
  236. tor.Changed:connect(function(p)
  237. if p == "Size" then
  238. gotResized()
  239. end
  240. end)
  241. gotResized()
  242. local idle = {0,0.5,-.2,0; .05,.05,.1,.05; -.6,-1.5,.1,0;}--0,.3,0,0
  243. local outlow = {-.7,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
  244. local outhigh = {.5,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
  245. local veryhigh = {.9,-.3,1.9,0; .3,.05,.1,.05; .2,0,0,0}
  246. local flap1 = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0}
  247. local divebomb = {0,.2,.4,-.7; .3,.05,.1,.05; 0,-.5,-.6,0}
  248.  
  249. function setwings(tab,time)
  250. time = time or 10
  251. for i=1,4 do
  252. rwing[i].DesiredAngle = tab[i]
  253. lwing[i].DesiredAngle = tab[i]
  254. rwing[i].MaxVelocity = math.abs(tab[i]-rwing[i].CurrentAngle)/time
  255. lwing[i].MaxVelocity = math.abs(tab[i]-lwing[i].CurrentAngle)/time
  256. local rcf = oc0[rwing[i]] * (tab[12+i] or CFrame.new())
  257. local lcf = oc0[lwing[i]] * (tab[12+i] or CFrame.new())
  258. end
  259. for i,v in pairs(rf1) do
  260. v.DesiredAngle = tab[9]
  261. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  262. end
  263. for i,v in pairs(lf1) do
  264. v.DesiredAngle = tab[9]
  265. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  266. end
  267. for i,v in pairs(rf2) do
  268. v.DesiredAngle = tab[10]
  269. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  270. end
  271. for i,v in pairs(lf2) do
  272. v.DesiredAngle = tab[10]
  273. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  274. end
  275. for i,v in pairs(rf3) do
  276. v.DesiredAngle = tab[11]
  277. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  278. end
  279. for i,v in pairs(lf3) do
  280. v.DesiredAngle = tab[11]
  281. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  282. end
  283. end
  284. setwings(outhigh,1)
  285. flying = false
  286. moving = false
  287. for i,v in pairs(tor:GetChildren()) do
  288. if v.ClassName:lower():match("body") then
  289. v:Destroy()
  290. end
  291. end
  292. local ctor = tor:Clone()
  293. ctor:ClearAllChildren()
  294. ctor.Name = "cTorso"
  295. ctor.Transparency = 1
  296. ctor.CanCollide = false
  297. ctor.FormFactor = "Custom"
  298. ctor.Size = Vector3.new(.2,.2,.2)
  299. ctor.Parent = mod
  300. weld(tor,ctor)
  301. local bg = Instance.new("BodyGyro",ctor)
  302. bg.maxTorque = Vector3.new()
  303. bg.P = 55000
  304. bg.D = 1000
  305. local bv = Instance.new("BodyVelocity",ctor)
  306. bv.maxForce = Vector3.new()
  307. bv.P = 55000
  308. vel = Vector3.new()
  309. cf = CFrame.new()
  310. flspd = 0
  311. keysdown = {}
  312. keypressed = {}
  313. ktime = {}
  314. descendtimer = 0
  315. jumptime = tick()
  316. hum.Jumping:connect(function()
  317. jumptime = tick()
  318. end)
  319. cam = workspace.CurrentCamera
  320. kd = plr:GetMouse().KeyDown:connect(oc(function(key)
  321. keysdown[key] = true
  322. keypressed[key] = true
  323. if key == "q" then
  324. descendtimer = tick()
  325. elseif key == " " and not hum.Jump then
  326. jumptime = tick()
  327. elseif (key == "a" or key == "d") and ktime[key] and tick()-ktime[key] < .3 and math.abs(reqrotx) < .3 then
  328. reqrotx = key == "a" and math.pi*2 or -math.pi*2
  329. end
  330. ktime[key] = tick()
  331. end))
  332.  
