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- AddAmmo = TDExplosive
- PresetName = Super Flak Shell 20
- Mass = 0.5
- Buyable = 0
- RestThreshold = -500
- HitsMOs = 1
- GetsHitByMOs = 0
- SpriteFile = ContentFile
- FilePath = Coalition.rte/Devices/Sprites/CannonRound.bmp
- FrameCount = 1
- SpriteOffset = Vector
- X = -2
- Y = -2
- EntryWound = AEmitter
- CopyOf = Dent Metal
- ExitWound = AEmitter
- CopyOf = Dent Metal
- AtomGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Military Stuff
- Resolution = 2
- Depth = 0
- DeepGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Military Stuff
- Resolution = 1
- Depth = 1
- DeepCheck = 0
- JointStrength = 6
- JointStiffness = 0.5
- DrawAfterParent = 1
- DetonationSound = Sound
- AddSample = ContentFile
- Path = Base.rte/Sounds/Explode2.wav
- StanceOffset = Vector
- X = -12
- Y = -5
- StartThrowOffset = Vector
- X = -12
- Y = -5
- EndThrowOffset = Vector
- X = -12
- Y = -5
- TriggerDelay = 25
- ParticleNumberToAdd = 10
- AddParticles = MOSParticle
- CopyOf = Side Thruster Blast Ball 1
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Grenade Fragment Gray
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Grenade Fragment Yellow
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Air Blast
- GibImpulseLimit = 50
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 1
- PresetName = Cannon Smoke 1
- AirResistance = 0.2
- Count = 15
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 2
- PresetName = Cannon Smoke 2
- AirResistance = 0.2
- Count = 10
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 1
- PresetName = Cannon Smoke 3
- AirResistance = 0.4
- Count = 8
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 2
- PresetName = Cannon Smoke 4
- AirResistance = 0.3
- Count = 16
- Spread = 3.1
- MaxVelocity = 60
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOPixel
- CopyOf = Flash Particle Yellow Big
- Count = 1
- Spread = 2.25
- MaxVelocity = 0.1
- MinVelocity = 0
- InheritsVel = 1
- ScriptPath = Kustom.rte/Devices/Weapons/createself.lua
- AddAmmo = TDExplosive
- PresetName = Super Flak Shell 19
- Mass = 0.5
- Buyable = 0
- RestThreshold = -500
- HitsMOs = 1
- GetsHitByMOs = 0
- SpriteFile = ContentFile
- FilePath = Coalition.rte/Devices/Sprites/CannonRound.bmp
- FrameCount = 1
- SpriteOffset = Vector
- X = -2
- Y = -2
- EntryWound = AEmitter
- CopyOf = Dent Metal
- ExitWound = AEmitter
- CopyOf = Dent Metal
- AtomGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Military Stuff
- Resolution = 2
- Depth = 0
- DeepGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Military Stuff
- Resolution = 1
- Depth = 1
- DeepCheck = 0
- JointStrength = 6
- JointStiffness = 0.5
- DrawAfterParent = 1
- DetonationSound = Sound
- AddSample = ContentFile
- Path = Base.rte/Sounds/Explode2.wav
- StanceOffset = Vector
- X = -12
- Y = -5
- StartThrowOffset = Vector
- X = -12
- Y = -5
- EndThrowOffset = Vector
- X = -12
- Y = -5
- TriggerDelay = 25
- ParticleNumberToAdd = 10
- AddParticles = MOSParticle
- CopyOf = Side Thruster Blast Ball 1
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Grenade Fragment Gray
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Grenade Fragment Yellow
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Air Blast
- GibImpulseLimit = 50
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 1
- PresetName = Cannon Smoke 1
- AirResistance = 0.2
- Count = 15
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 2
- PresetName = Cannon Smoke 2
- AirResistance = 0.2
- Count = 10
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 1
- PresetName = Cannon Smoke 3
- AirResistance = 0.4
- Count = 8
