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- Desktop is 1920 x 1080 @ 60 Hz
- Initialize engine version: 2018.2.5f1 (3071d1717b71)
- GfxDevice: creating device client; threaded=1
- Renderer: GeForce GTX 1050/PCIe/SSE2
- Vendor: NVIDIA Corporation
- Version: 4.5.0 NVIDIA 396.54
- GLES: 0
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- RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
- ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_
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- ogram5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_N
- V_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buf
- fer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
- OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 65241800
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.044 seconds
- Default vsync count 1
- requesting resize 1920 x 1080
- Using native desktop resolution 1920 x 1080
- requesting fullscreen 1920 x 1080 at 0 Hz
- Desktop is 1920 x 1080 @ 60 Hz
- UnloadTime: 0.501000 ms
- UnityCommunityExpress.Awake: First, force-load steam_api by doing SteamAPI_IsSteamRunning
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- SteamAPI_IsSteamRunning: True
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- SteamUnityAPI_IsSteamRunning: True
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- SteamAPI_RestartAppIfNecessary: False on SteamRegular
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- Will _ceInstance.Initialize
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- SteamAPI_Init: True
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- UFE.Awake
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- ggpo_testo: 12345
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- UdpPinger starts listening to ping UDP port 19900
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UFE.Awake: Done with res: 1920*1080 fullscreen: True version v0.15582
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 51586.
- Total: 139.685000 ms (FindLiveObjects: 2.986000 ms CreateObjectMapping: 2.219000 ms MarkObjects: 134.280000 ms DeleteObjects: 0.197000 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 51586.
- Total: 138.545000 ms (FindLiveObjects: 2.908000 ms CreateObjectMapping: 2.103000 ms MarkObjects: 133.452000 ms DeleteObjects: 0.082000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 51586.
- Total: 136.685000 ms (FindLiveObjects: 3.179000 ms CreateObjectMapping: 1.797000 ms MarkObjects: 131.628000 ms DeleteObjects: 0.079000 ms)
- Start fullscreen in resolution: 1920 * 1080
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- requesting resize 1920 x 1080
- Using native desktop resolution 1920 x 1080
- requesting fullscreen 1920 x 1080 at 0 Hz
- Desktop is 1920 x 1080 @ 60 Hz
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/2 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/2 scenes have different Realtime GI settings.
- 1/2 scenes use different skyboxes.
- (Filename: Line: 124)
- Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
- [O 7.231] Created persistent socket on local port UDP 9991
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 7.232] FSServerConnection connecting to 85.234.133.240:9990
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 7.279] FSServerConnection up as 192.168.0.220:33419
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 55774.
- Total: 161.927000 ms (FindLiveObjects: 3.647000 ms CreateObjectMapping: 2.913000 ms MarkObjects: 155.058000 ms DeleteObjects: 0.309000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- [O 7.477] < Server: [|hello:User 89.64.21.94:0]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 7.477] > Send: [|auth:localip=192.168.0.220:localport=9991:version=v0.15582:authString=steam=76561198056323570]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 55774.
- Total: 146.827000 ms (FindLiveObjects: 3.396000 ms CreateObjectMapping: 2.035000 ms MarkObjects: 141.224000 ms DeleteObjects: 0.170000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- [O 7.477] < Server: [|xp:10800;grave=10800,jaina=10800,setsuki=0,rook=10800,degrey=0,valerie=0,geiger=0,midori=0,lum=0,argagarg=0,menelker=0]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 7.477] < Server: [|authsucceeded:Makiki]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 7.477] < Server: [|avoidedplayers:]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 7.633] < Server: [|rankeddata:1:0:3:1]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 7.633] < Server: [|dailychallengeavailable:false]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 7.633] > Send: [|myconfig:121]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 7.633] > Send: [|spectatorsenabled:True]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 7.633] > Send: [|onlysameplatform:False]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [U 7.634] Writing Steam friends... [Main Menu]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 7.633] > Send: [|platformfriends:76561197999649788;76561198018964143;76561198028176080;76561198033959252;76561198034778380;76561198034937873;76561198039262760;76561198039836008;76561198046523503;76561198048020279;76561198048928959;76561198057226720;76561198057340514;76561198058734179;76561198063912593;76561198069067317;76561198070649615;76561198076574215;76561198081686951;76561198082399069;76561198082600589;76561198084637030;76561198087129194;76561198094380233;76561198103646194;76561198129245265;76561198133840091;76561198135677074;76561198171859217;76561198189332505;76561198222531500;76561198246337614;76561198304888732;76561198003076915]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 55774.
