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Jxntt

Candy Collecting Simulator

Nov 16th, 2019
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  1. local library = loadstring(game:HttpGet("https://pastebin.com/raw/eWKgbdix", true))()
  2. library.options.underlinecolor = "rainbow"
  3. Mod = require(game.ReplicatedStorage.Modules.Network_Module)
  4. local Farming = library:CreateWindow("Farming")
  5. local Sell = Farming:Toggle("Give Coins", {flag = "Sell"})
  6. local Rebirth = Farming:Toggle("Give Rebirths", {flag = "Rebirth"})
  7.  
  8. spawn(function()
  9. while wait(0.1) do
  10. if Farming.flags.Sell then
  11. Mod:FireServer("SellCandy", 9999999999999999999999999999999999999999999999999999999999999999999999999)
  12. end
  13. end
  14. end)
  15. spawn(function()
  16. while wait(0.01) do
  17. if Farming.flags.Rebirth then
  18. Mod:FireServer("Rebirth")
  19. end
  20. end
  21. end)
  22. local sfbg = Farming:Button("INF Range", function()
  23. game.Players.LocalPlayer.Range.Value = 9999999999999999
  24. end)
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