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- Error: Pixel Shader Compilation Failed
- Press any key to continue . . .
- Fragment shader failed to compile with the following errors:
- ERROR: 0:1: error(#106) Version number not supported by GL2
- ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
- ERROR: error(#273) 2 compilation errors. No code generated
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1: error(#106) Version number not supported by GL2
- ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
- ERROR: error(#273) 2 compilation errors. No code generated
- Failed to link shader.
- Vertex and Fragment shader(s) were not successfully compiled before glLinkProgra
- m() was called. Link failed.
- Press any key to continue . . .
- Loading shader RoomHologram
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1: error(#106) Version number not supported by GL2
- ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
- ERROR: error(#273) 2 compilation errors. No code generated
- Error: Vertex Shader Compilation Failed
- Press any key to continue . . .
- Fragment shader failed to compile with the following errors:
- ERROR: 0:1: error(#106) Version number not supported by GL2
- ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
- ERROR: error(#273) 2 compilation errors. No code generated
- Error: Pixel Shader Compilation Failed
- Press any key to continue . . .
- Fragment shader failed to compile with the following errors:
- ERROR: 0:1: error(#106) Version number not supported by GL2
- ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
- ERROR: error(#273) 2 compilation errors. No code generated
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1: error(#106) Version number not supported by GL2
- ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
- ERROR: error(#273) 2 compilation errors. No code generated
- Failed to link shader.
- Vertex and Fragment shader(s) were not successfully compiled before glLinkProgra
- m() was called. Link failed.
- Press any key to continue . . .
- Resources//GuiMaterials.xml
- Resources//Engine/PipelineMaterials.xml
- Invalid Index on Uniform Buffer Object. ScreenSpaceOcclusion: GlobalData
- No such uniform named depthBuffer in shader ScreenSpaceOcclusion
- No such uniform named random in shader ScreenSpaceOcclusion
- No such uniform named blurSample in shader bilateralBlurHorz
- No such uniform named blurSample1 in shader bilateralBlurVert
- No such uniform named Error in shader Simple
- No such uniform named Error in shader Simple
- No such uniform named albedo in shader GBuffer
- No such uniform named World in shader GBuffer
- Invalid Index on Uniform Buffer Object. ShadowMap: ShadowCameraData
- No such uniform named World in shader ShadowMap
- Invalid Index on Uniform Buffer Object. ShadowMapInstanced: ShadowCameraData
- No such uniform named World in shader ShadowMapInstanced
- Invalid Index on Uniform Buffer Object. LightpassMenu: GlobalData
- No such uniform named albedoBuffer in shader LightpassMenu
- No such uniform named normalBuffer in shader LightpassMenu
- No such uniform named reflectionBuffer in shader LightpassMenu
- No such uniform named depthBuffer in shader LightpassMenu
- No such uniform named lightColourBuffer in shader LightpassMenu
- No such uniform named lightPosBuffer in shader LightpassMenu
- No such uniform named lightAttenuationBuffer in shader LightpassMenu
- No such uniform named InverseCameraMatrix in shader LightpassMenu
- No such uniform named view in shader LightpassMenu
- No such uniform named tileNumber in shader LightpassMenu
- No such uniform named multisamples in shader LightpassMenu
- Invalid Index on Uniform Buffer Object. Lightpass0: GlobalData
- Invalid Index on Uniform Buffer Object. Lightpass0: LightingData
- Invalid Index on Uniform Buffer Object. Lightpass0: CameraData
- No such uniform named lightColourBuffer in shader Lightpass0
- No such uniform named lightPosBuffer in shader Lightpass0
- No such uniform named lightAttenuationBuffer in shader Lightpass0
- No such uniform named albedoBuffer in shader Lightpass0
- No such uniform named normalBuffer in shader Lightpass0
- No such uniform named reflectionBuffer in shader Lightpass0
- No such uniform named depthBuffer in shader Lightpass0
