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Jun 24th, 2018
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  1. // Arguta
  2.  
  3. if (g_Engine->IsInGame()) return;
  4.  
  5. if (g_Options.Misc.AutoAccept)
  6. {
  7.  
  8. if (strstr(szFileName, "UI/competitive_accept_beep.wav"))
  9. {
  10.  
  11. static auto CServerConfirmedReservationCheckCallback__IsReady
  12. = (void(__cdecl*)(void))U::pattern_scan(
  13. GetModuleHandleW(L"client.dll"),
  14. "55 8B EC 83 E4 F8 83 EC 08 56 8B 35 ? ? ? ? 57 83 BE"
  15. );
  16. CServerConfirmedReservationCheckCallback__IsReady();
  17. }
  18. }
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