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- // Arguta
- if (g_Engine->IsInGame()) return;
- if (g_Options.Misc.AutoAccept)
- {
- if (strstr(szFileName, "UI/competitive_accept_beep.wav"))
- {
- static auto CServerConfirmedReservationCheckCallback__IsReady
- = (void(__cdecl*)(void))U::pattern_scan(
- GetModuleHandleW(L"client.dll"),
- "55 8B EC 83 E4 F8 83 EC 08 56 8B 35 ? ? ? ? 57 83 BE"
- );
- CServerConfirmedReservationCheckCallback__IsReady();
- }
- }
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