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- List<Bitmap> avatars = new List<Bitmap>();
- private void GameForm_Load(object sender, EventArgs e)
- {
- avatars.Add(Properties.Resources.Head1);
- avatars.Add(Properties.Resources.Head2);
- avatars.Add(Properties.Resources.Head3);
- avatars.Add(Properties.Resources.Head4);
- }
- private void pictureBoxAvatar1_Click(object sender, EventArgs e)
- {
- if(pictureBoxAvatar1.Image == avatars.ElementAt(0))
- {
- pictureBoxAvatar1.Image = avatars.ElementAt(1);
- }
- //I have four total possibilities, but just have this one statement until I figure it out
- }
- private void pictureBoxAvatar1_Click(object sender, EventArgs e)
- {
- pictureBoxAvatar1.ImagePointer = (pictureBoxAvatar1.ImagePointer + 1) % avatars.size();
- }
- int avIndex = avatars.IndexOf(picturebox1.image);
- avIndex++;
- if (avIndex >= avatars.Count)
- {
- avIndex = 0;
- }
- picturebox1.image = avatars[avIndex];
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