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- world.conf:
- /***********************************************************************
- * ArcEmu Configuration File
- * Last edited: 7/18/09
- *
- * Configure ArcEmu's world server below.
- ***********************************************************************
- ***********************************************************************
- * Database Section
- *
- * Database.Host - The hostname that the database is located on
- * Database.Username - The username used for the mysql connection
- * Database.Password - The password used for the mysql connection
- * Database.Name - The database name
- * Database.Port - Port that MySQL listens on. Usually 3306.
- * Database.Type - Client to use. 1 = MySQL
- * Not supported: - 2 = PostgreSQL (Partly implemented)
- * Not Supported: - 3 = SQLite (unimplemented)
- *******************************************************/
- <WorldDatabase Hostname = "localhost" Username = "root" Password = "root" Name = "world" Port = "3306" Type = "1">
- <CharacterDatabase Hostname = "localhost" Username = "root" Password = "root" Name = "logon" Port = "3306" Type = "1">
- /******************************************************
- * Listen Config
- *
- * Host
- * This is the address that the server will listen on.
- * To listen on all addresses, set it to 0.0.0.0
- * Default: 127.0.0.1 (localhost)
- *
- * WorldServerPort
- * This is the port that the world server listens on.
- * It has to be the same as what is specified in the
- * realms table in the LogonDatabase.
- * Default: 8129
- *
- ******************************************************/
- <Listen Host = "0.0.0.0"
- WorldServerPort = "8129">
- /******************************************************
- * Log Level Setup
- *
- * Console Logging Level
- * This directive controls how much output the server will
- * display in it's console. Set to 0 for none, or -1 to disable.
- * -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
- * Default: 3
- *
- * World server packet logging feature
- * If this directive is turned on, a file called `world.log`
- * will be created in the server's directory and all packets
- * sent and received by clients will be dumped here in bfg
- * format.
- * Default: 0
- *
- * DisableCrashdumpReport
- * Disables crashdump reports, else if the build has debugging enabled,
- * arcemu-world will call ./arcemu-crashreport every time it starts, so
- * if there is a core, a crashdump will automatically be reported
- * to the tracker at sf.net
- * Needs gdb and curl
- * Linux only
- * Default: 0
- *
- ******************************************************/
- <LogLevel Screen="0" File="-1" World="0" DisableCrashdumpReport="0">
- /******************************************************
- * Server Settings
- *
- * PlayerLimit
- * This directive controls the amount of sessions that will be
- * accepted by the server before it starts to add people to
- * the server queue.
- * Default: 100
- *
- * Motd
- * This message will be displayed by the server in the chat
- * box every time any user logs on. Colors can be used in the
- * standard WoW format.
- * Default: "No MOTD specified
- *
- * Send Stats On Join
- * This directive controls whether the server will send the online player
- * count to a cilent when it enters the world.
- *
- * Breathing Setup
- * If the breathing code is causing problems or you want to run a fun server, you can disable
- * water checks by enabling this directive.
- * Default: 1
- *
- * Seperate Channels Control
- * This directive controls whether horde and alliance chats will be seperated across channels.
- * Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
- * across channels.
- * Default: 0
- *
- * Compression Threshold
- * This directive controls the limit when update packets will be compressed using deflate.
- * For lower-bandwidth servers use a lower value at the cost of cpu time.
- * Default: 1000
- *
- * Queue Update Rate
- * This directive controls how many milliseconds (ms) between the updates
- * that the queued players receieve telling them their position in the queue.
- * Default: 5000 (5 seconds).
- *
- * Kick AFK Players
- * Time in milliseconds (ms) that a player will be kicked after they go afk.
- * Default: 0 (disabled)
- *
- * Connection Timeout
- * This directive specifies the amount of seconds that the client will be disconnected
- * after if no ping packet is sent. It is advised to leave it at the default.
- * Default: 180
- *
- * Realm Type
- * This is the realm type that will be used by the server to handle world pvp.
