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  1. AddAmmo = TDExplosive
  2.     PresetName = Super Flak Shell 20
  3.     Mass = 0.5
  4.     Buyable = 0
  5.     RestThreshold = -500
  6.     HitsMOs = 1
  7.     GetsHitByMOs = 0
  8.     SpriteFile = ContentFile
  9.         FilePath = Coalition.rte/Devices/Sprites/CannonRound.bmp
  10.     FrameCount = 1
  11.     SpriteOffset = Vector
  12.         X = -2
  13.         Y = -2
  14.     EntryWound = AEmitter
  15.         CopyOf = Dent Metal
  16.     ExitWound = AEmitter
  17.         CopyOf = Dent Metal
  18.     AtomGroup = AtomGroup
  19.         AutoGenerate = 1
  20.         Material = Material
  21.             CopyOf = Military Stuff
  22.         Resolution = 2
  23.         Depth = 0
  24.     DeepGroup = AtomGroup
  25.         AutoGenerate = 1
  26.         Material = Material
  27.             CopyOf = Military Stuff
  28.         Resolution = 1
  29.         Depth = 1
  30.     DeepCheck = 0
  31.     JointStrength = 6
  32.     JointStiffness = 0.5
  33.     DrawAfterParent = 1
  34.     DetonationSound = Sound
  35.         AddSample = ContentFile
  36.             Path = Base.rte/Sounds/Explode2.wav
  37.     StanceOffset = Vector
  38.         X = -12
  39.         Y = -5
  40.     StartThrowOffset = Vector
  41.         X = -12
  42.         Y = -5
  43.     EndThrowOffset = Vector
  44.         X = -12
  45.         Y = -5
  46.     TriggerDelay = 25
  47.     ParticleNumberToAdd = 10
  48.     AddParticles = MOSParticle
  49.         CopyOf = Side Thruster Blast Ball 1
  50.     ParticleNumberToAdd = 25
  51.     AddParticles = MOPixel
  52.         CopyOf = Grenade Fragment Gray
  53.     ParticleNumberToAdd = 25
  54.     AddParticles = MOPixel
  55.         CopyOf = Grenade Fragment Yellow
  56.     ParticleNumberToAdd = 25
  57.     AddParticles = MOPixel
  58.         CopyOf = Air Blast
  59.     GibImpulseLimit = 50
  60.     AddGib = Gib
  61.         GibParticle = MOSParticle
  62.             CopyOf = Explosion Smoke 1
  63.             PresetName = Cannon Smoke 1
  64.             AirResistance = 0.2
  65.         Count = 15
  66.         Spread = 3.1
  67.         MaxVelocity = 40
  68.         MinVelocity = 5
  69.         LifeVariation = 0.50
  70.         InheritsVel = 1
  71.     AddGib = Gib
  72.         GibParticle = MOSParticle
  73.             CopyOf = Explosion Smoke 2
  74.             PresetName = Cannon Smoke 2
  75.             AirResistance = 0.2
  76.         Count = 10
  77.         Spread = 3.1
  78.         MaxVelocity = 40
  79.         MinVelocity = 5
  80.         LifeVariation = 0.50
  81.         InheritsVel = 1
  82.     AddGib = Gib
  83.         GibParticle = MOSParticle
  84.             CopyOf = Explosion Smoke 1
  85.             PresetName = Cannon Smoke 3
  86.             AirResistance = 0.4
  87.         Count = 8
  88.         Spread = 3.1
  89.         MaxVelocity = 40
  90.         MinVelocity = 5
  91.         LifeVariation = 0.50
  92.         InheritsVel = 1
  93.     AddGib = Gib
  94.         GibParticle = MOSParticle
  95.             CopyOf = Explosion Smoke 2
  96.             PresetName = Cannon Smoke 4
  97.             AirResistance = 0.3
  98.         Count = 16
  99.         Spread = 3.1
  100.         MaxVelocity = 60
  101.         MinVelocity = 5
  102.         LifeVariation = 0.50
  103.         InheritsVel = 1
  104.     AddGib = Gib
  105.         GibParticle = MOPixel
  106.             CopyOf = Flash Particle Yellow Big
  107.         Count = 1
  108.         Spread = 2.25
  109.         MaxVelocity = 0.1
  110.         MinVelocity = 0
  111.         InheritsVel = 1
  112.     ScriptPath = Kustom.rte/Devices/Weapons/createself.lua
  113.  
  114. AddAmmo = TDExplosive
  115.     PresetName = Super Flak Shell 19
  116.     Mass = 0.5
  117.     Buyable = 0
  118.     RestThreshold = -500
  119.     HitsMOs = 1
  120.     GetsHitByMOs = 0
  121.     SpriteFile = ContentFile
  122.         FilePath = Coalition.rte/Devices/Sprites/CannonRound.bmp
  123.     FrameCount = 1
  124.     SpriteOffset = Vector
  125.         X = -2
  126.         Y = -2
  127.     EntryWound = AEmitter
  128.         CopyOf = Dent Metal
  129.     ExitWound = AEmitter
  130.         CopyOf = Dent Metal
  131.     AtomGroup = AtomGroup
  132.         AutoGenerate = 1
  133.         Material = Material
  134.             CopyOf = Military Stuff
  135.         Resolution = 2
  136.         Depth = 0
  137.     DeepGroup = AtomGroup
  138.         AutoGenerate = 1
  139.         Material = Material
  140.             CopyOf = Military Stuff
  141.         Resolution = 1
  142.         Depth = 1
  143.     DeepCheck = 0
  144.     JointStrength = 6
  145.     JointStiffness = 0.5
  146.     DrawAfterParent = 1
  147.     DetonationSound = Sound
  148.         AddSample = ContentFile
  149.             Path = Base.rte/Sounds/Explode2.wav
  150.     StanceOffset = Vector
  151.         X = -12
  152.         Y = -5
  153.     StartThrowOffset = Vector
  154.         X = -12
  155.         Y = -5
  156.     EndThrowOffset = Vector
  157.         X = -12
  158.         Y = -5
  159.     TriggerDelay = 25
  160.     ParticleNumberToAdd = 10
  161.     AddParticles = MOSParticle
  162.         CopyOf = Side Thruster Blast Ball 1
  163.     ParticleNumberToAdd = 25
  164.     AddParticles = MOPixel
  165.         CopyOf = Grenade Fragment Gray
  166.     ParticleNumberToAdd = 25
  167.     AddParticles = MOPixel
  168.         CopyOf = Grenade Fragment Yellow
  169.     ParticleNumberToAdd = 25
  170.     AddParticles = MOPixel
  171.         CopyOf = Air Blast
  172.     GibImpulseLimit = 50
  173.     AddGib = Gib
  174.         GibParticle = MOSParticle
  175.             CopyOf = Explosion Smoke 1
  176.             PresetName = Cannon Smoke 1
  177.             AirResistance = 0.2
  178.         Count = 15
  179.         Spread = 3.1
  180.         MaxVelocity = 40
  181.         MinVelocity = 5
  182.         LifeVariation = 0.50
  183.         InheritsVel = 1
  184.     AddGib = Gib
  185.         GibParticle = MOSParticle
  186.             CopyOf = Explosion Smoke 2
  187.             PresetName = Cannon Smoke 2
  188.             AirResistance = 0.2
  189.         Count = 10
  190.         Spread = 3.1
  191.         MaxVelocity = 40
  192.         MinVelocity = 5
  193.         LifeVariation = 0.50
  194.         InheritsVel = 1
  195.     AddGib = Gib
  196.         GibParticle = MOSParticle
  197.             CopyOf = Explosion Smoke 1
  198.             PresetName = Cannon Smoke 3
  199.             AirResistance = 0.4
  200.         Count = 8
  201.         Spread = 3.1
  202.         MaxVelocity = 40
  203.         MinVelocity = 5
  204.         LifeVariation = 0.50
  205.         InheritsVel = 1
  206.     AddGib = Gib
  207.         GibParticle = MOSParticle
  208.             CopyOf = Explosion Smoke 2
  209.             PresetName = Cannon Smoke 4
  210.             AirResistance = 0.3
  211.         Count = 8
  212.         Spread = 3.1
  213.         MaxVelocity = 40
  214.         MinVelocity = 5
  215.         LifeVariation = 0.50
  216.         InheritsVel = 1
  217.     AddGib = Gib
  218.         GibParticle = TDExplosive
  219.             CopyOf = Super Flak Shell 20
  220.         Count = 6
  221.         Spread = 0.45
  222.         InheritsVel = 1
  223.     AddGib = Gib
  224.         GibParticle = MOPixel
  225.             CopyOf = Flash Particle Yellow Big
  226.         Count = 1
  227.         Spread = 2.25
  228.         MaxVelocity = 0.1
  229.         MinVelocity = 0
  230.         InheritsVel = 1
  231.     ScriptPath = Kustom.rte/Devices/Weapons/createself.lua
  232.  
  233. AddAmmo = TDExplosive
  234.     PresetName = Super Flak Shell 18
  235.     Mass = 0.5
  236.     Buyable = 0
  237.     RestThreshold = -500
  238.     HitsMOs = 1
  239.     GetsHitByMOs = 0
  240.     SpriteFile = ContentFile
  241.         FilePath = Coalition.rte/Devices/Sprites/CannonRound.bmp
  242.     FrameCount = 1
  243.     SpriteOffset = Vector
  244.         X = -2
  245.         Y = -2
  246.     EntryWound = AEmitter
  247.         CopyOf = Dent Metal
  248.     ExitWound = AEmitter
  249.         CopyOf = Dent Metal
  250.     AtomGroup = AtomGroup
  251.         AutoGenerate = 1
  252.         Material = Material
  253.             CopyOf = Military Stuff
  254.         Resolution = 2
  255.         Depth = 0
  256.     DeepGroup = AtomGroup
  257.         AutoGenerate = 1
  258.         Material = Material
  259.             CopyOf = Military Stuff
  260.         Resolution = 1
  261.         Depth = 1
  262.     DeepCheck = 0
  263.     JointStrength = 6
  264.     JointStiffness = 0.5
  265.     DrawAfterParent = 1
  266.     DetonationSound = Sound
  267.         AddSample = ContentFile
  268.             Path = Base.rte/Sounds/Explode2.wav
  269.     StanceOffset = Vector
  270.         X = -12
  271.         Y = -5
  272.     StartThrowOffset = Vector
  273.         X = -12
  274.         Y = -5
  275.     EndThrowOffset = Vector
  276.         X = -12
  277.         Y = -5
  278.     TriggerDelay = 25
  279.     ParticleNumberToAdd = 10
  280.     AddParticles = MOSParticle
  281.         CopyOf = Side Thruster Blast Ball 1
  282.     ParticleNumberToAdd = 25
  283.     AddParticles = MOPixel
  284.         CopyOf = Grenade Fragment Gray
  285.     ParticleNumberToAdd = 25
  286.     AddParticles = MOPixel
  287.         CopyOf = Grenade Fragment Yellow
  288.     ParticleNumberToAdd = 25
  289.     AddParticles = MOPixel
  290.         CopyOf = Air Blast
  291.     GibImpulseLimit = 50
  292.     AddGib = Gib
  293.         GibParticle = MOSParticle
  294.             CopyOf = Explosion Smoke 1
  295.             PresetName = Cannon Smoke 1
  296.             AirResistance = 0.2
  297.         Count = 15
  298.         Spread = 3.1
  299.         MaxVelocity = 40
  300.         MinVelocity = 5
  301.         LifeVariation = 0.50
  302.         InheritsVel = 1
  303.     AddGib = Gib
  304.         GibParticle = MOSParticle
  305.             CopyOf = Explosion Smoke 2
  306.             PresetName = Cannon Smoke 2
  307.             AirResistance = 0.2
  308.         Count = 10
  309.         Spread = 3.1
  310.         MaxVelocity = 40
  311.         MinVelocity = 5
  312.         LifeVariation = 0.50
  313.         InheritsVel = 1
  314.     AddGib = Gib
  315.         GibParticle = MOSParticle
  316.             CopyOf = Explosion Smoke 1
  317.             PresetName = Cannon Smoke 3
  318.             AirResistance = 0.4
  319.         Count = 8
  320.         Spread = 3.1
  321.         MaxVelocity = 40
  322.         MinVelocity = 5
  323.         LifeVariation = 0.50
  324.         InheritsVel = 1
  325.     AddGib = Gib
  326.         GibParticle = MOSParticle
  327.             CopyOf = Explosion Smoke 2
  328.             PresetName = Cannon Smoke 4
  329.             AirResistance = 0.3
  330.         Count = 8
  331.         Spread = 3.1
  332.         MaxVelocity = 40
  333.         MinVelocity = 5
  334.         LifeVariation = 0.50
  335.         InheritsVel = 1
  336.     AddGib = Gib
  337.         GibParticle = TDExplosive
  338.             CopyOf = Super Flak Shell 19
  339.         Count = 1
  340.         Spread = 0.45
  341.         InheritsVel = 1
  342.     AddGib = Gib
  343.         GibParticle = MOPixel
  344.             CopyOf = Flash Particle Yellow Big
  345.         Count = 1
  346.         Spread = 2.25
  347.         MaxVelocity = 0.1
  348.         MinVelocity = 0
  349.         InheritsVel = 1
  350.     ScriptPath = Kustom.rte/Devices/Weapons/createself.lua
  351.  
