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- command /weaponstatus [<text>] [<text>] [<number>]:
- permission: weapon.sk
- aliases: /ws
- trigger:
- if arg-1 is set:
- if arg-2 is "ct":
- set line 2 of lore of held item to colored "&3-&aCooltime&7:&f%arg-3%"
- if arg-2 is "id":
- set line 3 of lore of held item to colored "&3-&8ID&7:&f%arg-3%"
- set line 1 of lore of held item to colored "&9&l≪ &6Weapon&a&l-&6Status&9&l ≫"
- set the name of held item to colored arg-1
- else:
- send "&a/weapon &c<weapon name> <weapon status> &c<number>"
- send "&aWeaponStatus&7: &bct&7,&bid"
- every 1 seconds in "world":
- loop all players:
- set {_weapon::*} to lore of loop-player's tool
- loop {_weapon::*}:
- loop-value-1 contains "&3-&8ID&7:&f":
- set {_n} to loop-value-1
- replace "&3-&8ID&7:&f" with "" in {_n}
- set {id.%loop-player%} to {_n} parsed as number
- if {cooltime::%loop-player%::%{id.%loop-player%}%} is not set:
- loop 50 times:
- set {cooltime::%loop-player%::%loop-number%} to 0
- if {cooltime::%loop-player%::%{id.%loop-player%}%} >= 1:
- loop 50 times:
- remove 1 from {cooltime::%loop-player%::%loop-number%}
- if display name of loop-player's held item is set:
- send action bar "&d Item &3[ &r%display name of loop-player's held item% &3] &dCooltime &e[ %{cooltime::%loop-player%::%{id.%loop-player%}%}% &e]" to loop-player
- else:
- send action bar "&d Name &3[ &r%loop-player% &3]" to loop-player
- else:
- if display name of loop-player's held item is set:
- send action bar "&d Item &3[ &r%display name of loop-player's held item% &3] &dCooltime &e[ Already &e]" to loop-player
- else:
- send action bar "&d Name &3[ &r%loop-player% &3]" to loop-player
- #-Shop-Chest-
- on leftclick on chest:
- if player is op:
- if player is sneaking:
- if block under the event-block is gold block:
- cancel event
- open chest with 6 rows named "shop-edit" to player
- set {_num} to 0
- loop 54 times:
- set {_shop} to "%inventory name of player's current inventory%"
- replace all "-edit" with "" in {_shop}
- set slot {_num} of player's current inventory to {%{_shop}%::%{_num}%}
- add 1 to {_num}
- on rightclick on chest:
- if block under the event-block is gold block:
- cancel event
- open chest with 6 rows named "shop" to player
- set {_num} to 0
- loop 54 times:
- set {_shop} to "%inventory name of player's current inventory%"
- set slot {_num} of player's current inventory to {%{_shop}%::%{_num}%}
- add 1 to {_num}
- on inventory close:
- if inventory name of player's current inventory contain "-edit":
- set {_num} to 0
- loop 54 times:
- set {_shop} to "%inventory name of player's current inventory%"
- replace all "-edit" with "" in {_shop}
- set {%{_shop}%::%{_num}%} to slot {_num} of player's current inventory
- add 1 to {_num}
- send "&6%{_shop}%&7の情報を保存しました"
- #-Timer-
- command /timer [<number>]:
- permission: sk.admin
- trigger:
- set {timer} to arg-1
- set {progress} to 100 / arg-1
- set {ppercent} to 100
- every 1 seconds in "world":
- if {timer} >= 0:
- loop all players:
- create bossbar titled "&e[ %{timer}% Seconds &e]" and id "timer" for loop-player with progress {ppercent} with colors green
- remove {progress} from {ppercent}
- remove 1 from {timer}
- else if {timer} <= 0:
- remove bossbar "timer"
- delete {player::*}
- set {ffa} to false
- send all players title "&4! - &cタイムアップ&4 - !" for 3 seconds
- teleport all players to {lobby}
- delete {timer}
- #-Gamemode-
- command /game [<text>]:
- permission: sk.admin
- trigger:
- if arg-1 is "ffa":
- ffastart(player)
- if arg-1 is "tdm":
- tdmstart(player)
- if arg-1 is not set:
- send "&c/game ffa,tdm"
- command /ss [<text>]:
- permission: sk.admin
- trigger:
- if arg-1 is "lobby":
- send "&a待機場所を設定しました。"
- set {lobby} to location of event-player
- if arg-1 is "ffa":
- send "&a待機場所を設定しました。"
- set {ffa} to location of event-player
- if arg-1 is "blue":
- send "&a待機場所を設定しました。"
- set {bspawn} to location of event-player
- if arg-1 is "red":
- send "&a待機場所を設定しました。"
