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- #INPUTS
- func _input(event):
- if pressed(event, KEY_LEFT):
- dirInput = 1
- if (dirInput == id):
- destroyArrow("back")
- if pressed(event, KEY_RIGHT):
- dirInput = 2
- if (dirInput == id):
- destroyArrow("next")
- if pressed(event, KEY_UP):
- dirInput = 3
- if (dirInput == id):
- destroyArrow("up")
- if pressed(event, KEY_DOWN):
- if (Global.noChao == false):
- get_parent().get_node("Fox").animePlay.play("lookDown")
- get_parent().get_node(".").canVarsFall = true
- Global.myState = Global.STATE.GameOver
- if pressed(event, KEY_SPACE):
- Global.myState = Global.STATE.Pause
- #CHECK IF A KEY IS PRESSED
- func pressed(event, tecla):
- if event.type == InputEvent.KEY:
- var key = event.scancode
- var pressed = event.is_pressed()
- var repeated = event.is_echo()
- return key == tecla and pressed and not repeated
- return false
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