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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  6.  
  7. -- Created by Nebula_Zorua --
  8. -- Sans Curse (A Curse of Light) --
  9. -- Custom Arcane Adventures Magic --
  10. -- Wielder: Everybody (Released) --
  11. -- Why the fuck did I make this --
  12. -- I don't even LIKE undertale --
  13. -- what the fuck --
  14.  
  15. -- Discord: Nebula the Zorua#6969
  16. -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
  17.  
  18. -- You can change the Magic Circle n stuff down under Customization, at MagicVariant --
  19.  
  20.  
  21. --// Shortcut Variables \\--
  22. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  23. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  24. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  25. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  26. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  27. local R3 = {N=Region3.new}
  28. local De = S.Debris
  29. local WS = workspace
  30. local Lght = S.Lighting
  31. local RepS = S.ReplicatedStorage
  32. local IN = Instance.new
  33. local Plrs = S.Players
  34.  
  35. local Emit = IN("ParticleEmitter").Emit;
  36.  
  37. --// Initializing \\--
  38. local Plr = Plrs.LocalPlayer
  39. local Char = Plr.Character
  40. local Hum = Char:FindFirstChildOfClass'Humanoid'
  41. local RArm = Char["Right Arm"]
  42. local LArm = Char["Left Arm"]
  43. local RLeg = Char["Right Leg"]
  44. local LLeg = Char["Left Leg"]
  45. local Root = Char:FindFirstChild'HumanoidRootPart'
  46. local Torso = Char.Torso
  47. local Head = Char.Head
  48. local NeutralAnims = true
  49. local Attack = false
  50. local Debounces = {Debounces={}}
  51. local Mouse = Plr:GetMouse()
  52. local Hit = {}
  53. local Sine = 0
  54. local Change = 1
  55.  
  56. local Effects = IN("Folder",Char)
  57. Effects.Name = "Effects"
  58.  
  59.  
  60. --// Debounce System \\--
  61.  
  62.  
  63. function Debounces:New(name,cooldown)
  64. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  65. setmetatable(aaaaa,{__index = Debounces})
  66. Debounces.Debounces[name] = aaaaa
  67. return aaaaa
  68. end
  69.  
  70. function Debounces:Use(overrideUsable)
  71. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  72. if(self.Usable or overrideUsable)then
  73. self.Usable = false
  74. self.CoolingDown = true
  75. local LastUse = time()
  76. self.LastUse = LastUse
  77. delay(self.Cooldown or 2,function()
  78. if(self.LastUse == LastUse)then
  79. self.CoolingDown = false
  80. self.Usable = true
  81. end
  82. end)
  83. end
  84. end
  85.  
  86. function Debounces:Get(name)
  87. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  88. for i,v in next, Debounces.Debounces do
  89. if(i == name)then
  90. return v;
  91. end
  92. end
  93. end
  94.  
  95. function Debounces:GetProgressPercentage()
  96. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  97. if(self.CoolingDown and not self.Usable)then
  98. return math.max(
  99. math.floor(
  100. (
  101. (time()-self.LastUse)/self.Cooldown or 2
  102. )*100
  103. )
  104. )
  105. else
  106. return 100
  107. end
  108. end
  109.  
  110. --// Instance Creation Functions \\--
  111.  
  112. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  113. local Sound = IN("Sound")
  114. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  115. Sound.Pitch = pitch or 1
  116. Sound.Volume = volume or 1
  117. Sound.Looped = looped or false
  118. if(autoPlay)then
  119. coroutine.wrap(function()
  120. repeat wait() until Sound.IsLoaded
  121. Sound.Playing = autoPlay or false
  122. end)()
  123. end
  124. if(not looped and effect)then
  125. Sound.Stopped:connect(function()
  126. Sound.Volume = 0
  127. Sound:destroy()
  128. end)
  129. elseif(effect)then
  130. warn("Sound can't be looped and a sound effect!")
  131. end
  132. Sound.Parent =parent or Torso
  133. return Sound
  134. end
  135. function Part(parent,color,material,size,cframe,anchored,cancollide)
  136. local part = IN("Part")
  137. part.Parent = parent or Char
  138. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  139. part.Material = material or Enum.Material.SmoothPlastic
  140. part.TopSurface,part.BottomSurface=10,10
  141. part.Size = size or V3.N(1,1,1)
  142. part.CFrame = cframe or CF.N(0,0,0)
  143. part.CanCollide = cancollide or false
  144. part.Anchored = anchored or false
  145. return part
  146. end
  147.  
  148. function Weld(part0,part1,c0,c1)
  149. local weld = IN("Weld")
  150. weld.Parent = part0
  151. weld.Part0 = part0
  152. weld.Part1 = part1
  153. weld.C0 = c0 or CF.N()
  154. weld.C1 = c1 or CF.N()
  155. return weld
  156. end
  157.  
  158. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  159. local part = IN("SpecialMesh")
  160. part.MeshId = meshid or ""
  161. part.TextureId = textid or ""
  162. part.Scale = scale or V3.N(1,1,1)
  163. part.Offset = offset or V3.N(0,0,0)
  164. part.MeshType = meshtype or Enum.MeshType.Sphere
  165. part.Parent = parent
  166. return part
  167. end
  168.  
  169. NewInstance = function(instance,parent,properties)
  170. local inst = Instance.new(instance)
  171. inst.Parent = parent
  172. if(properties)then
  173. for i,v in next, properties do
  174. pcall(function() inst[i] = v end)
  175. end
  176. end
  177. return inst;
  178. end
  179.  
  180. function Clone(instance,parent,properties)
  181. local inst = instance:Clone()
  182. inst.Parent = parent
  183. if(properties)then
  184. for i,v in next, properties do
  185. pcall(function() inst[i] = v end)
  186. end
  187. end
  188. return inst;
  189. end
  190.  
  191. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  192. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  193. local Sound = IN("Sound")
  194. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  195. Sound.Pitch = pitch or 1
  196. Sound.Volume = volume or 1
  197. Sound.Looped = looped or false
  198. if(autoPlay)then
  199. coroutine.wrap(function()
  200. repeat wait() until Sound.IsLoaded
  201. Sound.Playing = autoPlay or false
  202. end)()
  203. end
  204. if(not looped and effect)then
  205. Sound.Stopped:connect(function()
  206. Sound.Volume = 0
  207. soundPart:destroy()
  208. end)
  209. elseif(effect)then
  210. warn("Sound can't be looped and a sound effect!")
  211. end
  212. Sound.Parent = soundPart
  213. return Sound
  214. end
  215.  
  216.  
  217. --// Extended ROBLOX tables \\--
  218. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  219. --// Require stuff \\--
  220. function CamShake(who,times,intense,origin)
  221. coroutine.wrap(function()
  222. if(script:FindFirstChild'CamShake')then
  223. local cam = script.CamShake:Clone()
  224. cam:WaitForChild'intensity'.Value = intense
  225. cam:WaitForChild'times'.Value = times
  226.  
