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  1. 1>------ Build started: Project: zlib, Configuration: Debug Win32 ------
  2. 2>------ Build started: Project: snes_spc, Configuration: Debug Win32 ------
  3. 1>Compiling...
  4. 2>Compiling...
  5. 1>compress.c
  6. 2>dsp.cpp
  7. 1>crc32.c
  8. 1>deflate.c
  9. 1>gzclose.c
  10. 2>SNES_SPC.cpp
  11. 1>gzlib.c
  12. 1>gzread.c
  13. 1>gzwrite.c
  14. 2>SNES_SPC_misc.cpp
  15. 1>infback.c
  16. 1>inffast.c
  17. 2>SNES_SPC_state.cpp
  18. 1>inflate.c
  19. 1>inftrees.c
  20. 2>spc.cpp
  21. 1>trees.c
  22. 1>uncompr.c
  23. 1>zutil.c
  24. 2>SPC_DSP.cpp
  25. 1>adler32.c
  26. 1>Generating Code...
  27. 2>d:\kadv\meowtech\snes_spc\spc_dsp.cpp(158) : warning C4146: unary minus operator applied to unsigned type, result still unsigned
  28. 2>SPC_Filter.cpp
  29. 2>Generating Code...
  30. 1>Creating library...
  31. 2>Compiling manifest to resources...
  32. 2>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
  33. 2>Copyright (C) Microsoft Corporation. All rights reserved.
  34. 2>Linking...
  35. 1>Build log was saved at "file://D:\kadv\meowtech\vc2008\Debug\zlib\BuildLog.htm"
  36. 1>zlib - 0 error(s), 0 warning(s)
  37. 3>------ Build started: Project: libpng, Configuration: Debug Win32 ------
  38. 3>Compiling...
  39. 2>..\snes_spc\snes_spc.def(2) : warning LNK4017: DESCRIPTION statement not supported for the target platform; ignored
  40. 2> Creating library .\Debug/snes_spc.lib and object .\Debug/snes_spc.exp
  41. 3>pngerror.c
  42. 2>Embedding manifest...
  43. 3>pngget.c
  44. 3>pngmem.c
  45. 3>pngpread.c
  46. 3>pngread.c
  47. 3>pngrio.c
  48. 3>pngrtran.c
  49. 3>pngrutil.c
  50. 2>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
  51. 2>Copyright (C) Microsoft Corporation. All rights reserved.
  52. 3>pngset.c
  53. 3>pngtrans.c
  54. 3>pngwio.c
  55. 3>pngwrite.c
  56. 2>Build log was saved at "file://D:\kadv\meowtech\vc2008\Debug\snes_spc\BuildLog.htm"
  57. 2>snes_spc - 0 error(s), 2 warning(s)
  58. 3>pngwtran.c
  59. 3>pngwutil.c
  60. 3>png.c
  61. 3>Generating Code...
  62. 3>Creating library...
  63. 3>Build log was saved at "file://D:\kadv\meowtech\vc2008\Debug\libpng\BuildLog.htm"
  64. 3>libpng - 0 error(s), 0 warning(s)
  65. 4>------ Build started: Project: Eternity, Configuration: Debug Win32 ------
  66. 4>Compiling...
  67. 4>acs_acs0.cpp
  68. 4>acs_acse.cpp
  69. 4>acs_func.cpp
  70. 4>acs_intr.cpp
  71. 4>am_color.cpp
  72. 4>am_map.cpp
  73. 4>a_fixed.cpp
  74. 4>a_small.cpp
  75. 4>c_batch.cpp
  76. 4>c_cmd.cpp
  77. 4>c_io.cpp
  78. 4>c_net.cpp
  79. 4>c_runcmd.cpp
  80. 4>confuse.cpp
  81. 4>lexer.cpp
  82. 4>d_deh.cpp
  83. 4>d_dehtbl.cpp
  84. 4>d_diskfile.cpp
  85. 4>d_files.cpp
  86. 4>d_gi.cpp
  87. 4>Generating Code...
  88. 4>Compiling...
