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- 1. Shining Arc Dragon
- ★★★★★★★
- <4 4>
- LIGHT
- Dragon/Pendulum/Effect
- ATK 2500
- DEF 2000
- If you Pendulum Summon 2 or more monsters at the same time: You can activate this effect; those monsters cannot be destroyed by battle or card effects until the end of your opponent's next turn.
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- If this card is Pendulum Summoned: You can target 1 monster your opponent controls; this turn, if this card attacks that monster, that opponent's monster loses 1000 ATK until the end of the Damage Step. Once per turn, during the End Phase, if this card was destroyed by battle or card effect this turn: You can add 1 Dragon Pendulum Monster from your Deck to your hand, except "Shining Arc Dragon".
- 2. Magicaster Corona
- ★★★★★★
- <4 4>
- FIRE
- Spellcaster/Pendulum/Effect
- ATK 2500
- DEF 2000
- If there is a "Magispirit" or "Magicaster" card in your other Pendulum Zone: Target both that card and this card; the Pendulum Scale of 1 of those targets becomes 1, and the other target's Pendulum Scale becomes 8. During your Main Phase: You can Tribute 2 "Magispirit" Pendulum Monsters; Special Summon this card. You can only use this effect of "Magicaster Corona" once per turn.
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- When an attack is declared involving this card and an opponent's face-up monster: You can activate this effect; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK. (Quick Effect): You can banish 1 face-up "Magispirit" Pendulum Monster from your Extra Deck, then target 1 card in your opponent's GY; banish it. You can only use this effect of "Magicaster Corona" once per turn.
- 3. Magicaster Luna
- ★★★★★★
- <4 4>
- DARK
- Spellcaster/Pendulum/Effect
- ATK 2000
- DEF 2500
- If there is a "Magispirit" or "Magicaster" card in your other Pendulum Zone: Target both that card and this card; the Pendulum Scale of 1 of those targets becomes 1, and the other target's Pendulum Scale becomes 8. During your Main Phase: You can Tribute 2 "Magispirit" Pendulum Monsters; Special Summon this card. You can only use this effect of "Magicaster Luna" once per turn.
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- Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. (Quick Effect): You can banish 1 face-up "Magispirit" Pendulum Monster from your Extra Deck, then target 1 monster your opponent controls; destroy it. You can only use this effect of "Magicaster Luna" once per turn.
- 4. Magispirit Canine
- ★★★
- <4 4>
- EARTH
- Spellcaster/Pendulum/Effect
- ATK 1200
- DEF 200
- If there is a "Magispirit" or "Magicaster" card in your other Pendulum Zone: Target both that card and this card; the Pendulum Scale of 1 of those targets becomes 1, and the other target's Pendulum Scale becomes 8. During your Main Phase: You can target 1 of your banished "Magispirit" Pendulum Monsters, except "Magispirit Canine"; add it to your hand. You can only use this effect of "Magispirit Canine" once per turn.
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- During your opponent's turn (Quick Effect): You can banish this face-up card from your Extra Deck; negate the next attack this turn from a monster your opponent controls. When this card in your Monster Zone is destroyed by battle: You can place this card in your Pendulum Zone.
- 5. Magispirit Bird
- ★★
- <4 4>
- WIND
- Spellcaster/Pendulum/Effect
- ATK 600
- DEF 1200
- If there is a "Magispirit" or "Magicaster" card in your other Pendulum Zone: Target both that card and this card; the Pendulum Scale of 1 of those targets becomes 1, and the other target's Pendulum Scale becomes 8. During your Main Phase: You can add 1 face-up "Magispirit" Pendulum Monster from your Extra Deck to your hand, except "Magispirit Bird". You can only use this effect of "Magispirit Bird" once per turn.
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- If a "Magispirit" or "Magicaster" monster(s) you control would be destroyed, you can banish this face-up card from your Extra Deck instead. When this card in your Monster Zone is destroyed by battle: You can place this card in your Pendulum Zone.
