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  1. # General config
  2.  
  3. # Do we want to use player kills ?
  4. players-enabled: true
  5. # Disabled world list
  6. disabled-worlds:
  7. - disabledworldhere
  8. # Commands that can be executed when you reach a certain killstreak. The zero is just an example.
  9. killstreak-specific-commands:
  10. '0':
  11. - '/say This is an example command !'
  12. - '/say You can even add multiple commands and the variable %killstreak and %name !'
  13. # Commands that can be executed when you reach a certain level. The zero is just an example.
  14. level-specific-commands:
  15. '0':
  16. - '/say %name just reached level %level !'
  17. - '/say You can even add multiple commands !'
  18. # Announce a killstreak every x amount. Set to zero to disable.
  19. announce-killstreak-every: 5
  20. announce-killstreak-message: '&b%name just reached a killstreak of %killstreak !'
  21. # You can give people extra points when they kill somebody.
  22. # The permission is battlelevels.multiplier.x
  23. # Replace x with the amount
  24. # The score will then equal 'x * normal_score'
  25. # Example for a multiplier of 1.5: battlelevels.multiplier.1.5
  26. # Here you can set the enabled multipliers
  27. multipliers:
  28. - 1.5
  29. # Score you earn for killing a player
  30. kill-score: 1.5
  31. # Earn extra points per kill in a killstreak. If this value would be 0.2 and your streak
  32. # would be 10, you would get 2 extra points when you kill somebody
  33. killstreak-score: 0.2
  34. # Score which is lost on death
  35. lose-score-on-death: 0.5
  36. # Maximum level
  37. max-level: 500
  38. # If a player has a high streak or multiplier, it is possible
  39. # that he unlocks multiple levels at once, this option allows
  40. # you the amount of next levels to check
  41. check-for-next: 5
  42. # Enable xp bar progress
  43. xp-bar: false
  44. # Enable extra hearts
  45. enable-extra-hearts: false
  46. extra-hearts-per-level: 0.2
  47. max-extra-hearts: 4.0
  48. # Enable extra damage based on level
  49. enable-extra-damage: false
  50. extra-damage-per-level: 0.05
  51. max-extra-damage: 2.0
  52. # Enable negative score
  53. negative-score: false
  54. # Top stats update interval
  55. topstats-interval: 180
  56. # Upper limit. If you want to use random points between 2 limits as a reward, fill in the upper limit here. The plugin will generate a random number between the this number and the normal kill score every time.
  57. enable-random: false
  58. upper-limit: 2.0
  59. # Do we want to reset the killstreak when a player logs out ?
  60. reset-killstreak: false
  61.  
  62. # Data config
  63.  
  64. # MySQL settings
  65. mysql: false
  66. mysql-host: host
  67. mysql-port: 3306
  68. mysql-username: username
  69. mysql-password: password
  70. mysql-database: database
  71.  
  72.  
  73. # Formula config
  74.  
  75.  
  76. # Linear formula: you will always need to earn the same amount of score to level up to the next level
  77. # Current level: floor(x/b)
  78. # Total score required to reach level c: c * b
  79. # x is the player's current score and and b is the score needed to level up to level 1 (base score)
  80. linear-formula-enabled: false
  81. # This is the b value from the previous formula
  82. # If you would leave this value at 5, the progress would look like this:
  83. #
  84. # Total score required to reach level 1: 5
  85. # Total score required to reach level 2: 10
  86. # Total score required to reach level 3: 15
  87. # Total score required to reach level 4: 20
  88. # Total score required to reach level 5: 25
  89. # And so on...
  90. linear-default-level-up: 5
  91.  
  92.  
  93. # Geometric formula: you will always need to earn a bit more score to level up to the next level
  94. # Total score required to reach level c: b * s ^ (c - 1)
  95. # s is the scaling factor and b is the score needed to level up to level 1 (base score)
  96. geometric-formula-enabled: true
  97. # This is the b value from the previous formula
  98. geometric-default-level-up: 5
  99. # This is the s value from the previous formula
  100. geometric-scaling-factor: 1.5
  101. # If you would leave the the default level-up at 5 and the scaling factor at 1.5, the progress would look like this:
  102. #
  103. # Total score required to reach level 1: 5
  104. # Total score required to reach level 2: 7.5
  105. # Total score required to reach level 3: 11.25
  106. # Total score required to reach level 4: 16.875
  107. # Total score required to reach level 5: 25.3125
  108. # This score would of course be rounded
  109. # And so on...
  110.  
  111.  
  112. # Geometric formula 2: you will always need to earn a bit more score to level up to the next level
  113. # Total score required to reach level 1: (b * 1) + (s * 1)
  114. # Total score required to reach level 2: (b * 2) + (s * 1) + (s * 2)
  115. # Total score required to reach level 3: (b * 3) + (s * 1) + (s * 2) + (s * 3)
  116. # Total score required to reach level 4: (b * 4) + (s * 1) + (s * 2) + (s * 3) + (s * 4)
  117. # s is the scaling factor and b is the score needed to level up to level 1 (base score)
  118. geometric2-formula-enabled: false
  119. # This is the b value from the previous formula
  120. geometric2-default-level-up: 5
  121. # This is the s value from the previous formula
  122. geometric2-extra-factor: 0.5
  123. # This example would require you to get 0.5 more than the previous time to level-up
  124.  
