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  1. world.conf:
  2.  
  3. /***********************************************************************
  4. * ArcEmu Configuration File
  5. * Last edited: 7/18/09
  6. *
  7. * Configure ArcEmu's world server below.
  8. ***********************************************************************
  9. ***********************************************************************
  10. * Database Section
  11. *
  12. * Database.Host - The hostname that the database is located on
  13. * Database.Username - The username used for the mysql connection
  14. * Database.Password - The password used for the mysql connection
  15. * Database.Name - The database name
  16. * Database.Port - Port that MySQL listens on. Usually 3306.
  17. * Database.Type - Client to use. 1 = MySQL
  18. * Not supported: - 2 = PostgreSQL (Partly implemented)
  19. * Not Supported: - 3 = SQLite (unimplemented)
  20. *******************************************************/
  21.  
  22. <WorldDatabase Hostname = "localhost" Username = "root" Password = "root" Name = "world" Port = "3306" Type = "1">
  23. <CharacterDatabase Hostname = "localhost" Username = "root" Password = "root" Name = "logon" Port = "3306" Type = "1">
  24.  
  25.  
  26. /******************************************************
  27. * Listen Config
  28. *
  29. * Host
  30. * This is the address that the server will listen on.
  31. * To listen on all addresses, set it to 0.0.0.0
  32. * Default: 127.0.0.1 (localhost)
  33. *
  34. * WorldServerPort
  35. * This is the port that the world server listens on.
  36. * It has to be the same as what is specified in the
  37. * realms table in the LogonDatabase.
  38. * Default: 8129
  39. *
  40. ******************************************************/
  41.  
  42. <Listen Host = "0.0.0.0"
  43. WorldServerPort = "8129">
  44.  
  45.  
  46. /******************************************************
  47. * Log Level Setup
  48. *
  49. * Console Logging Level
  50. * This directive controls how much output the server will
  51. * display in it's console. Set to 0 for none, or -1 to disable.
  52. * -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
  53. * Default: 3
  54. *
  55. * World server packet logging feature
  56. * If this directive is turned on, a file called `world.log`
  57. * will be created in the server's directory and all packets
  58. * sent and received by clients will be dumped here in bfg
  59. * format.
  60. * Default: 0
  61. *
  62. * DisableCrashdumpReport
  63. * Disables crashdump reports, else if the build has debugging enabled,
  64. * arcemu-world will call ./arcemu-crashreport every time it starts, so
  65. * if there is a core, a crashdump will automatically be reported
  66. * to the tracker at sf.net
  67. * Needs gdb and curl
  68. * Linux only
  69. * Default: 0
  70. *
  71. ******************************************************/
  72.  
  73. <LogLevel Screen="0" File="-1" World="0" DisableCrashdumpReport="0">
  74.  
  75.  
  76. /******************************************************
  77. * Server Settings
  78. *
  79. * PlayerLimit
  80. * This directive controls the amount of sessions that will be
  81. * accepted by the server before it starts to add people to
  82. * the server queue.
  83. * Default: 100
  84. *
  85. * Motd
  86. * This message will be displayed by the server in the chat
  87. * box every time any user logs on. Colors can be used in the
  88. * standard WoW format.
  89. * Default: "No MOTD specified
  90. *
  91. * Send Stats On Join
  92. * This directive controls whether the server will send the online player
  93. * count to a cilent when it enters the world.
  94. *
  95. * Breathing Setup
  96. * If the breathing code is causing problems or you want to run a fun server, you can disable
  97. * water checks by enabling this directive.
  98. * Default: 1
  99. *
  100. * Seperate Channels Control
  101. * This directive controls whether horde and alliance chats will be seperated across channels.
  102. * Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
  103. * across channels.
  104. * Default: 0
  105. *
  106. * Compression Threshold
  107. * This directive controls the limit when update packets will be compressed using deflate.
  108. * For lower-bandwidth servers use a lower value at the cost of cpu time.
