sIendytubble

amazook lord sphere script

May 6th, 2020
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136. rollingforward = false
  137. rollingbackwards = false
  138. rollingleft = false
  139. rollingright = false
  140. plr = owner
  141. char = plr.Character
  142. char.Humanoid.PlatformStand = true
  143. ball = Instance.new("Part",char.HumanoidRootPart)
  144. ball.Size = Vector3.new(12.6, 12.2, 12.6)
  145. ball.BrickColor = BrickColor.new("Pastel light blue")
  146. ball.Reflectance = 1
  147. ball.Shape = "Ball"
  148. ball.TopSurface = "0"
  149. ball.BottomSurface = "0"
  150. mas = ball
  151. SpecialMesh0 = Instance.new("SpecialMesh")
  152. PointLight1 = Instance.new("PointLight")
  153. Decal2 = Instance.new("Decal")
  154. SpecialMesh0.Parent = mas
  155. SpecialMesh0.MeshType = Enum.MeshType.Sphere
  156. PointLight1.Parent = mas
  157. PointLight1.Range = 60
  158. Decal2.Parent = mas
  159. Decal2.Texture = "http://www.roblox.com/asset/?id=149816692"
  160. weld = Instance.new("Weld",char.HumanoidRootPart)
  161. weld.Part0 = ball
  162. weld.Part1 = char.HumanoidRootPart
  163. mouse = plr:GetMouse()
  164. mouse.KeyDown:connect(function(key)
  165. if key == "w" then
  166. rollingforward = true
  167. end
  168. end)
  169. mouse.KeyUp:connect(function(key)
  170. if key == "w" then
  171. rollingforward = false
  172. end
  173. end)
  174. mouse.KeyDown:connect(function(key)
  175. if key == "s" then
  176. rollingbackwards = true
  177. end
  178. end)
  179. mouse.KeyUp:connect(function(key)
  180. if key == "s" then
  181. rollingbackwards = false
  182. end
  183. end)
  184. mouse.KeyDown:connect(function(key)
  185. if key == "a" then
  186. rollingleft = true
  187. end
  188. end)
  189. mouse.KeyUp:connect(function(key)
  190. if key == "a" then
  191. rollingleft = false
  192. end
  193. end)
  194. mouse.KeyDown:connect(function(key)
  195. if key == "d" then
  196. rollingright = true
  197. end
  198. end)
  199. mouse.KeyUp:connect(function(key)
  200. if key == "d" then
  201. rollingright = false
  202. end
  203. end)
  204. NLS([[
  205. rollingforward = false
  206. rollingbackwards = false
  207. rollingleft = false
  208. rollingright = false
  209. plr = game.Players.LocalPlayer
  210. char = plr.Character
  211. ball = char.HumanoidRootPart.Part
  212. char.Humanoid.PlatformStand = true
  213. mouse = plr:GetMouse()
  214. mouse.KeyDown:connect(function(key)
  215. if key == "w" then
  216. rollingforward = true
  217. end
  218. end)
  219. mouse.KeyUp:connect(function(key)
  220. if key == "w" then
  221. rollingforward = false
  222. end
  223. end)
  224. mouse.KeyDown:connect(function(key)
  225. if key == "s" then
  226. rollingbackwards = true
  227. end
  228. end)
  229. mouse.KeyUp:connect(function(key)
  230. if key == "s" then
  231. rollingbackwards = false
  232. end
  233. end)
  234. mouse.KeyDown:connect(function(key)
  235. if key == "a" then
  236. rollingleft = true
  237. end
  238. end)
  239. mouse.KeyUp:connect(function(key)
  240. if key == "a" then
  241. rollingleft = false
  242. end
  243. end)
  244. mouse.KeyDown:connect(function(key)
  245. if key == "d" then
  246. rollingright = true
  247. end
  248. end)
  249. mouse.KeyUp:connect(function(key)
  250. if key == "d" then
  251. rollingright = false
  252. end
  253. end)
  254. BodyGyro0 = Instance.new("BodyGyro")
  255. BodyGyro0.Parent = ball
  256. --BodyGyro0.CFrame = CFrame.new(-38.0641403, 4.50001001, 18.5499992, 0.691240907, -0.0379690714, 0.721626222, -0, 0.998618662, 0.0525433011, -0.722624421, -0.0363200791, 0.69028604)
  257. BodyGyro0.MaxTorque = Vector3.new(0, 0, 0)
  258. BodyGyro0.maxTorque = Vector3.new(0, 0, 0)
  259. BodyGyro0.cframe = CFrame.new(0,0,0)
  260. local camera = workspace.CurrentCamera
  261. game:GetService("RunService").RenderStepped:connect(function()
  262. if rollingforward == true then
  263. ball.Velocity = game.Workspace.CurrentCamera.CFrame.LookVector * 20
  264. --ball.CFrame = ball.CFrame
  265. BodyGyro0.MaxTorque = Vector3.new(0, 9000, 9000)
  266. BodyGyro0.maxTorque = Vector3.new(0, 9000, 9000)
  267. BodyGyro0.cframe = camera.CFrame
  268. else
  269. BodyGyro0.MaxTorque = Vector3.new(0, 0, 0)
  270. BodyGyro0.maxTorque = Vector3.new(0, 0, 0)
  271. BodyGyro0.cframe = CFrame.new(0,0,0)
  272. end
  273. if rollingbackwards == true then
  274. ball.Velocity = game.Workspace.CurrentCamera.CFrame.LookVector * -20
  275. --ball.CFrame = ball.CFrame
  276. end
  277. if rollingleft == true then
  278. ball.Velocity = game.Workspace.CurrentCamera.CFrame.RightVector * -20
  279. end
  280. if rollingright == true then
  281. ball.Velocity = game.Workspace.CurrentCamera.CFrame.RightVector * 20
  282. end
  283. end)
  284. ]],char)
  285. local camera = workspace.CurrentCamera
  286. game:GetService("RunService").RenderStepped:connect(function()
  287. if rollingforward == true then
  288. --ball.Velocity = game.Workspace.CurrentCamera.CFrame.LookVector * 20
  289. --ball.CFrame = ball.CFrame
  290. --BodyGyro0.MaxTorque = Vector3.new(0, 9000, 9000)
  291. --BodyGyro0.maxTorque = Vector3.new(0, 9000, 9000)
  292. --BodyGyro0.cframe = camera.CFrame
  293. else
  294. --BodyGyro0.MaxTorque = Vector3.new(0, 0, 0)
  295. --BodyGyro0.maxTorque = Vector3.new(0, 0, 0)
  296. --BodyGyro0.cframe = CFrame.new(0,0,0)
  297. end
  298. if rollingbackwards == true then
  299. --ball.Velocity = game.Workspace.CurrentCamera.CFrame.LookVector * -20
  300. --ball.CFrame = ball.CFrame
  301. --BodyGyro0.MaxTorque = Vector3.new(0, 9000, 9000)
  302. --BodyGyro0.maxTorque = Vector3.new(0, 9000, 9000)
  303. --BodyGyro0.cframe = camera.CFrame
  304. else
  305. --BodyGyro0.MaxTorque = Vector3.new(0, 0, 0)
  306. --BodyGyro0.maxTorque = Vector3.new(0, 0, 0)
  307. --BodyGyro0.cframe = CFrame.new(0,0,0)
  308. end
  309. if rollingleft == true then
  310. --ball.Velocity = game.Workspace.CurrentCamera.CFrame.RightVector * -20
  311. end
  312. if rollingright == true then
  313. --ball.Velocity = game.Workspace.CurrentCamera.CFrame.RightVector * 20
  314. end
  315. end)
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