- * Default: 0 (pve)(RPPVE)
- * Other values: 1(pvp)(RPPVP)
- *
- * AdjustPriority
- * Set the server to high process priority?
- * Default: 0
- *
- * RequireAllSignatures
- * This directive controls whether the full 10 signatures will be required in order
- * to turn in a petition. Smaller servers would be better off having it turned off.
- * Default: off
- *
- * ShowGMInWhoList
- * This directive controls whether GM's will be shown in player's who lists or not.
- * Default: on
- *
- * MapUnloadTime
- * This directive controls whether to unload map cells after an idle period of <x> seconds.
- * Use on smaller servers or servers that are memory-limited. The server without cell unloading
- * can use over 1.2GB memory with all creatures loaded.
- * Default: 0
- *
- * LimitedNames
- * This directive forces all character names to be a-z and A-Z compliant.
- * Default: 1
- *
- * UseAccountData
- * This directive determines whether the account_data table is used to save custom client data.
- * May cause buggy behaviour.
- * Default: 0
- *
- * AllowPlayerCommands
- * This directive, if enabled can allow players to use commands with a '0' command group.
- * Default: 0
- *
- * EnableLFGJoin
- * If this is enabled, you can join the LFG channel without using the LFG tool.
- * Default: 0
- *
- * TimeZone
- * Set your local timezone relative to GMT here.
- * Default: 0
- *
- * Collision
- * Enable collision system (LoS checks).
- * Default: 0
- * Make sure you have collision.dll in the same folder as arcemu-world!
- *
- * DisableFearMovement (In Battlegrounds and Arenas only!)
- * Disable fear movement in arenas & battlegrounds.
- * Recommended if you do not have collision enabled!
- * Default: 0 (off) Not blizzlike
- *
- * SaveExtendedCharData
- * Enable saving extended data to characters table.
- * Recommended for armory type services.
- * Default: 0 (off)
- *
- ******************************************************/
- <Server PlayerLimit = "100"
- Motd = ""
- SendStatsOnJoin = "1"
- EnableBreathing = "1"
- SeperateChatChannels = "0"
- CompressionThreshold = "1000"
- QueueUpdateInterval = "5000"
- KickAFKPlayers = "0"
- ConnectionTimeout = "180"
- RealmType = "1"
- AdjustPriority = "0"
- RequireAllSignatures = "0"
- ShowGMInWhoList = "1"
- MapUnloadTime="0"
- LimitedNames="1"
- UseAccountData="0"
- AllowPlayerCommands="0"
- EnableLFGJoin="1"
- TimeZone="0"
- Collision="0"
- DisableFearMovement="0"
- SaveExtendedCharData="0">
- /********************************************************
- * Announce Configuration
- *
- * Tag
- * Configure what is shown in front of your announces in the [] brackets.
- * Default: Staff (would give [Staff])
- *
- * GMAdminTag
- * Configure whether the <GM> or <Admin> tag is shown in announces.
- * Default: 0 (disabled)
- *
- * NameinAnnounce
- * If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
- * Default: 1 (enabled)
- *
- * NameinWAnnounce
- * If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
- * of the message.
- * Default: 1 (enabled)
- *
- * ShowInConsole
- * This controls whether announces are shown in the arcemu-world console or not.
- * This does not apply for the team-internal GM announce.
- * Default: 1 (enabled)
- *
- ********************************************************/
- <Announce Tag = "GM"
- GMAdminTag = "0"
- NameinAnnounce = "1"
- NameinWAnnounce = "1"
- ShowInConsole = "1">
- /******************************************************
- * Power regeneration multiplier setup
- *
- * These directives set up the multiplier in which regen values will be
- * multiplied by every 2 seconds.
- * Powers:
- * Power1 = Mana, Power2 = Rage, Power3 = Focus (pets), Power4 = Energy
- *
- * Reputation:
- * Kill = Rep gained on kill, Quest = rep gained from quests
- *
- * Honor:
- * Honor = multiplier used to calculate honor per-kill.
