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Jan 22nd, 2019
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  1. The requested renderer, D3D11, doesn't seem to be available. Trying the default, OpenGL.
  2. Attempting to create GFX device: NVE4 OpenGL []
  3. Device created, setting adapter and enumerating modes
  4. Initializing GFXCardProfiler (OpenGL)
  5. o Chipset : 'nouveau'
  6. o Card : 'NVE4'
  7. o Version : '4.3 (Core Profile) Mesa 18.0.5'
  8. o VRAM : 0 MB
  9. - Scanning card capabilities...
  10. GFXCardProfiler (OpenGL) - Setting capability 'maxTextureWidth' to 16384.
  11. GFXCardProfiler (OpenGL) - Setting capability 'maxTextureHeight' to 16384.
  12. GFXCardProfiler (OpenGL) - Setting capability 'maxTextureSize' to 16384.
  13. GFXCardProfiler (OpenGL) - Setting capability 'GL_EXT_texture_filter_anisotropic' to 1.
  14. GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_buffer_storage' to 1.
  15. GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_gpu_shader5' to 1.
  16. GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_texture_storage' to 1.
  17. GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_sampler_objects' to 1.
  18. GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_copy_image' to 1.
  19. GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_vertex_attrib_binding' to 1.
  20. - Loading card profiles...
  21. - No card profile core/profile/OpenGL.cs exists
  22. - No card profile core/profile/OpenGL.nouveau.cs exists
  23. - No card profile core/profile/OpenGL.nouveau.NVE4.cs exists
  24. - No card profile core/profile/OpenGL.nouveau.NVE4.43CoreProfileMesa1805.cs exists
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