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 2
- PresetName = Cannon Smoke 4
- AirResistance = 0.3
- Count = 8
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = TDExplosive
- CopyOf = Super Flak Shell 20
- Count = 6
- Spread = 0.45
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOPixel
- CopyOf = Flash Particle Yellow Big
- Count = 1
- Spread = 2.25
- MaxVelocity = 0.1
- MinVelocity = 0
- InheritsVel = 1
- ScriptPath = Kustom.rte/Devices/Weapons/createself.lua
- AddAmmo = TDExplosive
- PresetName = Super Flak Shell 18
- Mass = 0.5
- Buyable = 0
- RestThreshold = -500
- HitsMOs = 1
- GetsHitByMOs = 0
- SpriteFile = ContentFile
- FilePath = Coalition.rte/Devices/Sprites/CannonRound.bmp
- FrameCount = 1
- SpriteOffset = Vector
- X = -2
- Y = -2
- EntryWound = AEmitter
- CopyOf = Dent Metal
- ExitWound = AEmitter
- CopyOf = Dent Metal
- AtomGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Military Stuff
- Resolution = 2
- Depth = 0
- DeepGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Military Stuff
- Resolution = 1
- Depth = 1
- DeepCheck = 0
- JointStrength = 6
- JointStiffness = 0.5
- DrawAfterParent = 1
- DetonationSound = Sound
- AddSample = ContentFile
- Path = Base.rte/Sounds/Explode2.wav
- StanceOffset = Vector
- X = -12
- Y = -5
- StartThrowOffset = Vector
- X = -12
- Y = -5
- EndThrowOffset = Vector
- X = -12
- Y = -5
- TriggerDelay = 25
- ParticleNumberToAdd = 10
- AddParticles = MOSParticle
- CopyOf = Side Thruster Blast Ball 1
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Grenade Fragment Gray
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Grenade Fragment Yellow
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Air Blast
- GibImpulseLimit = 50
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 1
- PresetName = Cannon Smoke 1
- AirResistance = 0.2
- Count = 15
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 2
- PresetName = Cannon Smoke 2
- AirResistance = 0.2
- Count = 10
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 1
- PresetName = Cannon Smoke 3
- AirResistance = 0.4
- Count = 8
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 2
- PresetName = Cannon Smoke 4
- AirResistance = 0.3
- Count = 8
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = TDExplosive
- CopyOf = Super Flak Shell 19
- Count = 1
- Spread = 0.45
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOPixel
- CopyOf = Flash Particle Yellow Big
- Count = 1
- Spread = 2.25
- MaxVelocity = 0.1
- MinVelocity = 0
- InheritsVel = 1
- ScriptPath = Kustom.rte/Devices/Weapons/createself.lua
- AddAmmo = TDExplosive
- PresetName = Super Flak Shell 17
- Mass = 0.5
- Buyable = 0
- RestThreshold = -500
- HitsMOs = 1
- GetsHitByMOs = 0
- SpriteFile = ContentFile
- FilePath = Coalition.rte/Devices/Sprites/CannonRound.bmp
- FrameCount = 1
- SpriteOffset = Vector
- X = -2
- Y = -2
- EntryWound = AEmitter
- CopyOf = Dent Metal
- ExitWound = AEmitter
- CopyOf = Dent Metal
- AtomGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Military Stuff
- Resolution = 2
- Depth = 0
- DeepGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Military Stuff
- Resolution = 1
- Depth = 1
- DeepCheck = 0
- JointStrength = 6
- JointStiffness = 0.5
- DrawAfterParent = 1
- DetonationSound = Sound
- AddSample = ContentFile
- Path = Base.rte/Sounds/Explode2.wav
- StanceOffset = Vector
- X = -12
- Y = -5
- StartThrowOffset = Vector
- X = -12
- Y = -5
- EndThrowOffset = Vector
- X = -12
- Y = -5
- TriggerDelay = 25
- ParticleNumberToAdd = 10
- AddParticles = MOSParticle
- CopyOf = Side Thruster Blast Ball 1
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Grenade Fragment Gray