  109. * Default: 1000
  110. *
  111. * Queue Update Rate
  112. * This directive controls how many milliseconds (ms) between the updates
  113. * that the queued players receieve telling them their position in the queue.
  114. * Default: 5000 (5 seconds).
  115. *
  116. * Kick AFK Players
  117. * Time in milliseconds (ms) that a player will be kicked after they go afk.
  118. * Default: 0 (disabled)
  119. *
  120. * Connection Timeout
  121. * This directive specifies the amount of seconds that the client will be disconnected
  122. * after if no ping packet is sent. It is advised to leave it at the default.
  123. * Default: 180
  124. *
  125. * Realm Type
  126. * This is the realm type that will be used by the server to handle world pvp.
  127. * Default: 0 (pve)(RPPVE)
  128. * Other values: 1(pvp)(RPPVP)
  129. *
  130. * AdjustPriority
  131. * Set the server to high process priority?
  132. * Default: 0
  133. *
  134. * RequireAllSignatures
  135. * This directive controls whether the full 10 signatures will be required in order
  136. * to turn in a petition. Smaller servers would be better off having it turned off.
  137. * Default: off
  138. *
  139. * ShowGMInWhoList
  140. * This directive controls whether GM's will be shown in player's who lists or not.
  141. * Default: on
  142. *
  143. * MapUnloadTime
  144. * This directive controls whether to unload map cells after an idle period of <x> seconds.
  145. * Use on smaller servers or servers that are memory-limited. The server without cell unloading
  146. * can use over 1.2GB memory with all creatures loaded.
  147. * Default: 0
  148. *
  149. * LimitedNames
  150. * This directive forces all character names to be a-z and A-Z compliant.
  151. * Default: 1
  152. *
  153. * UseAccountData
  154. * This directive determines whether the account_data table is used to save custom client data.
  155. * May cause buggy behaviour.
  156. * Default: 0
  157. *
  158. * AllowPlayerCommands
  159. * This directive, if enabled can allow players to use commands with a '0' command group.
  160. * Default: 0
  161. *
  162. * EnableLFGJoin
  163. * If this is enabled, you can join the LFG channel without using the LFG tool.
  164. * Default: 0
  165. *
  166. * TimeZone
  167. * Set your local timezone relative to GMT here.
  168. * Default: 0
  169. *
  170. * Collision
  171. * Enable collision system (LoS checks).
  172. * Default: 0
  173. * Make sure you have collision.dll in the same folder as arcemu-world!
  174. *
  175. * DisableFearMovement (In Battlegrounds and Arenas only!)
  176. * Disable fear movement in arenas & battlegrounds.
  177. * Recommended if you do not have collision enabled!
  178. * Default: 0 (off) Not blizzlike
  179. *
  180. * SaveExtendedCharData
  181. * Enable saving extended data to characters table.
  182. * Recommended for armory type services.
  183. * Default: 0 (off)
  184. *
  185. ******************************************************/
  186.  
  187. <Server PlayerLimit = "100"
  188. Motd = ""
  189. SendStatsOnJoin = "1"
  190. EnableBreathing = "1"
  191. SeperateChatChannels = "0"
  192. CompressionThreshold = "1000"
  193. QueueUpdateInterval = "5000"
  194. KickAFKPlayers = "0"
  195. ConnectionTimeout = "180"
  196. RealmType = "1"
  197. AdjustPriority = "0"
  198. RequireAllSignatures = "0"
  199. ShowGMInWhoList = "1"
  200. MapUnloadTime="0"
  201. LimitedNames="1"
  202. UseAccountData="0"
  203. AllowPlayerCommands="0"
  204. EnableLFGJoin="1"
  205. TimeZone="0"
  206. Collision="0"
  207. DisableFearMovement="0"
  208. SaveExtendedCharData="0">
  209.  
  210. /********************************************************
  211. * Announce Configuration
  212. *
  213. * Tag
  214. * Configure what is shown in front of your announces in the [] brackets.
  215. * Default: Staff (would give [Staff])
  216. *
  217. * GMAdminTag
  218. * Configure whether the <GM> or <Admin> tag is shown in announces.
