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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71.  
  72. # Tweaks to increase performance (Use at own risk)
  73. tweaks:
  74. # This option does not send scoreboard remove packets
  75. # to the client on quit. This can increase performance on servers
  76. # where players quit a lot (hubs, ...)
  77. #
  78. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  79. # /data folder
  80. #
  81. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  82. keepScoreboardOnQuit: false
  83.  
  84. # Toggling allows you to disable the scoreboard
  85. database:
  86. # If you want the toggle to stay even when your users
  87. # log off you can enable this. Keep in mind that this requires a
  88. # MySQL or SQLite database.
  89. # If you are configuring the plugin for the first time it is advised
  90. # to stay away from these settings until you managed the scoreboard
  91. # set up.
  92. persistent: false
  93. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  94. # with isolation, url, driver, ...
  95. # Database name
  96. database: "featherboard"
  97. # Database username
  98. username: bukkit
  99. # Database isolation type
  100. isolation: SERIALIZABLE
  101. # Database driver
  102. driver: org.sqlite.JDBC
  103. # Database password
  104. password: walrus
  105. # Database driver URL
  106. # {DIR} will be replaced with the plugin directory
  107. # {NAME} will be replaced wit the plugin name
  108. url: jdbc:sqlite:{DIR}{NAME}.db
  109. # Save interval in ticks
  110. save-interval: 6000
  111.  
  112. # Disabled worlds. Add your world name in this list to
  113. # disable it.
  114. disabled-worlds:
  115. - 'example_world'
  116. - 'caves'
  117. - 'cosmic'
  118. - 'demolition'
  119. - 'galactic'
  120. - 'lost'
  121. - 'lunar'
  122. - 'space'
  123.  
  124. # Show delay on join. Usefull if you wish to let the user
  125. # enjoy a Title MOTD without having the scoreboard obstructing
  126. # the view.
  127. show-delay: 0
  128.  
  129. # Anti Flicker will use a new engine that will allow you to use fast animations
  130. # without any flicker.
  131. # You can disable this feature if you do not have fast refresh rates.
  132. antiflicker: true
  133.  
  134. # A list of different scoreboards
  135. boards:
  136. # Default FeatherBoard comes with a board called "default". All players have the permission
  137. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  138. # the permission is negated.
  139. #
  140. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  141. # names such as "vip-board", "mcmmo-levelup", ...
  142. default:
  143. # Every section here are different lines. The first section will be used as the title
  144. # the following sections will be used as the lines on the scoreboard (max 15)
  145. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  146. # things simple I will use logical names such as "title", "spacer", "header", ...
  147. title:
  148. # Every line has its own frames. The animation will loop through these frames on intervals
  149. # that you configure below.
  150. # Put all your frames under 'text:'. You can make as many lines as you want and use
  151. # placeholders and preset effects.
  152. # Keep in mind that there is a limit in line width!
  153. text:
  154. # To create cool looking animations you create yourself
  155. # you can use the graphical tool AnimationCreator
  156. # https://www.spigotmc.org/resources/animationcreator.6001/
  157. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  158. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  159. - '&b&lVoidCraft &f&lFactions'
  160. # Interval is the animation interval in TICKS (20 ticks is one second).
  161. # Every X ticks the animation goes to the next frame (see above)
  162. # Once all frames are finished it will start over from the first one
  163. interval: 2
  164. # If you don't want a static order of the frames and want to show each frame at random
  165. # you can enable this option.
  166. random: false
  167. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  168. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  169. # These lines (usually a header or footer) are also good for decoration.
  170. header:
  171. text:
  172. - ''
  173. interval: 10
  174. random: true
  175. coins:
  176. text:
  177. - '&6&lCoins'
  178. interval: 100
  179. random: false
  180. amount:
  181. text:
  182. - '<round>{money_rounded}</round>'
  183. interval: 5
  184. random: false
  185. spacer1:
  186. text: []
  187. interval: 100
  188. random: false
  189. points:
  190. text:
  191. - '&9&lTerritory'
  192. interval: 5
  193. random: false
  194. amount2:
  195. text:
  196. - '{factions_locationfaction_name}'
  197. interval: 5
  198. random: false
  199. spacer2:
  200. text: []
  201. interval: 100
  202. random: false
  203. power:
  204. text:
  205. - '&3&lPower'
  206. interval: 100
  207. random: false
  208. value3:
  209. text:
  210. - '<round>{factions_player_power}</round>/10'
  211. interval: 100
  212. random: false
  213. spacer3:
  214. text: []
  215. interval: 100
  216. random: false
  217.  
  218.  
  219. footer:
  220. text:
  221. - ' '
  222. interval: 10
  223. random: true
  224. # This is a combat scoreboard example showing
  225. # combat related information.
  226. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  227. # (Unless you want it to show all the time)
  228. # You still need to 'trigger' this scoreboard in the vanilla_combat
  229. combat-scoreboard-example:
  230. # Lets just use the title,header and footer from the example above
  231. # for in depth configuration look above.
  232. #
  233. # When designing a board that is used when triggered on an event. You have
  234. # to think (before looking at the placeholders) what is relevant.
  235. # For example: When I think of combat my first thoughts are:
  236. # - Health: To see how much you have left
  237. # - Possible cooldown timers
  238. # - With who am I in combat?
  239. # - Target health
  240. # - mcMMO attacking level?
  241. #
  242. # Next you have to think what is important during that event:
  243. # - Combat: not too much distraction (no animations, smaller scoreboard)
  244. #
  245. # Once you know those things start looking for placeholders. A lot of events such
  246. # as mcmmo have placeholders that can only be used in such events.
