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- #pragma once
- #include "Components/ActorComponent.h"
- #include "OpenDoor.generated.h"
- UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
- class BUILDINGESCAPE_API UOpenDoor : public UActorComponent
- {
- GENERATED_BODY()
- public:
- UOpenDoor();
- virtual void BeginPlay() override;
- void OpenDoor();
- void CloseDoor();
- virtual void TickComponent( float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction ) override;
- private:
- UPROPERTY(VisibleAnywhere)
- float OpenAngle = 90.f;
- UPROPERTY(EditAnywhere)
- ATriggerVolume *PressurePlate;
- AActor *ActorThatOpens;
- AActor *Owner;
- float MaxOpenAngle;
- float MinOpenAngle
- };
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