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  1. database:
  2. # Database backend type, can be set to mysql or sqlite
  3. type: sqlite
  4. # MySQL database host
  5. mySQLHost: localhost
  6. # MySQL connection port number
  7. mySQLPort: 3306
  8. # MySQL database name
  9. mySQLDatabase: db
  10. # MySQL database user
  11. mySQLUser: root
  12. # MySQL user's password
  13. mySQLPassword: ""
  14. # MySQL table names
  15. tableNames:
  16. players: "players"
  17.  
  18. # Type of the economy which will handle all transactions.
  19. # Supported economies:
  20. # - EXP (default Minecraft experience points)
  21. # - VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/)
  22. # - MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/)
  23. # - PLAYER_POINTS (requires https://dev.bukkit.org/projects/playerpoints)
  24. # - TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
  25. economyType: VAULT
  26. # Name of the main GUI
  27. shopMenuName: "&8[&D+&8] &DShop &8[&D+&8]"
  28. #Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
  29. shopMenuSize: 27
  30. #Define whether selling all with middle mouse button is enabled
  31. enableSellAll: true
  32. #Define whether the buy GUI with option to select quantity is enabled
  33. enableBuyGUI: true
  34. #Define whether the sell GUI with option to select quantity is enabled
  35. enableSellGUI: true
  36. #Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
  37. enableSellGUISellAll: true
  38. #Define whether after closing/buying/selling the shop GUI should be opened again
  39. returnToShop: true
  40. #Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
  41. quickBuySell: true
  42. #Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
  43. hideBuyPriceForUnbuyable: true
  44. #Define whether lines containing the %sell% placeholder should be hidden for unsellable items
  45. hideSellPriceForUnsellable: true
  46. #Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
  47. invertBuySell: false
  48. #Maximum amount of enchantments players can add to an item, set to -1 for no limit
  49. maxEnchantments: 3
  50. #Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
  51. limitEnchantmentLevelDiff: false
  52. #Define whether the amount selection double click bug fix should be enabled
  53. enableAmountSelectionFix: true
  54. #Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
  55. allowAllSellAllStackSizes: false
  56. #Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
  57. roundPrices: none
  58. #Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
  59. disableMainMenu: false
  60. #Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
  61. useDifferentMessagesForFreeItems: true
  62. #Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
  63. capitalizeItemNames: true
  64. #Choose the type of price modifiers. (BOTH (permission modifiers have higher priority than command-ones), COMMAND, PERMISSION)
  65. priceModifiersType: BOTH
  66. #Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
  67. #Format is same as for regular items in shops.yml
  68. itemStackSizeCappedAt:
  69. 1:
  70. material: ENDER_PEARL
  71. size: 16
  72. 2:
  73. material: SNOW_BALL
  74. size: 16
  75. 3:
  76. material: SIGN
  77. size: 16
  78. 4:
  79. material: EGG
  80. size: 16
  81. 5:
  82. material: BUCKET
  83. size: 1
  84. #Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
  85. disableShopsInGamemodes:
  86. - ADVENTURE
  87. - CREATIVE
  88. - SPECTATOR
  89. #Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
  90. disableShopsInWorlds: []
  91.  
  92. #Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
  93. displayPriceModifiersInPercents: false
  94.  
  95. #Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  96. disableSudoWorldPermissionCheck: false
  97.  
  98. #Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  99. disableSudoShopPermissionCheck: false
  100.  
  101. #Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
  102. shopItemLoreFormat:
  103. #This lore will be applied to items
  104. item:
  105. - "&7Buy&8 » &d$%buy% Per &8/ &7Left-Click"
  106. - "&7Sell&8 » &d$%sell% Per &8/ &7Right-Click"
  107. - "&7Sell-All&8 » &d$%sell% Per &8/ &7Middle-Click"
  108. #This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  109. itemBuyGUI:
  110. - "&7Buy&8 » &d$%buy%"
  111. #This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  112. itemSellGUI:
  113. - "&7Sell&8 » &d$%sell%"
  114. #This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  115. itemSellGUISellAll:
  116. - "&7Sell-All&8 » &d$%sell% &7Middle-Click"
  117. #This one to permissions
  118. permission:
  119. - "&7Buy&8 » &d%buy%$"
  120. #And this one to enchantments
  121. enchantment:
  122. - "&7Buy&8 » &d%buy%$"
  123. #And the last one to commands
  124. command:
  125. - "&7Buy&8 » &d%buy%$"
  126.  