- *
- * PvP:
- * PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
- * ArenaQueueDiff = maximum difference in average rating of 2 arena teams to be matched in queue
- *
- * XP:
- * The xp that a player receives from killing a creature will be multiplied
- * by this value in order to get his xp gain.
- *
- * RestXP:
- * Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
- * Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
- * F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
- * Note that resting in a resting area (Zzz) goes 4 times faster.
- * Default: 1 (bubble every 8 hrs)
- *
- * Drop(Color):
- * These values will be multiplied by the drop percentages of the items for creatures
- * to determine which items to drop. All default to 1.
- * To allow you better control of drops, separate multipliers have been created for items
- * of each quality group.
- *
- * DropMoney:
- * This value will be multiplied by any gold looted and pickpocketed
- *
- * Save:
- * Value in milliseconds (ms) that will be between player autosaves.
- * Default: 300000 (5 minutes)
- *
- * SkillChance:
- * The chance that you have to level up a skill in melee or a profession is multiplied
- * by this value.
- * Default: 1
- *
- * SkillRate:
- * The amount of "levels" your skill goes up each time you gain a level is multiplied
- * by this value.
- *
- * ArenaMultiplier
- * Every week/day the arena points gained by a player will be multiplied by this value.
- *
- ******************************************************/
- <Rates Health="1"
- Power1="1"
- Power2="1"
- Power3="1"
- Power4="1"
- QuestReputation="1"
- KillReputation="1"
- Honor="1"
- PvPTimer="300000"
- ArenaQueueDiff="150"
- Compression="1"
- XP="1"
- QuestXP="1"
- RestXP="1"
- ExploreXP="1"
- DropGrey="1"
- DropWhite="1"
- DropGreen="1"
- DropBlue="1"
- DropPurple="1"
- DropOrange="1"
- DropArtifact="1"
- DropMoney="1"
- Save="300000"
- SkillChance="1"
- SkillRate="1"
- ArenaMultiplier2x="1"
- ArenaMultiplier3x="1"
- ArenaMultiplier5x="1">
- /******************************************************
- * GM Client Channel
- *
- * This should be set to 'gm_sync_channel' for the My_Master addon to work.
- * Default: gm_sync_channel
- *
- ******************************************************/
- <GMClient GmClientChannel = "gm_sync_channel">
- /******************************************************
- * Terrain & Collision Settings
- *
- * Set the path to the map_xx.bin files and whether unloading should be enabled
- * for the main world maps here. Unloading the main world maps when they go idle
- * can save a great amount of memory if the cells aren't being activated/idled
- * often. Instance/Non-main maps will not be unloaded ever.
- *
- * Default:
- * MapPath = "maps"
- * vMapPath = "vmaps"
- * UnloadMaps = 1
- *
- ******************************************************/
- <Terrain MapPath = "maps"
- vMapPath = "vmaps"
- UnloadMaps = "1">
- /******************************************************
- * Log Settings
- *
- * Cheaters:
- * This directive sets up the cheater logging file, if turned on any
- * cheat / packet exploit / speedhack attempts will be logged here.
- *
- * GMCommands:
- * These two directives set up the GM command logging fie. If turned on,
- * most gm commands will be logged for this file for abuse investigation, etc.
- *
- * TimeStamp:
- * Enables timestamps in logs.
- *
- ******************************************************/
- <Log Cheaters="0" GMCommands="0" TimeStamp="0">
- /******************************************************
- * Mail System Setup
- *
- * These directives control the limits and behaviour of the ingame mail system.
- * All options must have Mail prefixed before them.
- *
- * ReloadDelay
- * Controls the delay at which the database is "refreshed". Use it if you're
- * inserting mail from an external source, such as a web-based interface.
- * 0 turns it off.
