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  1. # ------------------------------ #
  2.  
  3. #
  4.  
  5. # FeatherBoard 3
  6.  
  7. # Runs like a feather on your server
  8.  
  9. # (c) Maxim Van de Wynckel
  10.  
  11. #
  12.  
  13. # ------------------------------ #
  14.  
  15.  
  16.  
  17. # Permissions: To use the action groups give them the permission
  18.  
  19. # featherboard.group.<group>
  20.  
  21. # Make sure to remove them from the other groups
  22.  
  23. # when giving a new permission.
  24.  
  25.  
  26.  
  27. # Variables: These variables can be used in the TEXT section
  28.  
  29. # of both the header as the footer.
  30.  
  31. #
  32.  
  33. # {PLAYER} - Player name
  34.  
  35. # {PLAYERNICK} - Player nickname
  36.  
  37. # {SERVER} - Server name
  38.  
  39. # {PLAYERCOUNT} - Server player count
  40.  
  41. # {BUNGEECOUNT} - Bungee network player count
  42.  
  43. # 5000+ more ... see spigot page
  44.  
  45.  
  46.  
  47. # Formatting: These are formatting tags allowing you to format the animations
  48.  
  49. # or placeholders.
  50.  
  51. #
  52.  
  53. # Substring: This allows you to split a word (even a placeholder) in parts
  54.  
  55. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  56.  
  57. # usage: This can be used to split placeholders when creating a typewriter
  58.  
  59. # or to split the colors in a placeholder.
  60.  
  61. #
  62.  
  63. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  64.  
  65. # two arguments (the length and space between scrolls).
  66.  
  67. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  68.  
  69. #
  70.  
  71. # PLENTY MORE! See spigot page
  72.  
  73.  
  74.  
  75. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  76.  
  77. # GENERAL PLUGIN SETTINGS
  78.  
  79. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  80.  
  81.  
  82.  
  83. ## Config version (DO NOT EDIT)
  84.  
  85. config: 3
  86.  
  87.  
  88.  
  89. ## Language file
  90.  
  91. lang: 'en'
  92.  
  93.  
  94.  
  95. ## Debug mode
  96.  
  97. debug: false
  98.  
  99.  
  100.  
  101. ## Log to file
  102.  
  103. log:
  104.  
  105. enabled: true
  106.  
  107. # Reset log on startup
  108.  
  109. reset: false
  110.  
  111.  
  112.  
  113. ## Update checking
  114.  
  115. update:
  116.  
  117. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  118.  
  119.  
  120.  
  121. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  122.  
  123. # PLUGIN SPECIFIC SETTINGS
  124.  
  125. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  126.  
  127.  
  128.  
  129. # Placeholder settings
  130.  
  131. placeholder:
  132.  
  133. # logs the memory usage of placeholders on startup
  134.  
  135. log-memory: false
  136.  
  137. # Clear unused placeholders that are not enabled.
  138.  
  139. clear-unused: true
  140.  
  141. # Config cache only
  142.  
  143. # This will only use placeholders in the config
  144.  
  145. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  146.  
  147. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  148.  
  149. config-cache: false
  150.  
  151.  
  152.  
  153. # Tweaks to increase performance (Use at own risk)
  154.  
  155. tweaks:
  156.  
  157. # This option does not send scoreboard remove packets
  158.  
  159. # to the client on quit. This can increase performance on servers
  160.  
  161. # where players quit a lot (hubs, ...)
  162.  
  163. #
  164.  
  165. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  166.  
  167. # /data folder
  168.  
  169. #
  170.  
  171. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  172.  
  173. keepScoreboardOnQuit: false
  174.  
  175. # Some placeholders have a slow process behind them. Meaning they might contact a database
  176.  
  177. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  178.  
  179. # separate from the sending. But can slow down the animation because it has to wait
  180.  
  181. # for the placeholder to be loaded. When having multiple lines like a text that shows
  182.  
  183. # the information about the placeholders you put below it, this can cause problems.
  184.  
  185. # Enabling this will output a message in the console and ingame to operators
  186.  
  187. # saying when a placeholder is causing delays.
  188.  
  189. detect-placeholderdelay: false
  190.  
  191. # Putting this to true will SPAM your console with timings report per placeholder/animation
  192.  
  193. # refresh. Used for debugging purposes.
  194.  
  195. # This requires detect-placeholderdelay to true
  196.  
  197. verbose-placeholder-timings: false
  198.  
  199. # Ignore placeholder problems
  200.  
  201. # When set to true, the placeholder will not be disabled
  202.  
  203. # this also means that no ERRORS will be logged -> no troubleshooting
  204.  
  205. ignore-placeholder-problems: false
  206.  
  207.  
  208.  
  209. # Toggling allows you to disable the scoreboard
  210.  
  211. database:
  212.  
  213. # If you want the toggle to stay even when your users
  214.  
  215. # log off you can enable this. Keep in mind that this requires a
  216.  
  217. # MySQL or SQLite database.
  218.  
  219. # If you are configuring the plugin for the first time it is advised
  220.  
  221. # to stay away from these settings until you managed the scoreboard
  222.  
  223. # set up.
  224.  
  225. persistent: false
  226.  
  227. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  228.  
  229. # with isolation, url, driver, ...
  230.  
  231. # Database name
  232.  
  233. database: "featherboard"
  234.  
  235. # Database username
  236.  
  237. username: bukkit
  238.  
  239. # Database isolation type
  240.  
  241. isolation: SERIALIZABLE
  242.  
  243. # Database driver
  244.  
  245. driver: org.sqlite.JDBC
  246.  
  247. # Database password
  248.  
  249. password: walrus
  250.  
  251. # Database driver URL
  252.  
  253. # {DIR} will be replaced with the plugin directory
  254.  
  255. # {NAME} will be replaced wit the plugin name
  256.  
  257. url: jdbc:sqlite:{DIR}{NAME}.db
  258.  
  259. # Save interval in ticks
  260.  
  261. save-interval: 6000
  262.  
  263.  
  264.  
  265. # Disabled worlds. Add your world name in this list to
  266.  
  267. # disable it.
  268.  
  269. disabled-worlds:
  270.  
  271. - 'example_world'
  272.  
  273.  
  274.  
  275. # Show delay on join. Usefull if you wish to let the user
  276.  
  277. # enjoy a Title MOTD without having the scoreboard obstructing
  278.  
  279. # the view.
  280.  
  281. show-delay: 0
  282.  
  283.  
  284.  
  285. # Anti Flicker will use a new engine that will allow you to use fast animations
  286.  
  287. # without any flicker.
  288.  
  289. # You can disable this feature if you do not have fast refresh rates.
  290.  
  291. antiflicker: true
  292.  
  293.  
  294.  
  295. # Scoreboard assigning. The boards can be assigned by various ways.
  296.  
  297. # default the scoreboards will be assigned by permissions.
  298.  
  299. # You can only have one way of assigning the scoreboards
  300.  
  301. #
  302.  
  303. # PERMISSION - Assign scoreboards based on permissions
  304.  
  305. # This is the default setting (since 2014)
  306.  
  307. # featherboard.group.<scoreboard>
  308.  
  309. #
  310.  
  311. # GROUP - Assign scoreboards based on Vault groups
  312.  
  313. # this means the scoreboard name has to
  314.  
  315. # have the name of your Vault group.
  316.  
  317. #
  318.  
  319. # WORLD - Assign scoreboards based on the world
  320.  
  321. # the player is in.
  322.  
  323. #
  324.  
  325. # NONE - Do no assign scoreboards and just rely on
  326.  
  327. # manual assigning (triggers, etc...)
  328.  
  329. scoreboard-assigning: "PERMISSION"
  330.  
  331.  
  332.  
  333. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  334.  
  335. # The GUI will show all scoreboards you have permission to. It is not very
  336.  
  337. # configurable in the way you can't control the location or order of the scoreboards
  338.  
  339. # For a more configurable GUI I recommend DeluxeMenus
  340.  
  341. gui:
  342.  
  343. # This is the title of the GUI
  344.  
  345. title: "Scoreboards"
  346.  
  347. # Size of the GUI (leave to -1 to make it dynamic)
  348.  
  349. # Sizes: 9,27,54
  350.  
  351. size: -1
  352.  
  353.  
  354.  
  355. # A list of different scoreboards
  356.  
  357. boards:
  358.  
  359. # Default FeatherBoard comes with a board called "default". All players have the permission
  360.  
  361. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  362.  
  363. # the permission is negated.
  364.  
  365. #
  366.  
  367. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  368.  
  369. # names such as "vip-board", "mcmmo-levelup", ...
  370.  
  371. default:
  372.  
  373. # Every section here are different lines. The first section will be used as the title
  374.  
  375. # the following sections will be used as the lines on the scoreboard (max 15)
  376.  
  377. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  378.  
  379. # things simple I will use logical names such as "title", "spacer", "header", ...
  380.  
  381. title:
  382.  
  383. # Every line has its own frames. The animation will loop through these frames on intervals
  384.  
  385. # that you configure below.
  386.  
  387. # Put all your frames under 'text:'. You can make as many lines as you want and use
  388.  
  389. # placeholders and preset effects.
  390.  
  391. # Keep in mind that there is a limit in line width!
  392.  
  393. text:
  394.  
  395. # To create cool looking animations you create yourself
  396.  
  397. # you can use the graphical tool AnimationCreator
  398.  
  399. # https://www.spigotmc.org/resources/animationcreator.6001/
  400.  
  401. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  402.  
  403. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  404.  
  405. - '&6&lFactions'
  406.  
  407. # Interval is the animation interval in TICKS (20 ticks is one second).
  408.  
  409. # Every X ticks the animation goes to the next frame (see above)
  410.  
  411. # Once all frames are finished it will start over from the first one
  412.  
  413. interval: 2
  414.  
  415. # If you don't want a static order of the frames and want to show each frame at random
  416.  
  417. # you can enable this option.
  418.  
  419. random: false
  420.  
  421. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  422.  
  423. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  424.  
  425. # These lines (usually a header or footer) are also good for decoration.
  426.  
  427. header:
  428.  
  429. text:
  430.  
  431. - '&7&l&m>---------->---->'
  432.  
  433. interval: 10
  434.  
  435. random: true
  436.  
  437. player-label:
  438.  
  439. text:
  440.  
  441. - '&6Faction &7&l» &e{factions_faction_name}'
  442.  
  443. interval: 100
  444.  
  445. random: false
  446.  
  447. player-line1:
  448.  
  449. text:
  450.  
  451. - '&6Leader &7&l» &e{factions_faction_leadername}'
  452.  
  453. interval: 2
  454.  
  455. random: false
  456.  
  457. player-line2:
  458.  
  459. text:
  460.  
  461. - '&6Power &7&l» &e{factions_player_power_rounded}'
  462.  
  463. interval: 2
  464.  
  465. random: false
  466.  
  467. # For empty lines just add another 'section' but just don't put any text
  468.  
  469. # in it so it acts like an empty line.
  470.  
  471. spacer1:
  472.  
  473. text:
  474.  
  475. - '&7&l&m>---------->---->'
  476.  
  477. interval: 100
  478.  
  479. random: false
  480.  
  481. news-info:
  482.  
  483. text:
  484.  
  485. - '&6Balance &7&l» &e${money}'
  486.  
  487. interval: 100
  488.  
  489. random: false
  490.  
  491. # For empty lines just add another 'section' but just don't put any text
  492.  
  493. # in it so it acts like an empty line.
  494.  
  495. Info:
  496.  
  497. text:
  498.  
  499. - '&6Xp &7&l» &e{xp_level}'
  500.  
  501. interval: 100
  502.  
  503. random: false
  504.  
  505. server-label:
  506.  
  507. text:
  508.  
  509. - '&6Health &7&l» &e{health}'
  510.  
  511. interval: 100
  512.  
  513. random: false
  514.  
  515. # This is the same as the header. It is not needed since you already use the header as the longest line
  516.  
  517. # but it looks cleaner having a footer.
  518.  
  519. footer:
  520.  
  521. text:
  522.  
  523. - '&7&l&m>---------->---->'
  524.  
  525. interval: 10
  526.  
  527. random: true
  528.  
  529. # This is a combat scoreboard example showing
  530.  
  531. # combat related information.
  532.  
  533. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  534.  
  535. # (Unless you want it to show all the time)
  536.  
  537. # You still need to 'trigger' this scoreboard in the vanilla_combat
  538.  
  539. combat-scoreboard-example:
  540.  
  541. # Lets just use the title,header and footer from the example above
  542.  
  543. # for in depth configuration look above.
  544.  
  545. #
  546.  
  547. # When designing a board that is used when triggered on an event. You have
  548.  
  549. # to think (before looking at the placeholders) what is relevant.
  550.  
  551. # For example: When I think of combat my first thoughts are:
  552.  