  89. 4>d_io.cpp
  90. 4>d_items.cpp
  91. 4>d_iwad.cpp
  92. 4>d_main.cpp
  93. 4>d_net.cpp
  94. 4>doomdef.cpp
  95. 4>doomstat.cpp
  96. 4>dstrings.cpp
  97. 4>e_args.cpp
  98. 4>e_cmd.cpp
  99. 4>e_dstate.cpp
  100. 4>e_edf.cpp
  101. 4>e_exdata.cpp
  102. 4>e_fonts.cpp
  103. 4>e_gameprops.cpp
  104. 4>e_hash.cpp
  105. 4>e_inventory.cpp
  106. 4>e_lib.cpp
  107. 4>e_mod.cpp
  108. 4>e_player.cpp
  109. 4>Generating Code...
  110. 4>Compiling...
  111. 4>e_rtti.cpp
  112. 4>e_sound.cpp
  113. 4>e_sprite.cpp
  114. 4>e_states.cpp
  115. 4>e_string.cpp
  116. 4>e_things.cpp
  117. 4>e_ttypes.cpp
  118. 4>f_finale.cpp
  119. 4>f_wipe.cpp
  120. 4>g_bind.cpp
  121. 4>g_cmd.cpp
  122. 4>g_dmflag.cpp
  123. 4>g_game.cpp
  124. 4>g_gfs.cpp
  125. 4>hu_frags.cpp
  126. 4>hu_over.cpp
  127. 4>hu_stuff.cpp
  128. 4>hi_stuff.cpp
  129. 4>in_lude.cpp
  130. 4>in_stats.cpp
  131. 4>Generating Code...
  132. 4>Compiling...
  133. 4>wi_stuff.cpp
  134. 4>m_argv.cpp
  135. 4>m_bbox.cpp
  136. 4>m_buffer.cpp
  137. 4>m_cheat.cpp
  138. 4>m_fcvt.cpp
  139. 4>m_hash.cpp
  140. 4>m_misc.cpp
  141. 4>m_qstr.cpp
  142. 4>m_queue.cpp
  143. 4>m_random.cpp
  144. 4>m_shots.cpp
  145. 4>m_strcasestr.cpp
  146. 4>m_syscfg.cpp
  147. 4>m_vector.cpp
  148. 4>mn_emenu.cpp
  149. 4>mn_engin.cpp
  150. 4>mn_files.cpp
  151. 4>mn_htic.cpp
  152. 4>mn_menus.cpp
  153. 4>Generating Code...
  154. 4>Compiling...
  155. 4>mn_misc.cpp
  156. 4>mn_skinv.cpp
  157. 4>p_anim.cpp
  158. 4>p_ceilng.cpp
  159. 4>p_chase.cpp
  160. 4>p_cmd.cpp
  161. 4>p_doors.cpp
  162. 4>p_enemy.cpp
  163. 4>p_floor.cpp
  164. 4>p_genlin.cpp
  165. 4>p_hubs.cpp
  166. 4>p_info.cpp
  167. 4>p_inter.cpp
  168. 4>p_lights.cpp
  169. 4>p_map.cpp
  170. 4>p_map3d.cpp
  171. 4>p_maputl.cpp
  172. 4>p_mobj.cpp
  173. 4>p_mobjcol.cpp
  174. 4>p_partcl.cpp
  175. 4>Generating Code...
  176. 4>Compiling...
  177. 4>p_plats.cpp
  178. 4>p_portal.cpp
  179. 4>p_pspr.cpp
  180. 4>p_saveg.cpp
  181. 4>p_sector.cpp
  182. 4>p_setup.cpp
  183. 4>p_sight.cpp
  184. 4>p_skin.cpp
  185. 4>p_slopes.cpp
  186. 4>p_spec.cpp
  187. 4>p_switch.cpp
  188. 4>p_telept.cpp
  189. 4>p_things.cpp
  190. 4>p_tick.cpp
  191. 4>p_trace.cpp
  192. 4>p_user.cpp
  193. 4>p_xenemy.cpp
  194. 4>polyobj.cpp
  195. 4>r_bsp.cpp
  196. 4>r_data.cpp
  197. 4>Generating Code...
  198. 4>Compiling...
  199. 4>r_draw.cpp
  200. 4>r_drawl.cpp
  201. 4>r_drawq.cpp
  202. 4>r_dynseg.cpp
  203. 4>r_main.cpp
  204. 4>r_plane.cpp
  205. 4>r_portal.cpp
  206. 4>r_ripple.cpp
  207. 4>r_segs.cpp
  208. 4>r_sky.cpp
  209. 4>r_span.cpp
  210. 4>r_textur.cpp
  211. 4>r_things.cpp
  212. 4>r_voxels.cpp
  213. 4>s_sndseq.cpp
  214. 4>s_sound.cpp
  215. 4>sounds.cpp
  216. 4>i_cpu.cpp
  217. 4>i_exception.cpp
  218. 4>i_fnames.cpp
  219. 4>Generating Code...