  127. #Logging settings
  128. log:
  129. #Define whether transactions will be logged to the console/main server log
  130. toConsole: false
  131. #Define whether transactions will be logged to a separate log
  132. toFile: false
  133. #Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  134. formatDate: "yyyy/MM/dd HH:mm:ss"
  135. #Log message for bought items
  136. formatBuy: "%player% bought %amount% x %item% for %price%$ from %shop% shop"
  137. #Log message for sold items
  138. formatSell: "%player% sold %amount% x %item% for %price%$ to %shop% shop"
  139. #Log message for sold all items
  140. formatSellAll: "%player% sold all %amount% x %item% for %price%$ to %shop% shop"
  141.  
  142. buttons:
  143. #"Go back button"
  144. goBack:
  145. item:
  146. #Material name, full list can be found here: http://wiki.brcdev.net/Materials
  147. material: NETHER_STAR
  148. #Amount of the item
  149. amount: 1
  150. #(optional) Data value, for example 1 for WOOD:1 means spruce wood planks
  151. damage: 0
  152. #(optional) Custom name
  153. name: "&7Go back to &dcategories"
  154. #(optional) Lore, can contain multiple lines
  155. lore:
  156. #Slot in each shop's GUI
  157. slot: 49
  158. #"Previous page" button
  159. previousPage:
  160. item:
  161. material: PAPER
  162. quantity: 1
  163. name: "&dPrevious page"
  164. slot: 45
  165. #"Next page" button
  166. nextPage:
  167. item:
  168. material: PAPER
  169. quantity: 1
  170. name: "&dNext page"
  171. slot: 53
  172.  
  173. #Elements of the bulk buy GUI
  174. amountSelectionGUIBulkBuy:
  175. #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  176. size: 18
  177. #Choose if buttons type should be replaced with the bought item's type
  178. replaceButtonsType: true
  179. #Buttons
  180. buttons:
  181. #"Buy 1 stack" button
  182. buy1:
  183. #When no material is specified it will be the type of the item being bought
  184. item:
  185. quantity: 1
  186. name: "&7Buy &d1 &dstack"
  187. lore:
  188. - "&7Price&8 » &d%buy%$"
  189. #Value indicated the amount of stacks
  190. value: 1
  191. slot: 0
  192. #"Buy 2 stacks" button
  193. buy2:
  194. item:
  195. quantity: 2
  196. name: "&7Buy &d2 &dstacks"
  197. lore:
  198. - "&7Price&8 » &d%buy%$"
  199. value: 2
  200. slot: 1
  201. #"Buy 3 stacks" button
  202. buy3:
  203. item:
  204. quantity: 3
  205. name: "&7Buy &d3 &dstacks"
  206. lore:
  207. - "&7Price&8 » &d%buy%$"
  208. value: 3
  209. slot: 2
  210. #"Buy 4 stacks" button
  211. buy4:
  212. item:
  213. quantity: 4
  214. name: "&7Buy &d4 &dstacks"
  215. lore:
  216. - "&7Price&8 » &d%buy%$"
  217. value: 4
  218. slot: 3
  219. #"Buy 5 stacks" button
  220. buy5:
  221. item:
  222. quantity: 5
  223. name: "&7Buy &d5 &dstacks"
  224. lore:
  225. - "&7Price&8 » &d%buy%$"
  226. value: 5
  227. slot: 4
  228. #"Buy 6 stacks" button
  229. buy6:
  230. item:
  231. quantity: 6
  232. name: "&7Buy &d6 &dstacks"
  233. lore:
  234. - "&7Price&8 » &d%buy%$"
  235. value: 6
  236. slot: 5
  237. #"Buy 7 stacks" button
  238. buy7:
  239. item:
  240. quantity: 7
  241. name: "&7Buy &d7 &dstacks"
  242. lore:
  243. - "&7Price&8 » &d%buy%$"
  244. value: 7
  245. slot: 6
  246. #"Buy 8 stacks" button
  247. buy8:
  248. item:
  249. quantity: 8
  250. name: "&7Buy &d8 &dstacks"
  251. lore:
  252. - "&7Price&8 » &d%buy%$"
  253. value: 8
  254. slot: 7
  255. #"Buy 9 stacks" button
  256. buy9:
  257. item:
  258. quantity: 9
  259. name: "&7Buy &d9 &dstacks"
  260. lore:
  261. - "&7Price&8 » &d%buy%$"
  262. value: 9
  263. slot: 8
  264. #"Cancel" button
  265. cancel:
  266. item:
  267. material: STAINED_GLASS
  268. quantity: 1
  269. damage: 14
  270. name: "&dCancel"
  271. slot: 13
  272.  
