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Sep 18th, 2019
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  1. /*************
  2. * colors.js *
  3. *************
  4. *
  5. * You're almost at the exit. You just need to get past this
  6. * color lock.
  7. *
  8. * Changing your environment is no longer enough. You must
  9. * learn to change yourself. I've sent you a little something
  10. * that should help with that.
  11. */
  12.  
  13. function startLevel(map) {
  14. map.placePlayer(0, 12);
  15.  
  16. map.placeObject(5, 12, 'phone');
  17.  
  18. // The function phone lets you call arbitrary functions,
  19. // as defined by player.setPhoneCallback() below.
  20. // The function phone callback is bound to Q or Ctrl-6.
  21. map.getPlayer().setPhoneCallback(function () {
  22. var player = map.getPlayer();
  23. var p_x = player.getX()
  24. if (p_x == 21 || p_x == 30) {
  25. player.setColor('#0f0');
  26. };
  27. if (p_x == 24 || p_x == 33) {
  28. player.setColor('#f00');
  29. };
  30. if (p_x == 27 || p_x == 36) {
  31. player.setColor('#ff0');
  32. };
  33. });
  34.  
  35.  
  36. map.defineObject('redLock', {
  37. symbol: '☒',
  38. color: "#f00", // red
  39. impassable: function(player, object) {
  40. return player.getColor() != object.color;
  41. }
  42. });
  43.  
  44. map.defineObject('greenLock', {
  45. symbol: '☒',
  46. color: "#0f0", // green
  47. impassable: function(player, object) {
  48. return player.getColor() != object.color;
  49. }
  50. });
  51.  
  52. map.defineObject('yellowLock', {
  53. symbol: '☒',
  54. color: "#ff0", // yellow
  55. impassable: function(player, object) {
  56. return player.getColor() != object.color;
  57. }
  58. });
  59.  
  60. for (var x = 20; x <= 40; x++) {
  61. map.placeObject(x, 11, 'block');
  62. map.placeObject(x, 13, 'block');
  63. }
  64. map.placeObject(22, 12, 'greenLock');
  65. map.placeObject(25, 12, 'redLock');
  66. map.placeObject(28, 12, 'yellowLock');
  67. map.placeObject(31, 12, 'greenLock');
  68. map.placeObject(34, 12, 'redLock');
  69. map.placeObject(37, 12, 'yellowLock');
  70. map.placeObject(40, 12, 'exit');
  71. for (var y = 0; y < map.getHeight(); y++) {
  72. if (y != 12) {
  73. map.placeObject(40, y, 'block');
  74. }
  75. for (var x = 41; x < map.getWidth(); x++) {
  76. map.setSquareColor(x, y, '#080');
  77. }
  78. }
  79. }
  80.  
  81. function validateLevel(map) {
  82. map.validateExactlyXManyObjects(1, 'exit');
  83. }
  84.  
  85. function onExit(map) {
  86. if (!map.getPlayer().hasItem('phone')) {
  87. map.writeStatus("We need the phone!");
  88. return false;
  89. } else {
  90. return true;
  91. }
  92. }
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