- No such uniform named ambientBuffer in shader Lightpass0
- No such uniform named previousScreenBuffer in shader Lightpass0
- No such uniform named exteriorMarker in shader Lightpass0
- No such uniform named cloudShadowMap in shader Lightpass0
- No such uniform named reflectionMap in shader Lightpass0
- No such uniform named shadowMap in shader Lightpass0
- No such uniform named InverseCameraMatrix in shader Lightpass0
- No such uniform named view in shader Lightpass0
- No such uniform named tileNumber in shader Lightpass0
- No such uniform named LightMatrix in shader Lightpass0
- No such uniform named multisamples in shader Lightpass0
- Invalid Index on Uniform Buffer Object. Lightpass6: GlobalData
- Invalid Index on Uniform Buffer Object. Lightpass6: LightingData
- Invalid Index on Uniform Buffer Object. Lightpass6: CameraData
- No such uniform named lightColourBuffer in shader Lightpass6
- No such uniform named lightPosBuffer in shader Lightpass6
- No such uniform named lightAttenuationBuffer in shader Lightpass6
- No such uniform named albedoBuffer in shader Lightpass6
- No such uniform named normalBuffer in shader Lightpass6
- No such uniform named reflectionBuffer in shader Lightpass6
- No such uniform named depthBuffer in shader Lightpass6
- No such uniform named ambientBuffer in shader Lightpass6
- No such uniform named previousScreenBuffer in shader Lightpass6
- No such uniform named exteriorMarker in shader Lightpass6
- No such uniform named cloudShadowMap in shader Lightpass6
- No such uniform named reflectionMap in shader Lightpass6
- No such uniform named shadowMap in shader Lightpass6
- No such uniform named InverseCameraMatrix in shader Lightpass6
- No such uniform named view in shader Lightpass6
- No such uniform named tileNumber in shader Lightpass6
- No such uniform named LightMatrix in shader Lightpass6
- No such uniform named multisamples in shader Lightpass6
- Invalid Index on Uniform Buffer Object. Lightpass12: GlobalData
- Invalid Index on Uniform Buffer Object. Lightpass12: LightingData
- Invalid Index on Uniform Buffer Object. Lightpass12: CameraData
- No such uniform named lightColourBuffer in shader Lightpass12
- No such uniform named lightPosBuffer in shader Lightpass12
- No such uniform named lightAttenuationBuffer in shader Lightpass12
- No such uniform named albedoBuffer in shader Lightpass12
- No such uniform named normalBuffer in shader Lightpass12
- No such uniform named reflectionBuffer in shader Lightpass12
- No such uniform named depthBuffer in shader Lightpass12
- No such uniform named ambientBuffer in shader Lightpass12
- No such uniform named previousScreenBuffer in shader Lightpass12
- No such uniform named exteriorMarker in shader Lightpass12
- No such uniform named cloudShadowMap in shader Lightpass12
- No such uniform named reflectionMap in shader Lightpass12
- No such uniform named shadowMap in shader Lightpass12
- No such uniform named InverseCameraMatrix in shader Lightpass12
- No such uniform named view in shader Lightpass12
- No such uniform named tileNumber in shader Lightpass12
- No such uniform named LightMatrix in shader Lightpass12
- No such uniform named multisamples in shader Lightpass12
- Invalid Index on Uniform Buffer Object. Lightpass18: GlobalData
- Invalid Index on Uniform Buffer Object. Lightpass18: LightingData
- Invalid Index on Uniform Buffer Object. Lightpass18: CameraData
- No such uniform named lightColourBuffer in shader Lightpass18
- No such uniform named lightPosBuffer in shader Lightpass18
- No such uniform named lightAttenuationBuffer in shader Lightpass18
- No such uniform named albedoBuffer in shader Lightpass18
- No such uniform named normalBuffer in shader Lightpass18
- No such uniform named reflectionBuffer in shader Lightpass18
- No such uniform named depthBuffer in shader Lightpass18
- No such uniform named ambientBuffer in shader Lightpass18
- No such uniform named previousScreenBuffer in shader Lightpass18
- No such uniform named exteriorMarker in shader Lightpass18
- No such uniform named cloudShadowMap in shader Lightpass18
- No such uniform named reflectionMap in shader Lightpass18
- No such uniform named shadowMap in shader Lightpass18
- No such uniform named InverseCameraMatrix in shader Lightpass18
- No such uniform named view in shader Lightpass18
