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Jun 23rd, 2018
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  1. /*
  2. * robotNav.js
  3. *
  4. * The green key is located in a slightly more
  5. * complicated room. You'll need to get the robot
  6. * past these obstacles.
  7. */
  8.  
  9. function startLevel(map) {
  10. // Hint: you can press R or 5 to "rest" and not move the
  11. // player, while the robot moves around.
  12.  
  13. map.placePlayer(0, map.getHeight() - 1);
  14. var player = map.getPlayer();
  15.  
  16. map.defineObject('robot', {
  17. 'type': 'dynamic',
  18. 'symbol': 'R',
  19. 'color': 'gray',
  20. 'onCollision': function (player, me) {
  21. me.giveItemTo(player, 'greenKey');
  22. },
  23. 'behavior': function (me) {
  24. if(me.getX()==31)
  25. {
  26. if(me.getY()==3)
  27. {
  28. me.move('right');
  29. }
  30. else
  31. {
  32. me.move('up');
  33. }
  34. }
  35. else
  36. {
  37. if (me.canMove('down'))
  38. {
  39. me.move('down');
  40. }
  41. else
  42. {
  43. me.move('right');
  44. }
  45. }
  46. }
  47. });
  48.  
  49. map.defineObject('barrier', {
  50. 'symbol': '░',
  51. 'color': 'purple',
  52. 'impassable': true,
  53. 'passableFor': ['robot']
  54. });
  55.  
  56. map.placeObject(map.getWidth() - 1, map.getHeight() - 1, 'exit');
  57. map.placeObject(1, 1, 'robot');
  58. map.placeObject(map.getWidth() - 2, 8, 'greenKey');
  59. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  60.  
  61. for (var x = 0; x < map.getWidth(); x++) {
  62. map.placeObject(x, 0, 'block');
  63. if (x != map.getWidth() - 2) {
  64. map.placeObject(x, 9, 'block');
  65. }
  66. }
  67.  
  68. for (var y = 1; y < 9; y++) {
  69. map.placeObject(0, y, 'block');
  70. map.placeObject(map.getWidth() - 1, y, 'block');
  71. }
  72.  
  73. for (var i = 0; i < 4; i++) {
  74. map.placeObject(20 - i, i + 1, 'block');
  75. map.placeObject(35 - i, 8 - i, 'block');
  76. }
  77. }
  78.  
  79. function validateLevel(map) {
  80. map.validateExactlyXManyObjects(1, 'exit');
  81. map.validateExactlyXManyObjects(1, 'robot');
  82. map.validateAtMostXObjects(1, 'greenKey');
  83. }
  84.  
  85. function onExit(map) {
  86. if (!map.getPlayer().hasItem('greenKey')) {
  87. map.writeStatus("We need to get that key!");
  88. return false;
  89. } else {
  90. return true;
  91. }
  92. }
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