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Grenade Fragment Yellow
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Air Blast
- GibImpulseLimit = 50
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 1
- PresetName = Cannon Smoke 1
- AirResistance = 0.2
- Count = 15
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 2
- PresetName = Cannon Smoke 2
- AirResistance = 0.2
- Count = 10
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 1
- PresetName = Cannon Smoke 3
- AirResistance = 0.4
- Count = 8
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 2
- PresetName = Cannon Smoke 4
- AirResistance = 0.3
- Count = 8
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = TDExplosive
- CopyOf = Super Flak Shell 18
- Count = 1
- Spread = 0.45
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOPixel
- CopyOf = Flash Particle Yellow Big
- Count = 1
- Spread = 2.25
- MaxVelocity = 0.1
- MinVelocity = 0
- InheritsVel = 1
- ScriptPath = Kustom.rte/Devices/Weapons/createself.lua
- AddAmmo = TDExplosive
- PresetName = Super Flak Shell 16
- Mass = 0.5
- Buyable = 0
- RestThreshold = -500
- HitsMOs = 1
- GetsHitByMOs = 0
- SpriteFile = ContentFile
- FilePath = Coalition.rte/Devices/Sprites/CannonRound.bmp
- FrameCount = 1
- SpriteOffset = Vector
- X = -2
- Y = -2
- EntryWound = AEmitter
- CopyOf = Dent Metal
- ExitWound = AEmitter
- CopyOf = Dent Metal
- AtomGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Military Stuff
- Resolution = 2
- Depth = 0
- DeepGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Military Stuff
- Resolution = 1
- Depth = 1
- DeepCheck = 0
- JointStrength = 6
- JointStiffness = 0.5
- DrawAfterParent = 1
- DetonationSound = Sound
- AddSample = ContentFile
- Path = Base.rte/Sounds/Explode2.wav
- StanceOffset = Vector
- X = -12
- Y = -5
- StartThrowOffset = Vector
- X = -12
- Y = -5
- EndThrowOffset = Vector
- X = -12
- Y = -5
- TriggerDelay = 25
- ParticleNumberToAdd = 10
- AddParticles = MOSParticle
- CopyOf = Side Thruster Blast Ball 1
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Grenade Fragment Gray
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Grenade Fragment Yellow
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Air Blast
- GibImpulseLimit = 50
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 1
- PresetName = Cannon Smoke 1
- AirResistance = 0.2
- Count = 15
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 2
- PresetName = Cannon Smoke 2
- AirResistance = 0.2
- Count = 10
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 1
- PresetName = Cannon Smoke 3
- AirResistance = 0.4
- Count = 8
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 2
- PresetName = Cannon Smoke 4
- AirResistance = 0.3
- Count = 8
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = TDExplosive
- CopyOf = Super Flak Shell 17
- Count = 1
- Spread = 0.45
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOPixel
- CopyOf = Flash Particle Yellow Big
- Count = 1
- Spread = 2.25
- MaxVelocity = 0.1
- MinVelocity = 0
- InheritsVel = 1
- ScriptPath = Kustom.rte/Devices/Weapons/createself.lua
- AddAmmo = TDExplosive
- PresetName = Super Flak Shell 15
- Mass = 0.5
- Buyable = 0
- RestThreshold = -500
- HitsMOs = 1
- GetsHitByMOs = 0
- SpriteFile = ContentFile
- FilePath = Coalition.rte/Devices/Sprites/CannonRound.bmp
- FrameCount = 1
- SpriteOffset = Vector
- X = -2
- Y = -2
- EntryWound = AEmitter
- CopyOf = Dent Metal
- ExitWound = AEmitter
- CopyOf = Dent Metal
- AtomGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Military Stuff
- Resolution = 2
- Depth = 0
- DeepGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Military Stuff
- Resolution = 1
- Depth = 1
- DeepCheck = 0