  352. AddAmmo = TDExplosive
  353.     PresetName = Super Flak Shell 17
  354.     Mass = 0.5
  355.     Buyable = 0
  356.     RestThreshold = -500
  357.     HitsMOs = 1
  358.     GetsHitByMOs = 0
  359.     SpriteFile = ContentFile
  360.         FilePath = Coalition.rte/Devices/Sprites/CannonRound.bmp
  361.     FrameCount = 1
  362.     SpriteOffset = Vector
  363.         X = -2
  364.         Y = -2
  365.     EntryWound = AEmitter
  366.         CopyOf = Dent Metal
  367.     ExitWound = AEmitter
  368.         CopyOf = Dent Metal
  369.     AtomGroup = AtomGroup
  370.         AutoGenerate = 1
  371.         Material = Material
  372.             CopyOf = Military Stuff
  373.         Resolution = 2
  374.         Depth = 0
  375.     DeepGroup = AtomGroup
  376.         AutoGenerate = 1
  377.         Material = Material
  378.             CopyOf = Military Stuff
  379.         Resolution = 1
  380.         Depth = 1
  381.     DeepCheck = 0
  382.     JointStrength = 6
  383.     JointStiffness = 0.5
  384.     DrawAfterParent = 1
  385.     DetonationSound = Sound
  386.         AddSample = ContentFile
  387.             Path = Base.rte/Sounds/Explode2.wav
  388.     StanceOffset = Vector
  389.         X = -12
  390.         Y = -5
  391.     StartThrowOffset = Vector
  392.         X = -12
  393.         Y = -5
  394.     EndThrowOffset = Vector
  395.         X = -12
  396.         Y = -5
  397.     TriggerDelay = 25
  398.     ParticleNumberToAdd = 10
  399.     AddParticles = MOSParticle
  400.         CopyOf = Side Thruster Blast Ball 1
  401.     ParticleNumberToAdd = 25
  402.     AddParticles = MOPixel
  403.         CopyOf = Grenade Fragment Gray
  404.     ParticleNumberToAdd = 25
  405.     AddParticles = MOPixel
  406.         CopyOf = Grenade Fragment Yellow
  407.     ParticleNumberToAdd = 25
  408.     AddParticles = MOPixel
  409.         CopyOf = Air Blast
  410.     GibImpulseLimit = 50
  411.     AddGib = Gib
  412.         GibParticle = MOSParticle
  413.             CopyOf = Explosion Smoke 1
  414.             PresetName = Cannon Smoke 1
  415.             AirResistance = 0.2
  416.         Count = 15
  417.         Spread = 3.1
  418.         MaxVelocity = 40
  419.         MinVelocity = 5
  420.         LifeVariation = 0.50
  421.         InheritsVel = 1
  422.     AddGib = Gib
  423.         GibParticle = MOSParticle
  424.             CopyOf = Explosion Smoke 2
  425.             PresetName = Cannon Smoke 2
  426.             AirResistance = 0.2
  427.         Count = 10
  428.         Spread = 3.1
  429.         MaxVelocity = 40
  430.         MinVelocity = 5
  431.         LifeVariation = 0.50
  432.         InheritsVel = 1
  433.     AddGib = Gib
  434.         GibParticle = MOSParticle
  435.             CopyOf = Explosion Smoke 1
  436.             PresetName = Cannon Smoke 3
  437.             AirResistance = 0.4
  438.         Count = 8
  439.         Spread = 3.1
  440.         MaxVelocity = 40
  441.         MinVelocity = 5
  442.         LifeVariation = 0.50
  443.         InheritsVel = 1
  444.     AddGib = Gib
  445.         GibParticle = MOSParticle
  446.             CopyOf = Explosion Smoke 2
  447.             PresetName = Cannon Smoke 4
  448.             AirResistance = 0.3
  449.         Count = 8
  450.         Spread = 3.1
  451.         MaxVelocity = 40
  452.         MinVelocity = 5
  453.         LifeVariation = 0.50
  454.         InheritsVel = 1
  455.     AddGib = Gib
  456.         GibParticle = TDExplosive
  457.             CopyOf = Super Flak Shell 18
  458.         Count = 1
  459.         Spread = 0.45
  460.         InheritsVel = 1
  461.     AddGib = Gib
  462.         GibParticle = MOPixel
  463.             CopyOf = Flash Particle Yellow Big
  464.         Count = 1
  465.         Spread = 2.25
  466.         MaxVelocity = 0.1
  467.         MinVelocity = 0
  468.         InheritsVel = 1
  469.     ScriptPath = Kustom.rte/Devices/Weapons/createself.lua
  470.  
  471. AddAmmo = TDExplosive
  472.     PresetName = Super Flak Shell 16
  473.     Mass = 0.5
  474.     Buyable = 0
  475.     RestThreshold = -500
  476.     HitsMOs = 1
  477.     GetsHitByMOs = 0
  478.     SpriteFile = ContentFile
  479.         FilePath = Coalition.rte/Devices/Sprites/CannonRound.bmp
  480.     FrameCount = 1
  481.     SpriteOffset = Vector
  482.         X = -2
  483.         Y = -2
  484.     EntryWound = AEmitter
  485.         CopyOf = Dent Metal
  486.     ExitWound = AEmitter
  487.         CopyOf = Dent Metal
  488.     AtomGroup = AtomGroup
  489.         AutoGenerate = 1
  490.         Material = Material
  491.             CopyOf = Military Stuff
  492.         Resolution = 2
  493.         Depth = 0
  494.     DeepGroup = AtomGroup
  495.         AutoGenerate = 1
  496.         Material = Material
  497.             CopyOf = Military Stuff
  498.         Resolution = 1
  499.         Depth = 1
  500.     DeepCheck = 0
  501.     JointStrength = 6
  502.     JointStiffness = 0.5
  503.     DrawAfterParent = 1
  504.     DetonationSound = Sound
  505.         AddSample = ContentFile
  506.             Path = Base.rte/Sounds/Explode2.wav
  507.     StanceOffset = Vector
  508.         X = -12
  509.         Y = -5
  510.     StartThrowOffset = Vector
  511.         X = -12
  512.         Y = -5
  513.     EndThrowOffset = Vector
  514.         X = -12
  515.         Y = -5
  516.     TriggerDelay = 25
  517.     ParticleNumberToAdd = 10
  518.     AddParticles = MOSParticle
  519.         CopyOf = Side Thruster Blast Ball 1
  520.     ParticleNumberToAdd = 25
  521.     AddParticles = MOPixel
  522.         CopyOf = Grenade Fragment Gray
  523.     ParticleNumberToAdd = 25
  524.     AddParticles = MOPixel
  525.         CopyOf = Grenade Fragment Yellow
  526.     ParticleNumberToAdd = 25
  527.     AddParticles = MOPixel
  528.         CopyOf = Air Blast
  529.     GibImpulseLimit = 50
  530.     AddGib = Gib
  531.         GibParticle = MOSParticle
  532.             CopyOf = Explosion Smoke 1
  533.             PresetName = Cannon Smoke 1
  534.             AirResistance = 0.2
  535.         Count = 15
  536.         Spread = 3.1
  537.         MaxVelocity = 40
  538.         MinVelocity = 5
  539.         LifeVariation = 0.50
  540.         InheritsVel = 1
  541.     AddGib = Gib
  542.         GibParticle = MOSParticle
  543.             CopyOf = Explosion Smoke 2
  544.             PresetName = Cannon Smoke 2
  545.             AirResistance = 0.2
  546.         Count = 10
  547.         Spread = 3.1
  548.         MaxVelocity = 40
  549.         MinVelocity = 5
  550.         LifeVariation = 0.50
  551.         InheritsVel = 1
  552.     AddGib = Gib
  553.         GibParticle = MOSParticle
  554.             CopyOf = Explosion Smoke 1
  555.             PresetName = Cannon Smoke 3
  556.             AirResistance = 0.4
  557.         Count = 8
  558.         Spread = 3.1
  559.         MaxVelocity = 40
  560.         MinVelocity = 5
  561.         LifeVariation = 0.50
  562.         InheritsVel = 1
  563.     AddGib = Gib
  564.         GibParticle = MOSParticle
  565.             CopyOf = Explosion Smoke 2
  566.             PresetName = Cannon Smoke 4
  567.             AirResistance = 0.3
  568.         Count = 8
  569.         Spread = 3.1
  570.         MaxVelocity = 40
  571.         MinVelocity = 5
  572.         LifeVariation = 0.50
  573.         InheritsVel = 1
  574.     AddGib = Gib
  575.         GibParticle = TDExplosive
  576.             CopyOf = Super Flak Shell 17
  577.         Count = 1
  578.         Spread = 0.45
  579.         InheritsVel = 1
  580.     AddGib = Gib
  581.         GibParticle = MOPixel
  582.             CopyOf = Flash Particle Yellow Big
  583.         Count = 1
  584.         Spread = 2.25
  585.         MaxVelocity = 0.1
  586.         MinVelocity = 0
  587.         InheritsVel = 1
  588.     ScriptPath = Kustom.rte/Devices/Weapons/createself.lua
  589.  
