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- weapon/rocket/trail {
- //The rocket's world light
- color 0.9 0.9 0.9
- size 130
- Light
- ////////////////////////////////////////////////////////////////////// SMOKE
- alpha 0.3
- color 0 0 0
- shader smokePuff
- rotate 360 * rand
- distance 3 + rand * 2
- {
- emitter rand * 0.7 //rand * 0.8
- {
- alphaFade 0
- size 8 + rand * 2 + lerp * 25
- sprite cullNear
- }
- }
- color 1 0.35 0.1
- alpha 0.99
- shader flareshader
- interval 0.0010 {
- normalize parentVelocity v0
- inverse v0
- wobble v0 velocity 0.01 + rand*18
- scale velocity velocity 100 + rand*10
- emitter 0 + rand*0.125 {
- size 2.5
- moveGravity 0
- Sprite
- }
- }
- width 1
- shader flareShader
- alpha 0.8
- color 1 0.5 0.1
- shader lglsFlare
- //Will be the light colour
- distance rand*0.2+0.1
- {
- repeat 5 {
- origin0 origin0+(rand-0.5)*2
- origin1 origin1+(rand-0.5)*2
- origin2 origin2+(rand-0.5)*2
- random dir
- wobble dir velocity 50 + rand*70
- scale velocity velocity 100 + rand*100
- size 10*rand
- emitter "0.06 * rand * rand" {
- spark cullNear
- }
- }
- }
- }
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