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Apr 16th, 2018
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  1. package alva.movableSquare.core;
  2.  
  3. import static org.lwjgl.glfw.GLFW.*;
  4. import static org.lwjgl.glfw.GLFW.GLFW_FALSE;
  5. import static org.lwjgl.glfw.GLFW.GLFW_SAMPLES;
  6. import static org.lwjgl.glfw.GLFW.GLFW_VERSION_MAJOR;
  7. import static org.lwjgl.glfw.GLFW.GLFW_VERSION_MINOR;
  8. import static org.lwjgl.glfw.GLFW.glfwCreateWindow;
  9. import static org.lwjgl.glfw.GLFW.glfwDestroyWindow;
  10. import static org.lwjgl.glfw.GLFW.glfwGetPrimaryMonitor;
  11. import static org.lwjgl.glfw.GLFW.glfwInit;
  12. import static org.lwjgl.glfw.GLFW.glfwMakeContextCurrent;
  13. import static org.lwjgl.glfw.GLFW.glfwPollEvents;
  14. import static org.lwjgl.glfw.GLFW.glfwSwapBuffers;
  15. import static org.lwjgl.glfw.GLFW.glfwSwapInterval;
  16. import static org.lwjgl.glfw.GLFW.glfwWindowHint;
  17. import static org.lwjgl.glfw.GLFW.glfwWindowShouldClose;
  18.  
  19. import org.lwjgl.opengl.GL;
  20. import org.lwjgl.opengl.GL11;
  21. import org.lwjgl.opengl.GL13;
  22.  
  23. public class Display {
  24.  
  25. private static long identifier;
  26.  
  27. private static int width, height, samples;
  28. private static DisplayState state;
  29. private static String title;
  30.  
  31. public static void createDisplay(int width, int height, String title, DisplayState state, int samples) {
  32. if (!glfwInit())
  33. return;
  34.  
  35. glfwWindowHint(GLFW_VERSION_MAJOR, 3);
  36. glfwWindowHint(GLFW_VERSION_MINOR, 3);
  37. glfwWindowHint(GLFW_SAMPLES, samples);
  38.  
  39. if (state == DisplayState.WINDOWED) {
  40. identifier = glfwCreateWindow(width, height, title, 0, 0);
  41. } else if (state == DisplayState.BORDERLESS) {
  42. glfwWindowHint(GLFW_DECORATED, GLFW_FALSE);
  43. identifier = glfwCreateWindow(width, height, title, 0, 0);
  44. } else if (state == DisplayState.FULLSCREEN) {
  45. identifier = glfwCreateWindow(width, height, title, glfwGetPrimaryMonitor(), 0);
  46. }
  47.  
  48. glfwMakeContextCurrent(identifier);
  49. GL.createCapabilities();
  50.  
  51. glfwSwapInterval(0);
  52.  
  53. GL11.glEnable(GL13.GL_MULTISAMPLE);
  54.  
  55. Display.width = width;
  56. Display.height = height;
  57. Display.title = title;
  58. Display.state = state;
  59. Display.samples = samples;
  60. }
  61.  
  62. public static void updateDisplay() {
  63. glfwPollEvents();
  64. glfwSwapBuffers(identifier);
  65. }
  66.  
  67. public static void destroyDisplay() {
  68. glfwDestroyWindow(identifier);
  69. }
  70.  
  71. public static int getWidth() {
  72. return width;
  73. }
  74.  
  75. public static int getHeight() {
  76. return height;
  77. }
  78.  
  79. public static int getSamples() {
  80. return samples;
  81. }
  82.  
  83. public static DisplayState getState() {
  84. return state;
  85. }
  86.  
  87. public static String getTitle() {
  88. return title;
  89. }
  90.  
  91. public static boolean shouldClose() {
  92. return glfwWindowShouldClose(identifier);
  93. }
  94.  
  95. public static long getIdentifier() {
  96. return identifier;
  97. }
  98.  
  99. }
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