- Total: 144.167000 ms (FindLiveObjects: 3.512000 ms CreateObjectMapping: 2.074000 ms MarkObjects: 138.487000 ms DeleteObjects: 0.092000 ms)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 7.991] < Server: [|friendsinfo:169,steam,76561198003076915,335670,Remy77077,2]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 8.036] < Server: [|friendrequestsreceived:]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 8.036] < Server: [|friendrequestssent:]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 33.122] < Server: [|challengereceived:steam:76561198003076915:Remy77077]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 33.122] Challenge received from steam user id 76561198003076915: [Remy77077]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 36.887] > Send: [|acceptchallenge:steam:76561198003076915]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 36.941] < Server: [|joinchallenge:pnum:2,ip:81.96.124.149,port:9991,ip_alt:192.168.0.7,port_alt:9991,oppPlatform:steam,oppId:76561198003076915,oppInputConfig:111,gameplayRandomSeed:590100267,oppName:Remy77077]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 36.950] > Send: [|inmatch:true]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 36.953] gf 0: Will StartGGPOSession local P2 localport 9991 remoteIpAddress 81.96.124.149 remotePort 9991 remoteIpAddressAlt 192.168.0.7 remotePortAlt 9991 sb_my_game_details |P2|CB|K0|GA0|GB0|GC0|GD0|GE0|S0|I121|R590100267: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 36.963] GGPO: begin_game(Fantasy Strike)
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 36.963] ADDED remote P1 at 81.96.124.149:9991 alt 192.168.0.7:9991 retcode GGPO_OK: 1, GGPO_OK
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 36.964] ADDED local P2 at 127.0.0.1:9991 alt 192.168.0.7:9991 retcode GGPO_OK: 2, GGPO_OK
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 40.755] > Send: [|requestfriendsinfo]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 40.772] < Server: [|friendsinfo:169,steam,76561198003076915,335670,Remy77077,3]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 46.967] OnGGPODisconnect [] with MatchmakingService.matchState None GGPO.state Connecting ggpoDisconnected False restartingGGPO False
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 46.970] gf 0: END ggpoSession 508777696 GGPO.state was Connecting MatchmakingService.matchState None restartingGGPO? False - dontDisconnectOther? False lastDisconnectReason None stack trace: at System.Environment.get_StackTrace()
- at UFE.EndGGPOSession(Boolean dontDisconnectOther)
- at GameModeManager.DefaultOpponentDisconnected(DisconnectReason reason)
- at GameModeManager.OpponentDisconnected(DisconnectReason reason)
- at UFE.FixedUpdate()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 46.970] OnGGPODisconnect [] with MatchmakingService.matchState None GGPO.state Offline ggpoDisconnected True restartingGGPO False
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 46.970] Already disconnected! MenuEngine.InGameplay False OngoingMatch was False
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 46.970] Disconnecting players from previous GGPO connection
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 46.956] > Send: [|inmatch:false]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 50.772] > Send: [|requestfriendsinfo]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 50.995] < Server: [|friendsinfo:169,steam,76561198003076915,335670,Remy77077,2]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 57.352] < Server: [|challengereceived:steam:76561198003076915:Remy77077]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 57.352] Challenge received from steam user id 76561198003076915: [Remy77077]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 59.876] > Send: [|acceptchallenge:steam:76561198003076915]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 59.923] < Server: [|joinchallenge:pnum:2,ip:81.96.124.149,port:9991,ip_alt:192.168.0.7,port_alt:9991,oppPlatform:steam,oppId:76561198003076915,oppInputConfig:111,gameplayRandomSeed:443160623,oppName:Remy77077]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 59.932] > Send: [|inmatch:true]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 59.932] gf 0: Will StartGGPOSession local P2 localport 9991 remoteIpAddress 81.96.124.149 remotePort 9991 remoteIpAddressAlt 192.168.0.7 remotePortAlt 9991 sb_my_game_details |P2|CB|K0|GA0|GB0|GC0|GD0|GE0|S0|I121|R443160623: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 59.933] GGPO: begin_game(Fantasy Strike)
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 59.933] ADDED remote P1 at 81.96.124.149:9991 alt 192.168.0.7:9991 retcode GGPO_OK: 1, GGPO_OK
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 59.933] ADDED local P2 at 127.0.0.1:9991 alt 192.168.0.7:9991 retcode GGPO_OK: 2, GGPO_OK
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 69.952] OnGGPODisconnect [] with MatchmakingService.matchState None GGPO.state Connecting ggpoDisconnected False restartingGGPO False
