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Feb 23rd, 2020
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  1. Mono path[0] = 'D:/Games/Temtem/content/Temtem_Data/Managed'
  2. Mono config path = 'D:/Games/Temtem/content/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.0]
  7. Renderer: NVIDIA GeForce GTX 860M (ID=0x1392)
  8. Vendor:
  9. VRAM: 2010 MB
  10. Driver: 26.21.14.3648
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.175 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 3.093600 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 2/23/2020 8:29:34 PM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.13
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. [ACTk] DLLInjectionDetector: self-destroying, other instance already exists & only one instance allowed!
  31.  
  32. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  33.  
  34. Warning/GameAnalytics: Could not add error event: Datastore not initialized
  35.  
  36. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  37.  
  38. Setting up 4 worker threads for Enlighten.
  39. Thread -> id: a4c -> priority: 1
  40. Thread -> id: 11ac -> priority: 1
  41. Thread -> id: 6d0 -> priority: 1
  42. Thread -> id: 2734 -> priority: 1
  43. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  44. Fallback handler could not load library D:/Games/Temtem/content/Temtem_Data/Mono/libc
  45. Fallback handler could not load library D:/Games/Temtem/content/Temtem_Data/Mono/libc.dll
  46. Fallback handler could not load library D:/Games/Temtem/content/Temtem_Data/Mono/libc
  47.  
  48. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 179419.
  49. Total: 693.267500 ms (FindLiveObjects: 15.287800 ms CreateObjectMapping: 30.600000 ms MarkObjects: 646.641700 ms DeleteObjects: 0.737500 ms)
  50.  
  51. Tamer ID: 100059
  52.  
  53. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  54.  
  55. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  56.  
  57. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 180226.
  58. Total: 656.285800 ms (FindLiveObjects: 17.955500 ms CreateObjectMapping: 28.214400 ms MarkObjects: 609.624900 ms DeleteObjects: 0.490300 ms)
  59.  
  60. Unloading 8 Unused Serialized files (Serialized files now loaded: 1)
  61.  
  62. Unloading 336 unused Assets to reduce memory usage. Loaded Objects now: 188193.
  63. Total: 617.303000 ms (FindLiveObjects: 22.860800 ms CreateObjectMapping: 30.135300 ms MarkObjects: 562.432000 ms DeleteObjects: 1.874300 ms)
  64.  
  65. Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
  66.  
  67. Unloading 816 unused Assets to reduce memory usage. Loaded Objects now: 201207.
  68. Total: 641.522800 ms (FindLiveObjects: 19.227200 ms CreateObjectMapping: 37.431600 ms MarkObjects: 582.640500 ms DeleteObjects: 2.222700 ms)
  69.  
  70. Unloading 10 Unused Serialized files (Serialized files now loaded: 3)
  71.  
  72. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 203032.
  73. Total: 631.340700 ms (FindLiveObjects: 17.902500 ms CreateObjectMapping: 36.627100 ms MarkObjects: 576.402300 ms DeleteObjects: 0.408300 ms)
  74.  
  75. Unloading 8 Unused Serialized files (Serialized files now loaded: 3)
  76.  
  77. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 204416.
  78. Total: 649.951800 ms (FindLiveObjects: 20.008400 ms CreateObjectMapping: 37.181100 ms MarkObjects: 592.437900 ms DeleteObjects: 0.323800 ms)
  79.  
  80. Unloading 10 Unused Serialized files (Serialized files now loaded: 3)
  81.  
  82. Unloading 234 unused Assets to reduce memory usage. Loaded Objects now: 212160.
  83. Total: 671.533200 ms (FindLiveObjects: 18.703400 ms CreateObjectMapping: 53.133300 ms MarkObjects: 597.556400 ms DeleteObjects: 2.139600 ms)
  84.  
  85. Unloading 10 Unused Serialized files (Serialized files now loaded: 4)
  86.  
  87. Unloading 357 unused Assets to reduce memory usage. Loaded Objects now: 225788.
  88. Total: 676.341100 ms (FindLiveObjects: 21.754900 ms CreateObjectMapping: 51.732600 ms MarkObjects: 601.676700 ms DeleteObjects: 1.176300 ms)
  89.  
  90. Unloading 1 Unused Serialized files (Serialized files now loaded: 5)
  91.  
  92. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 225808.
  93. Total: 664.594600 ms (FindLiveObjects: 22.659400 ms CreateObjectMapping: 36.807700 ms MarkObjects: 604.714700 ms DeleteObjects: 0.412100 ms)
  94.  