  590. AddAmmo = TDExplosive
  591.     PresetName = Super Flak Shell 15
  592.     Mass = 0.5
  593.     Buyable = 0
  594.     RestThreshold = -500
  595.     HitsMOs = 1
  596.     GetsHitByMOs = 0
  597.     SpriteFile = ContentFile
  598.         FilePath = Coalition.rte/Devices/Sprites/CannonRound.bmp
  599.     FrameCount = 1
  600.     SpriteOffset = Vector
  601.         X = -2
  602.         Y = -2
  603.     EntryWound = AEmitter
  604.         CopyOf = Dent Metal
  605.     ExitWound = AEmitter
  606.         CopyOf = Dent Metal
  607.     AtomGroup = AtomGroup
  608.         AutoGenerate = 1
  609.         Material = Material
  610.             CopyOf = Military Stuff
  611.         Resolution = 2
  612.         Depth = 0
  613.     DeepGroup = AtomGroup
  614.         AutoGenerate = 1
  615.         Material = Material
  616.             CopyOf = Military Stuff
  617.         Resolution = 1
  618.         Depth = 1
  619.     DeepCheck = 0
  620.     JointStrength = 6
  621.     JointStiffness = 0.5
  622.     DrawAfterParent = 1
  623.     DetonationSound = Sound
  624.         AddSample = ContentFile
  625.             Path = Base.rte/Sounds/Explode2.wav
  626.     StanceOffset = Vector
  627.         X = -12
  628.         Y = -5
  629.     StartThrowOffset = Vector
  630.         X = -12
  631.         Y = -5
  632.     EndThrowOffset = Vector
  633.         X = -12
  634.         Y = -5
  635.     TriggerDelay = 25
  636.     ParticleNumberToAdd = 10
  637.     AddParticles = MOSParticle
  638.         CopyOf = Side Thruster Blast Ball 1
  639.     ParticleNumberToAdd = 25
  640.     AddParticles = MOPixel
  641.         CopyOf = Grenade Fragment Gray
  642.     ParticleNumberToAdd = 25
  643.     AddParticles = MOPixel
  644.         CopyOf = Grenade Fragment Yellow
  645.     ParticleNumberToAdd = 25
  646.     AddParticles = MOPixel
  647.         CopyOf = Air Blast
  648.     GibImpulseLimit = 50
  649.     AddGib = Gib
  650.         GibParticle = MOSParticle
  651.             CopyOf = Explosion Smoke 1
  652.             PresetName = Cannon Smoke 1
  653.             AirResistance = 0.2
  654.         Count = 15
  655.         Spread = 3.1
  656.         MaxVelocity = 40
  657.         MinVelocity = 5
  658.         LifeVariation = 0.50
  659.         InheritsVel = 1
  660.     AddGib = Gib
  661.         GibParticle = MOSParticle
  662.             CopyOf = Explosion Smoke 2
  663.             PresetName = Cannon Smoke 2
  664.             AirResistance = 0.2
  665.         Count = 10
  666.         Spread = 3.1
  667.         MaxVelocity = 40
  668.         MinVelocity = 5
  669.         LifeVariation = 0.50
  670.         InheritsVel = 1
  671.     AddGib = Gib
  672.         GibParticle = MOSParticle
  673.             CopyOf = Explosion Smoke 1
  674.             PresetName = Cannon Smoke 3
  675.             AirResistance = 0.4
  676.         Count = 8
  677.         Spread = 3.1
  678.         MaxVelocity = 40
  679.         MinVelocity = 5
  680.         LifeVariation = 0.50
  681.         InheritsVel = 1
  682.     AddGib = Gib
  683.         GibParticle = MOSParticle
  684.             CopyOf = Explosion Smoke 2
  685.             PresetName = Cannon Smoke 4
  686.             AirResistance = 0.3
  687.         Count = 8
  688.         Spread = 3.1
  689.         MaxVelocity = 40
  690.         MinVelocity = 5
  691.         LifeVariation = 0.50
  692.         InheritsVel = 1
  693.     AddGib = Gib
  694.         GibParticle = TDExplosive
  695.             CopyOf = Super Flak Shell 16
  696.         Count = 1
  697.         Spread = 0.45
  698.         InheritsVel = 1
  699.     AddGib = Gib
  700.         GibParticle = MOPixel
  701.             CopyOf = Flash Particle Yellow Big
  702.         Count = 1
  703.         Spread = 2.25
  704.         MaxVelocity = 0.1
  705.         MinVelocity = 0
  706.         InheritsVel = 1
  707.     ScriptPath = Kustom.rte/Devices/Weapons/createself.lua
  708.  
  709. AddAmmo = TDExplosive
  710.     PresetName = Super Flak Shell 14
  711.     Mass = 0.5
  712.     Buyable = 0
  713.     RestThreshold = -500
  714.     HitsMOs = 1
  715.     GetsHitByMOs = 0
  716.     SpriteFile = ContentFile
  717.         FilePath = Coalition.rte/Devices/Sprites/CannonRound.bmp
  718.     FrameCount = 1
  719.     SpriteOffset = Vector
  720.         X = -2
  721.         Y = -2
  722.     EntryWound = AEmitter
  723.         CopyOf = Dent Metal
  724.     ExitWound = AEmitter
  725.         CopyOf = Dent Metal
  726.     AtomGroup = AtomGroup
  727.         AutoGenerate = 1
  728.         Material = Material
  729.             CopyOf = Military Stuff
  730.         Resolution = 2
  731.         Depth = 0
  732.     DeepGroup = AtomGroup
  733.         AutoGenerate = 1
  734.         Material = Material
  735.             CopyOf = Military Stuff
  736.         Resolution = 1
  737.         Depth = 1
  738.     DeepCheck = 0
  739.     JointStrength = 6
  740.     JointStiffness = 0.5
  741.     DrawAfterParent = 1
  742.     DetonationSound = Sound
  743.         AddSample = ContentFile
  744.             Path = Base.rte/Sounds/Explode2.wav
  745.     StanceOffset = Vector
  746.         X = -12
  747.         Y = -5
  748.     StartThrowOffset = Vector
  749.         X = -12
  750.         Y = -5
  751.     EndThrowOffset = Vector
  752.         X = -12
  753.         Y = -5
  754.     TriggerDelay = 25
  755.     ParticleNumberToAdd = 10
  756.     AddParticles = MOSParticle
  757.         CopyOf = Side Thruster Blast Ball 1
  758.     ParticleNumberToAdd = 25
  759.     AddParticles = MOPixel
  760.         CopyOf = Grenade Fragment Gray
  761.     ParticleNumberToAdd = 25
  762.     AddParticles = MOPixel
  763.         CopyOf = Grenade Fragment Yellow
  764.     ParticleNumberToAdd = 25
  765.     AddParticles = MOPixel
  766.         CopyOf = Air Blast
  767.     GibImpulseLimit = 50
  768.     AddGib = Gib
  769.         GibParticle = MOSParticle
  770.             CopyOf = Explosion Smoke 1
  771.             PresetName = Cannon Smoke 1
  772.             AirResistance = 0.2
  773.         Count = 15
  774.         Spread = 3.1
  775.         MaxVelocity = 40
  776.         MinVelocity = 5
  777.         LifeVariation = 0.50
  778.         InheritsVel = 1
  779.     AddGib = Gib
  780.         GibParticle = MOSParticle
  781.             CopyOf = Explosion Smoke 2
  782.             PresetName = Cannon Smoke 2
  783.             AirResistance = 0.2
  784.         Count = 10
  785.         Spread = 3.1
  786.         MaxVelocity = 40
  787.         MinVelocity = 5
  788.         LifeVariation = 0.50
  789.         InheritsVel = 1
  790.     AddGib = Gib
  791.         GibParticle = MOSParticle
  792.             CopyOf = Explosion Smoke 1
  793.             PresetName = Cannon Smoke 3
  794.             AirResistance = 0.4
  795.         Count = 8
  796.         Spread = 3.1
  797.         MaxVelocity = 40
  798.         MinVelocity = 5
  799.         LifeVariation = 0.50
  800.         InheritsVel = 1
  801.     AddGib = Gib
  802.         GibParticle = MOSParticle
  803.             CopyOf = Explosion Smoke 2
  804.             PresetName = Cannon Smoke 4
  805.             AirResistance = 0.3
  806.         Count = 8
  807.         Spread = 3.1
  808.         MaxVelocity = 40
  809.         MinVelocity = 5
  810.         LifeVariation = 0.50
  811.         InheritsVel = 1
  812.     AddGib = Gib
  813.         GibParticle = TDExplosive
  814.             CopyOf = Super Flak Shell 15
  815.         Count = 1
  816.         Spread = 0.45
  817.         InheritsVel = 1
  818.     AddGib = Gib
  819.         GibParticle = MOPixel
  820.             CopyOf = Flash Particle Yellow Big
  821.         Count = 1
  822.         Spread = 2.25
  823.         MaxVelocity = 0.1
  824.         MinVelocity = 0
  825.         InheritsVel = 1
  826.     ScriptPath = Kustom.rte/Devices/Weapons/createself.lua
  827.  
  828. AddAmmo = TDExplosive
  829.     PresetName = Super Flak Shell 13
  830.     Mass = 0.5
  831.     Buyable = 0
  832.     RestThreshold = -500
  833.     HitsMOs = 1
  834.     GetsHitByMOs = 0
  835.     SpriteFile = ContentFile
  836.         FilePath = Coalition.rte/Devices/Sprites/CannonRound.bmp
  837.     FrameCount = 1
  838.     SpriteOffset = Vector
  839.         X = -2
  840.         Y = -2
  841.     EntryWound = AEmitter
  842.         CopyOf = Dent Metal
  843.     ExitWound = AEmitter
  844.         CopyOf = Dent Metal
  845.     AtomGroup = AtomGroup
  846.         AutoGenerate = 1
  847.         Material = Material
  848.             CopyOf = Military Stuff
  849.         Resolution = 2
  850.         Depth = 0
  851.     DeepGroup = AtomGroup
  852.         AutoGenerate = 1
  853.         Material = Material
  854.             CopyOf = Military Stuff
  855.         Resolution = 1
  856.         Depth = 1
  857.     DeepCheck = 0
  858.     JointStrength = 6
  859.     JointStiffness = 0.5
  860.     DrawAfterParent = 1
  861.     DetonationSound = Sound
  862.         AddSample = ContentFile
  863.             Path = Base.rte/Sounds/Explode2.wav
  864.     StanceOffset = Vector
  865.         X = -12
  866.         Y = -5
  867.     StartThrowOffset = Vector
  868.         X = -12
  869.         Y = -5
  870.     EndThrowOffset = Vector
  871.         X = -12
  872.         Y = -5
  873.     TriggerDelay = 25
  874.     ParticleNumberToAdd = 10
  875.     AddParticles = MOSParticle
  876.         CopyOf = Side Thruster Blast Ball 1
  877.     ParticleNumberToAdd = 25
  878.     AddParticles = MOPixel
  879.         CopyOf = Grenade Fragment Gray
  880.     ParticleNumberToAdd = 25
  881.     AddParticles = MOPixel
  882.         CopyOf = Grenade Fragment Yellow
  883.     ParticleNumberToAdd = 25
  884.     AddParticles = MOPixel
  885.         CopyOf = Air Blast
  886.     GibImpulseLimit = 50
  887.     AddGib = Gib
  888.         GibParticle = MOSParticle
  889.             CopyOf = Explosion Smoke 1
  890.             PresetName = Cannon Smoke 1
  891.             AirResistance = 0.2
  892.         Count = 15
  893.         Spread = 3.1
  894.         MaxVelocity = 40
  895.         MinVelocity = 5
  896.         LifeVariation = 0.50
  897.         InheritsVel = 1
  898.     AddGib = Gib
  899.         GibParticle = MOSParticle
  900.             CopyOf = Explosion Smoke 2
  901.             PresetName = Cannon Smoke 2
  902.             AirResistance = 0.2
  903.         Count = 10
  904.         Spread = 3.1
  905.         MaxVelocity = 40
  906.         MinVelocity = 5
  907.         LifeVariation = 0.50
  908.         InheritsVel = 1
  909.     AddGib = Gib
  910.         GibParticle = MOSParticle
  911.             CopyOf = Explosion Smoke 1
  912.             PresetName = Cannon Smoke 3
  913.             AirResistance = 0.4
  914.         Count = 8
  915.         Spread = 3.1
  916.         MaxVelocity = 40
  917.         MinVelocity = 5
  918.         LifeVariation = 0.50
  919.         InheritsVel = 1
  920.     AddGib = Gib
  921.         GibParticle = MOSParticle
  922.             CopyOf = Explosion Smoke 2
  923.             PresetName = Cannon Smoke 4
  924.             AirResistance = 0.3
  925.         Count = 8
  926.         Spread = 3.1
  927.         MaxVelocity = 40
  928.         MinVelocity = 5
  929.         LifeVariation = 0.50
  930.         InheritsVel = 1
  931.     AddGib = Gib
  932.         GibParticle = TDExplosive
  933.             CopyOf = Super Flak Shell 14
  934.         Count = 1
  935.         Spread = 0.45
  936.         InheritsVel = 1
  937.     AddGib = Gib
  938.         GibParticle = MOPixel
  939.             CopyOf = Flash Particle Yellow Big
  940.         Count = 1
  941.         Spread = 2.25
  942.         MaxVelocity = 0.1
  943.         MinVelocity = 0
  944.         InheritsVel = 1
  945.     ScriptPath = Kustom.rte/Devices/Weapons/createself.lua
  946.  
