Advertisement
Guest User

FeatherBoard_CONFIG

a guest
Apr 14th, 2017
75
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.97 KB | None | 0 0
  1. # ------------------------------ #
  2.  
  3. #
  4.  
  5. # FeatherBoard 3
  6.  
  7. # Runs like a feather on your server
  8.  
  9. # (c) Maxim Van de Wynckel
  10.  
  11. #
  12.  
  13. # ------------------------------ #
  14.  
  15.  
  16.  
  17. # Permissions: To use the action groups give them the permission
  18.  
  19. # featherboard.group.<group>
  20.  
  21. # Make sure to remove them from the other groups
  22.  
  23. # when giving a new permission.
  24.  
  25.  
  26.  
  27. # Variables: These variables can be used in the TEXT section
  28.  
  29. # of both the header as the footer.
  30.  
  31. #
  32.  
  33. # {PLAYER} - Player name
  34.  
  35. # {PLAYERNICK} - Player nickname
  36.  
  37. # {SERVER} - Server name
  38.  
  39. # {PLAYERCOUNT} - Server player count
  40.  
  41. # {BUNGEECOUNT} - Bungee network player count
  42.  
  43. # 4000+ more ... see spigot page
  44.  
  45.  
  46.  
  47. # Formatting: These are formatting tags allowing you to format the animations
  48.  
  49. # or placeholders.
  50.  
  51. #
  52.  
  53. # Substring: This allows you to split a word (even a placeholder) in parts
  54.  
  55. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  56.  
  57. # usage: This can be used to split placeholders when creating a typewriter
  58.  
  59. # or to split the colors in a placeholder.
  60.  
  61. #
  62.  
  63. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  64.  
  65. # two arguments (the length and space between scrolls).
  66.  
  67. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  68.  
  69. #
  70.  
  71. # PLENTY MORE! See spigot page
  72.  
  73.  
  74.  
  75. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  76.  
  77. # GENERAL PLUGIN SETTINGS
  78.  
  79. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  80.  
  81.  
  82.  
  83. ## Config version (DO NOT EDIT)
  84.  
  85. config: 2
  86.  
  87.  
  88.  
  89. ## Language file
  90.  
  91. lang: 'en'
  92.  
  93.  
  94.  
  95. ## Debug mode
  96.  
  97. debug: false
  98.  
  99.  
  100.  
  101. ## Log to file
  102.  
  103. log:
  104.  
  105. enabled: true
  106.  
  107. # Reset log on startup
  108.  
  109. reset: false
  110.  
  111.  
  112.  
  113. ## Update checking
  114.  
  115. update:
  116.  
  117. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  118.  
  119.  
  120.  
  121. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  122.  
  123. # PLUGIN SPECIFIC SETTINGS
  124.  
  125. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  126.  
  127.  
  128.  
  129. # Placeholder settings
  130.  
  131. placeholder:
  132.  
  133. # logs the memory usage of placeholders on startup
  134.  
  135. log-memory: false
  136.  
  137. # Clear unused placeholders that are not enabled.
  138.  
  139. clear-unused: true
  140.  
  141. # Config cache only
  142.  
  143. # This will only use placeholders in the config
  144.  
  145. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  146.  
  147. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  148.  
  149. config-cache: false
  150.  
  151.  
  152.  
  153. # Tweaks to increase performance (Use at own risk)
  154.  
  155. tweaks:
  156.  
  157. # This option does not send scoreboard remove packets
  158.  
  159. # to the client on quit. This can increase performance on servers
  160.  
  161. # where players quit a lot (hubs, ...)
  162.  
  163. #
  164.  
  165. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  166.  
  167. # /data folder
  168.  
  169. #
  170.  
  171. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  172.  
  173. keepScoreboardOnQuit: false
  174.  
  175. # Some placeholders have a slow process behind them. Meaning they might contact a database
  176.  
  177. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  178.  
  179. # separate from the sending. But can slow down the animation because it has to wait
  180.  
  181. # for the placeholder to be loaded. When having multiple lines like a text that shows
  182.  
  183. # the information about the placeholders you put below it, this can cause problems.
  184.  
  185. # Enabling this will output a message in the console and ingame to operators
  186.  
  187. # saying when a placeholder is causing delays.
  188.  
  189. detect-placeholderdelay: false
  190.  
  191. # Putting this to true will SPAM your console with timings report per placeholder/animation
  192.  
  193. # refresh. Used for debugging purposes.
  194.  
  195. # This requires detect-placeholderdelay to true
  196.  
  197. verbose-placeholder-timings: false
  198.  
  199.  
  200.  
  201. # Toggling allows you to disable the scoreboard
  202.  
  203. database:
  204.  
  205. # If you want the toggle to stay even when your users
  206.  
  207. # log off you can enable this. Keep in mind that this requires a
  208.  
  209. # MySQL or SQLite database.
  210.  
  211. # If you are configuring the plugin for the first time it is advised
  212.  
  213. # to stay away from these settings until you managed the scoreboard
  214.  
  215. # set up.
  216.  
  217. persistent: false
  218.  
  219. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  220.  
  221. # with isolation, url, driver, ...
  222.  
  223. # Database name
  224.  
  225. database: "featherboard"
  226.  
  227. # Database username
  228.  
  229. username: bukkit
  230.  
  231. # Database isolation type
  232.  
  233. isolation: SERIALIZABLE
  234.  
  235. # Database driver
  236.  
  237. driver: org.sqlite.JDBC
  238.  
  239. # Database password
  240.  
  241. password: walrus
  242.  
  243. # Database driver URL
  244.  
  245. # {DIR} will be replaced with the plugin directory
  246.  
  247. # {NAME} will be replaced wit the plugin name
  248.  