- 6. Magispirit Lizard
- ★★★★
- <4 4>
- EARTH
- Spellcaster/Pendulum/Effect
- ATK 1800
- DEF 1200
- If there is a "Magispirit" or "Magicaster" card in your other Pendulum Zone: Target both that card and this card; the Pendulum Scale of 1 of those targets becomes 1, and the other target's Pendulum Scale becomes 8. During your Main Phase: You can excavate the top 3 cards of your Deck, take 1 of your excavated "Magispirit" Pendulum Monsters, except "Magispirit Lizard", and either add it to your hand or place it to your Extra Deck, face-up. You can only use this effect of "Magispirit Lizard" once per turn.
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- If this card is Normal or Special Summoned: You can activate 1 of the following effects.
- ● Target 1 "Magispirit" card in your Pendulum Zone, except "Magispirit Lizard"; Special Summon that target.
- ● Target 1 of your banished "Magispirit" monsters, except "Magispirit Lizard"; add it to your hand.
- You can only use this effect of "Magispirit Lizard" once per turn. When this card in your Monster Zone is destroyed by battle: You can place this card in your Pendulum Zone.
- 7. Magispirit Rodent
- ★★★
- <4 4>
- LIGHT
- Spellcaster/Pendulum/Effect
- ATK 1000
- DEF 1500
- If there is a "Magispirit" or "Magicaster" card in your other Pendulum Zone: Target both that card and this card; the Pendulum Scale of 1 of those targets becomes 1, and the other target's Pendulum Scale becomes 8. During your Main Phase: You can target 1 "Magispirit" card in your other Pendulum Zone; Special Summon it. You can only use this effect of "Magispirit Rodent" once per turn.
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- If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. You can only use this effect of "Magispirit Rodent" once per turn. When this card in your Monster Zone is destroyed by battle: You can place this card in your Pendulum Zone.
- 8. Magispirit Hooved
- ★★★★★
- <4 4>
- DARK
- Spellcaster/Pendulum/Effect
- ATK 1900
- DEF 2100
- If there is a "Magispirit" or "Magicaster" card in your other Pendulum Zone: Target both that card and this card; the Pendulum Scale of 1 of those targets becomes 1, and the other target's Pendulum Scale becomes 8. During your Main Phase: You can destroy this card from your Pendulum Zone, and if you do, add 1 "Magispirit" monster from your Deck to your hand, except "Magispirit Hooved". You can only use this effect of "Magispirit Hooved" once per turn.
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- When an attack is declared involving your "Magispirit" or "Magicaster" monster and an opponent's monster: You can Special Summon this card from your hand or face-up Extra Deck, then destroy that opponent's monster, but banish this card if it leaves the field.
- 9. Magispirit Feline
- ★★
- <4 4>
- WATER
- Spellcaster/Pendulum/Effect
- ATK 700
- DEF 2100
- If there is a "Magispirit" or "Magicaster" card in your other Pendulum Zone: Target both that card and this card; the Pendulum Scale of 1 of those targets becomes 1, and the other target's Pendulum Scale becomes 8. During your Main Phase: You can destroy this card from your Pendulum Zone, and if you do, add 1 "Magispirit" monster from your Deck to your Extra Deck, face-up, except "Magispirit Feline". You can only use this effect of "Magispirit Feline" once per turn.
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- This card can be treated as 2 Tributes for the Tribute Summon of a Pendulum Monster. If this card is targeted for an attack: You can place this card from your Monster Zone to the Pendulum Zone, and if you do, negate the attack, and end the Battle Phase.
- 10. Combatron Blue
- ★★★★
- WATER
- Machine/Union/Effect
- ATK 1600
- DEF 1800
- Once per turn, you can either: Target 1 "Combatron" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The equipped monster can be treated as 2 Tributes for the Tribute Summon of a "Combatron" monster, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. During your Main Phase, if this card is equipped to a monster and you have no Spells/Traps in your GY: You can add 1 "Combatron" monster from your Deck to your hand, except "Combatron Blue". You can only use this effect of "Combatron Blue" once per turn.
