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- local function onPlayerJoin(player)
- for _, spwn in pairs(game.Workspace.Spawns:GetChildren()) do
- if spwn.Free.Value then
- player.RespawnLocation = spwn
- spwn.Free.Value = false
- local spawnTag = Instance.new('StringValue')
- spawnTag.Name = 'SpawnTag'
- spawnTag.Value = spwn.Name
- spawnTag.Parent = player
- break
- end
- end
- end
- local function onPlayerExit(player)
- local spawnTag = player.SpawnTag.Value
- print(spawnTag)
- local spwn = game.Workspace.Spawns[spawnTag]
- spwn.Free.Value = true
- end
- game.Players.PlayerAdded:Connect(onPlayerJoin)
- game.Players.PlayerRemoving:Connect(onPlayerExit)
- ---Thx and credit by www.mrmichaelsclass.com---
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