  227. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  228. cam.Parent = who
  229. wait()
  230. cam.Disabled = false
  231. elseif(who == Plr or who == Char)then
  232. local intensity = intense
  233. local cam = workspace.CurrentCamera
  234. for i = 1, times do
  235. local camDistFromOrigin
  236. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  237. camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  238. elseif(typeof(origin) == 'Vector3')then
  239. camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  240. end
  241. if(camDistFromOrigin)then
  242. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  243. end
  244. cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  245. swait()
  246. end
  247. end
  248. end)()
  249. end
  250.  
  251. function CamShakeAll(times,intense,origin)
  252. for _,v in next, Plrs:players() do
  253. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  254. end
  255. end
  256.  
  257. function ServerScript(code)
  258. if(script:FindFirstChild'Loadstring')then
  259. local load = script.Loadstring:Clone()
  260. load:WaitForChild'Sauce'.Value = code
  261. load.Disabled = false
  262. load.Parent = workspace
  263. elseif(NS and typeof(NS) == 'function')then
  264. NS(code,workspace)
  265. else
  266. warn("no serverscripts lol")
  267. end
  268. end
  269.  
  270. function RunLocal(where,code)
  271. ServerScript([[
  272. wait()
  273. script.Parent=nil
  274. if(not _G.Http)then _G.Http = game:service'HttpService' end
  275.  
  276. local Http = _G.Http or game:service'HttpService'
  277.  
  278. local source = ]].."[["..code.."]]"..[[
  279. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  280. local asd = Http:PostAsync(link,source)
  281. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  282. local ID = Http:JSONDecode(asd).Result.Require_ID
  283. local vs = require(ID).VORTH_SCRIPT
  284. vs.Parent = game.]]..where:GetFullName()
  285. )
  286. end
  287.  
  288. --// Customization \\--
  289.  
  290. local Frame_Speed = 60;
  291. local WalkSpeed = 16
  292. local DamageColor = BrickColor.new'White'
  293.  
  294. local MagicCircles = {
  295. Default = {Color=C3.N(1,1,1),Texture1=0,Texture2=0},
  296. OrangeWarPheonix = {EffectColor=BrickColor.new'Deep orange'.Color,Color=C3.N(.9,.9,.9),Texture1=623153986,Texture2=623153990},
  297. BlueWarPheonix = {EffectColor=BrickColor.new'Teal'.Color,Color=C3.N(.9,.9,.9),Texture1=462499935,Texture2=462499970},
  298. Plasma = {Color=C3.N(0.70588235294118,0,0.8),Texture1=415906687,Texture2=415906702},
  299. Water = {Color=C3.RGB(33, 84, 185),Texture1=408441330,Texture2=408441353},
  300. Earth = {Color=C3.RGB(86, 36, 36),Texture1=394253616,Texture2=394253651},
  301. Wind = {Color=C3.N(.8,.8,.8),Texture1=376006317,Texture2=376006346},
  302. Poseidon = {Color=C3.RGB(71, 99, 130),Texture1=346727970,Texture2=346727994},
  303. AetherLightning = {Color=C3.RGB(23, 255, 197),Texture1=348320016,Texture2=348320030},
  304. Light = {Color=C3.N(1,1,0),Texture1=343192085,Texture2=343192112},
  305. Fire = {Color=C3.N(1,0,0),EffectColor=BrickColor.new'Bright red'.Color,Texture1=313945544,Texture2=313945673},
  306. Lightning = {Color=C3.N(0,1,1),Texture1=314842290,Texture2=314842440},
  307. GasterBlaster = {Color=C3.N(1,1,1),Texture1=331948662,Texture2=331948662}
  308. }
  309.  
  310. local MagicVariant = MagicCircles.GasterBlaster --[[ You can change this for a different element
  311. Example:
  312.  
  313. Changing MagicCircles.GasterBlaster to MagicCircles.Light
  314.  
  315. would make it a Light Element
  316. ]]
  317.  
  318. --// Stop animations \\--
  319. for _,v in next, Hum:GetPlayingAnimationTracks() do
  320. v:Stop();
  321. end
  322.  
  323. pcall(game.Destroy,Char:FindFirstChild'Animate')
  324. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  325.  
  326. --// Joints \\--
  327.  
  328. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5,0.5,0),C1 = CF.N(0,.5,0)})
  329. local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5,0.5,0),C1 = CF.N(0,.5,0)})
  330. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5,0)})
  331. local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5,-1,0),C1 = CF.N(0,1,0)})
  332. local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5,-1,0),C1 = CF.N(0,1,0)})
  333. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  334.  
  335. local LSC0 = LS.C0
  336. local RSC0 = RS.C0
  337. local NKC0 = NK.C0
  338. local LHC0 = LH.C0
  339. local RHC0 = RH.C0
  340. local RJC0 = RJ.C0
  341.  
  342. --// Artificial HB \\--
  343.  
  344. local ArtificialHB = IN("BindableEvent", script)
  345. ArtificialHB.Name = "Heartbeat"
  346.  
  347. script:WaitForChild("Heartbeat")
  348.  
  349. local tf = 0
  350. local allowframeloss = false
  351. local tossremainder = false
  352. local lastframe = tick()
  353. local frame = 1/Frame_Speed
  354. ArtificialHB:Fire()
  355.  
  356. game:GetService("RunService").Heartbeat:connect(function(s, p)
  357. tf = tf + s
  358. if tf >= frame then
  359. if allowframeloss then
  360. script.Heartbeat:Fire()
  361. lastframe = tick()
  362. else
  363. for i = 1, math.floor(tf / frame) do
  364. ArtificialHB:Fire()
  365. end
  366. lastframe = tick()
  367. end
  368. if tossremainder then
  369. tf = 0
  370. else
  371. tf = tf - frame * math.floor(tf / frame)
  372. end
  373. end
  374. end)
  375.  
  376. function swait(num)
  377. if num == 0 or num == nil then
  378. ArtificialHB.Event:wait()
  379. else
  380. for i = 0, num do
  381. ArtificialHB.Event:wait()
  382. end
  383. end
  384. end
  385.  
  386.  
  387. --// Effect Function(s) \\--
  388.  
  389. function NumSeq(...)
  390. local tab = {...}
  391. local Sequence = {}
  392. for _,v in next, tab do
  393. table.insert(Sequence,NumberSequenceKeypoint.new(unpack(v)))
  394. end
  395. if(tab[#tab][1] ~= 1)then
  396. local final = tab[#tab]
  397. table.insert(Sequence,NumberSequenceKeypoint.new(1,final[2],final[3]))
  398. end
  399. return NumberSequence.new(Sequence)
  400. end
  401.  