  947. AddAmmo = TDExplosive
  948.     PresetName = Super Flak Shell 12
  949.     Mass = 0.5
  950.     Buyable = 0
  951.     RestThreshold = -500
  952.     HitsMOs = 1
  953.     GetsHitByMOs = 0
  954.     SpriteFile = ContentFile
  955.         FilePath = Coalition.rte/Devices/Sprites/CannonRound.bmp
  956.     FrameCount = 1
  957.     SpriteOffset = Vector
  958.         X = -2
  959.         Y = -2
  960.     EntryWound = AEmitter
  961.         CopyOf = Dent Metal
  962.     ExitWound = AEmitter
  963.         CopyOf = Dent Metal
  964.     AtomGroup = AtomGroup
  965.         AutoGenerate = 1
  966.         Material = Material
  967.             CopyOf = Military Stuff
  968.         Resolution = 2
  969.         Depth = 0
  970.     DeepGroup = AtomGroup
  971.         AutoGenerate = 1
  972.         Material = Material
  973.             CopyOf = Military Stuff
  974.         Resolution = 1
  975.         Depth = 1
  976.     DeepCheck = 0
  977.     JointStrength = 6
  978.     JointStiffness = 0.5
  979.     DrawAfterParent = 1
  980.     DetonationSound = Sound
  981.         AddSample = ContentFile
  982.             Path = Base.rte/Sounds/Explode2.wav
  983.     StanceOffset = Vector
  984.         X = -12
  985.         Y = -5
  986.     StartThrowOffset = Vector
  987.         X = -12
  988.         Y = -5
  989.     EndThrowOffset = Vector
  990.         X = -12
  991.         Y = -5
  992.     TriggerDelay = 25
  993.     ParticleNumberToAdd = 10
  994.     AddParticles = MOSParticle
  995.         CopyOf = Side Thruster Blast Ball 1
  996.     ParticleNumberToAdd = 25
  997.     AddParticles = MOPixel
  998.         CopyOf = Grenade Fragment Gray
  999.     ParticleNumberToAdd = 25
  1000.     AddParticles = MOPixel
  1001.         CopyOf = Grenade Fragment Yellow
  1002.     ParticleNumberToAdd = 25
  1003.     AddParticles = MOPixel
  1004.         CopyOf = Air Blast
  1005.     GibImpulseLimit = 50
  1006.     AddGib = Gib
  1007.         GibParticle = MOSParticle
  1008.             CopyOf = Explosion Smoke 1
  1009.             PresetName = Cannon Smoke 1
  1010.             AirResistance = 0.2
  1011.         Count = 15
  1012.         Spread = 3.1
  1013.         MaxVelocity = 40
  1014.         MinVelocity = 5
  1015.         LifeVariation = 0.50
  1016.         InheritsVel = 1
  1017.     AddGib = Gib
  1018.         GibParticle = MOSParticle
  1019.             CopyOf = Explosion Smoke 2
  1020.             PresetName = Cannon Smoke 2
  1021.             AirResistance = 0.2
  1022.         Count = 10
  1023.         Spread = 3.1
  1024.         MaxVelocity = 40
  1025.         MinVelocity = 5
  1026.         LifeVariation = 0.50
  1027.         InheritsVel = 1
  1028.     AddGib = Gib
  1029.         GibParticle = MOSParticle
  1030.             CopyOf = Explosion Smoke 1
  1031.             PresetName = Cannon Smoke 3
  1032.             AirResistance = 0.4
  1033.         Count = 8
  1034.         Spread = 3.1
  1035.         MaxVelocity = 40
  1036.         MinVelocity = 5
  1037.         LifeVariation = 0.50
  1038.         InheritsVel = 1
  1039.     AddGib = Gib
  1040.         GibParticle = MOSParticle
  1041.             CopyOf = Explosion Smoke 2
  1042.             PresetName = Cannon Smoke 4
  1043.             AirResistance = 0.3
  1044.         Count = 8
  1045.         Spread = 3.1
  1046.         MaxVelocity = 40
  1047.         MinVelocity = 5
  1048.         LifeVariation = 0.50
  1049.         InheritsVel = 1
  1050.     AddGib = Gib
  1051.         GibParticle = TDExplosive
  1052.             CopyOf = Super Flak Shell 13
  1053.         Count = 1
  1054.         Spread = 0.45
  1055.         InheritsVel = 1
  1056.     AddGib = Gib
  1057.         GibParticle = MOPixel
  1058.             CopyOf = Flash Particle Yellow Big
  1059.         Count = 1
  1060.         Spread = 2.25
  1061.         MaxVelocity = 0.1
  1062.         MinVelocity = 0
  1063.         InheritsVel = 1
  1064.     ScriptPath = Kustom.rte/Devices/Weapons/createself.lua
  1065.  
  1066. AddAmmo = TDExplosive
  1067.     PresetName = Super Flak Shell 11
  1068.     Mass = 0.5
  1069.     Buyable = 0
  1070.     RestThreshold = -500
  1071.     HitsMOs = 1
  1072.     GetsHitByMOs = 0
  1073.     SpriteFile = ContentFile
  1074.         FilePath = Coalition.rte/Devices/Sprites/CannonRound.bmp
  1075.     FrameCount = 1
  1076.     SpriteOffset = Vector
  1077.         X = -2
  1078.         Y = -2
  1079.     EntryWound = AEmitter
  1080.         CopyOf = Dent Metal
  1081.     ExitWound = AEmitter
  1082.         CopyOf = Dent Metal
  1083.     AtomGroup = AtomGroup
  1084.         AutoGenerate = 1
  1085.         Material = Material
  1086.             CopyOf = Military Stuff
  1087.         Resolution = 2
  1088.         Depth = 0
  1089.     DeepGroup = AtomGroup
  1090.         AutoGenerate = 1
  1091.         Material = Material
  1092.             CopyOf = Military Stuff
  1093.         Resolution = 1
  1094.         Depth = 1
  1095.     DeepCheck = 0
  1096.     JointStrength = 6
  1097.     JointStiffness = 0.5
  1098.     DrawAfterParent = 1
  1099.     DetonationSound = Sound
  1100.         AddSample = ContentFile
  1101.             Path = Base.rte/Sounds/Explode2.wav
  1102.     StanceOffset = Vector
  1103.         X = -12
  1104.         Y = -5
  1105.     StartThrowOffset = Vector
  1106.         X = -12
  1107.         Y = -5
  1108.     EndThrowOffset = Vector
  1109.         X = -12
  1110.         Y = -5
  1111.     TriggerDelay = 25
  1112.     ParticleNumberToAdd = 10
  1113.     AddParticles = MOSParticle
  1114.         CopyOf = Side Thruster Blast Ball 1
  1115.     ParticleNumberToAdd = 25
  1116.     AddParticles = MOPixel
  1117.         CopyOf = Grenade Fragment Gray
  1118.     ParticleNumberToAdd = 25
  1119.     AddParticles = MOPixel
  1120.         CopyOf = Grenade Fragment Yellow
  1121.     ParticleNumberToAdd = 25
  1122.     AddParticles = MOPixel
  1123.         CopyOf = Air Blast
  1124.     GibImpulseLimit = 50
  1125.     AddGib = Gib
  1126.         GibParticle = MOSParticle
  1127.             CopyOf = Explosion Smoke 1
  1128.             PresetName = Cannon Smoke 1
  1129.             AirResistance = 0.2
  1130.         Count = 15
  1131.         Spread = 3.1
  1132.         MaxVelocity = 40
  1133.         MinVelocity = 5
  1134.         LifeVariation = 0.50
  1135.         InheritsVel = 1
  1136.     AddGib = Gib
  1137.         GibParticle = MOSParticle
  1138.             CopyOf = Explosion Smoke 2
  1139.             PresetName = Cannon Smoke 2
  1140.             AirResistance = 0.2
  1141.         Count = 10
  1142.         Spread = 3.1
  1143.         MaxVelocity = 40
  1144.         MinVelocity = 5
  1145.         LifeVariation = 0.50
  1146.         InheritsVel = 1
  1147.     AddGib = Gib
  1148.         GibParticle = MOSParticle
  1149.             CopyOf = Explosion Smoke 1
  1150.             PresetName = Cannon Smoke 3
  1151.             AirResistance = 0.4
  1152.         Count = 8
  1153.         Spread = 3.1
  1154.         MaxVelocity = 40
  1155.         MinVelocity = 5
  1156.         LifeVariation = 0.50
  1157.         InheritsVel = 1
  1158.     AddGib = Gib
  1159.         GibParticle = MOSParticle
  1160.             CopyOf = Explosion Smoke 2
  1161.             PresetName = Cannon Smoke 4
  1162.             AirResistance = 0.3
  1163.         Count = 8
  1164.         Spread = 3.1
  1165.         MaxVelocity = 40
  1166.         MinVelocity = 5
  1167.         LifeVariation = 0.50
  1168.         InheritsVel = 1
  1169.     AddGib = Gib
  1170.         GibParticle = TDExplosive
  1171.             CopyOf = Super Flak Shell 12
  1172.         Count = 1
  1173.         Spread = 0.45
  1174.         InheritsVel = 1
  1175.     AddGib = Gib
  1176.         GibParticle = MOPixel
  1177.             CopyOf = Flash Particle Yellow Big
  1178.         Count = 1
  1179.         Spread = 2.25
  1180.         MaxVelocity = 0.1
  1181.         MinVelocity = 0
  1182.         InheritsVel = 1
  1183.     ScriptPath = Kustom.rte/Devices/Weapons/createself.lua
  1184.  