  247. title:
  248. text:
  249. # To create cool looking animations you create yourself
  250. # you can use the graphical tool AnimationCreator
  251. # https://www.spigotmc.org/resources/animationcreator.6001/
  252. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  253. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  254. - '<single><delay times="10">&l><</delay></single>'
  255. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  256. - '<single>&f&lherB</single>'
  257. - '<single>&f&lherBo</single>'
  258. - '<single>&f&latherBoa</single>'
  259. - '<single>&f&leatherBoar</single>'
  260. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  261. interval: 2
  262. random: false
  263. header:
  264. text:
  265. - '&a&m+-----------------+'
  266. interval: 10
  267. random: true
  268. combat-label:
  269. text:
  270. - '&8&l> &7&lCombat target:'
  271. interval: 100
  272. random: false
  273. combat-data:
  274. text:
  275. - '{vanilla-combat_opponent_name}'
  276. interval: 2
  277. random: false
  278. spacer1:
  279. text: []
  280. interval: 100
  281. health-label:
  282. text:
  283. - '&8&l> &7&lHealth stats:'
  284. interval: 100
  285. random: false
  286. health-data-1:
  287. text:
  288. - '&aYou: {healthbar}'
  289. interval: 1
  290. random: false
  291. health-data-2:
  292. text:
  293. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  294. interval: 1
  295. random: false
  296. footer:
  297. text:
  298. - '&a&m+-----------------+'
  299. interval: 10
  300. random: true
  301. # This is an example for mcMMO when you level up
  302. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  303. # (Unless you want it to show all the time)
  304. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  305. mcmmo-levelup:
  306. title:
  307. text:
  308. # To create cool looking animations you create yourself
  309. # you can use the graphical tool AnimationCreator
  310. # https://www.spigotmc.org/resources/animationcreator.6001/
  311. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  312. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  313. - '<single><delay times="10">&l><</delay></single>'
  314. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  315. - '<single>&f&lherB</single>'
  316. - '<single>&f&lherBo</single>'
  317. - '<single>&f&latherBoa</single>'
  318. - '<single>&f&leatherBoar</single>'
  319. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  320. interval: 2
  321. random: false
  322. header:
  323. text:
  324. - '&a&m+-----------------+'
  325. interval: 10
  326. random: true
  327. info-label:
  328. text:
  329. # mcMMO-levelup comes with several event specific placeholders
  330. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  331. interval: 10
  332. spacer1: # This is a spacer an empty line
  333. text:
  334. - ''
  335. interval: 10
  336. # Do you want to randomize the animation frames?
  337. random: false
  338. skill-label: # You can add elements to the group and name them like you want
  339. # Lets make a static label
  340. text:
  341. - '&9&l> &e&lSkill:'
  342. interval: 10 # The interval is not important since its just 1 static text.
  343. # Do you want to randomize the animation frames?
  344. random: false
  345. skill:
  346. # Lets make a static label
  347. text:
  348. - '{mcmmo-levelup_skill_name}'
  349. interval: 10 # The interval is not important since its just 1 static text.
  350. # Do you want to randomize the animation frames?
  351. random: false
  352. spacer2: # This is a spacer an empty line
  353. text:
  354. - ''
  355. interval: 100
  356. # Do you want to randomize the animation frames?
  357. random: false
  358. skilllevel-label: # You can add elements to the group and name them like you want
  359. # Lets make a static label
  360. text:
  361. - '&b&l> &e&lCurrent level:'
  362. interval: 10 # The interval is not important since its just 1 static text.
  363. # Do you want to randomize the animation frames?
  364. random: false
  365. skilllevel:
  366. # Lets make a static label
  367. text:
  368. - '{mcmmo-levelup_skilllevel}'
  369. interval: 10 # The interval is not important since its just 1 static text.
  370. # Do you want to randomize the animation frames?
  371. random: false
  372. footer:
  373. text:
  374. - '&a&m+-----------------+'
  375. interval: 10
  376. random: true
  377. # This is an example for Towny when you enter a town
  378. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  379. # (Unless you want it to show all the time)
  380. # You still need to 'trigger' this scoreboard in the 'towny-town'
  381. towny-town-example:
  382. # Lets just use the title,header and footer from the example above
  383. # for in depth configuration look above.
  384. title:
  385. text:
  386. # To create cool looking animations you create yourself
  387. # you can use the graphical tool AnimationCreator
  388. # https://www.spigotmc.org/resources/animationcreator.6001/
  389. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  390. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  391. - '<single><delay times="10">&l><</delay></single>'
  392. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  393. - '<single>&f&lherB</single>'
  394. - '<single>&f&lherBo</single>'
  395. - '<single>&f&latherBoa</single>'
  396. - '<single>&f&leatherBoar</single>'
  397. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  398. interval: 2
  399. random: false
  400. header:
  401. text:
  402. - '&a&m+-------------------+'
  403. interval: 10
  404. random: true
  405. town-label:
  406. text:
  407. - '&bYou are in town:'
  408. interval: 100
  409. town-data:
  410. text:
  411. - '{towny_currenttown_name}'
  412. interval: 100
  413. spacer1:
  414. text: []
  415. interval: 100
  416. townboard-label:
  417. text:
  418. - '&bTown board:'
  419. interval: 100
  420. townboard:
  421. text:
  422. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  423. interval: 3
  424. spacer2:
  425. text: []
  426. interval: 100
  427. population-label:
  428. text:
  429. - '&bPopulation:'
  430. interval: 100
  431. poplulation-data:
  432. text:
  433. - '{towny_currenttown_residents}'
  434. interval: 100
  435. footer:
  436. text:
  437. - '&a&m+-------------------+'
  438. interval: 10
  439. random: true
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