  219. * Default: 0 (disabled)
  220. *
  221. * NameinAnnounce
  222. * If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
  223. * Default: 1 (enabled)
  224. *
  225. * NameinWAnnounce
  226. * If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
  227. * of the message.
  228. * Default: 1 (enabled)
  229. *
  230. * ShowInConsole
  231. * This controls whether announces are shown in the arcemu-world console or not.
  232. * This does not apply for the team-internal GM announce.
  233. * Default: 1 (enabled)
  234. *
  235. ********************************************************/
  236. <Announce Tag = "GM"
  237. GMAdminTag = "0"
  238. NameinAnnounce = "1"
  239. NameinWAnnounce = "1"
  240. ShowInConsole = "1">
  241.  
  242. /******************************************************
  243. * Power regeneration multiplier setup
  244. *
  245. * These directives set up the multiplier in which regen values will be
  246. * multiplied by every 2 seconds.
  247. * Powers:
  248. * Power1 = Mana, Power2 = Rage, Power3 = Focus (pets), Power4 = Energy
  249. *
  250. * Reputation:
  251. * Kill = Rep gained on kill, Quest = rep gained from quests
  252. *
  253. * Honor:
  254. * Honor = multiplier used to calculate honor per-kill.
  255. *
  256. * PvP:
  257. * PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
  258. * ArenaQueueDiff = maximum difference in average rating of 2 arena teams to be matched in queue
  259. *
  260. * XP:
  261. * The xp that a player receives from killing a creature will be multiplied
  262. * by this value in order to get his xp gain.
  263. *
  264. * RestXP:
  265. * Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
  266. * Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
  267. * F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
  268. * Note that resting in a resting area (Zzz) goes 4 times faster.
  269. * Default: 1 (bubble every 8 hrs)
  270. *
  271. * Drop(Color):
  272. * These values will be multiplied by the drop percentages of the items for creatures
  273. * to determine which items to drop. All default to 1.
  274. * To allow you better control of drops, separate multipliers have been created for items
  275. * of each quality group.
  276. *
  277. * DropMoney:
  278. * This value will be multiplied by any gold looted and pickpocketed
  279. *
  280. * Save:
  281. * Value in milliseconds (ms) that will be between player autosaves.
  282. * Default: 300000 (5 minutes)
  283. *
  284. * SkillChance:
  285. * The chance that you have to level up a skill in melee or a profession is multiplied
  286. * by this value.
  287. * Default: 1
  288. *
  289. * SkillRate:
  290. * The amount of "levels" your skill goes up each time you gain a level is multiplied
  291. * by this value.
  292. *
  293. * ArenaMultiplier
  294. * Every week/day the arena points gained by a player will be multiplied by this value.
  295. *
  296. ******************************************************/
  297.  
  298. <Rates Health="1"
  299. Power1="1"
  300. Power2="1"
  301. Power3="1"
  302. Power4="1"
  303. QuestReputation="1"
  304. KillReputation="1"
  305. Honor="1"
  306. PvPTimer="300000"
  307. ArenaQueueDiff="150"
  308. Compression="1"
  309. XP="1"
  310. QuestXP="1"
  311. RestXP="1"
  312. ExploreXP="1"
  313. DropGrey="1"
  314. DropWhite="1"
  315. DropGreen="1"
  316. DropBlue="1"
  317. DropPurple="1"
  318. DropOrange="1"
  319. DropArtifact="1"
  320. DropMoney="1"
  321. Save="300000"
  322. SkillChance="1"
  323. SkillRate="1"
  324. ArenaMultiplier2x="1"
  325. ArenaMultiplier3x="1"
  326. ArenaMultiplier5x="1">
  327.  
  328.  
  329. /******************************************************
  330. * GM Client Channel
  331. *
  332. * This should be set to 'gm_sync_channel' for the My_Master addon to work.
  333. * Default: gm_sync_channel
  334. *
  335. ******************************************************/
  336.  
  337. <GMClient GmClientChannel = "gm_sync_channel">
  338.  
  339.  