- set {rspawn} to location of event-player
- on quit:
- if {player::*} contains "%player%":
- remove player from {player::*}
- death()
- on join:
- if {game} is true:
- send "&c試合がすでに始まっているので観戦です。"
- send "&c少々お待ちください。"
- set player's gamemode to adventure
- teleport player to {lobby}
- else:
- teleport player to {lobby}
- set player's gamemode to adventure
- on damage of player:
- health of victim*2 <= final damage
- cancel event
- broadcast "&7%attacker% &f≪&r%display name of attacker's held item%&f≫ &ckilled &7%victim%"
- heal victim
- set victim's gamemode to spectator
- remove victim from {player::*}
- death()
- function ffastart(p: player):
- if {game} is not set:
- set {game} to false
- else if {game} is true:
- send "&cもうすでに試合が始まっています。" to {_p}
- else if {game} is false:
- loop all players:
- teleport loop-player to {ffa}
- start()
- function start():
- broadcast "&a5秒後にスタートします..."
- wait 2 seconds
- send all players title "&6[ &a3 &6]" for 1 seconds
- wait 1 seconds
- send all players title "&6[ &e2 &6]" for 1 seconds
- wait 1 seconds
- send all players title "&6[ &c1 &6]" for 1 seconds
- wait 1 seconds
- send all players title "&6[ &aSTART &6]" for 1 seconds
- loop all players:
- add loop-player to {player::*}
- set {_num} to number of {player::*}
- broadcast "&b残り%{_num}%人です。"
- command "/timer 600"
- set {game} to true
- function tdmstart(p: player):
- if {game} is not set:
- set {game} to false
- else if {game} is true:
- send "&cもうすでに試合が始まっています。" to {_p}
- else if {game} is false:
- loop all players:
- if number of {red::*} is 0:
- add loop-player to {red::*}
- send loop-player title "&6[ &c赤チーム &6]" for 3 seconds
- if number of {red::*} = number of {blue::*}:
- add loop-player to {red::*}
- send loop-player title "&6[ &c赤チーム &6]" for 3 seconds
- if number of {red::*} > number of {blue::*}:
- add loop-player to {blue::*}
- send loop-player title "&6[ &9蒼チーム &6]" for 3 seconds
- teleport {blue::*} to {bspawn}
- teleport {red::*} to {rspawn}
- start()
- function death():
- set {_num} to number of {player::*}
- if {_num} <= 1:
- broadcast "&eWinner &8- &b%{players::*}%"
- set {game} to false
- teleport all players to {lobby}
- delete {timer}
- remove bossbar "timer"
- else:
- broadcast "&b残り%{_num}%人です。"
- on rightclick with bone:
- set {_loc} to location of event-player
- add 1.5 to y-coordinate of {_loc}
- execute console command "playsound minecraft:BLOCK_ANVIL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
- set {_a2} to yaw of location of event-player - 270
- set {_a1} to Pitch of location of event-player * -1
- set {_x} to sin(90-{_a1}) * cos({_a2}) * 1
- set {_z} to sin(90-{_a1}) * sin({_a2}) * 1
- set {_y} to cos(90-{_a1}) * 1
- set {_a::*} to lore of player's tool
- loop {_a::*}:
- loop-value contains "&3-&8ID&7:&f":
- set {_n} to loop-value
- replace "&3-&8ID&7:&f" with "" in {_n}
- set {id.%player%} to {_n} parsed as number
- if {cooltime::%player%::%{id.%player%}%} <= 0:
- set {_i::*} to lore of player's tool
- loop {_i::*}:
- loop-value contains "&3-&aCooltime&7:&f":
- set {_n} to loop-value
- replace "&3-&aCooltime&7:&f" with "" in {_n}
- set {cooltime::%player%::%{id.%player%}%} to {_n} parsed as number
- execute console command "/playsound minecraft:entity.skeleton.shoot master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0.75"
- if name of event-item contains "火":
- if lore of event-item contains "直線":
- loop 40 times:
- add {_x} to x-coordinate of {_loc}
- add {_y} to y-coordinate of {_loc}
- add {_z} to z-coordinate of {_loc}
- loop 20 times:
- set {_numx} to random number between -0.25 and 0.25
- set {_numy} to random number between -0.25 and 0.25
- set {_numz} to random number between -0.25 and 0.25
- execute console command "/particle reddust %x-coordinate of {_loc} + {_numx}% %y-coordinate of {_loc} + {_numy}% %z-coordinate of {_loc} + {_numz}% 0.1 1 1 -1 0 force"
- if block at {_loc} is not air:
- execute console command "particle flame %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force"
- execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
- loop living entities in radius 2 of {_loc}:
- loop-entity's gamemode is not spectator
- loop-entities is not event-player
- make player damage loop-entity by 12
- stop
- loop living entities in radius 2 of {_loc}:
- loop-entity is not event-player
- loop-entity's gamemode is not spectator
- execute console command "particle flame %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force"
- execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
- make player damage loop-entity by 8
- ignite loop-entity for 5 seconds
- stop
- wait a ticks
- else if name of event-item contains "水":
- if lore of event-item contains "直線":
- loop 40 times:
- add {_x} to x-coordinate of {_loc}
- add {_y} to y-coordinate of {_loc}
- add {_z} to z-coordinate of {_loc}
- loop 20 times:
- set {_numx} to random number between -0.25 and 0.25
- set {_numy} to random number between -0.25 and 0.25
- set {_numz} to random number between -0.25 and 0.25
- execute console command "/particle reddust %x-coordinate of {_loc} + {_numx}% %y-coordinate of {_loc} + {_numy}% %z-coordinate of {_loc} + {_numz}% 0.1 0.5 -0.1 1 0 force"
- if block at {_loc} is not air:
- execute console command "particle splash %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force"
- execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
- loop living entities in radius 2 of {_loc}:
- loop-entity's gamemode is not spectator
- command "/effect %loop-entity% speed 5 1 true"
- stop
- loop living entities in radius 2 of {_loc}:
- loop-entities is not event-player
- loop-entity's gamemode is not spectator
- execute console command "particle splash %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force"
- execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
- command "/effect %loop-entity% speed 5 1 true"
- stop
- wait a ticks
- else if name of event-item contains "草":
- if lore of event-item contains "直線":
- loop 40 times:
- add {_x} to x-coordinate of {_loc}
- add {_y} to y-coordinate of {_loc}
- add {_z} to z-coordinate of {_loc}
- loop 20 times:
- set {_numx} to random number between -0.25 and 0.25
- set {_numy} to random number between -0.25 and 0.25
- set {_numz} to random number between -0.25 and 0.25
- execute console command "/particle reddust %x-coordinate of {_loc} + {_numx}% %y-coordinate of {_loc} + {_numy}% %z-coordinate of {_loc} + {_numz}% 0.1 1 -1 1 0 force"
- if block at {_loc} is not air:
- execute console command "particle happyVillager %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force"
- execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
- loop living entities in radius 2 of {_loc}:
- loop-entities is not event-player
- set {_a::*} to lore of player's tool
- loop {_a::*}:
- loop-value-2 contains "&a特性&7:&a":
- set {_n} to loop-value-2
- replace "&a特性&7:&a" with "" in {_n}
- add {_n} parsed as number to {_health}
- set {_health} to 7
- add 1 to {_health}
- add {_health} to the loop-entity's health
- stop
- loop living entities in radius 2 of {_loc}:
- loop-entity is not event-player
- loop-entity's gamemode is not spectator
- execute console command "particle happyVillager %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force"
- execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
- set {_a::*} to lore of player's tool
- loop {_a::*}:
- loop-value-2 contains "&a特性&7:&a":
- set {_n} to loop-value-2
- replace "&a特性&7:&a" with "" in {_n}
- add {_n} parsed as number to {_health}
- set {_health} to 7
- add 1 to {_health}
- add {_health} to the loop-entity's health
- stop
- wait a ticks
- else if name of event-item contains "風":
- if lore of event-item contains "直線":
- loop 40 times:
- add {_x} to x-coordinate of {_loc}
- add {_y} to y-coordinate of {_loc}
- add {_z} to z-coordinate of {_loc}
- loop 20 times:
- set {_numx} to random number between -0.25 and 0.25
- set {_numy} to random number between -0.25 and 0.25
- set {_numz} to random number between -0.25 and 0.25
- execute console command "/particle reddust %x-coordinate of {_loc} + {_numx}% %y-coordinate of {_loc} + {_numy}% %z-coordinate of {_loc} + {_numz}% 0 1 1 1 0 force"
- if block at {_loc} is not air:
- execute console command "particle explode %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 0.5 0.5 0.5 0 50 force"
- execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
- loop living entities in radius 2 of {_loc}:
- loop-entity's gamemode is not spectator
- loop-entities is not event-player
- make player damage loop-entity by 4
- set velocity of loop-entity to vector {_x} * 0.75,{_y} + 0.5,{_z} * 0.75
- stop
- loop living entities in radius 2 of {_loc}:
- loop-entity is not event-player
- loop-entity's gamemode is not spectator
- execute console command "particle explode %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 0.5 0.5 0.5 0 50 force"
- execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
- make player damage loop-entity by 4
- set velocity of loop-entity to vector {_x} * 0.75,{_y} + 0.5,{_z} * 0.75
- stop
- wait a ticks
- else if name of event-item contains "雷":
- if lore of event-item contains "直線":
- loop 40 times:
- add {_x} to x-coordinate of {_loc}
- add {_y} to y-coordinate of {_loc}
- add {_z} to z-coordinate of {_loc}
- loop 20 times:
- set {_numx} to random number between -0.25 and 0.25
- set {_numy} to random number between -0.25 and 0.25
- set {_numz} to random number between -0.25 and 0.25
- execute console command "/particle reddust %x-coordinate of {_loc} + {_numx}% %y-coordinate of {_loc} + {_numy}% %z-coordinate of {_loc} + {_numz}% 0 1 0 1 0 force"
- if block at {_loc} is not air:
- execute console command "particle totem %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force"
- execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
- loop living entities in radius 2 of {_loc}:
- loop-entity's gamemode is not spectator
- loop-entities is not event-player
- make player damage loop-entity by 12
- stop
- loop living entities in radius 2 of {_loc}:
- loop-entity is not event-player
- loop-entity's gamemode is not spectator
- execute console command "particle totem %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force"
- execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
- make player damage loop-entity by 12
- stop
- wait a ticks
- else if name of event-item contains "氷":
- if lore of event-item contains "直線":
- loop 40 times:
- add {_x} to x-coordinate of {_loc}
- add {_y} to y-coordinate of {_loc}
- add {_z} to z-coordinate of {_loc}
- loop 20 times:
- set {_numx} to random number between -0.25 and 0.25
- set {_numy} to random number between -0.25 and 0.25
- set {_numz} to random number between -0.25 and 0.25
- execute console command "/particle reddust %x-coordinate of {_loc} + {_numx}% %y-coordinate of {_loc} + {_numy}% %z-coordinate of {_loc} + {_numz}% 0.1 1 -0.1 1 0 force"
- if block at {_loc} is not air:
- execute console command "particle fallingdust %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force @a 022"
- execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
- loop living entities in radius 2 of {_loc}:
- loop-entity's gamemode is not spectator
- loop-entities is not event-player
- make player damage loop-entity by 7
- command "/effect %loop-entity% slowness 5 3 true"
- stop
- loop living entities in radius 2 of {_loc}:
- loop-entity is not event-player
- loop-entity's gamemode is not spectator
- execute console command "particle fallingdust %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force @a 022"
- execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
- make player damage loop-entity by 7
- command "/effect %loop-entity% slowness 5 3 true"
- stop
- wait a ticks
- on rightclick with tnt:
- cancel event
- set {_loc} to location of event-player
- add 1.5 to y-coordinate of {_loc}
- set {_a2} to yaw of location of event-player - 270
- set {_a1} to Pitch of location of event-player * -1