  95. Unloading 0 Unused Serialized files (Serialized files now loaded: 5)
  96.  
  97. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 225808.
  98. Total: 654.973800 ms (FindLiveObjects: 18.830300 ms CreateObjectMapping: 36.197300 ms MarkObjects: 599.502100 ms DeleteObjects: 0.443300 ms)
  99.  
  100. Unloading 10 Unused Serialized files (Serialized files now loaded: 10)
  101.  
  102. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 235040.
  103. Total: 714.002700 ms (FindLiveObjects: 24.375000 ms CreateObjectMapping: 38.220900 ms MarkObjects: 650.810700 ms DeleteObjects: 0.595100 ms)
  104.  
  105. Unloading 5 Unused Serialized files (Serialized files now loaded: 10)
  106.  
  107. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 235067.
  108. Total: 672.772400 ms (FindLiveObjects: 24.313400 ms CreateObjectMapping: 40.583500 ms MarkObjects: 607.402600 ms DeleteObjects: 0.472300 ms)
  109.  
  110. Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
  111.  
  112. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 235067.
  113. Total: 726.338100 ms (FindLiveObjects: 22.943100 ms CreateObjectMapping: 54.428800 ms MarkObjects: 648.507500 ms DeleteObjects: 0.458000 ms)
  114.  
  115. Unloading 10 Unused Serialized files (Serialized files now loaded: 10)
  116.  
  117. Unloading 980 unused Assets to reduce memory usage. Loaded Objects now: 238172.
  118. Total: 702.212400 ms (FindLiveObjects: 24.584100 ms CreateObjectMapping: 38.785900 ms MarkObjects: 635.650500 ms DeleteObjects: 3.191300 ms)
  119.  
  120. Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
  121.  
  122. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 238172.
  123. Total: 675.577300 ms (FindLiveObjects: 20.392300 ms CreateObjectMapping: 34.828600 ms MarkObjects: 619.955900 ms DeleteObjects: 0.399800 ms)
  124.  
  125. Unloading 10 Unused Serialized files (Serialized files now loaded: 10)
  126.  
  127. Unloading 101 unused Assets to reduce memory usage. Loaded Objects now: 239054.
  128. Total: 718.063100 ms (FindLiveObjects: 32.411300 ms CreateObjectMapping: 37.766100 ms MarkObjects: 647.363500 ms DeleteObjects: 0.521600 ms)
  129.  
  130. Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
  131.  
  132. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 239054.
  133. Total: 678.296300 ms (FindLiveObjects: 22.497300 ms CreateObjectMapping: 36.452000 ms MarkObjects: 618.899800 ms DeleteObjects: 0.446600 ms)
  134.  
  135. Unloading 10 Unused Serialized files (Serialized files now loaded: 11)
  136.  
  137. Unloading 102 unused Assets to reduce memory usage. Loaded Objects now: 240104.
  138. Total: 701.501600 ms (FindLiveObjects: 29.787300 ms CreateObjectMapping: 37.105000 ms MarkObjects: 634.077600 ms DeleteObjects: 0.530900 ms)
  139.  
  140. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  141.  
  142. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 240104.
  143. Total: 682.098000 ms (FindLiveObjects: 21.993900 ms CreateObjectMapping: 35.470800 ms MarkObjects: 624.192600 ms DeleteObjects: 0.440100 ms)
  144.  
  145. Unloading 10 Unused Serialized files (Serialized files now loaded: 11)
  146.  
  147. Unloading 375 unused Assets to reduce memory usage. Loaded Objects now: 241179.
  148. Total: 727.138600 ms (FindLiveObjects: 27.779500 ms CreateObjectMapping: 35.819400 ms MarkObjects: 661.757200 ms DeleteObjects: 1.781800 ms)
  149.  
  150. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  151.  
  152. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 241179.
  153. Total: 678.882500 ms (FindLiveObjects: 20.561800 ms CreateObjectMapping: 35.220900 ms MarkObjects: 622.604600 ms DeleteObjects: 0.494700 ms)
  154.  
  155. Close Time: 2/23/2020 8:42:10 PM
  156.  
  157. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  158.  
  159. [SFS - ERROR] [UDPSocketLayer] Error reading data from socket: A blocking operation was interrupted by a call to WSACancelBlockingCall.
  160.  
  161. [SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Unable to read data from the transport connection: A blocking operation was interrupted by a call to WSACancelBlockingCall.
  162. . at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x000e2] in <0079a30f96a047348857e1cecc6c638a>:0
  163. at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x0003a] in <9bfe5727c1e148feb52fa1397dabf0b5>:0
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