- JointStrength = 6
- JointStiffness = 0.5
- DrawAfterParent = 1
- DetonationSound = Sound
- AddSample = ContentFile
- Path = Base.rte/Sounds/Explode2.wav
- StanceOffset = Vector
- X = -12
- Y = -5
- StartThrowOffset = Vector
- X = -12
- Y = -5
- EndThrowOffset = Vector
- X = -12
- Y = -5
- TriggerDelay = 25
- ParticleNumberToAdd = 10
- AddParticles = MOSParticle
- CopyOf = Side Thruster Blast Ball 1
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Grenade Fragment Gray
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Grenade Fragment Yellow
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Air Blast
- GibImpulseLimit = 50
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 1
- PresetName = Cannon Smoke 1
- AirResistance = 0.2
- Count = 15
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 2
- PresetName = Cannon Smoke 2
- AirResistance = 0.2
- Count = 10
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 1
- PresetName = Cannon Smoke 3
- AirResistance = 0.4
- Count = 8
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 2
- PresetName = Cannon Smoke 4
- AirResistance = 0.3
- Count = 8
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = TDExplosive
- CopyOf = Super Flak Shell 16
- Count = 1
- Spread = 0.45
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOPixel
- CopyOf = Flash Particle Yellow Big
- Count = 1
- Spread = 2.25
- MaxVelocity = 0.1
- MinVelocity = 0
- InheritsVel = 1
- ScriptPath = Kustom.rte/Devices/Weapons/createself.lua
- AddAmmo = TDExplosive
- PresetName = Super Flak Shell 14
- Mass = 0.5
- Buyable = 0
- RestThreshold = -500
- HitsMOs = 1
- GetsHitByMOs = 0
- SpriteFile = ContentFile
- FilePath = Coalition.rte/Devices/Sprites/CannonRound.bmp
- FrameCount = 1
- SpriteOffset = Vector
- X = -2
- Y = -2
- EntryWound = AEmitter
- CopyOf = Dent Metal
- ExitWound = AEmitter
- CopyOf = Dent Metal
- AtomGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Military Stuff
- Resolution = 2
- Depth = 0
- DeepGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Military Stuff
- Resolution = 1
- Depth = 1
- DeepCheck = 0
- JointStrength = 6
- JointStiffness = 0.5
- DrawAfterParent = 1
- DetonationSound = Sound
- AddSample = ContentFile
- Path = Base.rte/Sounds/Explode2.wav
- StanceOffset = Vector
- X = -12
- Y = -5
- StartThrowOffset = Vector
- X = -12
- Y = -5
- EndThrowOffset = Vector
- X = -12
- Y = -5
- TriggerDelay = 25
- ParticleNumberToAdd = 10
- AddParticles = MOSParticle
- CopyOf = Side Thruster Blast Ball 1
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Grenade Fragment Gray
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Grenade Fragment Yellow
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Air Blast
- GibImpulseLimit = 50
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 1
- PresetName = Cannon Smoke 1
- AirResistance = 0.2
- Count = 15
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 2
- PresetName = Cannon Smoke 2
- AirResistance = 0.2
- Count = 10
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 1
- PresetName = Cannon Smoke 3
- AirResistance = 0.4
- Count = 8
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 2
- PresetName = Cannon Smoke 4
- AirResistance = 0.3
- Count = 8
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = TDExplosive
- CopyOf = Super Flak Shell 15
- Count = 1
- Spread = 0.45
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOPixel
- CopyOf = Flash Particle Yellow Big
- Count = 1
- Spread = 2.25
- MaxVelocity = 0.1
- MinVelocity = 0
- InheritsVel = 1
- ScriptPath = Kustom.rte/Devices/Weapons/createself.lua
- AddAmmo = TDExplosive
- PresetName = Super Flak Shell 13
- Mass = 0.5
- Buyable = 0