  340. /******************************************************
  341. * Terrain & Collision Settings
  342. *
  343. * Set the path to the map_xx.bin files and whether unloading should be enabled
  344. * for the main world maps here. Unloading the main world maps when they go idle
  345. * can save a great amount of memory if the cells aren't being activated/idled
  346. * often. Instance/Non-main maps will not be unloaded ever.
  347. *
  348. * Default:
  349. * MapPath = "maps"
  350. * vMapPath = "vmaps"
  351. * UnloadMaps = 1
  352. *
  353. ******************************************************/
  354.  
  355. <Terrain MapPath = "maps"
  356. vMapPath = "vmaps"
  357. UnloadMaps = "1">
  358.  
  359.  
  360. /******************************************************
  361. * Log Settings
  362. *
  363. * Cheaters:
  364. * This directive sets up the cheater logging file, if turned on any
  365. * cheat / packet exploit / speedhack attempts will be logged here.
  366. *
  367. * GMCommands:
  368. * These two directives set up the GM command logging fie. If turned on,
  369. * most gm commands will be logged for this file for abuse investigation, etc.
  370. *
  371. * TimeStamp:
  372. * Enables timestamps in logs.
  373. *
  374. ******************************************************/
  375.  
  376. <Log Cheaters="0" GMCommands="0" TimeStamp="0">
  377.  
  378.  
  379. /******************************************************
  380. * Mail System Setup
  381. *
  382. * These directives control the limits and behaviour of the ingame mail system.
  383. * All options must have Mail prefixed before them.
  384. *
  385. * ReloadDelay
  386. * Controls the delay at which the database is "refreshed". Use it if you're
  387. * inserting mail from an external source, such as a web-based interface.
  388. * 0 turns it off.
  389. * Default: 0
  390. *
  391. * DisablePostageCostsForGM
  392. * Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
  393. * Default: 1
  394. *
  395. * DisablePostageCosts
  396. * Disables postage costs for all players.
  397. * Default: 0
  398. *
  399. * DisablePostageDelayItems
  400. * Disables the one hour wait time when sending mail with items attached.
  401. * Default: 1
  402. *
  403. * DisableMessageExpiry
  404. * Turns off the 30 day / 3 day after read message expiry time.
  405. * WARNING: A mailbox still cannot show more than 50 items at once
  406. * (stupid limitation in client).
  407. * Default: 0
  408. *
  409. * EnableInterfactionMail
  410. * Removes the faction limitation for sending mail messages. Applies to all players.
  411. * Default: 1
  412. *
  413. * EnableInterfactionMailForGM
  414. * Removes the faction limitation for sending mail messages, but only applies
  415. * to GM's. EnableInterfactionMail overrides this.
  416. * Default: 1
  417. *
  418. ******************************************************/
  419.  
  420. <Mail ReloadDelay="0"
  421. DisablePostageCostsForGM="1"
  422. DisablePostageCosts="0"
  423. DisablePostageDelayItems="1"
  424. DisableMessageExpiry="0"
  425. EnableInterfactionMail="1"
  426. EnableInterfactionMailForGM="1">
  427.  
  428.  
  429. /******************************************************
  430. * Status Dumper Config
  431. *
  432. * These directives set up the status dumper plugin. Filename is an
  433. * absolute or relative path to the server binary. Interval is the
  434. * time that the stats will be dumped to xml.
  435. * Default: stats.xml / 120000 (2 minutes)
  436. *
  437. ******************************************************/
  438.  
  439. <StatDumper FileName = "stats.xml" Interval = "120000">
  440.  
  441.  
  442. /******************************************************
  443. * Startup Options
  444. *
  445. * Preloading
  446. * This directive controls whether the entire world will be spawned at server
  447. * startup or on demand. It is advised to leave it disabled unless you are a
  448. * developer doing testing.
  449. * Default: off
  450. *
  451. * Background Loot Loading
  452. * This directive controls whether loot will be loaded progressively during
  453. * startup or in the background in a seperate thread. Turning it on will
  454. * result in much faster startup times.