  1185. AddAmmo = TDExplosive
  1186.     PresetName = Super Flak Shell 10
  1187.     Mass = 0.5
  1188.     Buyable = 0
  1189.     RestThreshold = -500
  1190.     HitsMOs = 1
  1191.     GetsHitByMOs = 0
  1192.     SpriteFile = ContentFile
  1193.         FilePath = Coalition.rte/Devices/Sprites/CannonRound.bmp
  1194.     FrameCount = 1
  1195.     SpriteOffset = Vector
  1196.         X = -2
  1197.         Y = -2
  1198.     EntryWound = AEmitter
  1199.         CopyOf = Dent Metal
  1200.     ExitWound = AEmitter
  1201.         CopyOf = Dent Metal
  1202.     AtomGroup = AtomGroup
  1203.         AutoGenerate = 1
  1204.         Material = Material
  1205.             CopyOf = Military Stuff
  1206.         Resolution = 2
  1207.         Depth = 0
  1208.     DeepGroup = AtomGroup
  1209.         AutoGenerate = 1
  1210.         Material = Material
  1211.             CopyOf = Military Stuff
  1212.         Resolution = 1
  1213.         Depth = 1
  1214.     DeepCheck = 0
  1215.     JointStrength = 6
  1216.     JointStiffness = 0.5
  1217.     DrawAfterParent = 1
  1218.     DetonationSound = Sound
  1219.         AddSample = ContentFile
  1220.             Path = Base.rte/Sounds/Explode2.wav
  1221.     StanceOffset = Vector
  1222.         X = -12
  1223.         Y = -5
  1224.     StartThrowOffset = Vector
  1225.         X = -12
  1226.         Y = -5
  1227.     EndThrowOffset = Vector
  1228.         X = -12
  1229.         Y = -5
  1230.     TriggerDelay = 25
  1231.     ParticleNumberToAdd = 10
  1232.     AddParticles = MOSParticle
  1233.         CopyOf = Side Thruster Blast Ball 1
  1234.     ParticleNumberToAdd = 25
  1235.     AddParticles = MOPixel
  1236.         CopyOf = Grenade Fragment Gray
  1237.     ParticleNumberToAdd = 25
  1238.     AddParticles = MOPixel
  1239.         CopyOf = Grenade Fragment Yellow
  1240.     ParticleNumberToAdd = 25
  1241.     AddParticles = MOPixel
  1242.         CopyOf = Air Blast
  1243.     GibImpulseLimit = 50
  1244.     AddGib = Gib
  1245.         GibParticle = MOSParticle
  1246.             CopyOf = Explosion Smoke 1
  1247.             PresetName = Cannon Smoke 1
  1248.             AirResistance = 0.2
  1249.         Count = 15
  1250.         Spread = 3.1
  1251.         MaxVelocity = 40
  1252.         MinVelocity = 5
  1253.         LifeVariation = 0.50
  1254.         InheritsVel = 1
  1255.     AddGib = Gib
  1256.         GibParticle = MOSParticle
  1257.             CopyOf = Explosion Smoke 2
  1258.             PresetName = Cannon Smoke 2
  1259.             AirResistance = 0.2
  1260.         Count = 10
  1261.         Spread = 3.1
  1262.         MaxVelocity = 40
  1263.         MinVelocity = 5
  1264.         LifeVariation = 0.50
  1265.         InheritsVel = 1
  1266.     AddGib = Gib
  1267.         GibParticle = MOSParticle
  1268.             CopyOf = Explosion Smoke 1
  1269.             PresetName = Cannon Smoke 3
  1270.             AirResistance = 0.4
  1271.         Count = 8
  1272.         Spread = 3.1
  1273.         MaxVelocity = 40
  1274.         MinVelocity = 5
  1275.         LifeVariation = 0.50
  1276.         InheritsVel = 1
  1277.     AddGib = Gib
  1278.         GibParticle = MOSParticle
  1279.             CopyOf = Explosion Smoke 2
  1280.             PresetName = Cannon Smoke 4
  1281.             AirResistance = 0.3
  1282.         Count = 8
  1283.         Spread = 3.1
  1284.         MaxVelocity = 40
  1285.         MinVelocity = 5
  1286.         LifeVariation = 0.50
  1287.         InheritsVel = 1
  1288.     AddGib = Gib
  1289.         GibParticle = TDExplosive
  1290.             CopyOf = Super Flak Shell 11
  1291.         Count = 1
  1292.         Spread = 0.45
  1293.         InheritsVel = 1
  1294.     AddGib = Gib
  1295.         GibParticle = MOPixel
  1296.             CopyOf = Flash Particle Yellow Big
  1297.         Count = 1
  1298.         Spread = 2.25
  1299.         MaxVelocity = 0.1
  1300.         MinVelocity = 0
  1301.         InheritsVel = 1
  1302.     ScriptPath = Kustom.rte/Devices/Weapons/createself.lua
  1303.  
  1304. AddAmmo = TDExplosive
  1305.     PresetName = Super Flak Shell 9
  1306.     Mass = 0.5
  1307.     Buyable = 0
  1308.     RestThreshold = -500
  1309.     HitsMOs = 1
  1310.     GetsHitByMOs = 0
  1311.     SpriteFile = ContentFile
  1312.         FilePath = Coalition.rte/Devices/Sprites/CannonRound.bmp
  1313.     FrameCount = 1
  1314.     SpriteOffset = Vector
  1315.         X = -2
  1316.         Y = -2
  1317.     EntryWound = AEmitter
  1318.         CopyOf = Dent Metal
  1319.     ExitWound = AEmitter
  1320.         CopyOf = Dent Metal
  1321.     AtomGroup = AtomGroup
  1322.         AutoGenerate = 1
  1323.         Material = Material
  1324.             CopyOf = Military Stuff
  1325.         Resolution = 2
  1326.         Depth = 0
  1327.     DeepGroup = AtomGroup
  1328.         AutoGenerate = 1
  1329.         Material = Material
  1330.             CopyOf = Military Stuff
  1331.         Resolution = 1
  1332.         Depth = 1
  1333.     DeepCheck = 0
  1334.     JointStrength = 6
  1335.     JointStiffness = 0.5
  1336.     DrawAfterParent = 1
  1337.     DetonationSound = Sound
  1338.         AddSample = ContentFile
  1339.             Path = Base.rte/Sounds/Explode2.wav
  1340.     StanceOffset = Vector
  1341.         X = -12
  1342.         Y = -5
  1343.     StartThrowOffset = Vector
  1344.         X = -12
  1345.         Y = -5
  1346.     EndThrowOffset = Vector
  1347.         X = -12
  1348.         Y = -5
  1349.     TriggerDelay = 25
  1350.     ParticleNumberToAdd = 10
  1351.     AddParticles = MOSParticle
  1352.         CopyOf = Side Thruster Blast Ball 1
  1353.     ParticleNumberToAdd = 25
  1354.     AddParticles = MOPixel
  1355.         CopyOf = Grenade Fragment Gray
  1356.     ParticleNumberToAdd = 25
  1357.     AddParticles = MOPixel
  1358.         CopyOf = Grenade Fragment Yellow
  1359.     ParticleNumberToAdd = 25
  1360.     AddParticles = MOPixel
  1361.         CopyOf = Air Blast
  1362.     GibImpulseLimit = 50
  1363.     AddGib = Gib
  1364.         GibParticle = MOSParticle
  1365.             CopyOf = Explosion Smoke 1
  1366.             PresetName = Cannon Smoke 1
  1367.             AirResistance = 0.2
  1368.         Count = 15
  1369.         Spread = 3.1
  1370.         MaxVelocity = 40
  1371.         MinVelocity = 5
  1372.         LifeVariation = 0.50
  1373.         InheritsVel = 1
  1374.     AddGib = Gib
  1375.         GibParticle = MOSParticle
  1376.             CopyOf = Explosion Smoke 2
  1377.             PresetName = Cannon Smoke 2
  1378.             AirResistance = 0.2
  1379.         Count = 10
  1380.         Spread = 3.1
  1381.         MaxVelocity = 40
  1382.         MinVelocity = 5
  1383.         LifeVariation = 0.50
  1384.         InheritsVel = 1
  1385.     AddGib = Gib
  1386.         GibParticle = MOSParticle
  1387.             CopyOf = Explosion Smoke 1
  1388.             PresetName = Cannon Smoke 3
  1389.             AirResistance = 0.4
  1390.         Count = 8
  1391.         Spread = 3.1
  1392.         MaxVelocity = 40
  1393.         MinVelocity = 5
  1394.         LifeVariation = 0.50
  1395.         InheritsVel = 1
  1396.     AddGib = Gib
  1397.         GibParticle = MOSParticle
  1398.             CopyOf = Explosion Smoke 2
  1399.             PresetName = Cannon Smoke 4
  1400.             AirResistance = 0.3
  1401.         Count = 8
  1402.         Spread = 3.1
  1403.         MaxVelocity = 40
  1404.         MinVelocity = 5
  1405.         LifeVariation = 0.50
  1406.         InheritsVel = 1
  1407.     AddGib = Gib
  1408.         GibParticle = TDExplosive
  1409.             CopyOf = Super Flak Shell 10
  1410.         Count = 1
  1411.         Spread = 0.45
  1412.         InheritsVel = 1
  1413.     AddGib = Gib
  1414.         GibParticle = MOPixel
  1415.             CopyOf = Flash Particle Yellow Big
  1416.         Count = 1
  1417.         Spread = 2.25
  1418.         MaxVelocity = 0.1
  1419.         MinVelocity = 0
  1420.         InheritsVel = 1
  1421.     ScriptPath = Kustom.rte/Devices/Weapons/createself.lua
  1422.  
  1423. AddAmmo = TDExplosive
  1424.     PresetName = Super Flak Shell 8
  1425.     Mass = 0.5
  1426.     Buyable = 0
  1427.     RestThreshold = -500
  1428.     HitsMOs = 1
  1429.     GetsHitByMOs = 0
  1430.     SpriteFile = ContentFile
  1431.         FilePath = Coalition.rte/Devices/Sprites/CannonRound.bmp
  1432.     FrameCount = 1
  1433.     SpriteOffset = Vector
  1434.         X = -2
  1435.         Y = -2
  1436.     EntryWound = AEmitter
  1437.         CopyOf = Dent Metal
  1438.     ExitWound = AEmitter
  1439.         CopyOf = Dent Metal
  1440.     AtomGroup = AtomGroup
  1441.         AutoGenerate = 1
  1442.         Material = Material
  1443.             CopyOf = Military Stuff
  1444.         Resolution = 2
  1445.         Depth = 0
  1446.     DeepGroup = AtomGroup
  1447.         AutoGenerate = 1
  1448.         Material = Material
  1449.             CopyOf = Military Stuff
  1450.         Resolution = 1
  1451.         Depth = 1
  1452.     DeepCheck = 0
  1453.     JointStrength = 6
  1454.     JointStiffness = 0.5
  1455.     DrawAfterParent = 1
  1456.     DetonationSound = Sound
  1457.         AddSample = ContentFile
  1458.             Path = Base.rte/Sounds/Explode2.wav
  1459.     StanceOffset = Vector
  1460.         X = -12
  1461.         Y = -5
  1462.     StartThrowOffset = Vector
  1463.         X = -12
  1464.         Y = -5
  1465.     EndThrowOffset = Vector
  1466.         X = -12
  1467.         Y = -5
  1468.     TriggerDelay = 25
  1469.     ParticleNumberToAdd = 10
  1470.     AddParticles = MOSParticle
  1471.         CopyOf = Side Thruster Blast Ball 1
  1472.     ParticleNumberToAdd = 25
  1473.     AddParticles = MOPixel
  1474.         CopyOf = Grenade Fragment Gray
  1475.     ParticleNumberToAdd = 25
  1476.     AddParticles = MOPixel
  1477.         CopyOf = Grenade Fragment Yellow
  1478.     ParticleNumberToAdd = 25
  1479.     AddParticles = MOPixel
  1480.         CopyOf = Air Blast
  1481.     GibImpulseLimit = 50
  1482.     AddGib = Gib
  1483.         GibParticle = MOSParticle
  1484.             CopyOf = Explosion Smoke 1
  1485.             PresetName = Cannon Smoke 1
  1486.             AirResistance = 0.2
  1487.         Count = 15
  1488.         Spread = 3.1
  1489.         MaxVelocity = 40
  1490.         MinVelocity = 5
  1491.         LifeVariation = 0.50
  1492.         InheritsVel = 1
  1493.     AddGib = Gib
  1494.         GibParticle = MOSParticle
  1495.             CopyOf = Explosion Smoke 2
  1496.             PresetName = Cannon Smoke 2
  1497.             AirResistance = 0.2
  1498.         Count = 10
  1499.         Spread = 3.1
  1500.         MaxVelocity = 40
  1501.         MinVelocity = 5
  1502.         LifeVariation = 0.50
  1503.         InheritsVel = 1
  1504.     AddGib = Gib
  1505.         GibParticle = MOSParticle
  1506.             CopyOf = Explosion Smoke 1
  1507.             PresetName = Cannon Smoke 3
  1508.             AirResistance = 0.4
  1509.         Count = 8
  1510.         Spread = 3.1
  1511.         MaxVelocity = 40
  1512.         MinVelocity = 5
  1513.         LifeVariation = 0.50
  1514.         InheritsVel = 1
  1515.     AddGib = Gib
  1516.         GibParticle = MOSParticle
  1517.             CopyOf = Explosion Smoke 2
  1518.             PresetName = Cannon Smoke 4
  1519.             AirResistance = 0.3
  1520.         Count = 8
  1521.         Spread = 3.1
  1522.         MaxVelocity = 40
  1523.         MinVelocity = 5
  1524.         LifeVariation = 0.50
  1525.         InheritsVel = 1
  1526.     AddGib = Gib
  1527.         GibParticle = TDExplosive
  1528.             CopyOf = Super Flak Shell 9
  1529.         Count = 1
  1530.         Spread = 0.45
  1531.         InheritsVel = 1
  1532.     AddGib = Gib
  1533.         GibParticle = MOPixel
  1534.             CopyOf = Flash Particle Yellow Big
  1535.         Count = 1
  1536.         Spread = 2.25
  1537.         MaxVelocity = 0.1
  1538.         MinVelocity = 0
  1539.         InheritsVel = 1
  1540.     ScriptPath = Kustom.rte/Devices/Weapons/createself.lua
  1541.  