  125. # Custom formula 1: you allows you to set the amount per level
  126. # The number that you need to set is the total score that the player needs to have at the point of leveling up
  127. # You can as much levels as you want
  128. custom1-formula-enabled: false
  129. custom1-formula:
  130. 1: 5.0
  131. 2: 11.0
  132. 3: 18.0
  133. 4: 26.0
  134. 5: 35.0
  135.  
  136.  
  137.  
  138. # Booster config
  139.  
  140. # Enable boosters
  141. booster-enabled: true
  142. # Enable double reward score when having a booster
  143. booster-double-score: true
  144. # Enable double rewards when having a booster
  145. booster-double-rewards: false
  146. # Maximum normal booster time in hours
  147. max-booster: 24
  148. # Maximum global booster time in hours
  149. max-global-booster: 24
  150. # Global booster message
  151. global-booster-message: '&e%name activated a global booster for &e%amount hours'
  152. # Normal booster message
  153. booster-message: '&aYou enabled a booster for &e%amount hours'
  154. # Message if boosters aren't enabled
  155. booster-not-enabled: '&aBoosters are not enabled'
  156. # Normal booster de-activated
  157. booster-de-activated: '&aThe booster is now deactivated'
  158. # Global booster de-activated
  159. global-booster-de-activated: '&aThe global booster is now deactivated'
  160. # Normal booster maximum message
  161. max-boost-message: '&aThe maximum boost is &b%amount hours'
  162. # Global booster maximum message
  163. max-global-boost-message: '&aThe maximum global boost is &b%amount hours'
  164. # No booster activated
  165. no-booster-activated: '&cNo booster activated'
  166. # Normal booster
  167. normal-booster: '%time hours'
  168. # Global booster
  169. global-booster: '%time hours global boost'
  170.  
  171.  
  172. # Messages config
  173.  
  174. # Level-up message
  175. levelup-message: '&bYou leveled up to level &e%level'
  176. # Level-up announcement
  177. levelup-announcement: '&b%name leveled up to level &e%level'
  178. # Reward message
  179. reward-message: '&bYou received &e%itemamount diamonds, %xpamount xp and %moneyamount money'
  180. # Show death message
  181. show-death-message: true
  182. # Death message
  183. death-message: '&7You were killed by &b%name &a({killerlevel}) &7and you lost &b%amount points'
  184. # Show death broadcast
  185. show-death-broadcast-message: false
  186. # Death broadcast message
  187. death-broadcast-message: '&b{death} &a({deathlevel}) &7was killed by &b{killer} &a({killerlevel})'
  188. # Show kill message
  189. show-kill-message: true
  190. # Kill message
  191. kill-message: '&7You killed &b%name &a({deathlevel}) &7and you received &b%amount points'
  192. # Player offline message
  193. player-offline: '&cPlayer offline'
  194. # Player does not exist message
  195. not-exist: '&cThat player does not exist'
  196. # Progress bar configuration
  197. progress-bar: '&a%part1&c%part2'
  198. progress-bar-segments: 10
  199. progress-bar-segment: '|'
  200. # Database initializing kick message
  201. data-kick: 'Please wait, the database is starting up'
  202.  
  203. # Bossbar config
  204.  
  205. # Enable bossbar
  206. bar-enabled: true
  207. # How long the bossbar is shown after a kill in seconds. Set to zero to disable
  208. bar-showtime: 4
  209. # Player kill message
  210. bar-message: '&c&l>> &aYou killed &e%died ({deathlevel}) &aand earned &b%amount &apoints &c&l<<'
  211. # Mob kill message
  212. mob-bar-message: '&6&l>> &bYou killed a &e%died &band earned &a%amount &bpoints &6&l<<'
  213. # Permanent bossbar or not
  214. permanent-bar: false
  215. # Permanent bossbar message
  216. permanent-bar-message: '&c&l>> &bProgress &c&l<<'
  217. # Level-up message
  218. bar-level-up: '&c&l>> &bYou leveled up to level &a%level &c&l<<'
  219. # Temporary bossbar color
  220. temp-bossbar-color: BLUE
  221. # Permanent bossbar color
  222. permanent-bossbar-color: GREEN
  223. # Level-up bossbar color
  224. level-up-bossbar-color: YELLOW
  225. # Temporary bossbar style
  226. temp-bossbar-style: NOTCHED_20
  227. # Permanent bossbar style
  228. permanent-bossbar-style: NOTCHED_20
  229. # Level-up bossbar style
  230. level-up-bossbar-style: NOTCHED_20
  231.  
  232.  
  233. # Zone settings
  234.  