  333. ku = plr:GetMouse().KeyUp:connect(function(key)
  334. keysdown[key] = false
  335. if key == " " then
  336. descendtimer = tick()
  337. end
  338. end)
  339. function mid(a,b,c)
  340. return math.max(a,math.min(b,c or -a))
  341. end
  342. function bn(a)
  343. return a and 1 or 0
  344. end
  345. function gm(tar)
  346. local m = 0
  347. for i,v in pairs(tar:GetChildren()) do
  348. if v:IsA("BasePart") then
  349. m = m + v:GetMass()
  350. end
  351. m = m + gm(v)
  352. end
  353. return m
  354. end
  355. reqrotx = 0
  356. local grav = 196.2
  357. local con
  358. con = game:GetService("RunService").Stepped:connect(oc(function()
  359. --[[if not mod:IsDescendantOf(workspace) then
  360. pcall(function() kd:disconnect() end)
  361. pcall(function() ku:disconnect() end)
  362. bg:Destroy()
  363. bv:Destroy()
  364. con:disconnect()
  365. script:Destroy()
  366. return
  367. end]]
  368. local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity)
  369. local sspd, uspd,fspd = obvel.X,obvel.Y,obvel.Z
  370. if flying then
  371. local lfldir = fldir
  372. fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit
  373. local lmoving = moving
  374. moving = fldir.magnitude > .1
  375. if lmoving and not moving then
  376. idledir = lfldir*Vector3.new(1,0,1)
  377. descendtimer = tick()
  378. end
  379. local dbomb = fldir.Y < -.6 or (moving and keysdown["1"])
  380. if moving and keysdown["0"] and lmoving then
  381. fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit
  382. end
  383. local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0))
  384. local descending = (not moving and keysdown["q"] and not keysdown[" "])
  385. cf = ccomplerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07)
  386. local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05
  387. hum.PlatformStand = true
  388. bg.maxTorque = Vector3.new(1,1,1)*9e5
  389. local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector
  390. bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0)
  391. reqrotx = reqrotx - reqrotx/10
  392. bv.maxForce = Vector3.new(1,1,1)*9e4*.5
  393. local anioff =(bn(keysdown[" "])-bn(keysdown["q"]))/2
  394. local ani = tickwave(1.5-anioff,1)
  395. bv.velocity = bv.velocity:Lerp(Vector3.new(0,bn(not moving)*-ani*15+(descending and math.min(20,tick()-descendtimer)*-8 or bn(keysdown[" "])-bn(keysdown["q"]))*15,0)+vel,.6)
  396. vel = moving and cf.lookVector*flspd or Vector3.new()
  397. flspd = math.min(120,lerp(flspd,moving and (fldir.Y<0 and flspd+(-fldir.Y)*grav/60 or math.max(50,flspd-fldir.Y*grav/300)) or 60,.4))
  398. setwings(moving and (gdown and outlow or dbomb and divebomb) or (descending and veryhigh or flap1),15)
  399. for i=1,4 do
  400. --CFrame.Angles(-.5+bn(i==3)*2.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1)
  401. rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-.5+bn(i==3)*.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) or descending and CFrame.Angles(.3,0,0) or CFrame.Angles((i*.1+1.5)*ani,ani*-.5,1*ani)),descending and .8 or .2)
  402. lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-(-.5+bn(i==3)*.4+bn(i==4)*.5),-(.1+bn(i==2)*.5-bn(i==3)*1.1),bn(i==3)*.1) or descending and CFrame.Angles(-.3,0,0) or CFrame.Angles(-(i*.1+1.5)*ani,ani*.5,1*ani)),descending and .8 or .2)
  403. end
  404. local hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-3.5+math.min(0,bv.velocity.y)/30,0)),{char})
  405. if hit and down.Y < -.85 and tick()-flystart > 1 then
  406. flying = false
  407. hum.PlatformStand = false
  408. tor.Velocity = Vector3.new()
  409. end
  410. else
  411. bg.maxTorque = Vector3.new()
  412. bv.maxForce = Vector3.new()
  413. local ani = tickwave(walking and .8 or 4.5,1)
  414. setwings(idle,10)
  415. local x,y,z = fspd/160,uspd/700,sspd/900
  416. for i=1,4 do
  417. rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * CFrame.Angles(ani*.1 + -mid(-.1,x),0 + -mid(-.1,y) + bn(i==2)*.6,ani*.02 + -mid(-.1,z)),.2)
  418. lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * CFrame.Angles(ani*-.05 + mid(-.1,x),0 + mid(-.1,y) + -bn(i==2)*.6,ani*.02 + mid(-.1,z)),.2)
  419. end
  420. if keypressed[" "] and not flying and (tick()-jumptime > .05 and (tick()-jumptime < 3 or hum.Jump)) then
  421. vel = Vector3.new(0,50,0)
  422. bv.velocity = vel
  423. idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1)
  424. cf = tor.CFrame * CFrame.Angles(-.01,0,0)
  425. tor.CFrame = cf
  426. bg.cframe = cf
  427. flystart = tick()
  428. flying = true
  429. end
  430. end
  431. keypressed = {}
  432. end))
  433.  
  434. end fly()
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