  249. url: jdbc:sqlite:{DIR}{NAME}.db
  250.  
  251. # Save interval in ticks
  252.  
  253. save-interval: 6000
  254.  
  255.  
  256.  
  257. # Disabled worlds. Add your world name in this list to
  258.  
  259. # disable it.
  260.  
  261. disabled-worlds:
  262.  
  263. - 'example_world'
  264.  
  265.  
  266.  
  267. # Show delay on join. Usefull if you wish to let the user
  268.  
  269. # enjoy a Title MOTD without having the scoreboard obstructing
  270.  
  271. # the view.
  272.  
  273. show-delay: 0
  274.  
  275.  
  276.  
  277. # Anti Flicker will use a new engine that will allow you to use fast animations
  278.  
  279. # without any flicker.
  280.  
  281. # You can disable this feature if you do not have fast refresh rates.
  282.  
  283. antiflicker: true
  284.  
  285.  
  286.  
  287. # A list of different scoreboards
  288.  
  289. boards:
  290.  
  291. # Default FeatherBoard comes with a board called "default". All players have the permission
  292.  
  293. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  294.  
  295. # the permission is negated.
  296.  
  297. #
  298.  
  299. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  300.  
  301. # names such as "vip-board", "mcmmo-levelup", ...
  302.  
  303. default:
  304.  
  305. # Every section here are different lines. The first section will be used as the title
  306.  
  307. # the following sections will be used as the lines on the scoreboard (max 15)
  308.  
  309. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  310.  
  311. # things simple I will use logical names such as "title", "spacer", "header", ...
  312.  
  313. title:
  314.  
  315. # Every line has its own frames. The animation will loop through these frames on intervals
  316.  
  317. # that you configure below.
  318.  
  319. # Put all your frames under 'text:'. You can make as many lines as you want and use
  320.  
  321. # placeholders and preset effects.
  322.  
  323. # Keep in mind that there is a limit in line width!
  324.  
  325. text:
  326.  
  327. # To create cool looking animations you create yourself
  328.  
  329. # you can use the graphical tool AnimationCreator
  330.  
  331. # https://www.spigotmc.org/resources/animationcreator.6001/
  332.  
  333. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  334.  
  335. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  336.  
  337. - '&a&lTubeCraft'
  338.  
  339. # Interval is the animation interval in TICKS (50 ticks is one second).
  340.  
  341. # Every X ticks the animation goes to the next frame (see above)
  342.  
  343. # Once all frames are finished it will start over from the first one
  344.  
  345. interval: 20
  346.  
  347. # If you don't want a static order of the frames and want to show each frame at random
  348.  
  349. # you can enable this option.
  350.  
  351. random: false
  352.  
  353. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  354.  
  355. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  356.  
  357. # These lines (usually a header or footer) are also good for decoration.
  358.  
  359. header:
  360.  
  361. text:
  362.  
  363. - ''
  364.  
  365. interval: 10
  366.  
  367. random: true
  368.  
  369. player-label:
  370.  
  371. text:
  372.  
  373. - '&e&lBenvenuto!'
  374.  
  375. interval: 100
  376.  
  377. random: false
  378.  
  379. player-line1:
  380.  
  381. text:
  382.  
  383. - '&8{player}'
  384.  
  385. interval: 2
  386.  
  387. random: false
  388.  
  389. cspacer:
  390.  
  391. text: []
  392.  
  393. interval: 100
  394.  
  395. random: false
  396.  
  397. ping1:
  398.  
  399. text:
  400.  
  401. - '&e&lPing:'
  402.  
  403. interval: 2
  404.  
  405. random: false
  406.  
  407. ping2:
  408.  
  409. text:
  410.  
  411. - '&7{ping} ms'
  412.  
  413. interval: 2
  414.  
  415. random: false
  416.  
  417. # For empty lines just add another 'section' but just don't put any text
  418.  
  419. # in it so it acts like an empty line.
  420.  
  421. spacer1:
  422.  
  423. text: []
  424.  
  425. interval: 100
  426.  
  427. random: false
  428.  
  429. info: #Switch between site, times played and health
  430.  
  431. text:
  432.  
  433. - '&e&lPlayers:'
  434.  
  435. - '&e&lKill:'
  436.  
  437. - ' &e&lMorti:'
  438.  
  439. interval: 100
  440.  
  441. random: false
  442.  
  443. timesplayed: #Switch between site, times played and health
  444.  
  445. text:
  446.  
  447. - '&e{onlineplayers}'
  448.  
  449. - '&e{stat_pkills}'
  450.  
  451. - '&e{stat_deaths}'
  452.  
  453. interval: 100
  454.  
  455. random: false
  456.  
  457. # For empty lines just add another 'section' but just don't put any text
  458.  
  459. # in it so it acts like an empty line.
  460.  
  461. spacer123:
  462.  
  463. text: []
  464.  
  465. interval: 100
  466.  
  467. random: false
  468.  
  469. Rank:
  470.  
  471. text:
  472.  
  473. - '&e&lGrado:'
  474.  
  475. interval: 100
  476.  
  477. random: false
  478.  
  479. Server2:
  480.  
  481. text:
  482.  
  483. - '{prefix}'
  484.  
  485. interval: 1
  486.  
  487. random: false
  488.  
  489. # This is the same as the header. It is not needed since you already use the header as the longest line
  490.  
  491. # but it looks cleaner having a footer.
  492.  
  493. footer:
  494.  
  495. text:
  496.  
  497. - ''
  498.  
  499. interval: 10
  500.  
  501. random: true
  502.  
  503. Pero Donazione:
  504.  
  505. text:
  506.  
  507. - '&aPer donazioni fare /buy'
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement