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- The requested renderer, D3D11, doesn't seem to be available. Trying the default, OpenGL.
- Attempting to create GFX device: NVE4 OpenGL []
- Device created, setting adapter and enumerating modes
- Initializing GFXCardProfiler (OpenGL)
- o Chipset : 'nouveau'
- o Card : 'NVE4'
- o Version : '4.3 (Core Profile) Mesa 18.0.5'
- o VRAM : 0 MB
- - Scanning card capabilities...
- GFXCardProfiler (OpenGL) - Setting capability 'maxTextureWidth' to 16384.
- GFXCardProfiler (OpenGL) - Setting capability 'maxTextureHeight' to 16384.
- GFXCardProfiler (OpenGL) - Setting capability 'maxTextureSize' to 16384.
- GFXCardProfiler (OpenGL) - Setting capability 'GL_EXT_texture_filter_anisotropic' to 1.
- GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_buffer_storage' to 1.
- GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_gpu_shader5' to 1.
- GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_texture_storage' to 1.
- GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_sampler_objects' to 1.
- GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_copy_image' to 1.
- GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_vertex_attrib_binding' to 1.
- - Loading card profiles...
- - No card profile core/profile/OpenGL.cs exists
- - No card profile core/profile/OpenGL.nouveau.cs exists
- - No card profile core/profile/OpenGL.nouveau.NVE4.cs exists
- - No card profile core/profile/OpenGL.nouveau.NVE4.43CoreProfileMesa1805.cs exists
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