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- 06/12/2017 - KTEST Live Maintenance
- ▣ Update Contents
- 【Changes/Additions】
- Team Battle League rebalancing has taken place.
- The amount of damage dealt by characters has been adjusted.
- - Current Value: 30%
- - New Value : 10%
- Skill re-balancing has also taken place in Team Battle League.
- - The effects of 'Movement Speed' Buffs and Debuffs both have had their effects reduced by 50% in TBL. (This does Include Swordsman's Dash)
- Bokor:
- - Mackangdal:
- → The Duration of this skills effects has been reduced by 30% in TBL.
- Dievdirbys:
- - Statue of Goddess Ausrine
- → The Duration of this skills effects has been reduced by 30% in TBL.
- Appraiser:
- - Devaluation:
- → The Duration of this skills debuff is now 20 seconds when targeting Character players. (Basically in TBL/GVG)
- Psychokino:
- - Telekinesis:
- → The Duration of this skills effects has been reduced by 30% in TBL.
- - Raise:
- → This skill now applies to 50% less targets in TBL.
- Chronomancer:
- - Stop:
- →The Duration of this skill has been reduced by 50% in TBL.
- Item Balancing has also been done.
- - The effect of the [Dullahan Card] will now only trigger once per round in TBL.
- Golden Sockets:
- - An ‘Old Golden Socket’ item and recipe has been added to the game.
- - You can use a Golden Socket only on 0 Potential Equipment, this can't exceed the maximum allowed sockets though.
- - From a Unique Story Raid, you can obtain a [Recipe - Old Golden Socket] as a reward.
- Display Dropped Item Names:
- - The drop item display function has been improved when checking item drops in the environment.
- Instanced Dungeon Improvements:
- The displayed potential item drops has been adjusted in the Dungeon Entrance window.
- - Instanced Dungeons/Saalus/Unique Raids/Earth Tower
- There is now a categorizing button to display potential weapon/armor/accessory/material drops.
- - Clicking the button will bring up all relevant contents. (However, the UI re-assures you that the item drops from Earth Tower are not guaranteed when entering it.)
- - Mission related content still only display Cubes as drops.
- It's now possible to report players inside Instanced Dungeons.
- - This can be done by right-clicking the player inside and Instance and pressing 'Report Inappropriate Player'
- - Reports can only be made once per Character, and the feature only appears inside Instanced Dungeons. (The report limit resets daily at 6AM Server Time.)
- - If you get several reports, you may be subject to punishment.
- Instanced Multiply Tokens:
- - You may now choose to use an Instanced Dungeon Multiply Token after the dungeon has been cleared.
- Monster Card Equipping:
- - Monster Card Equip UI has been updated.
- - Monster Card Equip UI will now display the effects of any currently equipped cards
- Muskets:
- - The 'Attack' stat of all Musket type items has been increased by about 8.3%
- 【Events】
- 2day's Festival:
- - A blessed tree is in Klaipeda, talk to it to get an experience buff.
- - the tree gives a 24hour +100% exp buff, this can only be taken once a day per team.
- 2day’s Christmas:
- - Gain Anniversary Firecrackers for every 30mins you're online.
- - Up to 3 fireworks can be earned per day. [Fireworks give +100% EXP for 1 hour, stacks with other exp buffs]
- As You want Event has ended.
- Halloween Event has ended.
- ============【Skills: 8th Balance Patch】============
- 1. The Reset Helper NPC has been removed.
- 2. Musketeers will have their Skill/Attribute Points Reset and returned to them.
- ============【Swordsman Changes】============
- Matador:
- Picador:
- - A New Attribute has been added.
- - If you are the target of an enemy, Increases damage of all skills by 10% when targeted enemies.
- - Effect obly applies only when equipped with a [Rapier] weapon.
- Muleta:
- - Upon a successful Counter Attack, you now gain a [Muleta] buff.
- - Duration: 20 seconds
- - Critical Rate: + [Skill Level x 10]
- - In the scenarios where a successful counter attack took place but SP/cooldown costs weren't applying regardless of a successful or failed counter attack, Muleta's cast time, cooldown and SP Consumption functions will be changed to apply more instantly.
- - 100% Chance of blocking nearby physical attacks while countering.