- No such uniform named tileNumber in shader Lightpass18
- No such uniform named LightMatrix in shader Lightpass18
- No such uniform named multisamples in shader Lightpass18
- Invalid Index on Uniform Buffer Object. Lightpass24: GlobalData
- Invalid Index on Uniform Buffer Object. Lightpass24: LightingData
- Invalid Index on Uniform Buffer Object. Lightpass24: CameraData
- No such uniform named lightColourBuffer in shader Lightpass24
- No such uniform named lightPosBuffer in shader Lightpass24
- No such uniform named lightAttenuationBuffer in shader Lightpass24
- No such uniform named albedoBuffer in shader Lightpass24
- No such uniform named normalBuffer in shader Lightpass24
- No such uniform named reflectionBuffer in shader Lightpass24
- No such uniform named depthBuffer in shader Lightpass24
- No such uniform named ambientBuffer in shader Lightpass24
- No such uniform named previousScreenBuffer in shader Lightpass24
- No such uniform named exteriorMarker in shader Lightpass24
- No such uniform named cloudShadowMap in shader Lightpass24
- No such uniform named reflectionMap in shader Lightpass24
- No such uniform named shadowMap in shader Lightpass24
- No such uniform named InverseCameraMatrix in shader Lightpass24
- No such uniform named view in shader Lightpass24
- No such uniform named tileNumber in shader Lightpass24
- No such uniform named LightMatrix in shader Lightpass24
- No such uniform named multisamples in shader Lightpass24
- No such uniform named litBuffer in shader PreBloom
- No such uniform named prebloomPass0 in shader HorzBlur
- No such uniform named prebloomPass1 in shader VertBlur
- Invalid Index on Uniform Buffer Object. FinalComp: TimeData
- No such uniform named litBuffer in shader FinalComp
- No such uniform named bloomPass in shader FinalComp
- No such uniform named random in shader FinalComp
- No such uniform named depthBuffer in shader FinalComp
- No such uniform named impVis in shader FinalComp
- No such uniform named vignette in shader FinalComp
- No such uniform named scanLinesFade in shader FinalComp
- Resources//Gui/GuiMaterials.xml
- No such uniform named Error in shader LoadingScreen
- Invalid Index on Uniform Buffer Object. VirtualEntity: CameraData
- Invalid Index on Uniform Buffer Object. VirtualEntity: TimeData
- No such uniform named random in shader VirtualEntity
- No such uniform named World in shader VirtualEntity
- Invalid Index on Uniform Buffer Object. VirtualEntityFail: CameraData
- No such uniform named World in shader VirtualEntityFail
- Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
- No such uniform named albedo in shader GBufferNM
- No such uniform named normal in shader GBufferNM
- No such uniform named specular in shader GBufferNM
- No such uniform named reflection in shader GBufferNM
- No such uniform named World in shader GBufferNM
- Invalid Index on Uniform Buffer Object. Clouds: CameraData
- No such uniform named albedo in shader Clouds
- No such uniform named depthBuffer in shader Clouds
- No such uniform named World in shader Clouds
- Invalid Index on Uniform Buffer Object. Atmosphere: CameraData
- No such uniform named albedo in shader Atmosphere
- No such uniform named World in shader Atmosphere
- Invalid Index on Uniform Buffer Object. DiggingMarker: CameraData
- Invalid Index on Uniform Buffer Object. DiggingMarker: TimeData
- No such uniform named World in shader DiggingMarker
- Invalid Index on Uniform Buffer Object. RoomMarker: CameraData
- Invalid Index on Uniform Buffer Object. RoomMarker: TimeData
- No such uniform named World in shader RoomMarker
- No such uniform named colour in shader RoomMarker
- Invalid Index on Uniform Buffer Object. 3dGui: CameraData
- No such uniform named albedo in shader 3dGui
- No such uniform named normal in shader 3dGui
- No such uniform named specular in shader 3dGui
- No such uniform named World in shader 3dGui
- No such uniform named SkinningMats in shader 3dGui
- No such uniform named BindMats in shader 3dGui
- Invalid Index on Uniform Buffer Object. InterfaceElement: CameraData
- Invalid Index on Uniform Buffer Object. InterfaceElement: TimeData
- No such uniform named font in shader InterfaceElement
- No such uniform named random in shader InterfaceElement
