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a guest Apr 21st, 2015 216 Never
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  1. //=============================================================================
  2. // ToggleThingFactory.
  3. //=============================================================================
  4. class ToggleThingFactory expands ThingFactory;
  5.  
  6. var() bool bStatus;                     //set me to be on or off
  7. var bool curStatus;
  8.  
  9. var() bool bAnnounceToggle;     //should I announce if I get changed?
  10.  
  11. Auto State Waiting
  12. {
  13.         function Trigger( actor Other, pawn EventInstigator )
  14.         {
  15.                 TriggerEvent(Event,Self,EventInstigator);
  16.        
  17.                 curStatus = bStatus;
  18.                 bStatus = !bStatus;
  19.                 if (curStatus) {
  20.                         if (bAnnounceToggle) BroadcastMessage(self.name@": status is"@self.curStatus, true, 'CriticalEvent');
  21.                         GotoState('Spawning');
  22.                 }
  23.         }
  24.  
  25.         function Touch(Actor Other)
  26.         {
  27.                 local pawn otherpawn;
  28.  
  29.                 otherpawn = Pawn(Other);
  30.                 if ( (otherpawn != None) && (!bOnlyPlayerTouched || otherpawn.bIsPlayer) )
  31.                         Trigger(other, otherPawn);
  32.         }
  33. }
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