  455. * Default: on
  456. *
  457. * Multithreaded Startup
  458. * This controls whether the server will spawn multiple worker threads to
  459. * use for loading the database and starting the server. Turning it on
  460. * increases the speed at which it starts up for each additional cpu in your
  461. * computer.
  462. * Default: on
  463. *
  464. * Additional Table Binding
  465. * You can load static item/creature/etc data into the server using this directive.
  466. * This way throughout database updates your custom data can be preserved.
  467. * Format: "sourcetable destination table,sourcetable destinationtable"
  468. * Example: "myitems items,mynpcs creature_names"
  469. * Default: ""
  470. *
  471. ******************************************************/
  472.  
  473. <Startup Preloading = "0"
  474. BackgroundLootLoading = "1"
  475. EnableMultithreadedLoading = "1"
  476. LoadAdditionalTables="">
  477.  
  478. /******************************************************
  479. * Flood Protection Setup
  480. *
  481. * Lines
  482. * This is the number of "messages" or lines that it will allow before stopping messages from
  483. * being sent. This counter is reset every "Seconds" seconds.
  484. * Default: 0 (disabled)
  485. *
  486. * Seconds
  487. * This is the number of seconds inbetween the Line counter being reset.
  488. * Default: 0 (disabled)
  489. *
  490. * SendMessage
  491. * If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
  492. * message will be sent upon flood triggering.
  493. * Default: 0
  494. *
  495. ******************************************************/
  496.  
  497. <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">
  498.  
  499.  
  500. /******************************************************
  501. * LogonServer Setup
  502. *
  503. * DisablePings
  504. * This directive controls whether pings will be sent to the logonserver to check
  505. * if the connection is still "alive". Expect problems if it is disabled.
  506. * Default: 0
  507. *
  508. * RemotePassword
  509. * This directive controls the password used to authenticate with the logonserver.
  510. * It must be the same between the two configs. If it is not, your server will
  511. * not register.
  512. *
  513. ******************************************************/
  514.  
  515. <LogonServer DisablePings = "0"
  516. RemotePassword = "frostemu">
  517.  
  518.  
  519. /******************************************************
  520. * AntiHack Setup
  521. * Note: Most of this doesn't work as it should.
  522. *
  523. * Teleport
  524. * This directive controls anti-teleport hack checks will be enabled or not.
  525. * Default: 1
  526. *
  527. * Speed
  528. * This directive controls anti-speed hack checks will be performed on player movement or not.
  529. * Default: 1
  530. *
  531. * SpeedThreshold
  532. * This directive controls the threshold at which the speedhack detection will trip.
  533. * It's (characters' move time of distance - real move time of distance)
  534. * Default: -600.0
  535. *
  536. * FallDamage
  537. * This directive controls anti-fall damage hack checks will be performed on player movement or not.
  538. * Default: 1
  539. *
  540. * Flying
  541. * This directive controls whether flight hacks will be performed on players or not.
  542. * Default: 1
  543. *
  544. * FlightThreshold
  545. * This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
  546. * Default: 10
  547. *
  548. * DisableOnGM
  549. * This directive controls hack checks will be disabled for GM's or not.
  550. * Default: 0
  551. *
  552. ******************************************************/
  553.  
  554. <AntiHack Teleport="1"
  555. Speed="1"
  556. FallDamage="1"
  557. Flight="1"
  558. FlightThreshold="10"
  559. DisableOnGM="1">
  560.  
  561.  
  562. /******************************************************
  563. * Period Setup
  564. *
  565. * These are the periods that the server will wait before doing periodic duties. At the moment only
  566. * arena point calculation and honor point calculation are used here.
  567. *
  568. * Default:
  569. * Arena: weekly
  570. * Honor: daily
  571. * (blizzlike values)
  572. *
  573. ******************************************************/
  574.  
  575. <Periods HonorUpdate="daily"
  576. ArenaUpdate="weekly"
  577. DailyUpdate="daily">
  578.  
  579.  