  273. #Elements of the bulk buy GUI
  274. amountSelectionGUIBulkSell:
  275. #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  276. size: 18
  277. #Choose if buttons type should be replaced with the sold item's type
  278. replaceButtonsType: true
  279. #Buttons
  280. buttons:
  281. #"Sell 1 stack" button
  282. sell1:
  283. #When no material is specified it will be the type of the item being bought
  284. item:
  285. quantity: 1
  286. name: "&7Sell &D1 &dstack"
  287. lore:
  288. - "&7Price &D%sell%$"
  289. #Value indicated the amount of stacks
  290. value: 1
  291. slot: 0
  292. #"Sell 2 stacks" button
  293. sell2:
  294. item:
  295. quantity: 2
  296. name: "&7Sell &D2 &dstacks"
  297. lore:
  298. - "&7Price &D%sell%$"
  299. value: 2
  300. slot: 1
  301. #"Sell 3 stacks" button
  302. sell3:
  303. item:
  304. quantity: 3
  305. name: "&7Sell &D3 &dstacks"
  306. lore:
  307. - "&7Price &D%sell%$"
  308. value: 3
  309. slot: 2
  310. #"Sell 4 stacks" button
  311. sell4:
  312. item:
  313. quantity: 4
  314. name: "&7Sell &D4 &dstacks"
  315. lore:
  316. - "&7Price &D%sell%$"
  317. value: 4
  318. slot: 3
  319. #"Sell 5 stacks" button
  320. sell5:
  321. item:
  322. quantity: 5
  323. name: "&7Sell &D5 &dstacks"
  324. lore:
  325. - "&7Price &D%sell%$"
  326. value: 5
  327. slot: 4
  328. #"Sell 6 stacks" button
  329. sell6:
  330. item:
  331. quantity: 6
  332. name: "&7Sell &D6 &dstacks"
  333. lore:
  334. - "&7Price &D%sell%$"
  335. value: 6
  336. slot: 5
  337. #"Sell 7 stacks" button
  338. sell7:
  339. item:
  340. quantity: 7
  341. name: "&7Sell &D7 &dstacks"
  342. lore:
  343. - "&7Price &D%sell%$"
  344. value: 7
  345. slot: 6
  346. #"Sell 8 stacks" button
  347. sell8:
  348. item:
  349. quantity: 8
  350. name: "&7Sell &D8 &dstacks"
  351. lore:
  352. - "&7Price &D%sell%$"
  353. value: 8
  354. slot: 7
  355. #"Sell 9 stacks" button
  356. sell9:
  357. item:
  358. quantity: 9
  359. name: "&7Sell &d9 stacks"
  360. lore:
  361. - "&7Price &D%sell%$"
  362. value: 9
  363. slot: 8
  364. #"Cancel" button
  365. cancel:
  366. item:
  367. material: STAINED_GLASS
  368. quantity: 1
  369. damage: 14
  370. name: "&DCancel"
  371. slot: 13
  372.  
  373. #Elements of the regular buy/sell GUI
  374. amountSelectionGUI:
  375. #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  376. size: 54
  377. #Slot of the item being bought/sold
  378. itemSlot: 22
  379. #Buttons
  380. buttons:
  381. #"Set to 1" button
  382. set1:
  383. item:
  384. material: STAINED_GLASS_PANE
  385. quantity: 1
  386. damage: 14
  387. name: "&7Set to &d1"
  388. slot: 18
  389. #"Remove 10" button
  390. remove10:
  391. item:
  392. material: STAINED_GLASS_PANE
  393. quantity: 10
  394. damage: 14
  395. name: "&7Remove &d10"
  396. slot: 19
  397. #"Remove 1" button
  398. remove1:
  399. item:
  400. material: STAINED_GLASS_PANE
  401. quantity: 1
  402. damage: 14
  403. name: "&7Remove &d1"
  404. slot: 20
  405. #"Add 1" button
  406. add1:
  407. item:
  408. material: STAINED_GLASS_PANE
  409. quantity: 1
  410. damage: 5
  411. name: "&7Add &d1"
  412. slot: 24
  413. #"Add 10" button
  414. add10:
  415. item:
  416. material: STAINED_GLASS_PANE
  417. quantity: 10
  418. damage: 5
  419. name: "&7Add &d10"
  420. slot: 25
  421. #"Set to 16" button
  422. set16:
  423. item:
  424. material: STAINED_GLASS_PANE
  425. quantity: 16
  426. damage: 5
  427. name: "&7Set to &d16"
  428. slot: 26
  429. #"Set to 64" button
  430. set64:
  431. item:
  432. material: STAINED_GLASS_PANE
  433. quantity: 64
  434. damage: 5
  435. name: "&7Set to &d64"
  436. slot: 26
  437. #"Confirm" button
  438. confirm:
  439. item:
  440. material: STAINED_GLASS
  441. quantity: 1
  442. damage: 5
  443. name: "&dConfirm"
  444. slot: 39
  445. #"Sell all" button
  446. sellAll:
  447. item:
  448. material: STAINED_GLASS
  449. quantity: 1
  450. damage: 5
  451. name: "&7Sell all"
  452. slot: 40
  453. #"Buy more" button
  454. buyMore:
  455. item:
  456. material: STAINED_GLASS
  457. quantity: 64
  458. damage: 5
  459. name: "&7Buy more"
  460. slot: 49
  461. #"Sell more" button
  462. sellMore:
  463. item:
  464. material: STAINED_GLASS
  465. quantity: 64
  466. damage: 5
  467. name: "&7Sell more"
  468. slot: 49
  469. #"Cancel" button
  470. cancel:
  471. item:
  472. material: STAINED_GLASS
  473. quantity: 1
  474. damage: 14
  475. name: "&dCancel"
  476. slot: 41
  477.  
  478. # Elements of the bulk buy GUI
  479. amountSelectionGUIBulkBuy:
  480. # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  481. size: 18
  482. # Choose if buttons type should be replaced with the bought item's type
  483. replaceButtonsType: true
  484. # Buttons
  485. buttons:
  486. # "Buy 1 stack" button
  487. buy1:
  488. # When no material is specified it will be the type of the item being bought
  489. item:
  490. quantity: 1
  491. name: "&aBuy 1 stack"
  492. lore:
  493. - "&7Price: &c%buy%$"
  494. # Value indicated the amount of stacks
  495. value: 1
  496. slot: 0
  497. # "Buy 2 stacks" button
  498. buy2:
  499. item:
  500. quantity: 2
  501. name: "&aBuy 2 stacks"
  502. lore:
  503. - "&7Price: &c%buy%$"
  504. value: 2
  505. slot: 1
  506. # "Buy 3 stacks" button
  507. buy3:
  508. item:
  509. quantity: 3
  510. name: "&aBuy 3 stacks"
  511. lore:
  512. - "&7Price: &c%buy%$"
  513. value: 3
  514. slot: 2
  515. # "Buy 4 stacks" button
  516. buy4:
  517. item:
  518. quantity: 4
  519. name: "&aBuy 4 stacks"
  520. lore:
  521. - "&7Price: &c%buy%$"
  522. value: 4
  523. slot: 3
  524. # "Buy 5 stacks" button
  525. buy5:
  526. item:
  527. quantity: 5
  528. name: "&aBuy 5 stacks"
  529. lore:
  530. - "&7Price: &c%buy%$"
  531. value: 5
  532. slot: 4
  533. # "Buy 6 stacks" button
  534. buy6:
  535. item:
  536. quantity: 6
  537. name: "&aBuy 6 stacks"
  538. lore:
  539. - "&7Price: &c%buy%$"
  540. value: 6
  541. slot: 5
  542. # "Buy 7 stacks" button
  543. buy7:
  544. item:
  545. quantity: 7
  546. name: "&aBuy 7 stacks"
  547. lore:
  548. - "&7Price: &c%buy%$"
  549. value: 7
  550. slot: 6
  551. # "Buy 8 stacks" button
  552. buy8:
  553. item:
  554. quantity: 8
  555. name: "&aBuy 8 stacks"
  556. lore:
  557. - "&7Price: &c%buy%$"
  558. value: 8
  559. slot: 7
  560. # "Buy 9 stacks" button
  561. buy9:
  562. item:
  563. quantity: 9
  564. name: "&aBuy 9 stacks"
  565. lore:
  566. - "&7Price: &c%buy%$"
  567. value: 9
  568. slot: 8
  569. # "Cancel" button
  570. cancel:
  571. item:
  572. material: STAINED_GLASS
  573. quantity: 1
  574. damage: 14
  575. name: "&c&lCancel"
  576. slot: 13
  577.  
  578. # Elements of the bulk buy GUI
  579. amountSelectionGUIBulkSell:
  580. # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  581. size: 18
  582. # Choose if buttons type should be replaced with the sold item's type
  583. replaceButtonsType: true
  584. # Buttons
  585. buttons:
  586. # "Sell 1 stack" button
  587. sell1:
  588. # When no material is specified it will be the type of the item being bought
  589. item:
  590. quantity: 1
  591. name: "&aSell 1 stack"
  592. lore:
  593. - "&7Price: &c%sell%$"
  594. # Value indicated the amount of stacks
  595. value: 1
  596. slot: 0
  597. # "Sell 2 stacks" button
  598. sell2:
  599. item:
  600. quantity: 2
  601. name: "&aSell 2 stacks"
  602. lore:
  603. - "&7Price: &c%sell%$"
  604. value: 2
  605. slot: 1
  606. # "Sell 3 stacks" button
  607. sell3:
  608. item:
  609. quantity: 3
  610. name: "&aSell 3 stacks"
  611. lore:
  612. - "&7Price: &c%sell%$"
  613. value: 3
  614. slot: 2
  615. # "Sell 4 stacks" button
  616. sell4:
  617. item:
  618. quantity: 4
  619. name: "&aSell 4 stacks"
  620. lore:
  621. - "&7Price: &c%sell%$"
  622. value: 4
  623. slot: 3
  624. # "Sell 5 stacks" button
  625. sell5:
  626. item:
  627. quantity: 5
  628. name: "&aSell 5 stacks"
  629. lore:
  630. - "&7Price: &c%sell%$"
  631. value: 5
  632. slot: 4
  633. # "Sell 6 stacks" button
  634. sell6:
  635. item:
  636. quantity: 6
  637. name: "&aSell 6 stacks"
  638. lore:
  639. - "&7Price: &c%sell%$"
  640. value: 6
  641. slot: 5
  642. # "Sell 7 stacks" button
  643. sell7:
  644. item:
  645. quantity: 7
  646. name: "&aSell 7 stacks"
  647. lore:
  648. - "&7Price: &c%sell%$"
  649. value: 7
  650. slot: 6
  651. # "Sell 8 stacks" button
  652. sell8:
  653. item:
  654. quantity: 8
  655. name: "&aSell 8 stacks"
  656. lore:
  657. - "&7Price: &c%sell%$"
  658. value: 8
  659. slot: 7
  660. # "Sell 9 stacks" button
  661. sell9:
  662. item:
  663. quantity: 9
  664. name: "&aSell 9 stacks"
  665. lore:
  666. - "&7Price: &c%sell%$"
  667. value: 9
  668. slot: 8
  669. # "Cancel" button
  670. cancel:
  671. item:
  672. material: STAINED_GLASS
  673. quantity: 1
  674. damage: 14
  675. name: "&c&lCancel"
  676. slot: 13
  677.  
  678. # Elements of the regular buy/sell GUI
  679. amountSelectionGUI:
  680. # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  681. size: 54
  682. # Slot of the item being bought/sold
  683. itemSlot: 22
  684. # Buttons
  685. buttons:
  686. # "Set to 1" button
  687. set1:
  688. item:
  689. material: STAINED_GLASS_PANE
  690. quantity: 1
  691. damage: 14
  692. name: "&c&lSet to 1"
  693. slot: 18
  694. # "Remove 10" button
  695. remove10:
  696. item:
  697. material: STAINED_GLASS_PANE
  698. quantity: 10
  699. damage: 14
  700. name: "&c&lRemove 10"
  701. slot: 19
  702. # "Remove 1" button
  703. remove1:
  704. item:
  705. material: STAINED_GLASS_PANE
  706. quantity: 1
  707. damage: 14
  708. name: "&c&lRemove 1"
  709. slot: 20
  710. # "Add 1" button
  711. add1:
  712. item:
  713. material: STAINED_GLASS_PANE
  714. quantity: 1
  715. damage: 5
  716. name: "&a&lAdd 1"
  717. slot: 24
  718. # "Add 10" button
  719. add10:
  720. item:
  721. material: STAINED_GLASS_PANE
  722. quantity: 10
  723. damage: 5
  724. name: "&a&lAdd 10"
  725. slot: 25
  726. # "Set to 16" button
  727. set16:
  728. item:
  729. material: STAINED_GLASS_PANE
  730. quantity: 16
  731. damage: 5
  732. name: "&a&lSet to 16"
  733. slot: 26
  734. # "Set to 64" button
  735. set64:
  736. item:
  737. material: STAINED_GLASS_PANE
  738. quantity: 64
  739. damage: 5
  740. name: "&a&lSet to 64"
  741. slot: 26
  742. # "Confirm" button
  743. confirm:
  744. item:
  745. material: STAINED_GLASS
  746. quantity: 1
  747. damage: 5
  748. name: "&a&lConfirm"
  749. slot: 39
  750. # "Sell all" button
  751. sellAll:
  752. item:
  753. material: STAINED_GLASS
  754. quantity: 1
  755. damage: 5
  756. name: "&a&lSell all"
  757. slot: 40
  758. # "Buy more" button
  759. buyMore:
  760. item:
  761. material: STAINED_GLASS
  762. quantity: 64
  763. damage: 5
  764. name: "&a&lBuy more"
  765. slot: 49
  766. # "Sell more" button
  767. sellMore:
  768. item:
  769. material: STAINED_GLASS
  770. quantity: 64
  771. damage: 5
  772. name: "&a&lSell more"
  773. slot: 49
  774. # "Cancel" button
  775. cancel:
  776. item:
  777. material: STAINED_GLASS
  778. quantity: 1
  779. damage: 14
  780. name: "&c&lCancel"
  781. slot: 41
  782.  
  783. shopMenuItems:
  784. # Has to be unique, value doesn't matter
  785. 1:
  786. item:
  787. # The same rules apply for material, amount, damage and lore as for goBackButton
  788. material: GRASS
  789. quantity: 1
  790. name: "&d&lBlocks"
  791. # Shop ID from shops.yml
  792. shop: "blocks"
  793. # Slot in shops menu, counting from 0 to 53
  794. slot: 9
  795. 2:
  796. item:
  797. material: COOKED_BEEF
  798. quantity: 1
  799. damage: 0
  800. name: "&d&lFood"
  801. shop: "food"
  802. slot: 10
  803. 3:
  804. item:
  805. material: DIAMOND
  806. quantity: 1
  807. damage: 0
  808. name: "&d&lOres"
  809. shop: "ores"
  810. slot: 12
  811. 4:
  812. item:
  813. material: DIAMOND_PICKAXE
  814. quantity: 1
  815. name: "&d&lTools"
  816. shop: "tools"
  817. slot: 13
  818. 5:
  819. item:
  820. material: 52
  821. quantity: 1
  822. name: "&d&lSpawners"
  823. shop: "spawners"
  824. slot: 17
  825. 6:
  826. item:
  827. material: WHEAT
  828. quantity: 1
  829. name: "&d&lFarming"