  402. local DefaultRingParticle = IN("ParticleEmitter")
  403. DefaultRingParticle.Name = 'RingEmit'
  404. DefaultRingParticle.LightEmission = 1
  405. DefaultRingParticle.Size = NumSeq({0,0},{.7,6.28},{.8,5.03},{1,2.9})
  406. DefaultRingParticle.Texture = "rbxassetid://313951123"
  407. DefaultRingParticle.Transparency = NumberSequence.new(0,1)
  408. DefaultRingParticle.ZOffset = 1
  409. DefaultRingParticle.Drag = 0
  410. DefaultRingParticle.Acceleration = V3.N()
  411. DefaultRingParticle.LockedToPart = true
  412. DefaultRingParticle.Enabled = false
  413. DefaultRingParticle.Lifetime = NumberRange.new(.6,.6)
  414. DefaultRingParticle.Rate = 5
  415. DefaultRingParticle.Rotation = NumberRange.new(0,0)
  416. DefaultRingParticle.RotSpeed = NumberRange.new(0,0)
  417. DefaultRingParticle.Speed = NumberRange.new(0,0)
  418. DefaultRingParticle.SpreadAngle = Vector2.new(0,0)
  419.  
  420. function MagicCircle(Data)
  421. local Variant = Data.Variant or MagicCircles.Default;
  422.  
  423. local Size = Data.Size or 10;
  424. local Pos = Data.Pos*CF.A(M.R(-90),M.R(-90),0) or Torso.CFrame*CF.A(M.R(-90),M.R(-90),0);
  425. local GrowTime = Data.Time or 1;
  426.  
  427. local WeldData = Data.Weld or false;
  428.  
  429.  
  430. local Color = Variant.Color or C3.N(.9,.9,.0)
  431.  
  432. local CreationParticle = Data.CreationParticle or DefaultRingParticle;
  433.  
  434.  
  435. local Circle = Part(Effects,BrickColor.new'Maroon',Enum.Material.SmoothPlastic,V3.N(.05,.05,.05),Pos,true,false)
  436. local CircleM = NewInstance("BlockMesh",Circle,{Scale=V3.N()})
  437.  
  438.  
  439. local Emitter = DefaultRingParticle:Clone();
  440. Emitter.Parent = Circle
  441. Emitter.Color = ColorSequence.new(Variant.Color)
  442.  
  443. local Top = IN("Decal",Circle)
  444. Top.Texture = "rbxassetid://"..Variant.Texture1
  445. Top.Face = Enum.NormalId.Top
  446.  
  447. local Btm = IN("Decal",Circle)
  448. Btm.Texture = "rbxassetid://"..Variant.Texture2
  449. Btm.Face = Enum.NormalId.Bottom
  450.  
  451. if(WeldData)then
  452. Circle.Anchored = false
  453. Weld(WeldData,Circle,Pos,CF.N())
  454. end
  455. local GrowFrames = GrowTime * Frame_Speed
  456. print(GrowFrames)
  457. --Size*20,0,Size*20
  458. Circle.Transparency = 1
  459. local GrownEvent = Instance.new("BindableEvent",Circle)
  460. coroutine.wrap(function()
  461.  
  462. Emit(Emitter,5)
  463. local End = Size*20
  464. local grow = End/GrowFrames
  465. for i = 1, GrowFrames+1 do
  466. local aa = math.min(CircleM.Scale.x + grow,End)
  467. if(aa >= End)then break end
  468. CircleM.Scale = V3.N(aa,0,aa)
  469. swait()
  470. end
  471. CircleM.Scale = V3.N(End,0,End)
  472. GrownEvent:Fire()
  473.  
  474. end)()
  475.  
  476. local Table = {
  477. Circle = Circle,
  478. Mesh = CircleM,
  479. Grow = function(size)
  480. CircleM.Scale = CircleM.Scale + V3.N(size*20,0,size*20)
  481. end,
  482. Destroy = function(timer)
  483. coroutine.wrap(function()
  484. if(not timer)then timer = 1 end
  485. Tween(CircleM,{Scale=V3.N(0,0,0)},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  486. Tween(Top,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  487. Tween(Btm,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  488. S.Debris:AddItem(Circle,timer+1)
  489. end)()
  490. end,
  491. Grown = GrownEvent.Event
  492. }
  493.  
  494. return Table;
  495. end
  496.  
  497. function Bezier(startpos, pos2, pos3, endpos, t)
  498. local A = startpos:lerp(pos2, t)
  499. local B = pos2:lerp(pos3, t)
  500. local C = pos3:lerp(endpos, t)
  501. local lerp1 = A:lerp(B, t)
  502. local lerp2 = B:lerp(C, t)
  503. local cubic = lerp1:lerp(lerp2, t)
  504. return cubic
  505. end
  506.  
  507. function SphereFX(duration,color,scale,pos,endScale,increment)
  508. return Effect{
  509. Frames=duration,
  510. Effect='ResizeAndFade',
  511. Color=color,
  512. Size=scale,
  513. Mesh={MeshType=Enum.MeshType.Sphere},
  514. CFrame=pos,
  515. FXSettings={
  516. EndSize=endScale,
  517. EndIsIncrement=increment
  518. }
  519. }
  520. end
  521.  
  522. function BlastFX(duration,color,scale,pos,endScale,increment)
  523. return Effect{
  524. Frames=duration,
  525. Effect='ResizeAndFade',
  526. Color=color,
  527. Size=scale,
  528. Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
  529. CFrame=pos,
  530. FXSettings={
  531. EndSize=endScale,
  532. EndIsIncrement=increment
  533. }
  534. }
  535. end
  536.  
  537. function BlockFX(duration,color,scale,pos,endScale,increment)
  538. return Effect{
  539. Frames=duration,
  540. Effect='ResizeAndFade',
  541. Color=color,
  542. Size=scale,
  543. CFrame=pos,
  544. FXSettings={
  545. EndSize=endScale,
  546. EndIsIncrement=increment
  547. }
  548. }
  549. end
  550.  
  551. function ShootBullet(data)
  552. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  553. local Size = data.Size or V3.N(2,2,2)
  554. local Color = data.Color or MagicVariant.EffectColor or MagicVariant.Color
  555. local StudsPerFrame = data.Speed or 10
  556. local Shape = data.Shape or 'Ball'
  557. local Frames = data.Frames or 160
  558. local Pos = data.Origin or Torso.CFrame
  559. local Direction = data.Direction or Mouse.Hit
  560. local Material = data.Material or Enum.Material.Neon
  561. local OnHit = data.HitFunction or function(hit,pos)
  562. Effect{
  563. Effect='ResizeAndFade',
  564. Color=Color,
  565. Size=V3.N(10,10,10),
  566. Mesh={MeshType=Enum.MeshType.Sphere},
  567. CFrame=CF.N(pos),
  568. FXSettings={
  569. EndSize=V3.N(.05,.05,.05),
  570. EndIsIncrement=true
  571. }
  572. }
  573. for i = 1, 5 do
  574. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  575. Effect{
  576. Effect='Fade',
  577. Frames=65,
  578. Size=V3.N(5,5,10),
  579. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
  580. Mesh = {MeshType=Enum.MeshType.Sphere},
  581. Material=Enum.Material.Neon,
  582. Color=Color,
  583. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  584. }
  585. end
  586. AOEDamage(pos,10,15,30,0,'Normal',10,4)
  587. end
  588.  