  1542. AddAmmo = TDExplosive
  1543.     PresetName = Super Flak Shell 7
  1544.     Mass = 0.5
  1545.     Buyable = 0
  1546.     RestThreshold = -500
  1547.     HitsMOs = 1
  1548.     GetsHitByMOs = 0
  1549.     SpriteFile = ContentFile
  1550.         FilePath = Coalition.rte/Devices/Sprites/CannonRound.bmp
  1551.     FrameCount = 1
  1552.     SpriteOffset = Vector
  1553.         X = -2
  1554.         Y = -2
  1555.     EntryWound = AEmitter
  1556.         CopyOf = Dent Metal
  1557.     ExitWound = AEmitter
  1558.         CopyOf = Dent Metal
  1559.     AtomGroup = AtomGroup
  1560.         AutoGenerate = 1
  1561.         Material = Material
  1562.             CopyOf = Military Stuff
  1563.         Resolution = 2
  1564.         Depth = 0
  1565.     DeepGroup = AtomGroup
  1566.         AutoGenerate = 1
  1567.         Material = Material
  1568.             CopyOf = Military Stuff
  1569.         Resolution = 1
  1570.         Depth = 1
  1571.     DeepCheck = 0
  1572.     JointStrength = 6
  1573.     JointStiffness = 0.5
  1574.     DrawAfterParent = 1
  1575.     DetonationSound = Sound
  1576.         AddSample = ContentFile
  1577.             Path = Base.rte/Sounds/Explode2.wav
  1578.     StanceOffset = Vector
  1579.         X = -12
  1580.         Y = -5
  1581.     StartThrowOffset = Vector
  1582.         X = -12
  1583.         Y = -5
  1584.     EndThrowOffset = Vector
  1585.         X = -12
  1586.         Y = -5
  1587.     TriggerDelay = 25
  1588.     ParticleNumberToAdd = 10
  1589.     AddParticles = MOSParticle
  1590.         CopyOf = Side Thruster Blast Ball 1
  1591.     ParticleNumberToAdd = 25
  1592.     AddParticles = MOPixel
  1593.         CopyOf = Grenade Fragment Gray
  1594.     ParticleNumberToAdd = 25
  1595.     AddParticles = MOPixel
  1596.         CopyOf = Grenade Fragment Yellow
  1597.     ParticleNumberToAdd = 25
  1598.     AddParticles = MOPixel
  1599.         CopyOf = Air Blast
  1600.     GibImpulseLimit = 50
  1601.     AddGib = Gib
  1602.         GibParticle = MOSParticle
  1603.             CopyOf = Explosion Smoke 1
  1604.             PresetName = Cannon Smoke 1
  1605.             AirResistance = 0.2
  1606.         Count = 15
  1607.         Spread = 3.1
  1608.         MaxVelocity = 40
  1609.         MinVelocity = 5
  1610.         LifeVariation = 0.50
  1611.         InheritsVel = 1
  1612.     AddGib = Gib
  1613.         GibParticle = MOSParticle
  1614.             CopyOf = Explosion Smoke 2
  1615.             PresetName = Cannon Smoke 2
  1616.             AirResistance = 0.2
  1617.         Count = 10
  1618.         Spread = 3.1
  1619.         MaxVelocity = 40
  1620.         MinVelocity = 5
  1621.         LifeVariation = 0.50
  1622.         InheritsVel = 1
  1623.     AddGib = Gib
  1624.         GibParticle = MOSParticle
  1625.             CopyOf = Explosion Smoke 1
  1626.             PresetName = Cannon Smoke 3
  1627.             AirResistance = 0.4
  1628.         Count = 8
  1629.         Spread = 3.1
  1630.         MaxVelocity = 40
  1631.         MinVelocity = 5
  1632.         LifeVariation = 0.50
  1633.         InheritsVel = 1
  1634.     AddGib = Gib
  1635.         GibParticle = MOSParticle
  1636.             CopyOf = Explosion Smoke 2
  1637.             PresetName = Cannon Smoke 4
  1638.             AirResistance = 0.3
  1639.         Count = 8
  1640.         Spread = 3.1
  1641.         MaxVelocity = 40
  1642.         MinVelocity = 5
  1643.         LifeVariation = 0.50
  1644.         InheritsVel = 1
  1645.     AddGib = Gib
  1646.         GibParticle = TDExplosive
  1647.             CopyOf = Super Flak Shell 8
  1648.         Count = 1
  1649.         Spread = 0.45
  1650.         InheritsVel = 1
  1651.     AddGib = Gib
  1652.         GibParticle = MOPixel
  1653.             CopyOf = Flash Particle Yellow Big
  1654.         Count = 1
  1655.         Spread = 2.25
  1656.         MaxVelocity = 0.1
  1657.         MinVelocity = 0
  1658.         InheritsVel = 1
  1659.     ScriptPath = Kustom.rte/Devices/Weapons/createself.lua
  1660.  
  1661. AddAmmo = TDExplosive
  1662.     PresetName = Super Flak Shell 6
  1663.     Mass = 0.5
  1664.     Buyable = 0
  1665.     RestThreshold = -500
  1666.     HitsMOs = 1
  1667.     GetsHitByMOs = 0
  1668.     SpriteFile = ContentFile
  1669.         FilePath = Coalition.rte/Devices/Sprites/CannonRound.bmp
  1670.     FrameCount = 1
  1671.     SpriteOffset = Vector
  1672.         X = -2
  1673.         Y = -2
  1674.     EntryWound = AEmitter
  1675.         CopyOf = Dent Metal
  1676.     ExitWound = AEmitter
  1677.         CopyOf = Dent Metal
  1678.     AtomGroup = AtomGroup
  1679.         AutoGenerate = 1
  1680.         Material = Material
  1681.             CopyOf = Military Stuff
  1682.         Resolution = 2
  1683.         Depth = 0
  1684.     DeepGroup = AtomGroup
  1685.         AutoGenerate = 1
  1686.         Material = Material
  1687.             CopyOf = Military Stuff
  1688.         Resolution = 1
  1689.         Depth = 1
  1690.     DeepCheck = 0
  1691.     JointStrength = 6
  1692.     JointStiffness = 0.5
  1693.     DrawAfterParent = 1
  1694.     DetonationSound = Sound
  1695.         AddSample = ContentFile
  1696.             Path = Base.rte/Sounds/Explode2.wav
  1697.     StanceOffset = Vector
  1698.         X = -12
  1699.         Y = -5
  1700.     StartThrowOffset = Vector
  1701.         X = -12
  1702.         Y = -5
  1703.     EndThrowOffset = Vector
  1704.         X = -12
  1705.         Y = -5
  1706.     TriggerDelay = 25
  1707.     ParticleNumberToAdd = 10
  1708.     AddParticles = MOSParticle
  1709.         CopyOf = Side Thruster Blast Ball 1
  1710.     ParticleNumberToAdd = 25
  1711.     AddParticles = MOPixel
  1712.         CopyOf = Grenade Fragment Gray
  1713.     ParticleNumberToAdd = 25
  1714.     AddParticles = MOPixel
  1715.         CopyOf = Grenade Fragment Yellow
  1716.     ParticleNumberToAdd = 25
  1717.     AddParticles = MOPixel
  1718.         CopyOf = Air Blast
  1719.     GibImpulseLimit = 50
  1720.     AddGib = Gib
  1721.         GibParticle = MOSParticle
  1722.             CopyOf = Explosion Smoke 1
  1723.             PresetName = Cannon Smoke 1
  1724.             AirResistance = 0.2
  1725.         Count = 15
  1726.         Spread = 3.1
  1727.         MaxVelocity = 40
  1728.         MinVelocity = 5
  1729.         LifeVariation = 0.50
  1730.         InheritsVel = 1
  1731.     AddGib = Gib
  1732.         GibParticle = MOSParticle
  1733.             CopyOf = Explosion Smoke 2
  1734.             PresetName = Cannon Smoke 2
  1735.             AirResistance = 0.2
  1736.         Count = 10
  1737.         Spread = 3.1
  1738.         MaxVelocity = 40
  1739.         MinVelocity = 5
  1740.         LifeVariation = 0.50
  1741.         InheritsVel = 1
  1742.     AddGib = Gib
  1743.         GibParticle = MOSParticle
  1744.             CopyOf = Explosion Smoke 1
  1745.             PresetName = Cannon Smoke 3
  1746.             AirResistance = 0.4
  1747.         Count = 8
  1748.         Spread = 3.1
  1749.         MaxVelocity = 40
  1750.         MinVelocity = 5
  1751.         LifeVariation = 0.50
  1752.         InheritsVel = 1
  1753.     AddGib = Gib
  1754.         GibParticle = MOSParticle
  1755.             CopyOf = Explosion Smoke 2
  1756.             PresetName = Cannon Smoke 4
  1757.             AirResistance = 0.3
  1758.         Count = 8
  1759.         Spread = 3.1
  1760.         MaxVelocity = 40
  1761.         MinVelocity = 5
  1762.         LifeVariation = 0.50
  1763.         InheritsVel = 1
  1764.     AddGib = Gib
  1765.         GibParticle = TDExplosive
  1766.             CopyOf = Super Flak Shell 7
  1767.         Count = 1
  1768.         Spread = 0.45
  1769.         InheritsVel = 1
  1770.     AddGib = Gib
  1771.         GibParticle = MOPixel
  1772.             CopyOf = Flash Particle Yellow Big
  1773.         Count = 1
  1774.         Spread = 2.25
  1775.         MaxVelocity = 0.1
  1776.         MinVelocity = 0
  1777.         InheritsVel = 1
  1778.     ScriptPath = Kustom.rte/Devices/Weapons/createself.lua
  1779.  