  830. shop: "farming"
  831. slot: 11
  832. 7:
  833. item:
  834. material: ROTTEN_FLESH
  835. quantity: 1
  836. name: "&d&lMob drops"
  837. shop: "drops"
  838. slot: 14
  839. 8:
  840. item:
  841. material: INK_SACK
  842. quantity: 1
  843. damage: 12
  844. name: "&d&lDyes"
  845. shop: "dyes"
  846. slot: 15
  847. 9:
  848. item:
  849. material: NETHER_STAR
  850. quantity: 1
  851. name: "&d&lMiscellanous"
  852. shop: "miscellanous"
  853. slot: 16
  854. 100:
  855. item:
  856. material: 160
  857. damage: 7
  858. quantity: 1
  859. name: "&d&lCandy&f&lMC"
  860. shop: ""
  861. slot: 0
  862. 101:
  863. item:
  864. material: 160
  865. damage: 7
  866. quantity: 1
  867. name: "&d&lCandy&f&lMC"
  868. shop: ""
  869. slot: 1
  870. 102:
  871. item:
  872. material: 160
  873. damage: 7
  874. quantity: 1
  875. name: "&d&lCandy&f&lMC"
  876. shop: ""
  877. slot: 2
  878. 103:
  879. item:
  880. material: 160
  881. damage: 7
  882. quantity: 1
  883. name: "&d&lCandy&f&lMC"
  884. shop: ""
  885. slot: 3
  886. 104:
  887. item:
  888. material: 160
  889. damage: 7
  890. quantity: 1
  891. name: "&d&lCandy&f&lMC"
  892. shop: ""
  893. slot: 4
  894. 105:
  895. item:
  896. material: 160
  897. damage: 7
  898. quantity: 1
  899. name: "&d&lCandy&f&lMC"
  900. shop: ""
  901. slot: 5
  902. 106:
  903. item:
  904. material: 160
  905. damage: 7
  906. quantity: 1
  907. name: "&d&lCandy&f&lMC"
  908. shop: ""
  909. slot: 6
  910. 107:
  911. item:
  912. material: 160
  913. damage: 7
  914. quantity: 1
  915. name: "&d&lCandy&f&lMC"
  916. shop: ""
  917. slot: 7
  918. 108:
  919. item:
  920. material: 160
  921. damage: 7
  922. quantity: 1
  923. name: "&d&lCandy&f&lMC"
  924. shop: ""
  925. slot: 8
  926. 109:
  927. item:
  928. material: 160
  929. damage: 7
  930. quantity: 1
  931. name: "&d&lCandy&f&lMC"
  932. shop: ""
  933. slot: 18
  934. 110:
  935. item:
  936. material: 160
  937. damage: 7
  938. quantity: 1
  939. name: "&d&lCandy&f&lMC"
  940. shop: ""
  941. slot: 19
  942. 111:
  943. item:
  944. material: 160
  945. damage: 7
  946. quantity: 1
  947. name: "&d&lCandy&f&lMC"
  948. shop: ""
  949. slot: 20
  950. 112:
  951. item:
  952. material: 160
  953. damage: 7
  954. quantity: 1
  955. name: "&d&lCandy&f&lMC"
  956. shop: ""
  957. slot: 21
  958. 113:
  959. item:
  960. material: 160
  961. damage: 7
  962. quantity: 1
  963. name: "&d&lCandy&f&lMC"
  964. shop: ""
  965. slot: 22
  966. 114:
  967. item:
  968. material: 160
  969. damage: 7
  970. quantity: 1
  971. name: "&d&lCandy&f&lMC"
  972. shop: ""
  973. slot: 23
  974. 115:
  975. item:
  976. material: 160
  977. damage: 7
  978. quantity: 1
  979. name: "&d&lCandy&f&lMC"
  980. shop: ""
  981. slot: 24
  982. 116:
  983. item:
  984. material: 160
  985. damage: 7
  986. quantity: 1
  987. name: "&d&lCandy&f&lMC"
  988. shop: ""
  989. slot: 25
  990. 117:
  991. item:
  992. material: 160
  993. damage: 7
  994. quantity: 1
  995. name: "&d&lCandy&f&lMC"
  996. shop: ""
  997. slot: 26
  998.  
  999. specialElements:
  1000. balance:
  1001. item:
  1002. material: GOLD_NUGGET
  1003. quantity: 1
  1004. name: "&6&lYour balance"
  1005. lore:
  1006. - "&7$%balance%"
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