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TumeniNodes

merge conflict

Jul 13th, 2018
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  1. $ git pull https://github.com/kaadmy/minetest 'shading'
  2. remote: Counting objects: 355, done.
  3. remote: Total 355 (delta 206), reused 206 (delta 206), pack-reused 149
  4. Receiving objects: 100% (355/355), 133.33 KiB | 0 bytes/s, done.
  5. Resolving deltas: 100% (287/287), completed with 73 local objects.
  6. From https://github.com/kaadmy/minetest
  7. * branch shading -> FETCH_HEAD
  8. Auto-merging src/wieldmesh.cpp
  9. Auto-merging src/script/common/c_content.cpp
  10. Auto-merging src/nodedef.cpp
  11. Auto-merging src/mesh.h
  12. Auto-merging src/mesh.cpp
  13. Auto-merging src/mapblock_mesh.cpp
  14. CONFLICT (content): Merge conflict in src/mapblock_mesh.cpp
  15. Auto-merging src/game.cpp
  16. CONFLICT (content): Merge conflict in src/game.cpp
  17. Auto-merging src/defaultsettings.cpp
  18. Auto-merging src/content_mapblock.cpp
  19. CONFLICT (content): Merge conflict in src/content_mapblock.cpp
  20. Auto-merging src/content_cao.h
  21. Auto-merging src/content_cao.cpp
  22. CONFLICT (content): Merge conflict in src/content_cao.cpp
  23. Auto-merging src/clientenvironment.cpp
  24. Auto-merging src/camera.h
  25. Auto-merging src/camera.cpp
  26. CONFLICT (content): Merge conflict in src/camera.cpp
  27. Auto-merging minetest.conf.example
  28. Auto-merging builtin/settingtypes.txt
  29. Auto-merging builtin/mainmenu/tab_settings.lua
  30. CONFLICT (content): Merge conflict in builtin/mainmenu/tab_settings.lua
  31. Automatic merge failed; fix conflicts and then commit the result.
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