- 11. Combatron Red
- ★★★
- FIRE
- Machine/Union/Effect
- ATK 1000
- DEF 1000
- If this card in your Monster Zone is destroyed by battle or card effect: You can Special Summon 1 "Combatron" monster from your Deck, except "Combatron Red". Once per turn, you can either: Target 1 "Combatron" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The equipped monster can be treated as 2 Tributes for the Tribute Summon of a "Combatron" monster, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
- 12. Combatron Orange
- ★★★★★★★★
- EARTH
- Machine/Effect
- ATK 1000
- DEF 3000
- When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. You can only use each of the following effects of "Combatron Orange" once per turn.
- ● During your Main Phase: You can target 1 "Combatron" Union monster in your GY; Special Summon it.
- ● During your Main Phase, if you have no Spells/Traps in your GY: You can target 1 Spell/Trap your opponent controls; destroy it.
- 13. Trickstar Lycoris
- 14. Trickstar Candina
- 15. Trickstar Holly Angel
- 16. Granite Battleguard
- ★★★
- EARTH
- Warrior/Effect
- ATK 1000
- DEF 1000
- If this card is Summoned while you do not control "Boulder Battleguard": Special Summon 1 "Boulder Battleguard" from your hand or Deck. This card can be treated as 2 Tributes for the Tribute Summon of a "Battleguard" monster.
- 17. Boulder Battleguard
- ★★★★
- EARTH
- Warrior/Effect
- ATK 1200
- DEF 1600
- Once per Battle Phase, when a "Battleguard" monster you control is targeted for an attack: You can negate the attack. During your Main Phase, you can Normal Summon 1 "Battleguard" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
- 18. Battleguard King
- 19. Elementlong Flame
- ★★★★
- FIRE
- Wyrm/Effect
- ATK 1900
- DEF 0
- If this card is sent to the GY: You can add 1 "Elementlong" or "Dracokid" card from your Deck to your hand, except "Elementlong Flame". You can only use this effect of "Elementlong Flame" once per turn. Once per turn, during the next Standby Phase after this card was banished from your GY or sent to the GY: You can target 1 "Dracokid" monster that is banished or in your GY; add it to your hand.
- 20. Elementlong Frost
- ★★
- WATER
- Wyrm/Effect
- ATK 0
- DEF 2000
- If this card is sent to the GY: You can target 1 "Elementlong" or "Dracokid" monster in your GY, except "Elementlong Frost"; Special Summon it. You can only use this effect of "Elementlong Frost" once per turn. Once per turn, during the next Standby Phase after this card was banished from your GY or sent to the GY: You can target 1 "Dracokid" monster that is banished or in your GY; add it to your hand.
- 21. Elementlong Sand
- ★★★
- EARTH
- Wyrm/Effect
- ATK 1600
- DEF 0
- If this card is sent to the GY: You can target 1 "Elementlong" or "Dracokid" monster in your GY, except "Elementlong Sand"; add it to your hand. You can only use this effect of "Elementlong Sand" once per turn. Once per turn, during the next Standby Phase after this card was banished from your GY or sent to the GY: You can target 1 "Dracokid" monster that is banished or in your GY; add it to your hand.
- 22. Elementlong Gust
- ★
- WIND
- Wyrm/Effect
- ATK 0
- DEF 1800
- If this card is sent to the GY: You can Special Summon 1 "Elementlong" monster or "Dracokid" monster from your hand, except "Elementlong Gust". You can only use this effect of "Elementlong Gust" once per turn. Once per turn, during the next Standby Phase after this card was banished from your GY or sent to the GY: You can target 1 "Dracokid" monster that is banished or in your GY; add it to your hand.
- 23. Genesis Dracokid
- ★
- LIGHT
- Wyrm/Tuner/Effect
- ATK 0
- DEF 0
- If this card is Normal or Special Summoned: You can send 1 "Elementlong" monster from your Deck to the GY, and if you do, this card's Level becomes the Level of the sent monster, until the end of this turn. You can only use this effect of "Genesis Dracokid" once per turn. If this card would be used as Synchro Material, you can banish 1 Wyrm monster from your GY as 1 of its materials.
- 24. Titus the Mega Monarch
- ★★★★★★★★
- DARK
- Fiend/Effect
- ATK 2800
- DEF 1000
- You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 monster with 2400 ATK and 1000 DEF in your GY; this card's Attribute becomes that of the targeted monster, also it gains the effects of that monster that activates if Tribute Summoned. If this card was Tribute Summoned by Tributing a monster with the same Attribute as this card's, add this additional effect.
- ● You can add the monster Tributed for this card's Tribute Summon to your hand.
- 25. Nirvana Kaiser
- ★★
- EARTH
- Warrior/Effect
- ATK 200
- DEF 100
- If this card is Tributed for a Tribute Summon: You can add 1 Level 7 or higher monster with the same Attribute as the Tribute Summoned monster from your Deck to your hand. During the End Phase of the turn this card was Tributed for a Tribute Summon: You can add this card from your GY to your hand. You can only use each effect of "Nirvana Kaiser" once per trun.
- 26. Fusion Connector
- ★★★
- DARK
- Fiend/Effect
- ATK 1000
- DEF 1000
- Once per turn, during your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. When a Fusion Monster you control is destroyed by battle while this card is in your GY: You can add this card from your GY to your hand. You can only use this effect of "Fusion Connector" once per turn.
- 27. Djinn Demolisher of Rituals
- 28. Tuning Champion
- ★★★
- WIND
- Warrior/Tuner/Effect
- ATK 300
- DEF 2100
- If this card would be used as Synchro Material, 1 monster in your hand can be used as 1 of the other Synchro Materials.
- 29. Overlay Samurai
- ★★★★
- DARK
- Warrior/Effect
- ATK 0
- DEF 0
- You can discard this card, then target 1 Rank 4 or lower Xyz Monster you control; Special Summon from your Extra Deck, 1 monster with the same Rank and different name from the targeted monster, by using it as a material. (Transfer its materials to the Summoned monster.) You can only use this effect of "Overlay Samurai" once per turn.
- 30. Dongu
- 31. Hypnosister
- 32. Re-Cover
- 33. Sapphira, Queen of Wyrms
- 34. Battleguard Warlord
- ★★★★★★★★★★
- DARK
- Warrior/Fusion/Effect
- ATK 2000
- DEF 3000
- 2+ "Battleguard" monsters
- Must be Fusion Summoned. Gains 200 ATK for each "Battleguard" monster in your GY. Once per turn: You can target 1 monster your opponent controls; take control of it. (You can only control 1 monster at a time with this effect.) When your opponent Summons a monster(s) with a higher ATK than the monster you are controlling with this effect: You can target 1 of those monsters and the monster you are controlling with this effect; switch control of both monsters. While you control a monster with either of this card's effects, your opponent cannot target this card for an attack.
- 35. Sand Eagle
- ★★★★★★
- EARTH
- Winged Beast/Fusion/Effect
- ATK 2100
- DEF 2000
- 1 Effect Monster + 1 non-Effect Monster
- Cannot be used as a Fusion Material. This face-up card cannot be destroyed by battle, except with a Fusion Monster, also it cannot be destroyed by monsters' effects, except Fusion Monsters'. If this Fusion Summoned card you control is sent to your GY by your opponent's card: You can Special Summon 1 Level 7 or lower non-Effect Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.)