  553. # - Health: To see how much you have left
  554.  
  555. # - Possible cooldown timers
  556.  
  557. # - With who am I in combat?
  558.  
  559. # - Target health
  560.  
  561. # - mcMMO attacking level?
  562.  
  563. #
  564.  
  565. # Next you have to think what is important during that event:
  566.  
  567. # - Combat: not too much distraction (no animations, smaller scoreboard)
  568.  
  569. #
  570.  
  571. # Once you know those things start looking for placeholders. A lot of events such
  572.  
  573. # as mcmmo have placeholders that can only be used in such events.
  574.  
  575. title:
  576.  
  577. text:
  578.  
  579. # To create cool looking animations you create yourself
  580.  
  581. # you can use the graphical tool AnimationCreator
  582.  
  583. # https://www.spigotmc.org/resources/animationcreator.6001/
  584.  
  585. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  586.  
  587. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  588.  
  589. - '<single><delay times="10">&l><</delay></single>'
  590.  
  591. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  592.  
  593. - '<single>&f&lherB</single>'
  594.  
  595. - '<single>&f&lherBo</single>'
  596.  
  597. - '<single>&f&latherBoa</single>'
  598.  
  599. - '<single>&f&leatherBoar</single>'
  600.  
  601. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  602.  
  603. interval: 2
  604.  
  605. random: false
  606.  
  607. header:
  608.  
  609. text:
  610.  
  611. - '&a&m+-----------------+'
  612.  
  613. interval: 10
  614.  
  615. random: true
  616.  
  617. combat-label:
  618.  
  619. text:
  620.  
  621. - '&8&l> &7&lCombat target:'
  622.  
  623. interval: 100
  624.  
  625. random: false
  626.  
  627. combat-data:
  628.  
  629. text:
  630.  
  631. - '{vanilla-combat_opponent_name}'
  632.  
  633. interval: 2
  634.  
  635. random: false
  636.  
  637. spacer1:
  638.  
  639. text: []
  640.  
  641. interval: 100
  642.  
  643. health-label:
  644.  
  645. text:
  646.  
  647. - '&8&l> &7&lHealth stats:'
  648.  
  649. interval: 100
  650.  
  651. random: false
  652.  
  653. health-data-1:
  654.  
  655. text:
  656.  
  657. - '&aYou: {healthbar}'
  658.  
  659. interval: 1
  660.  
  661. random: false
  662.  
  663. health-data-2:
  664.  
  665. text:
  666.  
  667. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  668.  
  669. interval: 1
  670.  
  671. random: false
  672.  
  673. footer:
  674.  
  675. text:
  676.  
  677. - '&a&m+-----------------+'
  678.  
  679. interval: 10
  680.  
  681. random: true
  682.  
  683. # This is an example for mcMMO when you level up
  684.  
  685. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  686.  
  687. # (Unless you want it to show all the time)
  688.  
  689. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  690.  
  691. mcmmo-levelup:
  692.  
  693. title:
  694.  
  695. text:
  696.  
  697. # To create cool looking animations you create yourself
  698.  
  699. # you can use the graphical tool AnimationCreator
  700.  
  701. # https://www.spigotmc.org/resources/animationcreator.6001/
  702.  
  703. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  704.  
  705. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  706.  
  707. - '<single><delay times="10">&l><</delay></single>'
  708.  
  709. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  710.  
  711. - '<single>&f&lherB</single>'
  712.  
  713. - '<single>&f&lherBo</single>'
  714.  
  715. - '<single>&f&latherBoa</single>'
  716.  
  717. - '<single>&f&leatherBoar</single>'
  718.  
  719. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  720.  
  721. interval: 2
  722.  
  723. random: false
  724.  
  725. header:
  726.  
  727. text:
  728.  
  729. - '&a&m+-----------------+'
  730.  
  731. interval: 10
  732.  
  733. random: true
  734.  
  735. info-label:
  736.  
  737. text:
  738.  
  739. # mcMMO-levelup comes with several event specific placeholders
  740.  
  741. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  742.  
  743. interval: 10
  744.  
  745. spacer1: # This is a spacer an empty line
  746.  
  747. text:
  748.  
  749. - ''
  750.  
  751. interval: 10
  752.  
  753. # Do you want to randomize the animation frames?
  754.  
  755. random: false
  756.  
  757. skill-label: # You can add elements to the group and name them like you want
  758.  