  589. local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
  590. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  591. if(Shape == 'Ball')then
  592. BMesh.MeshType = Enum.MeshType.Sphere
  593. elseif(Shape == 'Head')then
  594. BMesh.MeshType = Enum.MeshType.Head
  595. elseif(Shape == 'Cylinder')then
  596. BMesh.MeshType = Enum.MeshType.Cylinder
  597. end
  598.  
  599. coroutine.wrap(function()
  600. for i = 1, Frames+1 do
  601. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
  602. if(hit)then
  603. OnHit(hit,pos,norm,dist)
  604. break;
  605. else
  606. Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
  607. end
  608. swait()
  609. end
  610. Bullet:destroy()
  611. end)()
  612.  
  613. end
  614.  
  615. function Zap(data)
  616. local sCF,eCF = data.StartCFrame,data.EndCFrame
  617. assert(sCF,"You need a start CFrame!")
  618. assert(eCF,"You need an end CFrame!")
  619. local parts = data.PartCount or 15
  620. local zapRot = data.ZapRotation or {-5,5}
  621. local startThick = data.StartSize or 3;
  622. local endThick = data.EndSize or startThick/2;
  623. local color = data.Color or BrickColor.new'Electric blue'
  624. local delay = data.Delay or 35
  625. local delayInc = data.DelayInc or 0
  626. local lastLightning;
  627. local MagZ = (sCF.p - eCF.p).magnitude
  628. local thick = startThick
  629. local inc = (startThick/parts)-(endThick/parts)
  630.  
  631. for i = 1, parts do
  632. local pos = sCF.p
  633. if(lastLightning)then
  634. pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
  635. end
  636. delay = delay + delayInc
  637. local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
  638. local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
  639. if(parts == i)then
  640. local MagZ = (pos-eCF.p).magnitude
  641. zapPart.Size = V3.N(endThick,endThick,MagZ)
  642. zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
  643. Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
  644. else
  645. zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
  646. end
  647.  
  648. lastLightning = zapPart
  649. Effect{Effect='Fade',Manual=zapPart,Frames=delay}
  650.  
  651. thick=thick-inc
  652.  
  653. end
  654. end
  655.  
  656. function Zap2(data)
  657. local Color = data.Color or BrickColor.new'Electric blue'
  658. local StartPos = data.Start or Torso.Position
  659. local EndPos = data.End or Mouse.Hit.p
  660. local SegLength = data.SegL or 2
  661. local Thicc = data.Thickness or 0.5
  662. local Fades = data.Fade or 45
  663. local Parent = data.Parent or Effects
  664. local MaxD = data.MaxDist or 200
  665. local Branch = data.Branches or false
  666. local Material = data.Material or Enum.Material.Neon
  667. local Raycasts = data.Raycasts or false
  668. local Offset = data.Offset or {0,360}
  669. local AddMesh = (data.Mesh == nil and true or data.Mesh)
  670. if((StartPos-EndPos).magnitude > MaxD)then
  671. EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
  672. end
  673. local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
  674. if(Raycasts)then
  675. hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)
  676. end
  677. local segments = dist/SegLength
  678. local model = IN("Model",Parent)
  679. model.Name = 'Lightning'
  680. local Last;
  681. for i = 1, segments do
  682. local size = (segments-i)/25
  683. local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
  684. if(AddMesh)then IN("CylinderMesh",prt) end
  685. if(Last and math.floor(segments) == i)then
  686. local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
  687. prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
  688. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)
  689. elseif(not Last)then
  690. prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  691. else
  692. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  693. end
  694. Last = prt
  695. if(Branch)then
  696. local choice = M.RNG(1,7+((segments-i)*2))
  697. if(choice == 1)then
  698. local LastB;
  699. for i2 = 1,M.RNG(2,5) do
  700. local size2 = ((segments-i)/35)/i2
  701. local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
  702. if(AddMesh)then IN("CylinderMesh",prt) end
  703. if(not LastB)then
  704. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  705. else
  706. prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  707. end
  708. LastB = prt
  709. end
  710. end
  711. end
  712. end
  713. if(Fades > 0)then
  714. coroutine.wrap(function()
  715. for i = 1, Fades do
  716. for _,v in next, model:children() do
  717. if(v:IsA'BasePart')then
  718. v.Transparency = (i/Fades)
  719. end
  720. end
  721. swait()
  722. end
  723. model:destroy()
  724. end)()
  725. else
  726. S.Debris:AddItem(model,.01)
  727. end
  728. return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
  729. end
  730.  
  731. function Tween(obj,props,time,easing,direction,repeats,backwards)
  732. local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  733. local tween = S.TweenService:Create(obj, info, props)
  734.  
  735. tween:Play()
  736. end
  737.  
  738. function Effect(data)
  739. local FX = data.Effect or 'ResizeAndFade'
  740. local Parent = data.Parent or Effects
  741. local Color = data.Color or C3.N(0,0,0)
  742. local Size = data.Size or V3.N(1,1,1)
  743. local MoveDir = data.MoveDirection or nil
  744. local MeshData = data.Mesh or nil
  745. local SndData = data.Sound or nil
  746. local Frames = data.Frames or 45
  747. local Manual = data.Manual or nil
  748. local Material = data.Material or Enum.Material.Neon
  749. local CFra = data.CFrame or Torso.CFrame
  750. local Settings = data.FXSettings or {}
  751. local Shape = data.Shape or Enum.PartType.Block
  752. local Snd,Prt,Msh;
  753. coroutine.wrap(function()
  754. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  755. Prt = Manual
  756. else
  757. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  758. Prt.Shape = Shape
  759. end
  760. if(typeof(MeshData) == 'table')then
  761. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  762. elseif(typeof(MeshData) == 'Instance')then
  763. Msh = MeshData:Clone()
  764. Msh.Parent = Prt
  765. elseif(Shape == Enum.PartType.Block)then
  766. Msh = Mesh(Prt,Enum.MeshType.Brick)
  767. end
  768. if(typeof(SndData) == 'table')then
  769. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  770. elseif(typeof(SndData) == 'Instance')then
  771. Snd = SndData
  772. end
  773. if(Snd)then
  774. repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  775. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  776. end
  777. Size = (Msh and Msh.Scale or Size)
  778. local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
  779.  
