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- package Game;
- import java.awt.*;
- import javax.swing.*;
- public class Tile {
- Image tile;
- int x,y,height,width;
- public Tile(int x, int y){
- ImageIcon tileTemp = new ImageIcon("src//Game//tile.png");
- tile = tileTemp.getImage();
- width = tileTemp.getIconWidth();
- height = tileTemp.getIconHeight();
- this.x = x;
- this.y = y;
- }
- //get the Bounds of bullet for collision
- public Rectangle getBounds(){
- return new Rectangle(x,y,width,height);
- }
- public int getY(){
- return y;
- }
- public int getX(){
- return x;
- }
- public Image getImage(){
- return tile;
- }
- public int getHeight(){
- return height;
- }
- public int getWidth(){
- return width;
- }
- }
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