- * Default: 0
- *
- * DisablePostageCostsForGM
- * Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
- * Default: 1
- *
- * DisablePostageCosts
- * Disables postage costs for all players.
- * Default: 0
- *
- * DisablePostageDelayItems
- * Disables the one hour wait time when sending mail with items attached.
- * Default: 1
- *
- * DisableMessageExpiry
- * Turns off the 30 day / 3 day after read message expiry time.
- * WARNING: A mailbox still cannot show more than 50 items at once
- * (stupid limitation in client).
- * Default: 0
- *
- * EnableInterfactionMail
- * Removes the faction limitation for sending mail messages. Applies to all players.
- * Default: 1
- *
- * EnableInterfactionMailForGM
- * Removes the faction limitation for sending mail messages, but only applies
- * to GM's. EnableInterfactionMail overrides this.
- * Default: 1
- *
- ******************************************************/
- <Mail ReloadDelay="0"
- DisablePostageCostsForGM="1"
- DisablePostageCosts="0"
- DisablePostageDelayItems="1"
- DisableMessageExpiry="0"
- EnableInterfactionMail="1"
- EnableInterfactionMailForGM="1">
- /******************************************************
- * Status Dumper Config
- *
- * These directives set up the status dumper plugin. Filename is an
- * absolute or relative path to the server binary. Interval is the
- * time that the stats will be dumped to xml.
- * Default: stats.xml / 120000 (2 minutes)
- *
- ******************************************************/
- <StatDumper FileName = "stats.xml" Interval = "120000">
- /******************************************************
- * Startup Options
- *
- * Preloading
- * This directive controls whether the entire world will be spawned at server
- * startup or on demand. It is advised to leave it disabled unless you are a
- * developer doing testing.
- * Default: off
- *
- * Background Loot Loading
- * This directive controls whether loot will be loaded progressively during
- * startup or in the background in a seperate thread. Turning it on will
- * result in much faster startup times.
- * Default: on
- *
- * Multithreaded Startup
- * This controls whether the server will spawn multiple worker threads to
- * use for loading the database and starting the server. Turning it on
- * increases the speed at which it starts up for each additional cpu in your
- * computer.
- * Default: on
- *
- * Additional Table Binding
- * You can load static item/creature/etc data into the server using this directive.
- * This way throughout database updates your custom data can be preserved.
- * Format: "sourcetable destination table,sourcetable destinationtable"
- * Example: "myitems items,mynpcs creature_names"
- * Default: ""
- *
- ******************************************************/
- <Startup Preloading = "0"
- BackgroundLootLoading = "1"
- EnableMultithreadedLoading = "1"
- LoadAdditionalTables="">
- /******************************************************
- * Flood Protection Setup
- *
- * Lines
- * This is the number of "messages" or lines that it will allow before stopping messages from
- * being sent. This counter is reset every "Seconds" seconds.
- * Default: 0 (disabled)
- *
- * Seconds
- * This is the number of seconds inbetween the Line counter being reset.
- * Default: 0 (disabled)
- *
- * SendMessage
- * If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
- * message will be sent upon flood triggering.
- * Default: 0
- *
- ******************************************************/
- <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">
- /******************************************************
- * LogonServer Setup
- *
- * DisablePings
- * This directive controls whether pings will be sent to the logonserver to check
- * if the connection is still "alive". Expect problems if it is disabled.
- * Default: 0
- *
- * RemotePassword
- * This directive controls the password used to authenticate with the logonserver.
- * It must be the same between the two configs. If it is not, your server will
- * not register.
- *
- ******************************************************/
- <LogonServer DisablePings = "0"
- RemotePassword = "frostemu">
- /******************************************************
- * AntiHack Setup
- * Note: Most of this doesn't work as it should.
- *
- * Teleport
- * This directive controls anti-teleport hack checks will be enabled or not.
- * Default: 1
- *
- * Speed
- * This directive controls anti-speed hack checks will be performed on player movement or not.
