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Sep 9th, 2019
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  1. > MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ResolveAssemblies()
  2. MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.GetProcessorType(string name = "BitmapFontProcessor")
  3. MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ValidateProcessorParameters(string name = "BitmapFontProcessor", Microsoft.Xna.Framework.Content.Pipeline.OpaqueDataDictionary processorParameters = {Microsoft.Xna.Framework.Content.Pipeline.OpaqueDataDictionary})
  4. MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.RegisterContent(string sourceFilepath = "H:/Visual Studio 2017/Projects/Commodore/Commodore/Content/fonts/c64.fnt", string outputFilepath = "H:/Visual Studio 2017/Projects/Commodore/Commodore/Content/bin/Windows/fonts/c64.xnb", string importerName = "BitmapFontImporter", string processorName = "BitmapFontProcessor", Microsoft.Xna.Framework.Content.Pipeline.OpaqueDataDictionary processorParameters = {Microsoft.Xna.Framework.Content.Pipeline.OpaqueDataDictionary})
  5. MGCB.BuildContent.Build(out int successCount = 0x00000000, out int errorCount = 0x00000000)
  6. MGCB.Program.Main(string[] args = {string[0x00000004]})
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