  235. # Enable ranged zones
  236. ranged-zones: false
  237. # Enable level-zones
  238. level-zones: false
  239. # Ranged zone message
  240. ranged-message: '&aYou can''t hit &b%hit &abecause the range in this zone is &e%range'
  241. # Level zone message
  242. level-message: '&aYou can''t enter this zone &abecause the required level is &b%level'
  243. # Enable global ranged zones
  244. global-ranged-zones: false
  245. # Global ranged zones value
  246. global-ranged-zones-range: 10
  247. # Global ranged zone message
  248. global-ranged-message: '&aYou can''t hit &b%hit &abecause the range is &e%range'
  249. # Max level zones
  250. max-zones: false
  251. # Max level zones message
  252. max-message: '&aYou can''t enter this zone &abecause the maximum level is &b%level'
  253.  
  254.  
  255. # Rewards config
  256.  
  257.  
  258. # Heal
  259. heal: false
  260. # Percentage chance that the item will be given
  261. item-give-percentage: 100
  262. # Item ID. Set to zero to disable.
  263. item-id: '264:0'
  264. # Item amount
  265. item-amount: 1
  266. # Money amount
  267. money-amount: 5
  268. # XP amount
  269. xp-amount: 50
  270. # Show reward message
  271. show-reward-message: true
  272. # Reward message
  273. reward-message: '&bYou received &e%itemamount diamonds, %xpamount xp and %moneyamount money'
  274.  
  275.  
  276. # Level-up config
  277.  
  278. # Execute commands every level-up
  279. every-level-commands: true
  280. # If the previous feature is enabled, here are the commands
  281. commands-every-level:
  282. - /say %name just reached level %level !
  283. # How often it should show the level-up announcement
  284. announce-every-x-level: 5
  285. # How often it should should show firework
  286. firework-every-x-level: 1
  287. # Level-up sound
  288. level-up-sound: entity.player.levelup
  289.  
  290. # Level-up title. Variables are %level and %name
  291. enable-level-up-title: true
  292. # Message
  293. level-up-title: '&eYou are now level &a&l%level'
  294. # Fade in time in ticks
  295. level-up-title-fade-in: 10
  296. # Fade out time in ticks
  297. level-up-title-fade-out: 10
  298. # Stay time in ticks
  299. level-up-title-stay: 100
  300.  
  301. # Level-up subtitle. Variables are %level and %name
  302. enable-level-up-subtitle: true
  303. # Message
  304. level-up-subtitle: '&ebCongartulations!'
  305. # Fade in time in ticks
  306. level-up-subtitle-fade-in: 10
  307. # Fade out time in ticks
  308. level-up-subtitle-fade-out: 10
  309. # Stay time in ticks
  310. level-up-subtitle-stay: 100
  311.  
  312.  
  313.  
  314. # Anti grinder config
  315. # This allows you to stop people from killing the same person over and over to get more points
  316.  
  317. # Enabled anti grinder or not
  318. antigrinder-enabled: false
  319. # Interval in seconds
  320. antigrinder-interval: 180
  321. # Max kill
  322. antigrinder-max: 20
  323. # Message
  324. antigrinder-message: '&bYou killed %victim too much and you did not earn points'
  325. send-antigrinder-message: true
  326. # This default configuration means that you can only earn points for the first 20 kills on the same person during 3 minutes (180 seconds)
  327.  
  328.  
  329. # Custom command config
  330.  
  331. commands:
  332. 'level':
  333. - ' &a&l<&a&m===&a&l> &cReport for &6%name &a&l<&a&m====&a&l>'
  334. - ' &bScore&a: &e%score %coin'
  335. - ' &bLevel&a: &e%level'
  336. - ' &bKills&a: &e%kills'
  337. - ' &bDeaths&a: &e%deaths'
  338. - ' &bMultiplier&a: &e%multiplier &e%coin'
  339. - ' &bKillstreak&a: &e%killstreak kills'
  340. - ' &bHighest Killstreak&a: &e%topstreak kills'
  341. - ' &bExtra damage&a: &e%extradamage &c%heart'
  342. - ' &bExtra hearts&a: &e%extrahearts &c%heart'
  343. - ' &bPoints needed to level-up&a: &e%neededfornext %coin'
  344. - ' &bProgress&a: %bar'
  345. - ' &bBooster&a: &e%boostertime'
  346. - ' &bXP level&a: &e%xp'
  347. - ' &bProgress&a: &e%progress %'
  348. - ' &bKDR: &e%kdr'
  349. 'topstats':
  350. - ' &aTop 10 levels'
  351. - ' &e1: &a%toplevels1name - &elevel &a%toplevels1value'
  352. - ' &e2: &a%toplevels2name - &elevel &a%toplevels2value'
  353. - ' &e3: &a%toplevels3name - &elevel &a%toplevels3value'
  354. - ' &e4: &a%toplevels4name - &elevel &a%toplevels4value'
  355. - ' &e5: &a%toplevels5name - &elevel &a%toplevels5value'
  356. - ' &e6: &a%toplevels6name - &elevel &a%toplevels6value'
  357. - ' &e7: &a%toplevels7name - &elevel &a%toplevels7value'
  358. - ' &e8: &a%toplevels8name - &elevel &a%toplevels8value'
  359. - ' &e9: &a%toplevels9name - &elevel &a%toplevels9value'
  360. - ' &e10: &a%toplevels10name - &elevel &a%toplevels10value'
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