Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local name = "Torso"
- if game.Players.LocalPlayer.Character:FindFirstChild("UpperTorso") then
- name = "UpperTorso"
- end
- if game.Players.LocalPlayer.Character:FindFirstChild("Torso") then
- name = "Torso"
- end
- local ch = game.Players.LocalPlayer.Character
- local prt=Instance.new("Model", workspace)
- local z1 = Instance.new("Part", prt)
- z1.Name="Torso"
- z1.CanCollide = false
- z1.Anchored = true
- local z2 =Instance.new("Part", prt)
- z2.Name="Head"
- z2.Anchored = true
- z2.CanCollide = false
- local z3 =Instance.new("Humanoid", prt)
- z3.Name="Humanoid"
- z1.Position = Vector3.new(0,9999,0)
- z2.Position = Vector3.new(0,9991,0)
- game.Players.LocalPlayer.Character=prt
- wait(5)
- game.Players.LocalPlayer.Character=ch
- wait(6)
- --game:GetService('RunService').Stepped:connect(function()
- --game.Players.LocalPlayer.Character.Head.CanCollide = false
- --end)
- local humano = game.Players.LocalPlayer.Character.Humanoid:Clone()
- wait()
- game.Players.LocalPlayer.Character[name]:Destroy()
- game.Players.LocalPlayer.Character.HumanoidRootPart:Destroy()
- game.Players.LocalPlayer.Character["Left Arm"].Anchored = true
- game.Players.LocalPlayer.Character["Right Arm"].Anchored = true
- game.Players.LocalPlayer.Character["Left Leg"].Anchored = true
- game.Players.LocalPlayer.Character["Right Leg"].Anchored = true
- local bambam = Instance.new("BodyThrust")
- bambam.Parent = game.Players.LocalPlayer.Character.Head
- bambam.Force = Vector3.new(0,9999999,0)
- bambam.Location = game.Players.LocalPlayer.Character.Head.Position
- local torso = game.Players.LocalPlayer.Character.Head
- game.Players.LocalPlayer.Character.Humanoid.Parent = game.Lighting
- game:GetService("RunService").Stepped:connect(function()
- torso.CanCollide = false
- end)
- humano.Parent = game.Players.LocalPlayer.Character
- local humanoid = humano--Instance.new("Humanoid",game.Players.LocalPlayer.Character)
- humanoid.HipHeight = 2
- humanoid.WalkSpeed = 50
- --fley
- local mouse = game.Players.LocalPlayer:GetMouse()
- local target = torso
- local camera = workspace.CurrentCamera
- camera.CameraType = Enum.CameraType.Follow
- camera.CameraSubject = target
- local plr = game.Players.LocalPlayer
- local flying = true
- local deb = true
- local ctrl = {f = 0, b = 0, l = 0, r = 0}
- local lastctrl = {f = 0, b = 0, l = 0, r = 0}
- local maxspeed = 4000
- local speed = 0
- function Fly()
- local bg = Instance.new("BodyGyro", torso)
- bg.P = 9e4
- bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- bg.cframe = torso.CFrame
- local bv = Instance.new("BodyVelocity", torso)
- bv.velocity = Vector3.new(0,0,0)
- bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
- repeat wait()
- if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
- speed = speed+.5+(speed/maxspeed)
- if speed > maxspeed then
- speed = maxspeed
- end
- elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
- speed = speed-1
- if speed < 0 then
- speed = 0
- end
- end
- if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
- elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- else
- bv.velocity = Vector3.new(0,0.1,0)
- end
- bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
- until not flying
- ctrl = {f = 0, b = 0, l = 0, r = 0}
- lastctrl = {f = 0, b = 0, l = 0, r = 0}
- speed = 0
- bg:Destroy()
- bv:Destroy()
- end
- mouse.KeyDown:connect(function(key)
- if key:lower() == "e" then
- if flying then flying = false
- else
- flying = true
- Fly()
- end
- elseif key:lower() == "w" then
- ctrl.f = 1
- elseif key:lower() == "s" then
- ctrl.b = -1
- elseif key:lower() == "a" then
- ctrl.l = -1
- elseif key:lower() == "d" then
- ctrl.r = 1
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key:lower() == "w" then
- ctrl.f = 0
- elseif key:lower() == "s" then
- ctrl.b = 0
- elseif key:lower() == "a" then
- ctrl.l = 0
- elseif key:lower() == "d" then
- ctrl.r = 0
- end
- end)
- Fly()
- torso.Name = "HumanoidRootPart"
- mouse.KeyDown:connect(function(k)
- if k:lower() == "z"then
- print("oof")
- torso.Velocity = Vector3.new(0,1919191,0)
- end
- end)
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement