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PR 2.0 Translated Skills (Release Day Patch) v2

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Apr 18th, 2019
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  1. Azuma
  2. >Peak of Flaming Rage
  3. When equipped large-caliber heavy cruiser main gun shells hit their target, increase damage shell based on their distance traveled up to a maximum of 15-25%; increase ignition damage by 20-50%
  4.  
  5. >Battlefield Intuition
  6. Every 20s, grant a 30-70% chance to increase evasion by 10-20% and accuracy by 20-50%, lasts 12 seconds
  7.  
  8. >Special Shelling Exercise
  9. Special barrage is fired when main gun shoots 8 times; using the 「Prototype Triple 310mm」 will increase main gun efficiency by 4.5-12%, decrease the number of shots required for barrage by 4 and upgrade the barrage
  10.  
  11. >Enemy of the Siren
  12. Increase damage done to sirens by 5-15%
  13.  
  14. -----------
  15.  
  16. Gascogne
  17. >Perception Suppression Module
  18. When damage in battle brings health below 50%, increase evasion by 15-30%, recover 8% hp in 8 seconds, activates a maximum of 2 times
  19.  
  20. >Precision Ops protocol
  21. Every main gun shot can be manually aimed, manual aiming damage bonus is increased by 25-40%; every 20 seconds after the beginning of battle, fire a strong barrage at 50-100% chance (firepower increases with skill level)
  22.  
  23. >Enemy of the Siren
  24. Increase damage done to sirens by 5-15%
  25.  
  26. -----------
  27.  
  28. Georgia
  29. >Iron Sight Caliber
  30. Main gun spread is reduced by 3; damage against CA, Super CA, BB, BC and BBV is increased by 10-20%
  31.  
  32. >Heavy Barrel Blaster
  33. When firing the main gun there's a 50-80% chance to fire a special barrage (barrage always critically hits, firepower is increased by skill levels)
  34.  
  35. >Enemy of the Siren
  36. Increase damage done to sirens by 5-15%
  37.  
  38. -----------
  39.  
  40. Seattle
  41. >Flying NG! (aka No Fly Zone)
  42. When enemy planes are shot down within the air defense circle, increase firepower and anti-air by 5-15% for 8 seconds, does not stack. When 15 enemy planes are shot down, increase firepower by 5-15% and reload by 10-20%
  43.  
  44. >Preparing All Hands
  45. When equipping main gun in the secondary weapon slot, increase anti-air efficiency by 5-15%
  46. When equipping anti-air in the secondary weapon slot, increase main-gun efficiency by 5-15%
  47. When in the rear position of the vanguard, reduce damage taken by self by 5-15%
  48.  
  49. >Enemy of the Siren
  50. Increase damage done to sirens by 5-15%
  51.  
  52. >Exclusive barrage - Seattle II
  53. When the main gun attacks 10 times, fire exclusive barrage - Seattle II
  54.  
  55. -----------
  56.  
  57. Kitakaze
  58. >Kitakaze Style - Unwavering Slash (literally 'Consistent Cut')
  59. All main gun ammo types ignores armor differences (only applies to main gun)
  60. All main gun ammo type damage is increased by skill level and when equipping Sakura Empire main guns, increase main gun efficiency by 5-15%
  61.  
  62. >Kitakaze Style - Six Flowing Thunderstrikes (aka Sextuple Chain Torpedos)
  63. When set as the vanguard flagship, launch a special torpedo barrage after 10 seconds into the battle
  64. After hitting with 10 torpedoes, launch a special torpedo barrage
  65.  
  66. >Enemy of the Siren
  67. Increase damage done to sirens by 5-15%
  68.  
  69. >Exclusive barrage - Kitakaze II
  70. When the main gun attacks 16 times, fire exclusive barrage - Kitakaze II
  71.  
  72. -----------
  73.  
  74. FdG
  75. >Symphony of Destruction
  76. When taking damage or when an enemy enters the defensive firing line, trigger an armor piercing barrage from the secondary weapon (firepower increased by skill level) and enter a 15 second cooldown
  77.  
  78. >Sonata of Chaos
  79. When main gun is fired an odd numbered of times, increase reload by 30-50% and damage by 10-20%
  80. When main gun is fired an even number of times, increase critical chance by 10-20% and critical damage by 20-50%
  81. Effects gained persist until the main gun is fired again
  82.  
  83. >Rhapsody of Darkness
  84. When health is between 70-100%, increase firepower by 10-20%
  85. When health is between 30-70%, increase firepower by 4-10% and reduce damage taken by 4-10%
  86. When health drops below 30%, reduce damage taken by 10-20%
  87.  
  88. >Enemy of the Siren
  89. Increase damage done to sirens by 5-15%
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