  759. # Lets make a static label
  760.  
  761. text:
  762.  
  763. - '&9&l> &e&lSkill:'
  764.  
  765. interval: 10 # The interval is not important since its just 1 static text.
  766.  
  767. # Do you want to randomize the animation frames?
  768.  
  769. random: false
  770.  
  771. skill:
  772.  
  773. # Lets make a static label
  774.  
  775. text:
  776.  
  777. - '{mcmmo-levelup_skill_name}'
  778.  
  779. interval: 10 # The interval is not important since its just 1 static text.
  780.  
  781. # Do you want to randomize the animation frames?
  782.  
  783. random: false
  784.  
  785. spacer2: # This is a spacer an empty line
  786.  
  787. text:
  788.  
  789. - ''
  790.  
  791. interval: 100
  792.  
  793. # Do you want to randomize the animation frames?
  794.  
  795. random: false
  796.  
  797. skilllevel-label: # You can add elements to the group and name them like you want
  798.  
  799. # Lets make a static label
  800.  
  801. text:
  802.  
  803. - '&b&l> &e&lCurrent level:'
  804.  
  805. interval: 10 # The interval is not important since its just 1 static text.
  806.  
  807. # Do you want to randomize the animation frames?
  808.  
  809. random: false
  810.  
  811. skilllevel:
  812.  
  813. # Lets make a static label
  814.  
  815. text:
  816.  
  817. - '{mcmmo-levelup_skilllevel}'
  818.  
  819. interval: 10 # The interval is not important since its just 1 static text.
  820.  
  821. # Do you want to randomize the animation frames?
  822.  
  823. random: false
  824.  
  825. footer:
  826.  
  827. text:
  828.  
  829. - '&a&m+-----------------+'
  830.  
  831. interval: 10
  832.  
  833. random: true
  834.  
  835. # This is an example for Towny when you enter a town
  836.  
  837. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  838.  
  839. # (Unless you want it to show all the time)
  840.  
  841. # You still need to 'trigger' this scoreboard in the 'towny-town'
  842.  
  843. towny-town-example:
  844.  
  845. # Lets just use the title,header and footer from the example above
  846.  
  847. # for in depth configuration look above.
  848.  
  849. title:
  850.  
  851. text:
  852.  
  853. # To create cool looking animations you create yourself
  854.  
  855. # you can use the graphical tool AnimationCreator
  856.  
  857. # https://www.spigotmc.org/resources/animationcreator.6001/
  858.  
  859. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  860.  
  861. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  862.  
  863. - '<single><delay times="10">&l><</delay></single>'
  864.  
  865. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  866.  
  867. - '<single>&f&lherB</single>'
  868.  
  869. - '<single>&f&lherBo</single>'
  870.  
  871. - '<single>&f&latherBoa</single>'
  872.  
  873. - '<single>&f&leatherBoar</single>'
  874.  
  875. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  876.  
  877. interval: 2
  878.  
  879. random: false
  880.  
  881. header:
  882.  
  883. text:
  884.  
  885. - '&a&m+-------------------+'
  886.  
  887. interval: 10
  888.  
  889. random: true
  890.  
  891. town-label:
  892.  
  893. text:
  894.  
  895. - '&bYou are in town:'
  896.  
  897. interval: 100
  898.  
  899. town-data:
  900.  
  901. text:
  902.  
  903. - '{towny_currenttown_name}'
  904.  
  905. interval: 100
  906.  
  907. spacer1:
  908.  
  909. text: []
  910.  
  911. interval: 100
  912.  
  913. townboard-label:
  914.  
  915. text:
  916.  
  917. - '&bTown board:'
  918.  
  919. interval: 100
  920.  
  921. townboard:
  922.  
  923. text:
  924.  
  925. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  926.  
  927. interval: 3
  928.  
  929. spacer2:
  930.  
  931. text: []
  932.  
  933. interval: 100
  934.  
  935. population-label:
  936.  
  937. text:
  938.  
  939. - '&bPopulation:'
  940.  
  941. interval: 100
  942.  
  943. poplulation-data:
  944.  
  945. text:
  946.  
  947. - '{towny_currenttown_residents}'
  948.  
  949. interval: 100
  950.  
  951. footer:
  952.  
  953. text:
  954.  
  955. - '&a&m+-------------------+'
  956.  
  957. interval: 10
  958.  
  959. random: true
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