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- e-Level Object Data Header:
- TTTT ???? ?L CC S? ZG G? AD BB
- TTTT = Time Limit (Decimal Mode) [Big Endian]
- ???? = 16-bit value copied to 030037D0 [Big Endian] (Next Area Enemy ID?)
- LL = Length of Level
- CC = Background Color
- S = Scroll Settings
- Z = Level Entry Action (3-bit)
- G = Graphics Set (5-bit)
- G = Graphics Set 2 (4-bit)
- A = Extra Color
- D = Extra Effect
- BB = Background Graphics
- --------------------------------
- e-Level Settings:
- SSSS CCCC VVVV Cm CM YY XX AA BB OOOO MMMM G1 G2 G3 G4 G5 G6 ???? ???? ?? ?? ?? ?? ?? ??
- SSSS = Screen Y Boundary
- CCCC = Fixed Screen Center Y (Signed)
- VVVV = Player Y Screen Center (Signed)
- Cm = Camera Min Distance from Mario
- CM = Camera Max Distance from Mario
- (dDDDDDDD: d=0=Down; d=1=Up; D=Pixels)
- YY = Player Y Start
- XX = Player X Start
- AA = Screen Y Start
- BB = Screen X Start
- OOOO = Object Set? (0x08124948) (Only 8-bit are read)
- MMMM = Music (Only 8-bit are read)
- G1 = GFX Set 1 (0x0812F5DC)
- G2 = GFX Set 2 (0x0812F5CC)
- G3 = GFX Set 3 (0x0812F64C)
- G4 = GFX Set 4 (0x0812F630)
- G5 = GFX Set 5 (0x0812F69C)
- G6 = GFX Set 6
- ???? = ?
- ???? = ?
- ?? = (0x0812F6E2 16-bit)
- ?? = ?
- ?? = ?
- ?? = ?
- ?? = ?
- ?? = ?
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