  1780. AddAmmo = TDExplosive
  1781.     PresetName = Super Flak Shell 5
  1782.     Mass = 0.5
  1783.     Buyable = 0
  1784.     RestThreshold = -500
  1785.     HitsMOs = 1
  1786.     GetsHitByMOs = 0
  1787.     SpriteFile = ContentFile
  1788.         FilePath = Coalition.rte/Devices/Sprites/CannonRound.bmp
  1789.     FrameCount = 1
  1790.     SpriteOffset = Vector
  1791.         X = -2
  1792.         Y = -2
  1793.     EntryWound = AEmitter
  1794.         CopyOf = Dent Metal
  1795.     ExitWound = AEmitter
  1796.         CopyOf = Dent Metal
  1797.     AtomGroup = AtomGroup
  1798.         AutoGenerate = 1
  1799.         Material = Material
  1800.             CopyOf = Military Stuff
  1801.         Resolution = 2
  1802.         Depth = 0
  1803.     DeepGroup = AtomGroup
  1804.         AutoGenerate = 1
  1805.         Material = Material
  1806.             CopyOf = Military Stuff
  1807.         Resolution = 1
  1808.         Depth = 1
  1809.     DeepCheck = 0
  1810.     JointStrength = 6
  1811.     JointStiffness = 0.5
  1812.     DrawAfterParent = 1
  1813.     DetonationSound = Sound
  1814.         AddSample = ContentFile
  1815.             Path = Base.rte/Sounds/Explode2.wav
  1816.     StanceOffset = Vector
  1817.         X = -12
  1818.         Y = -5
  1819.     StartThrowOffset = Vector
  1820.         X = -12
  1821.         Y = -5
  1822.     EndThrowOffset = Vector
  1823.         X = -12
  1824.         Y = -5
  1825.     TriggerDelay = 25
  1826.     ParticleNumberToAdd = 10
  1827.     AddParticles = MOSParticle
  1828.         CopyOf = Side Thruster Blast Ball 1
  1829.     ParticleNumberToAdd = 25
  1830.     AddParticles = MOPixel
  1831.         CopyOf = Grenade Fragment Gray
  1832.     ParticleNumberToAdd = 25
  1833.     AddParticles = MOPixel
  1834.         CopyOf = Grenade Fragment Yellow
  1835.     ParticleNumberToAdd = 25
  1836.     AddParticles = MOPixel
  1837.         CopyOf = Air Blast
  1838.     GibImpulseLimit = 50
  1839.     AddGib = Gib
  1840.         GibParticle = MOSParticle
  1841.             CopyOf = Explosion Smoke 1
  1842.             PresetName = Cannon Smoke 1
  1843.             AirResistance = 0.2
  1844.         Count = 15
  1845.         Spread = 3.1
  1846.         MaxVelocity = 40
  1847.         MinVelocity = 5
  1848.         LifeVariation = 0.50
  1849.         InheritsVel = 1
  1850.     AddGib = Gib
  1851.         GibParticle = MOSParticle
  1852.             CopyOf = Explosion Smoke 2
  1853.             PresetName = Cannon Smoke 2
  1854.             AirResistance = 0.2
  1855.         Count = 10
  1856.         Spread = 3.1
  1857.         MaxVelocity = 40
  1858.         MinVelocity = 5
  1859.         LifeVariation = 0.50
  1860.         InheritsVel = 1
  1861.     AddGib = Gib
  1862.         GibParticle = MOSParticle
  1863.             CopyOf = Explosion Smoke 1
  1864.             PresetName = Cannon Smoke 3
  1865.             AirResistance = 0.4
  1866.         Count = 8
  1867.         Spread = 3.1
  1868.         MaxVelocity = 40
  1869.         MinVelocity = 5
  1870.         LifeVariation = 0.50
  1871.         InheritsVel = 1
  1872.     AddGib = Gib
  1873.         GibParticle = MOSParticle
  1874.             CopyOf = Explosion Smoke 2
  1875.             PresetName = Cannon Smoke 4
  1876.             AirResistance = 0.3
  1877.         Count = 8
  1878.         Spread = 3.1
  1879.         MaxVelocity = 40
  1880.         MinVelocity = 5
  1881.         LifeVariation = 0.50
  1882.         InheritsVel = 1
  1883.     AddGib = Gib
  1884.         GibParticle = TDExplosive
  1885.             CopyOf = Super Flak Shell 6
  1886.         Count = 1
  1887.         Spread = 0.45
  1888.         InheritsVel = 1
  1889.     AddGib = Gib
  1890.         GibParticle = MOPixel
  1891.             CopyOf = Flash Particle Yellow Big
  1892.         Count = 1
  1893.         Spread = 2.25
  1894.         MaxVelocity = 0.1
  1895.         MinVelocity = 0
  1896.         InheritsVel = 1
  1897.     ScriptPath = Kustom.rte/Devices/Weapons/createself.lua
  1898.  
  1899. AddAmmo = TDExplosive
  1900.     PresetName = Super Flak Shell 4
  1901.     Mass = 0.5
  1902.     Buyable = 0
  1903.     RestThreshold = -500
  1904.     HitsMOs = 1
  1905.     GetsHitByMOs = 0
  1906.     SpriteFile = ContentFile
  1907.         FilePath = Coalition.rte/Devices/Sprites/CannonRound.bmp
  1908.     FrameCount = 1
  1909.     SpriteOffset = Vector
  1910.         X = -2
  1911.         Y = -2
  1912.     EntryWound = AEmitter
  1913.         CopyOf = Dent Metal
  1914.     ExitWound = AEmitter
  1915.         CopyOf = Dent Metal
  1916.     AtomGroup = AtomGroup
  1917.         AutoGenerate = 1
  1918.         Material = Material
  1919.             CopyOf = Military Stuff
  1920.         Resolution = 2
  1921.         Depth = 0
  1922.     DeepGroup = AtomGroup
  1923.         AutoGenerate = 1
  1924.         Material = Material
  1925.             CopyOf = Military Stuff
  1926.         Resolution = 1
  1927.         Depth = 1
  1928.     DeepCheck = 0
  1929.     JointStrength = 6
  1930.     JointStiffness = 0.5
  1931.     DrawAfterParent = 1
  1932.     DetonationSound = Sound
  1933.         AddSample = ContentFile
  1934.             Path = Base.rte/Sounds/Explode2.wav
  1935.     StanceOffset = Vector
  1936.         X = -12
  1937.         Y = -5
  1938.     StartThrowOffset = Vector
  1939.         X = -12
  1940.         Y = -5
  1941.     EndThrowOffset = Vector
  1942.         X = -12
  1943.         Y = -5
  1944.     TriggerDelay = 25
  1945.     ParticleNumberToAdd = 10
  1946.     AddParticles = MOSParticle
  1947.         CopyOf = Side Thruster Blast Ball 1
  1948.     ParticleNumberToAdd = 25
  1949.     AddParticles = MOPixel
  1950.         CopyOf = Grenade Fragment Gray
  1951.     ParticleNumberToAdd = 25
  1952.     AddParticles = MOPixel
  1953.         CopyOf = Grenade Fragment Yellow
  1954.     ParticleNumberToAdd = 25
  1955.     AddParticles = MOPixel
  1956.         CopyOf = Air Blast
  1957.     GibImpulseLimit = 50
  1958.     AddGib = Gib
  1959.         GibParticle = MOSParticle
  1960.             CopyOf = Explosion Smoke 1
  1961.             PresetName = Cannon Smoke 1
  1962.             AirResistance = 0.2
  1963.         Count = 15
  1964.         Spread = 3.1
  1965.         MaxVelocity = 40
  1966.         MinVelocity = 5
  1967.         LifeVariation = 0.50
  1968.         InheritsVel = 1
  1969.     AddGib = Gib
  1970.         GibParticle = MOSParticle
  1971.             CopyOf = Explosion Smoke 2
  1972.             PresetName = Cannon Smoke 2
  1973.             AirResistance = 0.2
  1974.         Count = 10
  1975.         Spread = 3.1
  1976.         MaxVelocity = 40
  1977.         MinVelocity = 5
  1978.         LifeVariation = 0.50
  1979.         InheritsVel = 1
  1980.     AddGib = Gib
  1981.         GibParticle = MOSParticle
  1982.             CopyOf = Explosion Smoke 1
  1983.             PresetName = Cannon Smoke 3
  1984.             AirResistance = 0.4
  1985.         Count = 8
  1986.         Spread = 3.1
  1987.         MaxVelocity = 40
  1988.         MinVelocity = 5
  1989.         LifeVariation = 0.50
  1990.         InheritsVel = 1
  1991.     AddGib = Gib
  1992.         GibParticle = MOSParticle
  1993.             CopyOf = Explosion Smoke 2
  1994.             PresetName = Cannon Smoke 4
  1995.             AirResistance = 0.3
  1996.         Count = 8
  1997.         Spread = 3.1
  1998.         MaxVelocity = 40
  1999.         MinVelocity = 5
  2000.         LifeVariation = 0.50
  2001.         InheritsVel = 1
  2002.     AddGib = Gib
  2003.         GibParticle = TDExplosive
  2004.             CopyOf = Super Flak Shell 5
  2005.         Count = 1
  2006.         Spread = 0.45
  2007.         InheritsVel = 1
  2008.     AddGib = Gib
  2009.         GibParticle = MOPixel
  2010.             CopyOf = Flash Particle Yellow Big
  2011.         Count = 1
  2012.         Spread = 2.25
  2013.         MaxVelocity = 0.1
  2014.         MinVelocity = 0
  2015.         InheritsVel = 1
  2016.     ScriptPath = Kustom.rte/Devices/Weapons/createself.lua
  2017.  
  2018. AddAmmo = TDExplosive
  2019.     PresetName = Super Flak Shell 3
  2020.     Mass = 0.5
  2021.     Buyable = 0
  2022.     RestThreshold = -500
  2023.     HitsMOs = 1
  2024.     GetsHitByMOs = 0
  2025.     SpriteFile = ContentFile
  2026.         FilePath = Coalition.rte/Devices/Sprites/CannonRound.bmp
  2027.     FrameCount = 1
  2028.     SpriteOffset = Vector
  2029.         X = -2
  2030.         Y = -2
  2031.     EntryWound = AEmitter
  2032.         CopyOf = Dent Metal
  2033.     ExitWound = AEmitter
  2034.         CopyOf = Dent Metal
  2035.     AtomGroup = AtomGroup
  2036.         AutoGenerate = 1
  2037.         Material = Material
  2038.             CopyOf = Military Stuff
  2039.         Resolution = 2
  2040.         Depth = 0
  2041.     DeepGroup = AtomGroup
  2042.         AutoGenerate = 1
  2043.         Material = Material
  2044.             CopyOf = Military Stuff
  2045.         Resolution = 1
  2046.         Depth = 1
  2047.     DeepCheck = 0
  2048.     JointStrength = 6
  2049.     JointStiffness = 0.5
  2050.     DrawAfterParent = 1
  2051.     DetonationSound = Sound
  2052.         AddSample = ContentFile
  2053.             Path = Base.rte/Sounds/Explode2.wav
  2054.     StanceOffset = Vector
  2055.         X = -12
  2056.         Y = -5
  2057.     StartThrowOffset = Vector
  2058.         X = -12
  2059.         Y = -5
  2060.     EndThrowOffset = Vector
  2061.         X = -12
  2062.         Y = -5
  2063.     TriggerDelay = 25
  2064.     ParticleNumberToAdd = 10
  2065.     AddParticles = MOSParticle
  2066.         CopyOf = Side Thruster Blast Ball 1
  2067.     ParticleNumberToAdd = 25
  2068.     AddParticles = MOPixel
  2069.         CopyOf = Grenade Fragment Gray
  2070.     ParticleNumberToAdd = 25
  2071.     AddParticles = MOPixel
  2072.         CopyOf = Grenade Fragment Yellow
  2073.     ParticleNumberToAdd = 25
  2074.     AddParticles = MOPixel
  2075.         CopyOf = Air Blast
  2076.     GibImpulseLimit = 50
  2077.     AddGib = Gib
  2078.         GibParticle = MOSParticle
  2079.             CopyOf = Explosion Smoke 1
  2080.             PresetName = Cannon Smoke 1
  2081.             AirResistance = 0.2
  2082.         Count = 15
  2083.         Spread = 3.1
  2084.         MaxVelocity = 40
  2085.         MinVelocity = 5
  2086.         LifeVariation = 0.50
  2087.         InheritsVel = 1
  2088.     AddGib = Gib
  2089.         GibParticle = MOSParticle
  2090.             CopyOf = Explosion Smoke 2
  2091.             PresetName = Cannon Smoke 2
  2092.             AirResistance = 0.2
  2093.         Count = 10
  2094.         Spread = 3.1
  2095.         MaxVelocity = 40
  2096.         MinVelocity = 5
  2097.         LifeVariation = 0.50
  2098.         InheritsVel = 1
  2099.     AddGib = Gib
  2100.         GibParticle = MOSParticle
  2101.             CopyOf = Explosion Smoke 1
  2102.             PresetName = Cannon Smoke 3
  2103.             AirResistance = 0.4
  2104.         Count = 8
  2105.         Spread = 3.1
  2106.         MaxVelocity = 40
  2107.         MinVelocity = 5
  2108.         LifeVariation = 0.50
  2109.         InheritsVel = 1
  2110.     AddGib = Gib
  2111.         GibParticle = MOSParticle
  2112.             CopyOf = Explosion Smoke 2
  2113.             PresetName = Cannon Smoke 4
  2114.             AirResistance = 0.3
  2115.         Count = 8
  2116.         Spread = 3.1
  2117.         MaxVelocity = 40
  2118.         MinVelocity = 5
  2119.         LifeVariation = 0.50
  2120.         InheritsVel = 1
  2121.     AddGib = Gib
  2122.         GibParticle = TDExplosive
  2123.             CopyOf = Super Flak Shell 4
  2124.         Count = 1
  2125.         Spread = 0.45
  2126.         InheritsVel = 1
  2127.     AddGib = Gib
  2128.         GibParticle = MOPixel
  2129.             CopyOf = Flash Particle Yellow Big
  2130.         Count = 1
  2131.         Spread = 2.25
  2132.         MaxVelocity = 0.1
  2133.         MinVelocity = 0
  2134.         InheritsVel = 1
  2135.     ScriptPath = Kustom.rte/Devices/Weapons/createself.lua
  2136.  