  780. local MoveSpeed = nil;
  781. if(MoveDir)then
  782. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  783. end
  784. if(FX ~= 'Arc')then
  785. for Frame = 1, Frames do
  786. if(FX == "Fade")then
  787. Prt.Transparency = (Frame/Frames)
  788. elseif(FX == "Resize")then
  789. if(not Settings.EndSize)then
  790. Settings.EndSize = V3.N(0,0,0)
  791. end
  792. if(Settings.EndIsIncrement)then
  793. if(Msh)then
  794. Msh.Scale = Msh.Scale + Settings.EndSize
  795. else
  796. Prt.Size = Prt.Size + Settings.EndSize
  797. end
  798. else
  799. if(Msh)then
  800. Msh.Scale = Msh.Scale - grow/Frames
  801. else
  802. Prt.Size = Prt.Size - grow/Frames
  803. end
  804. end
  805. elseif(FX == "ResizeAndFade")then
  806. if(not Settings.EndSize)then
  807. Settings.EndSize = V3.N(0,0,0)
  808. end
  809. if(Settings.EndIsIncrement)then
  810. if(Msh)then
  811. Msh.Scale = Msh.Scale + Settings.EndSize
  812. else
  813. Prt.Size = Prt.Size + Settings.EndSize
  814. end
  815. else
  816. if(Msh)then
  817. Msh.Scale = Msh.Scale - grow/Frames
  818. else
  819. Prt.Size = Prt.Size - grow/Frames
  820. end
  821. end
  822. Prt.Transparency = (Frame/Frames)
  823. end
  824. if(Settings.RandomizeCFrame)then
  825. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  826. end
  827. if(MoveDir and MoveSpeed)then
  828. local Orientation = Prt.Orientation
  829. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  830. Prt.Orientation = Orientation
  831. end
  832. swait()
  833. end
  834. Prt:destroy()
  835. else
  836. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  837. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  838. if(start and endP)then
  839. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  840. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  841. for Frame = 0, 1, (Settings.Speed or 0.01) do
  842. if(Settings.Home)then
  843. endP = Settings.Home.CFrame
  844. end
  845. Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
  846. end
  847. if(Settings.RemoveOnGoal)then
  848. Prt:destroy()
  849. end
  850. else
  851. Prt:destroy()
  852. assert(start,"You need a start position!")
  853. assert(endP,"You need a start position!")
  854. end
  855. end
  856. end)()
  857. return Prt,Msh,Snd
  858. end
  859. function SoulSteal(whom)
  860. local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
  861. print(torso)
  862. if(torso and torso:IsA'BasePart')then
  863. local Model = Instance.new("Model",Effects)
  864. Model.Name = whom.Name.."'s Soul"
  865. whom:BreakJoints()
  866. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  867. Soul.Name = 'Head'
  868. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  869. Effect{
  870. Effect="Arc",
  871. Manual = Soul,
  872. FXSettings={
  873. Start=torso.CFrame,
  874. Home = Torso,
  875. RemoveOnGoal = true,
  876. }
  877. }
  878. local lastPoint = Soul.CFrame.p
  879.  
  880. for i = 0, 1, 0.01 do
  881. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  882. local mag = (lastPoint - Soul.Position).magnitude
  883. Effect{
  884. Effect = "Fade",
  885. CFrame = point * CF.N(0, mag/2, 0),
  886. Size = V3.N(.5,mag+.5,.5),
  887. Color = Soul.BrickColor
  888. }
  889. lastPoint = Soul.CFrame.p
  890. swait()
  891. end
  892. for i = 1, 5 do
  893. Effect{
  894. Effect="Fade",
  895. Color = BrickColor.new'Really red',
  896. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  897. }
  898. end
  899. end
  900. end
  901.  
  902. --// Other Functions \\ --
  903.  
  904. function CastRay(startPos,endPos,range,ignoreList)
  905. local ray = Ray.new(startPos,(endPos-startPos).unit*range)
  906. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  907. return part,pos,norm,(pos and (startPos-pos).magnitude)
  908. end
  909.  
  910. function CastRayInDirection(startPos,direction,range,ignoreList)
  911. local ray = Ray.new(startPos,direction*range)
  912. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  913. return part,pos,norm,(pos and (startPos-pos).magnitude)
  914. end
  915.  
  916. function getRegion(point,range,ignore)
  917. return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  918. end
  919.  
  920. function clerp(startCF,endCF,alpha)
  921. return startCF:lerp(endCF, alpha)
  922. end
  923.  
  924. function GetTorso(char)
  925. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  926. end
  927.  
  928. function ShowDamage(Pos, Text, Time, Color)
  929. coroutine.wrap(function()
  930. local Rate = (1 / Frame_Speed)
  931. local Pos = (Pos or Vector3.new(0, 0, 0))
  932. local Text = (Text or "")
  933. local Time = (Time or 2)
  934. local Color = (Color or Color3.new(1, 0, 1))
  935. local EffectPart = NewInstance("Part",Effects,{
  936. Material=Enum.Material.SmoothPlastic,
  937. Reflectance = 0,
  938. Transparency = 1,
  939. BrickColor = BrickColor.new(Color),
  940. Name = "Effect",
  941. Size = Vector3.new(0,0,0),
  942. Anchored = true,
  943. CFrame = CF.N(Pos)
  944. })
  945. local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  946. Size = UDim2.new(1.25, 0, 1.25, 0),
  947. Adornee = EffectPart,
  948. })
  949. local TextLabel = NewInstance("TextLabel",BillboardGui,{
  950. BackgroundTransparency = 1,
  951. Size = UDim2.new(1, 0, 1, 0),
  952. Text = Text,
  953. Font = "Bodoni",
  954. TextColor3 = Color,
  955. TextStrokeColor3 = Color3.new(0,0,0),
  956. TextStrokeTransparency=0,
  957. TextScaled = true,
  958. })
  959. S.Debris:AddItem(EffectPart, (Time))
  960. EffectPart.Parent = workspace
  961. delay(0, function()
  962. Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
  963. local Frames = (Time / Rate)
  964. for Frame = 1, Frames do
  965. swait()
  966. local Percent = (Frame / Frames)
  967. TextLabel.TextTransparency = Percent
  968. TextLabel.TextStrokeTransparency = Percent
  969. end
  970. if EffectPart and EffectPart.Parent then
  971. EffectPart:Destroy()
  972. end
  973. end) end)()
  974. end
  975.  
  976.  
  977. function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
  978. if(who)then
  979. local hum = who:FindFirstChildOfClass'Humanoid'
  980. local Damage = M.RNG(minDam,maxDam)
  981. local canHit = true
  982. if(hum)then
  983. for _, p in pairs(Hit) do
  984. if p[1] == hum then
  985. if(time() - p[2] < 0.01) then
  986. canHit = false
  987. else
  988. Hit[_] = nil
  989. end
  990. end
  991. end
  992. if(canHit)then
  993. table.insert(Hit,{hum,time()})
  994. if(hum.Health >= math.huge)then
  995. who:BreakJoints()
  996. if(who:FindFirstChild'Head' and hum.Health > 0)then
  997. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 1.5, C3.N(1,0,0))
  998. end
  999. else
  1000. local player = S.Players:GetPlayerFromCharacter(who)
  1001. if(Type == "Fire")then
  1002. --idk..