  220. 4>Compiling...
  221. 4>i_input.cpp
  222. 4>d:\kadv\meowtech\source\sdl\i_input.cpp(28) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
  223. 4>i_main.cpp
  224. 4>d:\kadv\meowtech\source\sdl\i_main.cpp(27) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
  225. 4>i_net.cpp
  226. 4>d:\kadv\meowtech\source\sdl\i_net.cpp(36) : fatal error C1083: Cannot open include file: 'SDL_net.h': No such file or directory
  227. 4>i_opndir.cpp
  228. 4>i_pcsound.cpp
  229. 4>d:\kadv\meowtech\source\sdl\i_pcsound.cpp(29) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
  230. 4>i_picker.cpp
  231. 4>d:\kadv\meowtech\source\sdl\i_picker.cpp(27) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
  232. 4>i_sdlgl2d.cpp
  233. 4>d:\kadv\meowtech\source\sdl\i_sdlgl2d.cpp(31) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
  234. 4>i_sdlmusic.cpp
  235. 4>d:\kadv\meowtech\source\sdl\i_sdlmusic.cpp(30) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
  236. 4>i_sdlsound.cpp
  237. 4>d:\kadv\meowtech\source\sdl\i_sdlsound.cpp(27) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
  238. 4>i_sdlvideo.cpp
  239. 4>d:\kadv\meowtech\source\sdl\i_sdlvideo.cpp(28) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
  240. 4>i_sound.cpp
  241. 4>i_system.cpp
  242. 4>d:\kadv\meowtech\source\sdl\i_system.cpp(33) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
  243. 4>i_w32main.cpp
  244. 4>d:\kadv\meowtech\source\win32\i_w32main.cpp(34) : fatal error C1083: Cannot open include file: 'SDL_syswm.h': No such file or directory
  245. 4>mmus2mid.cpp
  246. 4>ser_main.cpp
  247. 4>st_hbar.cpp
  248. 4>st_lib.cpp
  249. 4>st_stuff.cpp
  250. 4>v_block.cpp
  251. 4>v_buffer.cpp
  252. 4>Generating Code...
  253. 4>Compiling...
  254. 4>v_font.cpp
  255. 4>v_misc.cpp
  256. 4>v_patch.cpp
  257. 4>v_patchfmt.cpp
  258. 4>v_png.cpp
  259. 4>v_video.cpp
  260. 4>w_formats.cpp
  261. 4>w_hacks.cpp
  262. 4>w_levels.cpp
  263. 4>w_wad.cpp
  264. 4>w_zip.cpp
  265. 4>z_native.cpp
  266. 4>info.cpp
  267. 4>psnprntf.cpp
  268. 4>tables.cpp
  269. 4>version.cpp
  270. 4>a_common.cpp
  271. 4>a_counters.cpp
  272. 4>a_decorate.cpp
  273. 4>a_doom.cpp
  274. 4>Generating Code...
  275. 4>Compiling...
  276. 4>a_general.cpp
  277. 4>a_heretic.cpp
  278. 4>a_hexen.cpp
  279. 4>xl_scripts.cpp
  280. 4>i_platform.cpp
  281. 4>i_video.cpp
  282. 4>gl_init.cpp
  283. 4>gl_primitives.cpp
  284. 4>gl_projection.cpp
  285. 4>gl_texture.cpp
  286. 4>gl_vars.cpp
  287. 4>metaapi.cpp
  288. 4>metaqstring.cpp
  289. 4>cam_sight.cpp
  290. 4>Generating Code...
  291. 4>Creating browse information file...
  292. 4>Microsoft Browse Information Maintenance Utility Version 9.00.21022
  293. 4>Copyright (C) Microsoft Corporation. All rights reserved.
  294. 4>BSCMAKE: error BK1506 : cannot open file '.\Debug\Eternity\i_input.sbr': No such file or directory
  295. 4>Build log was saved at "file://D:\kadv\meowtech\vc2008\Debug\Eternity\BuildLog.htm"
  296. 4>Eternity - 12 error(s), 0 warning(s)
  297. ========== Build: 3 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
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