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Feb 23rd, 2012
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Ruby 2.13 KB | None | 0 0
  1. require 'gosu'
  2.  
  3. class Map
  4.     def initialize(width, height)
  5.         @width = width
  6.         @height = height
  7.         @origin_x = width / 2
  8.         @origin_y = height / 2
  9.     end
  10.  
  11.     def transform_x(x, y, z)
  12.         cart_x = (x - z) * Math.cos(0.46365)
  13.         cart_x + @origin_x
  14.     end
  15.  
  16.     def transform_y(x, y, z)
  17.         cart_y = y + (x + z) * Math.sin(0.46365)
  18.         -cart_y + @origin_y
  19.     end
  20. end
  21.  
  22. class GameWindow < Gosu::Window
  23.     def initialize
  24.         super(640, 480, false)
  25.         self.caption = "Iso"
  26.         @map = Map.new(640, 480)
  27.     end
  28.  
  29.     def draw
  30.         draw_box(0, 0, 0, 100, 100, 100, Gosu::Color::BLUE)
  31.         draw_box(0, 0, 200, 40, 80, 40, Gosu::Color::RED)
  32.         draw_axes
  33.     end
  34.  
  35.     def draw_axes
  36.         draw_line_to(0, 0, 0, 200, 0, 0, Gosu::Color::GREEN)
  37.         draw_line_to(0, 0, 0, 0, 200, 0, Gosu::Color::RED)
  38.         draw_line_to(0, 0, 0, 0, 0, 200, Gosu::Color::YELLOW)
  39.     end
  40.  
  41.     def draw_line_to(x1, y1, z1, x2, y2, z2, color)
  42.         draw_line(@map.transform_x(x1, y1, z1),
  43.                   @map.transform_y(x1, y1, z1),
  44.                   color,
  45.                   @map.transform_x(x2, y2, z2),
  46.                   @map.transform_y(x2, y2, z2),
  47.                   color)
  48.     end
  49.  
  50.     def draw_box(x, y, z, width, height, depth, color)
  51.         draw_line_to(x, y, z, x+width, y, z, color)
  52.         draw_line_to(x, y, z, x, y+depth, z, color)
  53.         draw_line_to(x, y, z, x, y, z+height, color)
  54.         draw_line_to(x, y+depth, z, x+width, y+depth, z, color)
  55.         draw_line_to(x+width, y, z, x+width, y+depth, z, color)
  56.         draw_line_to(x, y+depth, z, x, y+depth, z+height, color)
  57.         draw_line_to(x, y, z+height, x, y+depth, z+height, color)
  58.         draw_line_to(x, y, z+height, x+width, y, z+height, color)
  59.         draw_line_to(x, y+depth, z+height, x+width, y+depth, z+height, color)
  60.         draw_line_to(x+width, y, z+height, x+width, y+depth, z+height, color)
  61.         draw_line_to(x+width, y+depth, z+height, x+width, y+depth, z, color)
  62.         draw_line_to(x+width, y, z+height, x+width, y, z, color)
  63.     end
  64. end
  65.  
  66. window = GameWindow.new
  67. window.show
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