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Metexu

Spleef5.0

Jan 20th, 2020
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  1. on death:
  2. set {_arenacount} to 1
  3. loop {spleef.config.value.amount-of-arenas} times:
  4. if {player.%victim%.stats.status} is not "%{_arenacount}%":
  5. add 1 to {_arenacount}
  6. else:
  7. if {player.%victim%.stats.playing} is true:
  8. if {player.%victim%.stats.group} is 1:
  9. cancel event
  10. remove victim from {spleef.arena.%{_arenacount}%.players::list}
  11. remove 1 from {spleef.arena.%{_arenacount}%.players}
  12. add victim to {spleef.arena.%{_arenacount}%.spectators::list}
  13. add 1 to {spleef.arena.%{_arenacount}%.spectators}
  14. set victim's gamemode to spectator
  15. loop {spleef.arena.%{_arenacount}%.players::list}:
  16. message "%{spleef.config.value.prefix}% &7Do &e/leave &7if you want to quit"
  17. message "%{spleef.config.value.prefix}% &e%player% &7is eliminated! &8(&e%{spleef.arena.%{_arenacount}%.players}%&7/&e%{spleef.config.value.max-players-snow}%&8)" to loop-value
  18. if {spleef.arena.%{_arenacount}%.players} is 1:
  19. invoke "Winner" from loop-value
  20. loop {spleef.arena.%{_arenacount}%.spectators::list}:
  21. message "%{spleef.config.value.prefix}% &e%player% &7is eliminated! &8(&e%{spleef.arena.%{_arenacount}%.players}%&7/&e%{spleef.config.value.max-players-snow}%&8)" to loop-value
  22. clear victim's inventory
  23. teleport victim to {spleef.arena.%{_arenacount}%.specspawn}
  24. heal victim
  25. milk victim
  26. else:
  27. stop
  28. else if {player.%victim%.stats.waiting} is true:
  29. cancel event
  30. teleport victim to {spleef.arena.%{_arenacount}%.waitlobby}
  31. else:
  32. stop
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