  1003. else
  1004. local c = Instance.new("ObjectValue",hum)
  1005. c.Name = "creator"
  1006. c.Value = Plr
  1007. game:service'Debris':AddItem(c,0.35)
  1008. if(M.RNG(1,100) <= (critChance or 0) and critMult > 1)then
  1009. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1010. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color)
  1011. end
  1012. hum.Health = hum.Health - Damage*(critMult or 2)
  1013. else
  1014. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1015. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), Damage, 1.5, DamageColor.Color)
  1016. end
  1017. hum.Health = hum.Health - Damage
  1018. end
  1019. if(Type == 'Knockback' and GetTorso(who))then
  1020. local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
  1021. local body = NewInstance('BodyVelocity',GetTorso(who),{
  1022. P = 500,
  1023. maxForce = V3.N(math.huge,0,math.huge),
  1024. velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
  1025. })
  1026. game:service'Debris':AddItem(body,.5)
  1027. elseif(Type == "Electric")then
  1028. if(M.RNG(1,100) >= critChance)then
  1029. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1030. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 1.5, BrickColor.new"New Yeller".Color)
  1031. end
  1032. local asd = hum.WalkSpeed/2
  1033. hum.WalkSpeed = asd
  1034. local paralyzed = true
  1035. coroutine.wrap(function()
  1036. while paralyzed do
  1037. swait(25)
  1038. if(M.RNG(1,25) == 1)then
  1039. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1040. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 1.5, BrickColor.new"New Yeller".Color)
  1041. end
  1042. hum.PlatformStand = true
  1043. end
  1044. end
  1045. end)()
  1046. delay(4, function()
  1047. paralyzed = false
  1048. hum.WalkSpeed = hum.WalkSpeed + asd
  1049. end)
  1050. end
  1051.  
  1052. elseif(Type == 'Knockdown' and GetTorso(who))then
  1053. local rek = GetTorso(who)
  1054. hum.PlatformStand = true
  1055. delay(1,function()
  1056. hum.PlatformStand = false
  1057. end)
  1058. local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
  1059. local bodvol = NewInstance("BodyVelocity",rek,{
  1060. velocity = angle * Knock,
  1061. P = 5000,
  1062. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1063. })
  1064. local rl = NewInstance("BodyAngularVelocity",rek,{
  1065. P = 3000,
  1066. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1067. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1068. })
  1069. game:GetService("Debris"):AddItem(bodvol, .5)
  1070. game:GetService("Debris"):AddItem(rl, .5)
  1071. end
  1072. end
  1073. end
  1074. end
  1075. end
  1076. end
  1077. end
  1078.  
  1079. function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
  1080. for _,v in next, getRegion(where,range,{Char}) do
  1081. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
  1082. coroutine.wrap(function() for i = 1, M.RNG(minDam,maxDam) do swait() DealDamage(v.Parent,1,1,Knock,Type,0,1) end end)()
  1083. end
  1084. end
  1085. end
  1086.  
  1087. function AOEHeal(where,range,amount)
  1088. local healed = {}
  1089. for _,v in next, getRegion(where,range,{Char}) do
  1090. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  1091. if(hum and not healed[hum])then
  1092. hum.Health = hum.Health + amount
  1093. if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  1094. ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
  1095. end
  1096. end
  1097. end
  1098. end
  1099.  
  1100. function CamShake(who,times,intense,origin)
  1101. coroutine.wrap(function()
  1102. if(script:FindFirstChild'CamShake')then
  1103. local cam = script.CamShake:Clone()
  1104. cam:WaitForChild'intensity'.Value = intense
  1105. cam:WaitForChild'times'.Value = times
  1106.  
  1107. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  1108. cam.Parent = who
  1109. wait()
  1110. cam.Disabled = false
  1111. elseif(who == Plr or who == Char)then
  1112. local intensity = intense
  1113. local cam = workspace.CurrentCamera
  1114. for i = 1, times do
  1115. local camDistFromOrigin
  1116. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  1117. camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  1118. elseif(typeof(origin) == 'Vector3')then
  1119. camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  1120. end
  1121. if(camDistFromOrigin)then
  1122. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  1123. end
  1124. cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  1125. swait()
  1126. end
  1127. end
  1128. end)()
  1129. end
  1130.  
  1131. function CamShakeAll(times,intense,origin)
  1132. for _,v in next, Plrs:players() do
  1133. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  1134. end
  1135. end
  1136.  
  1137. function ServerScript(code)
  1138. if(script:FindFirstChild'Loadstring')then
  1139. local load = script.Loadstring:Clone()
  1140. load:WaitForChild'Sauce'.Value = code
  1141. load.Disabled = false
  1142. load.Parent = workspace
  1143. elseif(NS and typeof(NS) == 'function')then
  1144. NS(code,workspace)
  1145. else
  1146. warn("no serverscripts lol")
  1147. end
  1148. end
  1149.  
  1150. function LocalOnPlayer(who,code)
  1151. ServerScript([[
  1152. wait()
  1153. script.Parent=nil
  1154. if(not _G.Http)then _G.Http = game:service'HttpService' end
  1155.  
  1156. local Http = _G.Http or game:service'HttpService'
  1157.  
  1158. local source = ]].."[["..code.."]]"..[[
  1159. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  1160. local asd = Http:PostAsync(link,source)
  1161. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  1162. local ID = Http:JSONDecode(asd).Result.Require_ID
  1163. local vs = require(ID).VORTH_SCRIPT
  1164. vs.Parent = game:service'Players'.]]..who.Name..[[.Character
  1165. ]])
  1166. end
  1167.  
  1168.  
  1169. --// Attack Functions \\--
  1170. function Laser(key)
  1171. NeutralAnims = false
  1172. Attack = true
  1173. Root.Anchored = true
  1174. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-4),Size=5,Variant=MagicVariant,Time=.5}
  1175. local IsGrown = false
  1176. data.Grown:connect(function() IsGrown = true end)
  1177. repeat swait()
  1178. local Alpha = .1
  1179. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
  1180. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
  1181. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1182. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1183. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1184. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1185. local LookVector = Mouse.Hit.p
  1186. Torso.CFrame = CF.N(Root.Position,LookVector)
  1187. until IsGrown
  1188. if(S.UserInputService:IsKeyDown(key))then
  1189. local grown = 0
  1190. repeat
  1191. local Alpha = .1
  1192. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
  1193. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
  1194. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1195. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1196. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1197. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1198. local LookVector = Mouse.Hit.p
  1199. Root.CFrame = CF.N(Root.Position,LookVector)
  1200. if(grown < 250)then
  1201. data.Grow(.05)
  1202. grown = grown + 1
  1203. end
  1204. swait()
  1205. until not S.UserInputService:IsKeyDown(key)
  1206. end
  1207. Sound(data.Circle,340722848,1,1,false,true,true)
  1208. local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
  1209. local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1210. Mesh(part,Enum.MeshType.Cylinder)
  1211. Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1212. Effect{
  1213. Effect='ResizeAndFade',
  1214. Color=MagicVariant.Color,
  1215. Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
  1216. Mesh={MeshType=Enum.MeshType.Sphere},
  1217. CFrame=CF.N(pos),
  1218. FXSettings={
  1219. EndSize=V3.N(.05,.05,.05),
  1220. EndIsIncrement=true
  1221. }
  1222. }
  1223. for i = 1, 5 do
  1224. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1225. Effect{
  1226. Effect='Fade',
  1227. Frames=65,
  1228. Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
  1229. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
  1230. Mesh = {MeshType=Enum.MeshType.Sphere},
  1231. Material=Enum.Material.Neon,
  1232. Color=MagicVariant.Color,
  1233. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1234. }
  1235. end
  1236. AOEDamage(pos,data.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1237. coroutine.wrap(function()
  1238. local frame = (1/30)
  1239. for i = 1, 30 do
  1240. part.Transparency = (i/30)
  1241. swait()
  1242. end
  1243. part:destroy()
  1244. end)()
  1245. Attack = false
  1246. NeutralAnims = true
  1247. Root.Anchored = false
  1248. data.Destroy()
  1249. end
  1250.  