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 69.952] gf 0: END ggpoSession 508777696 GGPO.state was Connecting MatchmakingService.matchState None restartingGGPO? False - dontDisconnectOther? False lastDisconnectReason None stack trace: at System.Environment.get_StackTrace()
- at UFE.EndGGPOSession(Boolean dontDisconnectOther)
- at GameModeManager.DefaultOpponentDisconnected(DisconnectReason reason)
- at GameModeManager.OpponentDisconnected(DisconnectReason reason)
- at UFE.FixedUpdate()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 69.952] OnGGPODisconnect [] with MatchmakingService.matchState None GGPO.state Offline ggpoDisconnected True restartingGGPO False
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 69.952] Already disconnected! MenuEngine.InGameplay False OngoingMatch was False
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 69.952] Disconnecting players from previous GGPO connection
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 69.943] > Send: [|inmatch:false]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 75.893] < Server: [|challengereceived:steam:76561198003076915:Remy77077]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 75.893] Challenge received from steam user id 76561198003076915: [Remy77077]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 80.363] > Send: [|requestfriendsinfo]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 80.409] < Server: [|friendsinfo:169,steam,76561198003076915,335670,Remy77077,2]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 83.978] > Send: [|acceptchallenge:steam:76561198003076915]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 84.023] < Server: [|joinchallenge:pnum:2,ip:81.96.124.149,port:9991,ip_alt:192.168.0.7,port_alt:9991,oppPlatform:steam,oppId:76561198003076915,oppInputConfig:111,gameplayRandomSeed:713690899,oppName:Remy77077]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 84.032] > Send: [|inmatch:true]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 84.032] gf 0: Will StartGGPOSession local P2 localport 9991 remoteIpAddress 81.96.124.149 remotePort 9991 remoteIpAddressAlt 192.168.0.7 remotePortAlt 9991 sb_my_game_details |P2|CB|K0|GA0|GB0|GC0|GD0|GE0|S0|I121|R713690899: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 84.033] GGPO: begin_game(Fantasy Strike)
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 84.033] ADDED remote P1 at 81.96.124.149:9991 alt 192.168.0.7:9991 retcode GGPO_OK: 1, GGPO_OK
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 84.033] ADDED local P2 at 127.0.0.1:9991 alt 192.168.0.7:9991 retcode GGPO_OK: 2, GGPO_OK
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 94.049] OnGGPODisconnect [] with MatchmakingService.matchState None GGPO.state Connecting ggpoDisconnected False restartingGGPO False
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 94.049] gf 0: END ggpoSession 508777696 GGPO.state was Connecting MatchmakingService.matchState None restartingGGPO? False - dontDisconnectOther? False lastDisconnectReason None stack trace: at System.Environment.get_StackTrace()
- at UFE.EndGGPOSession(Boolean dontDisconnectOther)
- at GameModeManager.DefaultOpponentDisconnected(DisconnectReason reason)
- at GameModeManager.OpponentDisconnected(DisconnectReason reason)
- at UFE.FixedUpdate()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 94.049] OnGGPODisconnect [] with MatchmakingService.matchState None GGPO.state Offline ggpoDisconnected True restartingGGPO False
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 94.049] Already disconnected! MenuEngine.InGameplay False OngoingMatch was False
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 94.049] Disconnecting players from previous GGPO connection
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 94.039] > Send: [|inmatch:false]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 116.809] > Send: [|requestfriendsinfo]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 116.858] < Server: [|friendsinfo:169,steam,76561198003076915,335670,Remy77077,2]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 118.281] > Send: [|sendchallenge:steam:76561198003076915]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 126.819] > Send: [|requestfriendsinfo]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 127.257] < Server: [|friendsinfo:169,steam,76561198003076915,335670,Remy77077,2]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 127.304] < Server: [|joinchallenge:pnum:1,ip:81.96.124.149,port:9991,ip_alt:192.168.0.7,port_alt:9991,oppPlatform:steam,oppId:76561198003076915,oppInputConfig:111,gameplayRandomSeed:1221648730,oppName:Remy77077]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 127.314] > Send: [|inmatch:true]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 127.314] gf 0: Will StartGGPOSession local P1 localport 9991 remoteIpAddress 81.96.124.149 remotePort 9991 remoteIpAddressAlt 192.168.0.7 remotePortAlt 9991 sb_my_game_details |P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S0|I121|R1221648730: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 127.315] GGPO: begin_game(Fantasy Strike)