- set {_x} to sin(90-{_a1}) * cos({_a2}) * 1
- set {_z} to sin(90-{_a1}) * sin({_a2}) * 1
- set {_y} to cos(90-{_a1}) * 1
- add {_x} to x-coordinate of {_loc}
- add {_y} to y-coordinate of {_loc}
- add {_z} to z-coordinate of {_loc}
- loop 2 times:
- set velocity of event-player to vector {_x} * -0.75,{_y} + 0.5,{_z} * -0.75
- wait a ticks
- on rightclick with sand:
- cancel event
- set {_loc} to location of event-player
- add 1.5 to y-coordinate of {_loc}
- set {_a2} to yaw of location of event-player - 270
- set {_a1} to Pitch of location of event-player * -1
- set {_x} to sin(90-{_a1}) * cos({_a2}) * 0.4
- set {_z} to sin(90-{_a1}) * sin({_a2}) * 0.4
- set {_y} to cos(90-{_a1}) * 0.4
- loop 10 times:
- add {_x} to x-coordinate of {_loc}
- add {_y} to y-coordinate of {_loc}
- add {_z} to z-coordinate of {_loc}
- execute console command "particle fallingdust %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.075 0.075 0.075 0 10 force @a 12"
- execute console command "/playsound minecraft:block.sand.step master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.75 2"
- if block at {_loc} is not air:
- execute console command "/playsound minecraft:entity.firework.large_blast master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 5 1"
- launch "ball large" firework at {_loc} timed 0 coloured "brown"
- loop living entities in radius 3 of {_loc}:
- loop-entity's gamemode is not spectator
- make player damage loop-entity by 8
- stop
- wait a ticks
- execute console command "/playsound minecraft:entity.firework.large_blast master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 5 1"
- launch "ball large" firework at {_loc} timed 0 coloured "brown"
- loop living entities in radius 2 of {_loc}:
- loop-entity's gamemode is not spectator
- make player damage loop-entity by 8
- command /type <number>:
- trigger:
- if arg-1 is 1:
- set line 1 of lore of held item to colored "&aタイプ&7:&a直線"
- set the name of held item to "&a合成装備 &e/ &a火"
- if arg-1 is 2:
- set line 1 of lore of held item to colored "&aタイプ&7:&a直線"
- set the name of held item to "&a合成装備 &e/ &a水"
- if arg-1 is 3:
- set line 1 of lore of held item to colored "&aタイプ&7:&a直線"
- set the name of held item to "&a合成装備 &e/ &a草"
- if arg-1 is 4:
- set line 1 of lore of held item to colored "&aタイプ&7:&a直線"
- set the name of held item to "&a合成装備 &e/ &a風"
- if arg-1 is 5:
- set line 1 of lore of held item to colored "&aタイプ&7:&a直線"
- set the name of held item to "&a合成装備 &e/ &a雷"
- if arg-1 is 6:
- set line 1 of lore of held item to colored "&aタイプ&7:&a直線"
- set the name of held item to "&a合成装備 &e/ &a氷"
- on join:
- set rf max hp of event-entity to 40
- set health of event-entity to max health of event-entity
- on inventory click:
- if inventory name of player's current inventory contain "合成箱":
- if clicked slot is 0:
- cancel event
- if clicked slot is 4:
- cancel event
- if clicked slot is 5:
- cancel event
- if clicked slot is 6:
- cancel event
- if clicked slot is 7:
- cancel event
- if clicked slot is 8:
- cancel event
- on rightclick on anvil:
- cancel event
- open chest with 1 rows named "&5合成箱" to player
- set slot 0 of player's current inventory to black stained glass pane named "&7閉じる合成"
- set slot 4 of player's current inventory to red stained glass pane named "&c←アイテム 使いかた→"
- set slot 5 of player's current inventory to yellow stained glass pane named "&b属性"
- set slot 6 of player's current inventory to yellow stained glass pane named "&bタイプ"
- set slot 7 of player's current inventory to yellow stained glass pane named "&b特性"
- set slot 8 of player's current inventory to black stained glass pane named "&7閉じると合成"
- on inventory close:
- if inventory name of player's current inventory contain "合成箱":
- set {_num} to 0
- if name of slot 1 of player's current inventory contain "火" or "水" or "草":
- if name of slot 2 of player's current inventory contain "直線":
- if name of slot 3 of player's current inventory contain "特性":
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