- RestThreshold = -500
- HitsMOs = 1
- GetsHitByMOs = 0
- SpriteFile = ContentFile
- FilePath = Coalition.rte/Devices/Sprites/CannonRound.bmp
- FrameCount = 1
- SpriteOffset = Vector
- X = -2
- Y = -2
- EntryWound = AEmitter
- CopyOf = Dent Metal
- ExitWound = AEmitter
- CopyOf = Dent Metal
- AtomGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Military Stuff
- Resolution = 2
- Depth = 0
- DeepGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Military Stuff
- Resolution = 1
- Depth = 1
- DeepCheck = 0
- JointStrength = 6
- JointStiffness = 0.5
- DrawAfterParent = 1
- DetonationSound = Sound
- AddSample = ContentFile
- Path = Base.rte/Sounds/Explode2.wav
- StanceOffset = Vector
- X = -12
- Y = -5
- StartThrowOffset = Vector
- X = -12
- Y = -5
- EndThrowOffset = Vector
- X = -12
- Y = -5
- TriggerDelay = 25
- ParticleNumberToAdd = 10
- AddParticles = MOSParticle
- CopyOf = Side Thruster Blast Ball 1
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Grenade Fragment Gray
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Grenade Fragment Yellow
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Air Blast
- GibImpulseLimit = 50
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 1
- PresetName = Cannon Smoke 1
- AirResistance = 0.2
- Count = 15
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 2
- PresetName = Cannon Smoke 2
- AirResistance = 0.2
- Count = 10
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 1
- PresetName = Cannon Smoke 3
- AirResistance = 0.4
- Count = 8
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- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Grenade Fragment Yellow
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Air Blast
- GibImpulseLimit = 50
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 1
- PresetName = Cannon Smoke 1
- AirResistance = 0.2
- Count = 15
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 2
- PresetName = Cannon Smoke 2
- AirResistance = 0.2
- Count = 10
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 1
- PresetName = Cannon Smoke 3
- AirResistance = 0.4
- Count = 8
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 2
- PresetName = Cannon Smoke 4
- AirResistance = 0.3
- Count = 8
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = TDExplosive
- CopyOf = Super Flak Shell 6
- Count = 1
- Spread = 0.45
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOPixel
- CopyOf = Flash Particle Yellow Big
- Count = 1
- Spread = 2.25
- MaxVelocity = 0.1
- MinVelocity = 0
- InheritsVel = 1
- ScriptPath = Kustom.rte/Devices/Weapons/createself.lua
- AddAmmo = TDExplosive
- PresetName = Super Flak Shell 4
- Mass = 0.5
- Buyable = 0
- RestThreshold = -500
- HitsMOs = 1
- GetsHitByMOs = 0
- SpriteFile = ContentFile
- FilePath = Coalition.rte/Devices/Sprites/CannonRound.bmp
- FrameCount = 1
- SpriteOffset = Vector
- X = -2
- Y = -2
- EntryWound = AEmitter
- CopyOf = Dent Metal
- ExitWound = AEmitter
- CopyOf = Dent Metal
- AtomGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Military Stuff
- Resolution = 2
- Depth = 0
- DeepGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Military Stuff
- Resolution = 1
- Depth = 1
- DeepCheck = 0
- JointStrength = 6
- JointStiffness = 0.5
- DrawAfterParent = 1
- DetonationSound = Sound
- AddSample = ContentFile
- Path = Base.rte/Sounds/Explode2.wav
- StanceOffset = Vector
- X = -12
- Y = -5
- StartThrowOffset = Vector
- X = -12
- Y = -5
- EndThrowOffset = Vector
- X = -12
- Y = -5
- TriggerDelay = 25
- ParticleNumberToAdd = 10
- AddParticles = MOSParticle
- CopyOf = Side Thruster Blast Ball 1
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Grenade Fragment Gray