  1251. function Balls(key)
  1252. NeutralAnims = false
  1253. Attack = true
  1254. Root.Anchored = true
  1255. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-1),Size=5,Variant=MagicVariant,Time=.5}
  1256. local IsGrown = false
  1257. data.Grown:connect(function() IsGrown = true end)
  1258. repeat swait()
  1259. local Alpha = .1
  1260. local idk = M.R(25)
  1261. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1262. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1263. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1264. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1265. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1266. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1267. local LookVector = Mouse.Hit.p
  1268. Torso.CFrame = CF.N(Root.Position,LookVector)
  1269. until IsGrown
  1270. local projectiles = 5
  1271. if(S.UserInputService:IsKeyDown(key))then
  1272. local grown = 0
  1273. repeat
  1274. local Alpha = .1
  1275. local idk = M.R(25)
  1276. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1277. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1278. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1279. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1280. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1281. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1282. local LookVector = Mouse.Hit.p
  1283. Root.CFrame = CF.N(Root.Position,LookVector)
  1284. if(grown < 250)then
  1285. data.Grow(.05)
  1286. grown = grown + 1
  1287. projectiles = projectiles + .05
  1288. end
  1289. swait()
  1290. until not S.UserInputService:IsKeyDown(key)
  1291. end
  1292. for i = 1, math.floor(projectiles) do
  1293. data.Grow(-math.floor(projectiles)/20)
  1294. local LookVector = Mouse.Hit.p
  1295. Root.CFrame = CF.N(Root.Position,LookVector)
  1296. ShootBullet{Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  1297. swait(1)
  1298. end
  1299.  
  1300. Attack = false
  1301. NeutralAnims = true
  1302. Root.Anchored = false
  1303. data.Destroy()
  1304. end
  1305.  
  1306. function DLaser(key)
  1307. NeutralAnims = false
  1308. Attack = true
  1309. Root.Anchored = true
  1310. local data1 = MagicCircle{Weld=Torso,Pos=CF.N(-4,0,-4),Size=5,Variant=MagicVariant,Time=.5}
  1311. local data2 = MagicCircle{Weld=Torso,Pos=CF.N(4,0,-4),Size=5,Variant=MagicVariant,Time=.5}
  1312. local IsGrown = false
  1313. data1.Grown:connect(function() IsGrown = true end)
  1314. repeat swait()
  1315. local Alpha = .1
  1316. local idk = M.R(25)
  1317. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1318. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1319. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1320. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1321. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1322. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1323. local LookVector = Mouse.Hit.p
  1324. Torso.CFrame = CF.N(Root.Position,LookVector)
  1325. until IsGrown
  1326. if(S.UserInputService:IsKeyDown(key))then
  1327. local grown = 0
  1328. repeat
  1329. local Alpha = .1
  1330. local idk = M.R(25)
  1331. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1332. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1333. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1334. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1335. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1336. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1337. local LookVector = Mouse.Hit.p
  1338. Root.CFrame = CF.N(Root.Position,LookVector)
  1339. if(grown < 250)then
  1340. data1.Grow(.05)
  1341. data2.Grow(.05)
  1342. grown = grown + 1
  1343. end
  1344. swait()
  1345. until not S.UserInputService:IsKeyDown(key)
  1346. end
  1347. Sound(data1.Circle,340722848,1,1,false,true,true)
  1348. Sound(data2.Circle,340722848,1,1,false,true,true)
  1349. local hit,pos,norm,dist = CastRay(data1.Circle.CFrame.p,Mouse.Hit.p,1024)
  1350. local part1 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data1.Mesh.Scale.x/40,data1.Mesh.Scale.x/40),CF.N(data1.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1351. Mesh(part1,Enum.MeshType.Cylinder)
  1352.  
  1353.  
  1354. local part2 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data2.Mesh.Scale.x/40,data2.Mesh.Scale.x/40),CF.N(data2.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1355. Mesh(part2,Enum.MeshType.Cylinder)
  1356. Tween(part1,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1357. Tween(part2,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1358. Effect{
  1359. Effect='ResizeAndFade',
  1360. Color=MagicVariant.Color,
  1361. Size=V3.N(data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20),
  1362. Mesh={MeshType=Enum.MeshType.Sphere},
  1363. CFrame=CF.N(pos),
  1364. FXSettings={
  1365. EndSize=V3.N(.05,.05,.05),
  1366. EndIsIncrement=true
  1367. }
  1368. }
  1369. for i = 1, 5 do
  1370. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1371. Effect{
  1372. Effect='Fade',
  1373. Frames=65,
  1374. Size=V3.N((data1.Mesh.Scale.X/20)/2,(data1.Mesh.Scale.X/20)/2,data1.Mesh.Scale.X/20),
  1375. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data1.Mesh.Scale.X/20)).p,pos),
  1376. Mesh = {MeshType=Enum.MeshType.Sphere},
  1377. Material=Enum.Material.Neon,
  1378. Color=MagicVariant.Color,
  1379. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1380. }
  1381. end
  1382. AOEDamage(pos,data1.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1383. AOEDamage(pos,data2.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1384. coroutine.wrap(function()
  1385. local frame = (1/30)
  1386. for i = 1, 30 do
  1387. part1.Transparency = (i/30)
  1388. part2.Transparency = (i/30)
  1389. swait()
  1390. end
  1391. part1:destroy()
  1392. part2:destroy()
  1393. end)()
  1394. Attack = false
  1395. NeutralAnims = true
  1396. Root.Anchored = false
  1397. data1.Destroy()
  1398. data2.Destroy()
  1399. end
  1400.  
  1401.  