  580. /******************************************************
  581. * Channels Setup
  582. *
  583. * These directives control some of the aspects in the channel system.
  584. *
  585. * BannedChannels
  586. * If you would like to ban users from creating or joining a channel specify them here in a ';'
  587. * seperated list.
  588. * Default: ""
  589. *
  590. * MinimumLevel
  591. * Channel names that require a minimum level of 10 to talk, seperate names by ;
  592. * Default: ""
  593. *
  594. *
  595. ******************************************************/
  596.  
  597. <Channels BannedChannels=""
  598. MinimumLevel="">
  599.  
  600.  
  601. /******************************************************
  602. * VoiceChat Setup
  603. *
  604. * These directives control some of the aspects in the voice chat system.
  605. *
  606. * Enabled
  607. * If you want to enable the voice chat system, this must be set to 1.
  608. * Default: "0"
  609. *
  610. * ServerIP
  611. * This is the IP of the voice chat server.
  612. * Default: "127.0.0.1"
  613. *
  614. * ServerPort
  615. * This is the TCP port of the voice chat server.
  616. * Default: "3727"
  617. *
  618. ******************************************************/
  619.  
  620. <VoiceChat Enabled="0"
  621. ServerIP="127.0.0.1"
  622. ServerPort="3727">
  623.  
  624.  
  625. /******************************************************
  626. * Remote Console Setup
  627. *
  628. * These directives control the remote administration console.
  629. *
  630. * Enabled
  631. * If you want to enable the remote administration console, set this.
  632. * Default: 0
  633. *
  634. * Host
  635. * This is the interface the RA server listens on.
  636. * Default: "0.0.0.0"
  637. *
  638. * Port
  639. * This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
  640. * Default: 8092
  641. *
  642. ******************************************************/
  643.  
  644. <RemoteConsole Enabled="0"
  645. Host="0.0.0.0"
  646. Port="8092">
  647.  
  648.  
  649. /******************************************************
  650. * Scripting Engine Setup
  651. *
  652. * ArcEmu can support multiple script backends via the means of loading .dll files for them.
  653. * This section in the config can enable/disable those backends.
  654. *
  655. * LUA
  656. * If you would like to enable the LUA scripting backend, enable this.
  657. * Default: 0
  658. *
  659. ******************************************************/
  660.  
  661. <ScriptBackends LUA="1">
  662.  
  663.  
  664. /******************************************************
  665. * Movement Setup
  666. *
  667. * NOTE: For any of these directives to function, movement compression has to be compiled into
  668. * the server.
  669. *
  670. * FlushInterval
  671. * This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
  672. * If you have a high threshold, keeping this at 1-2 seconds will work better.
  673. * Default: 1000 (one second)
  674. *
  675. * CompressionRate
  676. * This is the deflate compression rate. Higher will use more cpu, but smaller packets.
  677. * Range: 1-9 (or 0 is disable)
  678. * Default: 1
  679. *
  680. * CompressionThreshold
  681. * This is the distance that will be used to determine if an object needs to be sent compressed or
  682. * normal. It is advised to keep it at least 30 units. This value is used for players.
  683. * Default: 30.0
  684. *
  685. * CompressionThresholdCreatures
  686. * This is the distance that will be used to determine if an object needs to be sent compressed or
  687. * normal. This value is used for creatures, so it can be a lot lower.
  688. * Default: 10.0
  689. *
  690. ******************************************************/
  691.  
  692. <Movement FlushInterval="1000"
  693. CompressRate="1"
  694. CompressThreshold="30.0"
  695. CompressThresholdCreatures="10.0">
  696.  
  697.  
  698. /******************************************************
  699. * Localization Setup
  700. *
  701. * LocaleBindings
  702. * This is a list of locale names and the other locale you want to associate with them.
  703. * For example, to make the European client always use the french language, "enGB=frFR"
  704. *
  705. * Must be terminated by a space.
  706. *
  707. * Default: ""
  708. *
  709. ******************************************************/
  710.  
  711. <Localization LocaleBindings="">
  712.  
  713.  