- No such uniform named World in shader InterfaceElement
- No such uniform named colourMultiplier in shader InterfaceElement
- Invalid Index on Uniform Buffer Object. GuiButton: TimeData
- No such uniform named font in shader GuiButton
- No such uniform named random in shader GuiButton
- No such uniform named colourMultiplier in shader GuiButton
- Invalid Index on Uniform Buffer Object. InteractionPointHologram: CameraData
- Invalid Index on Uniform Buffer Object. InteractionPointHologram: TimeData
- No such uniform named random in shader InteractionPointHologram
- No such uniform named World in shader InteractionPointHologram
- No such uniform named colourHologram in shader InteractionPointHologram
- Invalid Index on Uniform Buffer Object. RoomHologram: CameraData
- Invalid Index on Uniform Buffer Object. RoomHologram: TimeData
- No such uniform named random in shader RoomHologram
- No such uniform named World in shader RoomHologram
- No such uniform named colourHologram in shader RoomHologram
- Resources//Engine/Fonts/FontMaterials.xml
- Invalid Index on Uniform Buffer Object. Text: TimeData
- No such uniform named font in shader Text
- No such uniform named random in shader Text
- No such uniform named colourMultiplier in shader Text
- No such uniform named clarity in shader Text
- Resources//Materials.xml
- Resources//Entities/EntityMaterials.xml
- Invalid Index on Uniform Buffer Object. SkinnedShadow: ShadowCameraData
- Invalid Index on Uniform Buffer Object. SkinnedShadow: SkinningData
- Invalid Index on Uniform Buffer Object. SkinnedShadow: InverseBindMats
- No such uniform named World in shader SkinnedShadow
- Invalid Index on Uniform Buffer Object. GBufferNMSkinnedAlpha: CameraData
- Invalid Index on Uniform Buffer Object. GBufferNMSkinnedAlpha: SkinningData
- Invalid Index on Uniform Buffer Object. GBufferNMSkinnedAlpha: InverseBindMats
- No such uniform named albedo in shader GBufferNMSkinnedAlpha
- No such uniform named normal in shader GBufferNMSkinnedAlpha
- No such uniform named specular in shader GBufferNMSkinnedAlpha
- No such uniform named reflection in shader GBufferNMSkinnedAlpha
- No such uniform named World in shader GBufferNMSkinnedAlpha
- Invalid Index on Uniform Buffer Object. GBufferNMSkinned: CameraData
- Invalid Index on Uniform Buffer Object. GBufferNMSkinned: SkinningData
- Invalid Index on Uniform Buffer Object. GBufferNMSkinned: InverseBindMats
- No such uniform named albedo in shader GBufferNMSkinned
- No such uniform named normal in shader GBufferNMSkinned
- No such uniform named specular in shader GBufferNMSkinned
- No such uniform named reflection in shader GBufferNMSkinned
- No such uniform named World in shader GBufferNMSkinned
- No such uniform named albedo in shader GBufferNMSkinnedAlpha
- No such uniform named normal in shader GBufferNMSkinnedAlpha
- No such uniform named specular in shader GBufferNMSkinnedAlpha
- No such uniform named reflection in shader GBufferNMSkinnedAlpha
- No such uniform named World in shader GBufferNMSkinnedAlpha
- No such uniform named albedo in shader GBufferNMSkinned
- No such uniform named normal in shader GBufferNMSkinned
- No such uniform named specular in shader GBufferNMSkinned
- No such uniform named reflection in shader GBufferNMSkinned
- No such uniform named World in shader GBufferNMSkinned
- No such uniform named albedo in shader GBufferNMSkinned
- No such uniform named normal in shader GBufferNMSkinned
- No such uniform named specular in shader GBufferNMSkinned
- No such uniform named reflection in shader GBufferNMSkinned
- No such uniform named World in shader GBufferNMSkinned
- No such uniform named albedo in shader GBufferNMSkinned
- No such uniform named normal in shader GBufferNMSkinned
- No such uniform named specular in shader GBufferNMSkinned
- No such uniform named reflection in shader GBufferNMSkinned
- No such uniform named World in shader GBufferNMSkinned
- No such uniform named albedo in shader GBufferNMSkinned
- No such uniform named normal in shader GBufferNMSkinned
- No such uniform named specular in shader GBufferNMSkinned
- No such uniform named reflection in shader GBufferNMSkinned
- No such uniform named World in shader GBufferNMSkinned
- GBufferNMSkinned_Damage shader does not exist!
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