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 127.315] ADDED local P1 at 127.0.0.1:9991 alt 192.168.0.7:9991 retcode GGPO_OK: 1, GGPO_OK
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 127.315] ADDED remote P2 at 81.96.124.149:9991 alt 192.168.0.7:9991 retcode GGPO_OK: 2, GGPO_OK
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 136.822] > Send: [|requestfriendsinfo]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 136.868] < Server: [|friendsinfo:169,steam,76561198003076915,335670,Remy77077,3]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 137.335] OnGGPODisconnect [] with MatchmakingService.matchState None GGPO.state Connecting ggpoDisconnected False restartingGGPO False
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 137.335] gf 0: END ggpoSession 508777696 GGPO.state was Connecting MatchmakingService.matchState None restartingGGPO? False - dontDisconnectOther? False lastDisconnectReason None stack trace: at System.Environment.get_StackTrace()
- at UFE.EndGGPOSession(Boolean dontDisconnectOther)
- at GameModeManager.DefaultOpponentDisconnected(DisconnectReason reason)
- at GameModeManager.OpponentDisconnected(DisconnectReason reason)
- at UFE.FixedUpdate()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 137.335] OnGGPODisconnect [] with MatchmakingService.matchState None GGPO.state Offline ggpoDisconnected True restartingGGPO False
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 137.335] Already disconnected! MenuEngine.InGameplay False OngoingMatch was False
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 137.335] Disconnecting players from previous GGPO connection
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 137.327] > Send: [|inmatch:false]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 137.707] > Send: [|requestfriendsinfo]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 137.749] < Server: [|friendsinfo:169,steam,76561198003076915,335670,Remy77077,2]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 139.139] > Send: [|sendchallenge:steam:76561198003076915]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 142.348] < Server: [|joinchallenge:pnum:1,ip:81.96.124.149,port:9991,ip_alt:192.168.0.7,port_alt:9991,oppPlatform:steam,oppId:76561198003076915,oppInputConfig:111,gameplayRandomSeed:1686039663,oppName:Remy77077]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 142.356] > Send: [|inmatch:true]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 142.356] gf 0: Will StartGGPOSession local P1 localport 9991 remoteIpAddress 81.96.124.149 remotePort 9991 remoteIpAddressAlt 192.168.0.7 remotePortAlt 9991 sb_my_game_details |P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S0|I121|R1686039663: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 142.357] GGPO: begin_game(Fantasy Strike)
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 142.357] ADDED local P1 at 127.0.0.1:9991 alt 192.168.0.7:9991 retcode GGPO_OK: 1, GGPO_OK
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 142.357] ADDED remote P2 at 81.96.124.149:9991 alt 192.168.0.7:9991 retcode GGPO_OK: 2, GGPO_OK
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 147.710] > Send: [|requestfriendsinfo]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 147.757] < Server: [|friendsinfo:169,steam,76561198003076915,335670,Remy77077,3]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 152.363] OnGGPODisconnect [] with MatchmakingService.matchState None GGPO.state Connecting ggpoDisconnected False restartingGGPO False
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 152.363] gf 0: END ggpoSession 508777696 GGPO.state was Connecting MatchmakingService.matchState None restartingGGPO? False - dontDisconnectOther? False lastDisconnectReason None stack trace: at System.Environment.get_StackTrace()
- at UFE.EndGGPOSession(Boolean dontDisconnectOther)
- at GameModeManager.DefaultOpponentDisconnected(DisconnectReason reason)
- at GameModeManager.OpponentDisconnected(DisconnectReason reason)
- at UFE.FixedUpdate()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 152.363] OnGGPODisconnect [] with MatchmakingService.matchState None GGPO.state Offline ggpoDisconnected True restartingGGPO False
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 152.363] Already disconnected! MenuEngine.InGameplay False OngoingMatch was False
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 152.363] Disconnecting players from previous GGPO connection
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 152.355] > Send: [|inmatch:false]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 157.712] > Send: [|requestfriendsinfo]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 157.754] < Server: [|friendsinfo:169,steam,76561198003076915,335670,Remy77077,2]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 192.623] > Send: [|requestfriendsinfo]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 192.670] < Server: [|friendsinfo:169,steam,76561198003076915,335670,Remy77077,2]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/2 scenes have different Realtime GI settings.