  2137. AddAmmo = TDExplosive
  2138.     PresetName = Super Flak Shell 2
  2139.     Mass = 0.5
  2140.     Buyable = 0
  2141.     RestThreshold = -500
  2142.     HitsMOs = 1
  2143.     GetsHitByMOs = 0
  2144.     SpriteFile = ContentFile
  2145.         FilePath = Coalition.rte/Devices/Sprites/CannonRound.bmp
  2146.     FrameCount = 1
  2147.     SpriteOffset = Vector
  2148.         X = -2
  2149.         Y = -2
  2150.     EntryWound = AEmitter
  2151.         CopyOf = Dent Metal
  2152.     ExitWound = AEmitter
  2153.         CopyOf = Dent Metal
  2154.     AtomGroup = AtomGroup
  2155.         AutoGenerate = 1
  2156.         Material = Material
  2157.             CopyOf = Military Stuff
  2158.         Resolution = 2
  2159.         Depth = 0
  2160.     DeepGroup = AtomGroup
  2161.         AutoGenerate = 1
  2162.         Material = Material
  2163.             CopyOf = Military Stuff
  2164.         Resolution = 1
  2165.         Depth = 1
  2166.     DeepCheck = 0
  2167.     JointStrength = 6
  2168.     JointStiffness = 0.5
  2169.     DrawAfterParent = 1
  2170.     DetonationSound = Sound
  2171.         AddSample = ContentFile
  2172.             Path = Base.rte/Sounds/Explode2.wav
  2173.     StanceOffset = Vector
  2174.         X = -12
  2175.         Y = -5
  2176.     StartThrowOffset = Vector
  2177.         X = -12
  2178.         Y = -5
  2179.     EndThrowOffset = Vector
  2180.         X = -12
  2181.         Y = -5
  2182.     TriggerDelay = 25
  2183.     ParticleNumberToAdd = 10
  2184.     AddParticles = MOSParticle
  2185.         CopyOf = Side Thruster Blast Ball 1
  2186.     ParticleNumberToAdd = 25
  2187.     AddParticles = MOPixel
  2188.         CopyOf = Grenade Fragment Gray
  2189.     ParticleNumberToAdd = 25
  2190.     AddParticles = MOPixel
  2191.         CopyOf = Grenade Fragment Yellow
  2192.     ParticleNumberToAdd = 25
  2193.     AddParticles = MOPixel
  2194.         CopyOf = Air Blast
  2195.     GibImpulseLimit = 50
  2196.     AddGib = Gib
  2197.         GibParticle = MOSParticle
  2198.             CopyOf = Explosion Smoke 1
  2199.             PresetName = Cannon Smoke 1
  2200.             AirResistance = 0.2
  2201.         Count = 15
  2202.         Spread = 3.1
  2203.         MaxVelocity = 40
  2204.         MinVelocity = 5
  2205.         LifeVariation = 0.50
  2206.         InheritsVel = 1
  2207.     AddGib = Gib
  2208.         GibParticle = MOSParticle
  2209.             CopyOf = Explosion Smoke 2
  2210.             PresetName = Cannon Smoke 2
  2211.             AirResistance = 0.2
  2212.         Count = 10
  2213.         Spread = 3.1
  2214.         MaxVelocity = 40
  2215.         MinVelocity = 5
  2216.         LifeVariation = 0.50
  2217.         InheritsVel = 1
  2218.     AddGib = Gib
  2219.         GibParticle = MOSParticle
  2220.             CopyOf = Explosion Smoke 1
  2221.             PresetName = Cannon Smoke 3
  2222.             AirResistance = 0.4
  2223.         Count = 8
  2224.         Spread = 3.1
  2225.         MaxVelocity = 40
  2226.         MinVelocity = 5
  2227.         LifeVariation = 0.50
  2228.         InheritsVel = 1
  2229.     AddGib = Gib
  2230.         GibParticle = MOSParticle
  2231.             CopyOf = Explosion Smoke 2
  2232.             PresetName = Cannon Smoke 4
  2233.             AirResistance = 0.3
  2234.         Count = 8
  2235.         Spread = 3.1
  2236.         MaxVelocity = 40
  2237.         MinVelocity = 5
  2238.         LifeVariation = 0.50
  2239.         InheritsVel = 1
  2240.     AddGib = Gib
  2241.         GibParticle = TDExplosive
  2242.             CopyOf = Super Flak Shell 3
  2243.         Count = 1
  2244.         Spread = 0.45
  2245.         InheritsVel = 1
  2246.     AddGib = Gib
  2247.         GibParticle = MOPixel
  2248.             CopyOf = Flash Particle Yellow Big
  2249.         Count = 1
  2250.         Spread = 2.25
  2251.         MaxVelocity = 0.1
  2252.         MinVelocity = 0
  2253.         InheritsVel = 1
  2254.     ScriptPath = Kustom.rte/Devices/Weapons/createself.lua
  2255.  
  2256. AddAmmo = TDExplosive
  2257.     PresetName = Super Flak Shell 1
  2258.     Mass = 0.5
  2259.     Buyable = 0
  2260.     RestThreshold = -500
  2261.     HitsMOs = 1
  2262.     GetsHitByMOs = 0
  2263.     SpriteFile = ContentFile
  2264.         FilePath = Coalition.rte/Devices/Sprites/CannonRound.bmp
  2265.     FrameCount = 1
  2266.     SpriteOffset = Vector
  2267.         X = -2
  2268.         Y = -2
  2269.     EntryWound = AEmitter
  2270.         CopyOf = Dent Metal
  2271.     ExitWound = AEmitter
  2272.         CopyOf = Dent Metal
  2273.     AtomGroup = AtomGroup
  2274.         AutoGenerate = 1
  2275.         Material = Material
  2276.             CopyOf = Military Stuff
  2277.         Resolution = 2
  2278.         Depth = 0
  2279.     DeepGroup = AtomGroup
  2280.         AutoGenerate = 1
  2281.         Material = Material
  2282.             CopyOf = Military Stuff
  2283.         Resolution = 1
  2284.         Depth = 1
  2285.     DeepCheck = 0
  2286.     JointStrength = 6
  2287.     JointStiffness = 0.5
  2288.     DrawAfterParent = 1
  2289.     DetonationSound = Sound
  2290.         AddSample = ContentFile
  2291.             Path = Base.rte/Sounds/Explode2.wav
  2292.     StanceOffset = Vector
  2293.         X = -12
  2294.         Y = -5
  2295.     StartThrowOffset = Vector
  2296.         X = -12
  2297.         Y = -5
  2298.     EndThrowOffset = Vector
  2299.         X = -12
  2300.         Y = -5
  2301.     TriggerDelay = 25
  2302.     ParticleNumberToAdd = 10
  2303.     AddParticles = MOSParticle
  2304.         CopyOf = Side Thruster Blast Ball 1
  2305.     ParticleNumberToAdd = 25
  2306.     AddParticles = MOPixel
  2307.         CopyOf = Grenade Fragment Gray
  2308.     ParticleNumberToAdd = 25
  2309.     AddParticles = MOPixel
  2310.         CopyOf = Grenade Fragment Yellow
  2311.     ParticleNumberToAdd = 25
  2312.     AddParticles = MOPixel
  2313.         CopyOf = Air Blast
  2314.     GibImpulseLimit = 50
  2315.     AddGib = Gib
  2316.         GibParticle = MOSParticle
  2317.             CopyOf = Explosion Smoke 1
  2318.             PresetName = Cannon Smoke 1
  2319.             AirResistance = 0.2
  2320.         Count = 15
  2321.         Spread = 3.1
  2322.         MaxVelocity = 40
  2323.         MinVelocity = 5
  2324.         LifeVariation = 0.50
  2325.         InheritsVel = 1
  2326.     AddGib = Gib
  2327.         GibParticle = MOSParticle
  2328.             CopyOf = Explosion Smoke 2
  2329.             PresetName = Cannon Smoke 2
  2330.             AirResistance = 0.2
  2331.         Count = 10
  2332.         Spread = 3.1
  2333.         MaxVelocity = 40
  2334.         MinVelocity = 5
  2335.         LifeVariation = 0.50
  2336.         InheritsVel = 1
  2337.     AddGib = Gib
  2338.         GibParticle = MOSParticle
  2339.             CopyOf = Explosion Smoke 1
  2340.             PresetName = Cannon Smoke 3
  2341.             AirResistance = 0.4
  2342.         Count = 8
  2343.         Spread = 3.1
  2344.         MaxVelocity = 40
  2345.         MinVelocity = 5
  2346.         LifeVariation = 0.50
  2347.         InheritsVel = 1
  2348.     AddGib = Gib
  2349.         GibParticle = MOSParticle
  2350.             CopyOf = Explosion Smoke 2
  2351.             PresetName = Cannon Smoke 4
  2352.             AirResistance = 0.3
  2353.         Count = 8
  2354.         Spread = 3.1
  2355.         MaxVelocity = 40
  2356.         MinVelocity = 5
  2357.         LifeVariation = 0.50
  2358.         InheritsVel = 1
  2359.     AddGib = Gib
  2360.         GibParticle = TDExplosive
  2361.             CopyOf = Super Flak Shell 2
  2362.         Count = 1
  2363.         Spread = 0.45
  2364.         InheritsVel = 1
  2365.     AddGib = Gib
  2366.         GibParticle = MOPixel
  2367.             CopyOf = Flash Particle Yellow Big
  2368.         Count = 1
  2369.         Spread = 2.25
  2370.         MaxVelocity = 0.1
  2371.         MinVelocity = 0
  2372.         InheritsVel = 1
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