- * Default: 1
- *
- * SpeedThreshold
- * This directive controls the threshold at which the speedhack detection will trip.
- * It's (characters' move time of distance - real move time of distance)
- * Default: -600.0
- *
- * FallDamage
- * This directive controls anti-fall damage hack checks will be performed on player movement or not.
- * Default: 1
- *
- * Flying
- * This directive controls whether flight hacks will be performed on players or not.
- * Default: 1
- *
- * FlightThreshold
- * This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
- * Default: 10
- *
- * DisableOnGM
- * This directive controls hack checks will be disabled for GM's or not.
- * Default: 0
- *
- ******************************************************/
- <AntiHack Teleport="1"
- Speed="1"
- FallDamage="1"
- Flight="1"
- FlightThreshold="10"
- DisableOnGM="1">
- /******************************************************
- * Period Setup
- *
- * These are the periods that the server will wait before doing periodic duties. At the moment only
- * arena point calculation and honor point calculation are used here.
- *
- * Default:
- * Arena: weekly
- * Honor: daily
- * (blizzlike values)
- *
- ******************************************************/
- <Periods HonorUpdate="daily"
- ArenaUpdate="weekly"
- DailyUpdate="daily">
- /******************************************************
- * Channels Setup
- *
- * These directives control some of the aspects in the channel system.
- *
- * BannedChannels
- * If you would like to ban users from creating or joining a channel specify them here in a ';'
- * seperated list.
- * Default: ""
- *
- * MinimumLevel
- * Channel names that require a minimum level of 10 to talk, seperate names by ;
- * Default: ""
- *
- *
- ******************************************************/
- <Channels BannedChannels=""
- MinimumLevel="">
- /******************************************************
- * VoiceChat Setup
- *
- * These directives control some of the aspects in the voice chat system.
- *
- * Enabled
- * If you want to enable the voice chat system, this must be set to 1.
- * Default: "0"
- *
- * ServerIP
- * This is the IP of the voice chat server.
- * Default: "127.0.0.1"
- *
- * ServerPort
- * This is the TCP port of the voice chat server.
- * Default: "3727"
- *
- ******************************************************/
- <VoiceChat Enabled="0"
- ServerIP="127.0.0.1"
- ServerPort="3727">
- /******************************************************
- * Remote Console Setup
- *
- * These directives control the remote administration console.
- *
- * Enabled
- * If you want to enable the remote administration console, set this.
- * Default: 0
- *
- * Host
- * This is the interface the RA server listens on.
- * Default: "0.0.0.0"
- *
- * Port
- * This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
- * Default: 8092
- *
- ******************************************************/
- <RemoteConsole Enabled="0"
- Host="0.0.0.0"
- Port="8092">
- /******************************************************
- * Scripting Engine Setup
- *
- * ArcEmu can support multiple script backends via the means of loading .dll files for them.
- * This section in the config can enable/disable those backends.
- *
- * LUA
- * If you would like to enable the LUA scripting backend, enable this.
- * Default: 0
- *
- ******************************************************/
- <ScriptBackends LUA="1">
- /******************************************************
- * Movement Setup
- *
- * NOTE: For any of these directives to function, movement compression has to be compiled into
- * the server.
- *
- * FlushInterval
- * This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
- * If you have a high threshold, keeping this at 1-2 seconds will work better.
- * Default: 1000 (one second)
- *
- * CompressionRate
- * This is the deflate compression rate. Higher will use more cpu, but smaller packets.
- * Range: 1-9 (or 0 is disable)
- * Default: 1
- *
- * CompressionThreshold
- * This is the distance that will be used to determine if an object needs to be sent compressed or
- * normal. It is advised to keep it at least 30 units. This value is used for players.
- * Default: 30.0
- *
- * CompressionThresholdCreatures
- * This is the distance that will be used to determine if an object needs to be sent compressed or
- * normal. This value is used for creatures, so it can be a lot lower.