- 1/2 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/2 scenes have different Realtime GI settings.
- 1/2 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 205.367] > Send: [|join:casual:False]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 205.367] > Send: [|setchar:Grave:000000]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 205.434] < Server: [|joined:casual]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 205.473] < Server: [|ping:81.96.124.149:19900+192.168.0.7:19900]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 81.96.124.149:19900 pings 0 ms out of 0 pings: [81.96.124.149:19900+192.168.0.7:19900]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 192.168.0.7:19900 pings 0 ms out of 0 pings: [81.96.124.149:19900+192.168.0.7:19900]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 225.088] < Server: [|didquit:casual]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 225.134] < Server: [|joinbot:oppChar:grave,oppCustomization:000000,oppPXP:27039,oppCXP:3672,stageToUse:62,gameplayRandomSeed:353998338,oppName:Critic]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 225.144] gf 0: END ggpoSession 0 GGPO.state was Offline MatchmakingService.matchState None restartingGGPO? False - dontDisconnectOther? False lastDisconnectReason None stack trace: at System.Environment.get_StackTrace()
- at UFE.EndGGPOSession(Boolean dontDisconnectOther)
- at FSServerConnection+<HandleMessage>c__AnonStoreyC.<>m__0()
- at FSServerConnection.DoUpdate()
- at UFE.Update()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 225.144] > Send: [|inmatch:false]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 225.144] > Send: [|inmatch:true]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 225.145] Setup online stage: nextOnlineStage: 2 - setting: Stage_Midori
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 227.636] Setup online stage: nextOnlineStage: 2 - setting: Stage_Midori
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/2 scenes have different Realtime GI settings.
- 1/2 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/2 scenes have different Realtime GI settings.
- 1/2 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/2 scenes have different Realtime GI settings.
- 1/2 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 1/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Unloading 22 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 131 unused Assets to reduce memory usage. Loaded Objects now: 70739.
- Total: 167.221000 ms (FindLiveObjects: 5.243000 ms CreateObjectMapping: 4.113000 ms MarkObjects: 156.502000 ms DeleteObjects: 1.363000 ms)
- [O 240.281] > Send: [|outcome:4:1:0]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 240.528] > Send: [|join:casual:False]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 240.528] > Send: [|setchar:Grave:000000]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 240.543] < Server: [|xpgain:pxp:10800,cxp:10800,time:0]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 240.628] < Server: [|joined:casual]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 240.628] < Server: [|ping:81.96.124.149:19900+192.168.0.7:19900]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- } OnPingTestComplete: 192.168.0.7:19900 pings 0 ms out of 0 pings: [81.96.124.149:19900+192.168.0.7:19900]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 81.96.124.149:19900 pings 0 ms out of 0 pings: [81.96.124.149:19900+192.168.0.7:19900]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 255.474] > Send: [|quit:casual]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 255.523] < Server: [|didquit:casual]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- [O 433.974] > Send: [|bye]
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- Steam shutdown
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 7ff40f7fe700 -> priority: 1
- Thread -> id: 7ff40effd700 -> priority: 1
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