  1402. function BLaser(key)
  1403. NeutralAnims = false
  1404. Attack = true
  1405. Root.Anchored = true
  1406. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-1),Size=15,Variant=MagicVariant,Time=.75}
  1407. local IsGrown = false
  1408. data.Grown:connect(function() IsGrown = true end)
  1409. repeat swait()
  1410. local Alpha = .1
  1411. local idk = M.R(25)
  1412. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1413. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1414. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1415. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1416. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1417. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1418. local LookVector = Mouse.Hit.p
  1419. Torso.CFrame = CF.N(Root.Position,LookVector)
  1420. until IsGrown
  1421. if(S.UserInputService:IsKeyDown(key))then
  1422. local grown = 0
  1423. repeat
  1424. local Alpha = .1
  1425. local idk = M.R(25)
  1426. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1427. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1428. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1429. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1430. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1431. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1432. local LookVector = Mouse.Hit.p
  1433. Root.CFrame = CF.N(Root.Position,LookVector)
  1434. swait()
  1435. until not S.UserInputService:IsKeyDown(key)
  1436. end
  1437.  
  1438. local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
  1439. local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1440. Mesh(part,Enum.MeshType.Cylinder)
  1441. Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1442. local aa = data.Circle:Clone();
  1443. aa.Parent = Effects
  1444. aa.Anchored = true
  1445. local blast = Sound(aa,334702766,1,5,false,true,true)
  1446. data.Circle:destroy()
  1447. if(not blast.IsLoaded)then repeat swait() until blast.IsLoaded end
  1448. Effect{
  1449. Effect='ResizeAndFade',
  1450. Color=MagicVariant.Color,
  1451. Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
  1452. Mesh={MeshType=Enum.MeshType.Sphere},
  1453. CFrame=CF.N(pos),
  1454. Sound=blast,
  1455. FXSettings={
  1456. EndSize=V3.N(.05,.05,.05),
  1457. EndIsIncrement=true
  1458. }
  1459. }
  1460. for i = 1, 5 do
  1461. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1462. Effect{
  1463. Effect='Fade',
  1464. Frames=65,
  1465. Sound=blast,
  1466. Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
  1467. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
  1468. Mesh = {MeshType=Enum.MeshType.Sphere},
  1469. Material=Enum.Material.Neon,
  1470. Color=MagicVariant.Color,
  1471. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1472. }
  1473. end
  1474. AOEDamage(pos,data.Mesh.Scale.X/20,45,75,0,'Normal',10,4)
  1475. coroutine.wrap(function()
  1476. for i = 1, (blast.TimeLength*Frame_Speed) do
  1477. part.Transparency = (i/(blast.TimeLength*Frame_Speed))
  1478. for _,v in next, aa:children() do if v:IsA'Decal' then v.Transparency = (i/(blast.TimeLength*Frame_Speed)) end end
  1479. swait()
  1480. end
  1481. aa:destroy()
  1482. part:destroy()
  1483. end)()
  1484.  
  1485. Attack = false
  1486. NeutralAnims = true
  1487. Root.Anchored = false
  1488. Root.Velocity = Mouse.Hit.lookVector*-125
  1489. end
  1490.  
  1491. function Skill1()
  1492. Laser(Enum.KeyCode.Q)
  1493. end
  1494.  
  1495. function Skill2()
  1496. DLaser(Enum.KeyCode.Z)
  1497. end
  1498.  
  1499. function Skill3()
  1500. BLaser(Enum.KeyCode.X)
  1501. end
  1502.  
  1503. --// Wrap it all up \\--
  1504.  
  1505. Mouse.KeyDown:connect(function(k)
  1506. if(Attack)then return end
  1507. if(k == 'q')then Skill1() end
  1508. if(k == 'z')then Skill2() end
  1509. if(k == 'x')then Skill3() end
  1510. end)
  1511.  
  1512. Plr.Chatted:connect(function(m)
  1513.  
  1514. if(m:sub(1,3) == '/e ')then
  1515. local msg = m:sub(4)
  1516. --emote commands (gotta do)
  1517. end
  1518. end)
  1519. while true do
  1520. swait()
  1521. Sine = Sine + Change
  1522.  
  1523. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4)), Char)
  1524.  
  1525. local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
  1526. local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed > 24 and "Run" or "Walk") or hitfloor and "Idle")
  1527. if(not Effects or not Effects.Parent)then
  1528. Effects = IN("Model",Char)
  1529. Effects.Name = "Effects"
  1530. end
  1531. if(State == 'Run')then
  1532. local wsVal = 20 / (Hum.WalkSpeed/16)
  1533. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1534. Change = 3
  1535. RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(15+25*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha)
  1536. LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(15-25*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha)
  1537. elseif(State == 'Walk')then
  1538. local wsVal = 20 / (Hum.WalkSpeed/16)
  1539. local Alpha = math.min(.3 * (Hum.WalkSpeed/8),1)
  1540. Change = 3
  1541. RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.5*M.C(Sine/wsVal)/2,0+.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15-2*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1542. LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.5*M.C(Sine/wsVal)/2,0-.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15+2*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1543. else
  1544. RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2)
  1545. LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2)
  1546. end
  1547.  
  1548. Hum.WalkSpeed = WalkSpeed
  1549.  
  1550. if(NeutralAnims)then
  1551. if(State == 'Idle')then
  1552. local Alpha = .1
  1553. Change = .75
  1554. RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0+.2*M.C(Sine/12),.2*M.C(Sine/6),0)*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
  1555. NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
  1556. LS.C0 = LS.C0:lerp(LSC0*CF.N(.25,0,0)*CF.A(M.R(-45),0,M.R(45+5*M.C(Sine/12))),Alpha)
  1557. RS.C0 = RS.C0:lerp(RSC0*CF.N(-.25,0,0)*CF.A(M.R(-45),0,M.R(-45-5*M.C(Sine/12))),Alpha)
  1558. LH.C0 = LH.C0:lerp(LHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(10),0),Alpha)
  1559. RH.C0 = RH.C0:lerp(RHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(-10),0),Alpha)
  1560. -- idle
  1561. elseif(State == 'Run')then
  1562. local wsVal = 20 / (Hum.WalkSpeed/16)
  1563. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1564. RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  1565. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1566. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha)
  1567. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5)),Alpha)
  1568. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1569. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1570. elseif(State == 'Walk')then
  1571. local wsVal = 20 / (Hum.WalkSpeed/16)
  1572. local Alpha = math.min(.3 * (Hum.WalkSpeed/16),1)
  1573. RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-5-2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  1574. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1575. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.22*M.C(Sine/wsVal))*CF.A(M.R(37*M.C(Sine/wsVal)),0,M.R(-5)),Alpha)
  1576. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.22*M.C(Sine/wsVal))*CF.A(M.R(-37*M.C(Sine/wsVal)),0,M.R(5)),Alpha)
  1577. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1578. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1579. elseif(State == 'Jump')then
  1580. local Alpha = .1
  1581. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1582. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha)
  1583. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha)
  1584. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1585. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1586. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1587. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1588. elseif(State == 'Fall')then
  1589. local Alpha = .1
  1590. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1591. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1592. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1593. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1594. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1595. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1596. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1597. elseif(State == 'Paralyzed')then
  1598. -- paralyzed
  1599. elseif(State == 'Sit')then
  1600. -- sit
  1601. end
  1602. end
  1603.  
  1604. end
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