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Grenade Fragment Yellow
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Air Blast
- GibImpulseLimit = 50
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 1
- PresetName = Cannon Smoke 1
- AirResistance = 0.2
- Count = 15
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 2
- PresetName = Cannon Smoke 2
- AirResistance = 0.2
- Count = 10
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 1
- PresetName = Cannon Smoke 3
- AirResistance = 0.4
- Count = 8
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 2
- PresetName = Cannon Smoke 4
- AirResistance = 0.3
- Count = 8
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = TDExplosive
- CopyOf = Super Flak Shell 5
- Count = 1
- Spread = 0.45
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOPixel
- CopyOf = Flash Particle Yellow Big
- Count = 1
- Spread = 2.25
- MaxVelocity = 0.1
- MinVelocity = 0
- InheritsVel = 1
- ScriptPath = Kustom.rte/Devices/Weapons/createself.lua
- AddAmmo = TDExplosive
- PresetName = Super Flak Shell 3
- Mass = 0.5
- Buyable = 0
- RestThreshold = -500
- HitsMOs = 1
- GetsHitByMOs = 0
- SpriteFile = ContentFile
- FilePath = Coalition.rte/Devices/Sprites/CannonRound.bmp
- FrameCount = 1
- SpriteOffset = Vector
- X = -2
- Y = -2
- EntryWound = AEmitter
- CopyOf = Dent Metal
- ExitWound = AEmitter
- CopyOf = Dent Metal
- AtomGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Military Stuff
- Resolution = 2
- Depth = 0
- DeepGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Military Stuff
- Resolution = 1
- Depth = 1
- DeepCheck = 0
- JointStrength = 6
- JointStiffness = 0.5
- DrawAfterParent = 1
- DetonationSound = Sound
- AddSample = ContentFile
- Path = Base.rte/Sounds/Explode2.wav
- StanceOffset = Vector
- X = -12
- Y = -5
- StartThrowOffset = Vector
- X = -12
- Y = -5
- EndThrowOffset = Vector
- X = -12
- Y = -5
- TriggerDelay = 25
- ParticleNumberToAdd = 10
- AddParticles = MOSParticle
- CopyOf = Side Thruster Blast Ball 1
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Grenade Fragment Gray
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Grenade Fragment Yellow
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Air Blast
- GibImpulseLimit = 50
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 1
- PresetName = Cannon Smoke 1
- AirResistance = 0.2
- Count = 15
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 2
- PresetName = Cannon Smoke 2
- AirResistance = 0.2
- Count = 10
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 1
- PresetName = Cannon Smoke 3
- AirResistance = 0.4
- Count = 8
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 2
- PresetName = Cannon Smoke 4
- AirResistance = 0.3
- Count = 8
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = TDExplosive
- CopyOf = Super Flak Shell 4
- Count = 1
- Spread = 0.45
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOPixel
- CopyOf = Flash Particle Yellow Big
- Count = 1
- Spread = 2.25
- MaxVelocity = 0.1
- MinVelocity = 0
- InheritsVel = 1
- ScriptPath = Kustom.rte/Devices/Weapons/createself.lua
- AddAmmo = TDExplosive
- PresetName = Super Flak Shell 2
- Mass = 0.5
- Buyable = 0
- RestThreshold = -500
- HitsMOs = 1
- GetsHitByMOs = 0
- SpriteFile = ContentFile
- FilePath = Coalition.rte/Devices/Sprites/CannonRound.bmp
- FrameCount = 1
- SpriteOffset = Vector
- X = -2
- Y = -2
- EntryWound = AEmitter
- CopyOf = Dent Metal
- ExitWound = AEmitter
- CopyOf = Dent Metal
- AtomGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Military Stuff
- Resolution = 2
- Depth = 0
- DeepGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Military Stuff
- Resolution = 1
- Depth = 1