  714. /******************************************************
  715. * Dungeon / Instance Setup
  716. *
  717. * TakeGroupLeaderID
  718. * If a player doesn't have an instance id, the group isn't already assigned
  719. * to an instance and the group or raid leader already have one, the player will
  720. * be bound to the instance id of the group/raid leader.
  721. * Default: 1 (enabled)
  722. *
  723. * SlidingExpiration
  724. * If enabled, persistent instances will expire relative to the creation time.
  725. * Otherwise persistent instances will expire at fixed points of time. (blizz like)
  726. * Default: 0 (disabled)
  727. *
  728. * DailyHeroicInstanceResetHour
  729. * Sets the hour of day when heroic instances will be resetted on disabled SlidingExpiration.
  730. * Default: 5
  731. *
  732. * CheckTriggerPrerequsites
  733. * Entering & checks
  734. * Default: 1
  735. ******************************************************/
  736.  
  737. <InstanceHandling TakeGroupLeaderID="1"
  738. SlidingExpiration="0"
  739. DailyHeroicInstanceResetHour="5"
  740. CheckTriggerPrerequsites="1" >
  741.  
  742.  
  743. /******************************************************
  744. * BattleGround settings
  745. * Set Rules for Min / Max players ---- PS.Min for each side | Max for Total
  746. *
  747. * AlteracValley
  748. * AV_MIN
  749. * AV_MAX
  750. *
  751. * ArathiBasin
  752. * AB_MIN
  753. * AB_MAX
  754. *
  755. * WarSong
  756. * WS_MIN
  757. * WS_MAX
  758. *
  759. * Eyes Of The Storm.
  760. * EOS_MIN
  761. * EOS_MAX
  762. *
  763. ******************************************************/
  764. <Battleground AV_MIN="0"
  765. AV_MAX="40"
  766. AB_MIN="4"
  767. AB_MAX="15"
  768. EOS_MIN="4"
  769. EOS_MAX="15"
  770. WS_MIN="2"
  771. WS_MAX="10"
  772. SOTA_MIN="10"
  773. SOTA_MAX="15">
  774.  
  775. /*****************************************************
  776. * Arena Settings
  777. *
  778. * Allows you to control current season and its progress.
  779. *
  780. * Season - has to be higher than 0 for arenas to work.
  781. * Progress - sets the progress, 0 = finished, 1 = in progress
  782. *
  783. *****************************************************/
  784. <Arena Season = "5"
  785. Progress = "1">
  786.  
  787. /*****************************************************
  788. * StartOnGMIsland
  789. *
  790. * Makes GM Characters start on GM Island
  791. *
  792. * Also sets their bind location to GM Island
  793. * Default:1 (Yes)
  794. *
  795. *****************************************************/
  796. <GameMaster StartOnGMIsland = "1">
  797.  
  798. /*****************************************************
  799. * Limits settings
  800. *
  801. * Enable
  802. * Enable damage/hp/mana caps
  803. * Default value: 1 (enabled)
  804. * AutoAttackDmg
  805. * Maximum damage allowed for auto-attack (swing)
  806. * Default value: 10000
  807. * SpellDmg
  808. * Maximum damage allowed for a spell
  809. * Default value: 30000
  810. * Health
  811. * Maximum health allowed for a player
  812. * Default value: 100000
  813. * Mana
  814. * Maximum mana allowed for a player
  815. * Default value: 80000
  816. * Disconnect
  817. * Disconnect player that exceeds limits above
  818. * Default value: 0 (disabled)
  819. * BroadcastGMs
  820. * Broadcast a message to online GMs when max damage/hp/mana has been exceeded (possible cheating)
  821. * Default value: 1 (on)
  822. *
  823. * Set any of the values above to 0 to disable that setting (for example, set SpellDmg="0" to disable only spell damage limit)
  824. *
  825. *****************************************************/
  826.  
  827. <Limits Enable="1" AutoAttackDmg="10000" SpellDmg="30000" Health="100000" Mana="80000" Disconnect="0" BroadcastGMs="1">
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