- * Default: 10.0
- *
- ******************************************************/
- <Movement FlushInterval="1000"
- CompressRate="1"
- CompressThreshold="30.0"
- CompressThresholdCreatures="10.0">
- /******************************************************
- * Localization Setup
- *
- * LocaleBindings
- * This is a list of locale names and the other locale you want to associate with them.
- * For example, to make the European client always use the french language, "enGB=frFR"
- *
- * Must be terminated by a space.
- *
- * Default: ""
- *
- ******************************************************/
- <Localization LocaleBindings="">
- /******************************************************
- * Dungeon / Instance Setup
- *
- * TakeGroupLeaderID
- * If a player doesn't have an instance id, the group isn't already assigned
- * to an instance and the group or raid leader already have one, the player will
- * be bound to the instance id of the group/raid leader.
- * Default: 1 (enabled)
- *
- * SlidingExpiration
- * If enabled, persistent instances will expire relative to the creation time.
- * Otherwise persistent instances will expire at fixed points of time. (blizz like)
- * Default: 0 (disabled)
- *
- * DailyHeroicInstanceResetHour
- * Sets the hour of day when heroic instances will be resetted on disabled SlidingExpiration.
- * Default: 5
- *
- * CheckTriggerPrerequsites
- * Entering & checks
- * Default: 1
- ******************************************************/
- <InstanceHandling TakeGroupLeaderID="1"
- SlidingExpiration="0"
- DailyHeroicInstanceResetHour="5"
- CheckTriggerPrerequsites="1" >
- /******************************************************
- * BattleGround settings
- * Set Rules for Min / Max players ---- PS.Min for each side | Max for Total
- *
- * AlteracValley
- * AV_MIN
- * AV_MAX
- *
- * ArathiBasin
- * AB_MIN
- * AB_MAX
- *
- * WarSong
- * WS_MIN
- * WS_MAX
- *
- * Eyes Of The Storm.
- * EOS_MIN
- * EOS_MAX
- *
- ******************************************************/
- <Battleground AV_MIN="0"
- AV_MAX="40"
- AB_MIN="4"
- AB_MAX="15"
- EOS_MIN="4"
- EOS_MAX="15"
- WS_MIN="2"
- WS_MAX="10"
- SOTA_MIN="10"
- SOTA_MAX="15">
- /*****************************************************
- * Arena Settings
- *
- * Allows you to control current season and its progress.
- *
- * Season - has to be higher than 0 for arenas to work.
- * Progress - sets the progress, 0 = finished, 1 = in progress
- *
- *****************************************************/
- <Arena Season = "5"
- Progress = "1">
- /*****************************************************
- * StartOnGMIsland
- *
- * Makes GM Characters start on GM Island
- *
- * Also sets their bind location to GM Island
- * Default:1 (Yes)
- *
- *****************************************************/
- <GameMaster StartOnGMIsland = "1">
- /*****************************************************
- * Limits settings
- *
- * Enable
- * Enable damage/hp/mana caps
- * Default value: 1 (enabled)
- * AutoAttackDmg
- * Maximum damage allowed for auto-attack (swing)
- * Default value: 10000
- * SpellDmg
- * Maximum damage allowed for a spell
- * Default value: 30000
- * Health
- * Maximum health allowed for a player
- * Default value: 100000
- * Mana
- * Maximum mana allowed for a player
- * Default value: 80000
- * Disconnect
- * Disconnect player that exceeds limits above
- * Default value: 0 (disabled)
- * BroadcastGMs
- * Broadcast a message to online GMs when max damage/hp/mana has been exceeded (possible cheating)
- * Default value: 1 (on)
- *
- * Set any of the values above to 0 to disable that setting (for example, set SpellDmg="0" to disable only spell damage limit)
- *
- *****************************************************/
- <Limits Enable="1" AutoAttackDmg="10000" SpellDmg="30000" Health="100000" Mana="80000" Disconnect="0" BroadcastGMs="1">
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