- DeepCheck = 0
- JointStrength = 6
- JointStiffness = 0.5
- DrawAfterParent = 1
- DetonationSound = Sound
- AddSample = ContentFile
- Path = Base.rte/Sounds/Explode2.wav
- StanceOffset = Vector
- X = -12
- Y = -5
- StartThrowOffset = Vector
- X = -12
- Y = -5
- EndThrowOffset = Vector
- X = -12
- Y = -5
- TriggerDelay = 25
- ParticleNumberToAdd = 10
- AddParticles = MOSParticle
- CopyOf = Side Thruster Blast Ball 1
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Grenade Fragment Gray
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Grenade Fragment Yellow
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Air Blast
- GibImpulseLimit = 50
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 1
- PresetName = Cannon Smoke 1
- AirResistance = 0.2
- Count = 15
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 2
- PresetName = Cannon Smoke 2
- AirResistance = 0.2
- Count = 10
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 1
- PresetName = Cannon Smoke 3
- AirResistance = 0.4
- Count = 8
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 2
- PresetName = Cannon Smoke 4
- AirResistance = 0.3
- Count = 8
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = TDExplosive
- CopyOf = Super Flak Shell 3
- Count = 1
- Spread = 0.45
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOPixel
- CopyOf = Flash Particle Yellow Big
- Count = 1
- Spread = 2.25
- MaxVelocity = 0.1
- MinVelocity = 0
- InheritsVel = 1
- ScriptPath = Kustom.rte/Devices/Weapons/createself.lua
- AddAmmo = TDExplosive
- PresetName = Super Flak Shell 1
- Mass = 0.5
- Buyable = 0
- RestThreshold = -500
- HitsMOs = 1
- GetsHitByMOs = 0
- SpriteFile = ContentFile
- FilePath = Coalition.rte/Devices/Sprites/CannonRound.bmp
- FrameCount = 1
- SpriteOffset = Vector
- X = -2
- Y = -2
- EntryWound = AEmitter
- CopyOf = Dent Metal
- ExitWound = AEmitter
- CopyOf = Dent Metal
- AtomGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Military Stuff
- Resolution = 2
- Depth = 0
- DeepGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Military Stuff
- Resolution = 1
- Depth = 1
- DeepCheck = 0
- JointStrength = 6
- JointStiffness = 0.5
- DrawAfterParent = 1
- DetonationSound = Sound
- AddSample = ContentFile
- Path = Base.rte/Sounds/Explode2.wav
- StanceOffset = Vector
- X = -12
- Y = -5
- StartThrowOffset = Vector
- X = -12
- Y = -5
- EndThrowOffset = Vector
- X = -12
- Y = -5
- TriggerDelay = 25
- ParticleNumberToAdd = 10
- AddParticles = MOSParticle
- CopyOf = Side Thruster Blast Ball 1
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Grenade Fragment Gray
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Grenade Fragment Yellow
- ParticleNumberToAdd = 25
- AddParticles = MOPixel
- CopyOf = Air Blast
- GibImpulseLimit = 50
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 1
- PresetName = Cannon Smoke 1
- AirResistance = 0.2
- Count = 15
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 2
- PresetName = Cannon Smoke 2
- AirResistance = 0.2
- Count = 10
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 1
- PresetName = Cannon Smoke 3
- AirResistance = 0.4
- Count = 8
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Explosion Smoke 2
- PresetName = Cannon Smoke 4
- AirResistance = 0.3
- Count = 8
- Spread = 3.1
- MaxVelocity = 40
- MinVelocity = 5
- LifeVariation = 0.50
- InheritsVel = 1
- AddGib = Gib
- GibParticle = TDExplosive
- CopyOf = Super Flak Shell 2
- Count = 1
- Spread = 0.45
- InheritsVel = 1
- AddGib = Gib
- GibParticle = MOPixel
- CopyOf = Flash Particle Yellow Big
- Count = 1
- Spread = 2.25
- MaxVelocity = 0.1
- MinVelocity = 0
- InheritsVel = 1
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