- 36. Dragonic Blazemaster
- ★★★★★★★★
- FIRE
- Wyrm/Synchro/Effect
- ATK 2500
- DEF 2200
- 1 Tuner + 1+ non-Tuner monsters
- Once per turn: You can discard 1 card, then target 1 face-up card with the same type of card (Monster, Spell, or Trap) as the discarded card your opponent controls; destroy it. Once per turn, during the next Standby Phase after this card was banished from your GY or sent to the GY: You can target 1 Wyrm monster in your GY, except "Dragonic Blazemaster"; Special Summon it.
- 37. Destiny's Embrace Dragon
- ★★★★★
- DARK
- Dragon/Synchro/Effect
- ATK 100
- DEF 2600
- 1 Tuner + 1+ non-Tuner monsters
- Once per turn (Quick Effect): You can target 1 monster your opponent controls; destroy it, and if you do, apply 1 of the following effects, depending on whose turn it is.
- ● Your: This card gains ATK equal to half the destroyed monster's ATK, until the end of this turn.
- ● Your opponent's: Gain LP equal to half the destroyed monster's ATK.
- 38. Artifact Gae Bulg
- ★★★★★
- LIGHT
- Fairy/Xyz/Effect
- ATK 2500
- DEF 2000
- 2 Level 5 monsters
- When this card is Xyz Summoned: You can target 1 "Artifact" monster in your GY; Set it to your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Artifact Gae Bulg" once per turn. Once per turn: You can detach 1 material from this card, then target 1 Spell/Trap you control and 1 card your opponent controls; destroy them. This is a Quick Effect if this card has an "Artifact" card as material.
- 39. Castel the Skyblaster
- 40. Enchanted Parade
- Continuous Spell
- "Magispirit" and "Magicaster" monsters you control gain 400 ATK/DEF. You can only use each of the following effects of "Enchanted Parade" once per turn.
- ● When this card is activated: You can add 1 face-up "Magispirit" Pendulum Monster from your Extra Deck to your hand.
- ● During your Main Phase: You can excavate the top 3 cards of your Deck, take 1 of your excavated "Magispirit" or "Magicaster" Pendulum Monsters, and either add it to your hand or place it to your Extra Deck, face-up.
- 41. Trickstar Light Stage
- 42. Feast of the Wild
- 43. Battleguard Fusion
- Normal Spell
- Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your field, or "Battleguard" monsters from your Deck, as Fusion Material. You can only activate 1 "Battleguard Fusion" per turn.
- 44. Lightspeed
- Quick-Play Spell
- Target 1 Quick-Play Spell in your GY, except "Lightspeed"; add it to your hand, also destroy 1 Spell/Trap your opponent controls. You can only activate 1 "Lightspeed" per turn.
- 45. Reverse Polarity
- Quick-Play Spell
- Discard 1 card, then target up to 2 Spells/Traps in your opponent's GY; banish them. You can only activate 1 "Reverse Polarity" per turn.
- 46. Hymn of Light
- 47. Dracosension
- 48. Magical Spring
- 49. The Monarchs Stormforth
- 50. Pop-Up
- 51. Trickstar Reincarnation
- 52. Battleguard Rage
- 53. Battleguard Howling
- 54. Starburst Draw
- Normal Trap
- Target 2 cards in your Pendulum Zone; destroy them, and if you do, draw 1 card. If a monster(s) is Pendulum Summoned to your field, while this card is in the GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field. You can only use this effect of "Starburst Draw" per turn.
- 55. Brittle Shield
- Continuous Trap
- Activate this card by targeting 1 Pendulum Monster you control; it gains ATK equal to its Pendulum Scale x100, also it cannot be destroyed by your opponent's card effects. When that monster leaves the field, destroy this card.
- 56. Elementlong Miracle
- Normal Trap
- Target 2 of your banished monsters (1 "Elementlong" monster and 1 "Dracokid" monster) and 1 Wyrm Synchro Mosnter in your GY; shuffle the first targets into the Deck, and if you do, Special Summon the second target. You can only activate 1 "Elementlong Miracle" per turn.
- 57. Chain Dispel
- 58. Face-Off
- 59. Pendulum Back
- 60. Spacetime Trap Hole
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