- - The 'Counter Stance' timeframe has been increased to 1 second. (From 0.5s)
- - Cooldown time has been reduced to 8 seconds. (From 8)
- Muleta: Duration (Attribute):
- - The duration extention of this attribute has been changed to +0.5 seconds per attribute level. (From +0.1)
- Faena:
- - [Large] and [Boss] type monsters receive 20% Increased Damage .
- Faena:Risk Taker (Attribute):
- - The attribute's effects have been changed.
- - Current: Increase damage of Faena by 50% when you are not equipped with a secondary weapon or shield.
- - New: Blocking is no longer possible, even if a Shield is equipped, while also Increasing the damage of [Faena] by 50%
- (Example : 282% + 50% = 332%)
- Ole:
- - If you do not have the highest threat on the target, only half the effect of Ole is applied.
- Banderillero:
- - A new attribute has been added.
- - Increases the damage of all skills by 20% when equipped with a [Rapier] weapon.
- - (Excludes 'All Weapons Available' type skills)
- Paso Doble:
- - The Attack Range has been changed.
- - Attack Length: 40 → 60
- - Cooldown time has been reduced to 20 seconds.
- - Paso Doble now prevents damage to the player during the animation.
- Paso Doble: Remove Knockback (Attribute):
- - A new attribute has been added.
- - Removes Knockback from Paso Doble
- - Increases SP consumption by 10%
- - Mastery Level = 1
- Back Slide:
- - During the animation of [Back Slide], Evasion is 100%
- Lancer:
- Crush:
- - SP consumption has been changed.
- Current: Base: 64.8, +12.4 per level
- New: Base: 38.9, +7.4 per level
- Joust:
- - SP consumption has been changed.
- Current: Base: 68.4, +18.4 per level
- New: Base: 41, +11 per level
- Unhorsing:
- - SP consumption has been changed.
- Current: Base: 66, +12.2 per level
- New: Base: 39.6, +7.3 per level
- Quintain
- - SP consumption has been changed.
- Current: Base: 58.8, +13.6 per level
- New: Base: 35.3, +8.2 per level
- Initiate
- - SP consumption has been changed.
- Current: Base: 56.4, +9.8 per level
- New: Base: 33.8, +5.9 per level
- Rhongomiant:
- - SP consumption has been changed.
- Current: Base: 72, +4.7 per level
- New: Base: 43.2, +2.8 pe- r level
- Prevent:
- - SP consumption has been changed.
- Current: Base: 67, +3.5 per level
- New: Base: 40.2, +2.1 per level
- ============【Archer Changes】============
- Secondary Weapon Attacks:
- - While equipped with a [Musket], you may now perform a secondary weapon attack with the (C) key.
- Musketeer:
- Musketeer: Secure Distance (Attribute) :
- - A new attribute has been added.
- - When attacking an enemy using the secondary weapon attack (C), your character moves back a short distance.
- - Available to use once every 15 seconds.
- Covering Fire:
- - Casting time has been removed.
- - The skills after cast delay has been reduced to 1.5 seconds. (From 2)
- Headshot:
- - Now has an overheat of 2. (From 1)
- Headshot: Reload
- - This attribute has been removed from the game.
- Snipe:
- - This skill will now be unlocked at Circle 2. (moved from Circle 1)
- (As it will be circle 2, attribute costs will increase.)
- - The skills after cast delay has been reduced.
- - The skills Attack Factor will change.
- Current:2266% +124.6% per level
- New:2833% +155.8% per level
- Snipe: Enhance (Attribute):
- - Moved to unlock at Musketeer Circle 2
- - Attribute Point cost increased.
- Snipe: Ricochet Shooting
- - Moved to unlock at Musketeer Circle 3
- - Attribute Point cost increased.
- Butt Stroke:
- - This skill has been removed from the game.
- Butt Stroke: Enhance (Attribute):
- - This attribute has been removed from the game.
- Butt Stroke: Stun (Attribute):
- - This attribute has been removed from the game.
- Butt Stroke: Great Attack (Attribute):
- - This attribute has been removed from the game.
- Bayonet Thrust:
- - This skill has been removed from the game.
- Bayonet Thrust: Enhance (Attribute):
- - This attribute has been removed from the game.
- Bayonet Thrust: Repeated Hits (Attribute):
- - This attribute has been removed from the game.
- Bayonet Thrust: Reduced Recovery
- - This attribute has been removed from the game.
- Grooving Muzzle:
- - A new skill has been added, available from Circle 1 Musketeer.
