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- LoginId:652b8b3b4e501467e429978e13d14d0a
- EpicAccountId:7d618dcc46d94fd78cc193d3bfdca1d1
- Assertion failed: MeshId.IsValid() [File:C:\UEBuild\Engine\Source\Runtime\Engine\Private\MapBuildData.cpp] [Line: 246]
- UE4Editor_Core!FDebug::AssertFailed() [c:\uebuild\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
- UE4Editor_Engine!UMapBuildDataRegistry::AllocateMeshBuildData() [c:\uebuild\engine\source\runtime\engine\private\mapbuilddata.cpp:248]
- UE4Editor_Engine!FStaticMeshStaticLightingTextureMapping::Apply() [c:\uebuild\engine\source\runtime\engine\private\staticmeshlight.cpp:237]
- UE4Editor_UnrealEd!FLightmassProcessor::ProcessMapping() [c:\uebuild\engine\source\editor\unrealed\private\lightmass\lightmass.cpp:3842]
- UE4Editor_UnrealEd!FLightmassProcessor::ProcessAvailableMappings() [c:\uebuild\engine\source\editor\unrealed\private\lightmass\lightmass.cpp:3879]
- UE4Editor_UnrealEd!FLightmassProcessor::CompleteRun() [c:\uebuild\engine\source\editor\unrealed\private\lightmass\lightmass.cpp:2956]
- UE4Editor_UnrealEd!FStaticLightingSystem::FinishLightmassProcess() [c:\uebuild\engine\source\editor\unrealed\private\staticlightingsystem\staticlightingsystem.cpp:2113]
- UE4Editor_UnrealEd!FStaticLightingManager::ProcessLightingData() [c:\uebuild\engine\source\editor\unrealed\private\staticlightingsystem\staticlightingsystem.cpp:165]
- UE4Editor_UnrealEd!FStaticLightingSystem::UpdateLightingBuild() [c:\uebuild\engine\source\editor\unrealed\private\staticlightingsystem\staticlightingsystem.cpp:2267]
- UE4Editor_UnrealEd!FStaticLightingManager::UpdateBuildLighting() [c:\uebuild\engine\source\editor\unrealed\private\staticlightingsystem\staticlightingsystem.cpp:333]
- UE4Editor_UnrealEd!UEditorEngine::UpdateBuildLighting() [c:\uebuild\engine\source\editor\unrealed\private\staticlightingsystem\staticlightingsystem.cpp:2349]
- UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [c:\uebuild\engine\source\editor\unrealed\private\unrealedengine.cpp:433]
- UE4Editor!FEngineLoop::Tick() [c:\uebuild\engine\source\runtime\launch\private\launchengineloop.cpp:3025]
- UE4Editor!GuardedMain() [c:\uebuild\engine\source\runtime\launch\private\launch.cpp:166]
- UE4Editor!GuardedMainWrapper() [c:\uebuild\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
- UE4Editor!WinMain() [c:\uebuild\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
- UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
- kernel32
- ntdll
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