- - Mastery Level = 15
- - Accuracy: +100
- - Ignores 15% of Enemy Defense
- - 30% Chance to Critically triple-shoot. (triggered on basic attacks)
- - Duration:10 + (Skill Level - 1) seconds
- - Cooldown: 35 seconds
- Volleyfire:
- This skills effects will receive the following changes:
- - Max. Targets: 8 (From AoE Attack Ratio: 5)
- ▣ Note: This his 8 targets regardless of size/type of monster
- - This skill is now a true multi-hit skill.
- - Overheat is now 2. (From 1)
- - Cooldown time reduced to 20 seconds. (From 26)
- Birdfall:
- - The aftercast delay when using this skill has been reduced.
- Snipers Serenity:
- The skills effect has received the following changes:
- - You will no longer lose the Snipers Serenity buff if you move your character.
- - Movement speed becomes fixed at 10, and the during the buff, the default moving shot strafe that archer jobs can perform is disabled.
- - The buff will apply on the first use of the skill, use it once more to remove the buff and let it apply its cooldown.
- (The skill will naturally go on cooldown when the duration of the Snipers Serenity buff has ended, or when the buff is ended pre-maturely by the player.)
- - Cooldown time has been reduced to 1 second.
- - SP Consumption has been changed.
- Current: Base 370, +41 SP cost per level
- New: Base 111, +2.3 SP cost per level
- Snipers Serenity: Close Catch (Attribute):
- - SP Consumption is now increased by 500%. (From 200%)
- Prime and Load:
- - A new skill has been added.
- - Level Mastery = 1
- - Cooldown: 15 seconds
- - Resets the cooldown of Circle 1 & 2 Musketeer skills.
- ▣ Note: Prime and Load's Cooldown time cannot be reset via Chronomancer's Pass.
- - Depending on the skills that were reset, extra time is added to the cooldown time of Prime and Load.
- ▣ Covering Fire +5s
- ▣ Penetration Shot +5s
- ▣ Volleyfire +5s
- ▣ Headshot +10s
- ▣ Birdfall +10s
- ▣ Snipe +10s
- Skill Tip// As an example, if Covering fire & Penetration shot were on cooldown at the time of using Prime and Load, the cooldown of Prime and Load would be 25s instead of 15s.
- Prime and Load: Fast Load (Attribute) :
- - A new attribute has been added.
- - Prime and Load's cooldown is reduced by 1 second per attribute level.
- - Mastery Level = 5
- ============【Wizard Changes】============
- Sage:
- Micro Dimension:
- - Now is able to hit Flying-type enemies.
- ▣ Bug Fixes
- Sorcerer:
- Summon Familiar:
- - Fixed bug where the summoned bats would become hostile to your character when taking damage over time.
- Paladin:
- Sanctuary:
- - Fixed tooltip typo (Holy Property)
- Falconer:
- Pre-Emptive Strike:
- - Fixed issue where spamming Pre-Emptive Strike would cause the Falcon to spam Sonic Strike faster than normal.
- Inquisitor:
- Breaking Wheel: Additional Damage;
- - Fixed issue with abnormal amounts of damage being applied when there are more than 2 Breaking Wheels being used.
- Priest:
- Monstrance:
- - Fixed issue with the magic circle debuff not applying instantly when cast upon a target when the circle disappeared.
- 【Items】
- Solmiki Musket:
- - Fixed issue where this item wasn't increasing the skill level of Snipers Serenity
- Tomb Lord Card:
- - Corrected tooltip typo, should be listed as [★/2]% and not [★]%
- Kepa Chieftain Card:
- - Corrected tooltip typo, should be listed as [★/2]% and not [★]%
- 【Graphic/Sound/UI】
- Fixed graphical bug when using Inquisitor's [Judgement] skill with the [Long Ponytail] hairstyle.
- Fixed graphical bug where various hairstyles would break when using Inquisitor's [Iron Maiden] skill.
- Fixed issue with overlapping buttons when spectating in Team Battle League.
- Fixed issue where the Wedding Costume (F) would clip through the Paper Box
- 【Other Changes】
- Fixed issue with appraising items deducting potential from already appraised items when the player was appraising multiples of new items at the same time.
- Fixed issue where characters who were moved to the lodge still couldn't re-enter Challenge Mode.
- Source Post: http://tos.nexon.com/ts/notice/view.aspx?n4ArticleSN=142
- Translation by Gwenyth @TOS Forums.
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