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- # ---------------------------------------------------------------------------
- # Hitman Event Engine
- # ---------------------------------------------------------------------------
- # Enable/Disable Hitman Event System
- # Default: False
- EnableHitmanEvent = True
- # Hitmans take karma?
- # Default: True
- HitmansTakekarma = True
- # Announce when there is a registry for murder?
- # Default: False
- HitmanAnnounce = True
- # Number of targets per page?
- # Default: 20
- HitmanMaxPerPage = 20
- # Type of accepted currencies?
- # Default: 57,5575,3470
- HitmanCurrency = 57,5575,3470
- # Accept murders on the same team? (Clan/Ally)
- # Default: False
- HitmanSameTeam = True
- # Save target list every how many minutes?
- # Default: 15
- HitmanSaveTarget = 15
- # ---------------------------------------------------------------------------
- # Team vs. Team Event Engine (by FBIagent)
- # ---------------------------------------------------------------------------
- # Enable/Disable TvTEvent System
- TvTEventEnabled = False
- # Times TvT will occur (24h format).
- TvTEventInterval = 9:00,15:00,21:00,3:00
- # Registration timer from start of event (in minutes).
- TvTEventParticipationTime = 60
- # Event running time (in minutes).
- TvTEventRunningTime = 20
- # TvT Event NPC (create a custom npc of type TvTEventNpc).
- TvTEventParticipationNpcId = 70010
- # TvT Event Participation Fee (itemId, number).
- # Example: 57,100000
- # Default = none
- TvTEventParticipationFee = 0,0
- # Location for TvTEvent NPC to spawn in form x,y,z[,heading]
- TvTEventParticipationNpcCoordinates = 83425,148585,-3406
- # Min/Max amount of players allowed in each team.
- TvTEventMinPlayersInTeams = 1
- TvTEventMaxPlayersInTeams = 20
- # Min/Max level of players that may join the event.
- TvTEventMinPlayerLevel = 1
- TvTEventMaxPlayerLevel = 81
- # Repsawn and exit delay timers (in seconds).
- TvTEventRespawnTeleportDelay = 10
- TvTEventStartLeaveTeleportDelay = 10
- # First Team - Name, Start/Death x,y,z location.
- TvTEventTeam1Name = Team1
- TvTEventTeam1Coordinates = 148695,46725,-3414
- # Second Team - Name, Start/Death x,y,z location.
- TvTEventTeam2Name = Team2
- TvTEventTeam2Coordinates = 149999,46728,-3414
- # Reward for winning team.
- # Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount
- TvTEventReward = 57,100000
- # Reward for kill
- # Example: TvTEventRewardKill = itemId,amount;itemId,amount;itemId,amount
- TvTEventRewardKill = 57,2
- # TvTEvent Rules
- TvTEventTargetTeamMembersAllowed = True
- TvTEventScrollsAllowed = False
- TvTEventPotionsAllowed = False
- TvTEventSummonByItemAllowed = False
- # Door ID's to open/close on start/end.
- # Not supported in instance, use xml template for defining doors.
- # Example: TvTDoorsToOpen = 1;2;3;4;5;6
- TvTDoorsToOpen =
- TvTDoorsToClose =
- # Should both teams get reward if there's a tie?
- TvTRewardTeamTie = False
- # Participant's effects handling on teleport/death.
- # Effects lasting through death never removed.
- # 0 - always remove all effects.
- # 1 - remove all effects only during port to event (noblesse blessing can be used)
- # 2 - never remove any effect
- # Default: 0
- TvTEventEffectsRemoval = 0
- # Fighter-class participants will be buffed with those buffs each respawn
- # Format: skill1Id,skill1Level;skill2Id,skill2Level...
- # Example: 1504,1;1501,1;1502,1;1499,1
- TvTEventFighterBuffs =
- # Mage-class participants will be buffed with those buffs each respawn
- # Format: skill1Id,skill1Level;skill2Id,skill2Level...
- # Example: 1504,1;1500,1;1501,1;1085,3
- TvTEventMageBuffs =
- # Restricted classes that cannot receive TVT privileges
- # Syntax: classId,classId, ...
- TvTRestrictedClasses = 0
- # Voiced command (.tvtinfo, .tvtjoin, .tvtleave) working during TvT Event to get information about event status
- # Default: True
- TvTVoicedCommand = false
- # ---------------------------------------------------------------------------
- # DM - Death Match Event Engine (by L0ngh0rn)
- # ---------------------------------------------------------------------------
- # Enable/Disable DMEvent System
- DMEventEnabled = False
- # Times DM will occur (24h format).
- DMEventInterval = 8:00,14:00,20:00,2:00
- # Registration timer from start of event (in minutes).
- DMEventParticipationTime = 60
- # Event running time (in minutes).
- DMEventRunningTime = 20
- # DM Event NPC (create a custom npc of type DMEventNpc).
- DMEventParticipationNpcId = 70011
- # DM Event Participation Fee (itemId, number).
- # Example: 57,100000
- # Default = none
- DMEventParticipationFee = 0,0
- # Location for DMEvent NPC to spawn in form x,y,z[,heading]
- DMEventParticipationNpcCoordinates = 83425,148585,-3406
- # Min/Max amount of players allowed in each team.
- DMEventMinPlayers = 1
- DMEventMaxPlayers = 20
- # Min/Max level of players that may join the event.
- DMEventMinPlayerLevel = 1
- DMEventMaxPlayerLevel = 81
- # Coordinates for the players spawn.
- # Example: x1,y1,z1;x2,y2,z2;x3,y3,z3
- DMEventPlayerCoordinates = 149559,45788,-3413;149559,47442,-3413;150593,46813,-3411
- # Repsawn and exit delay timers (in seconds).
- DMEventRespawnTeleportDelay = 10
- DMEventStartLeaveTeleportDelay = 10
- # Show at the end of the game the rank of the participants?
- # Default: False
- DMShowTopRank = False
- # Return first winners.
- # For this option you must activate the option: DMShowTopRank
- # Default: 10
- DMTopRank = 10
- # Reward the first players.
- # If the option DMRewardPlayersTie is True, players spathes counted as one.
- DMRewardFirstPlayers = 3
- # Reward for winning players.
- # Separate awards with | for each position. If the number of positions
- # is greater than the separate items, will be used as the last items
- # to this position.
- # Example: DMEventReward = itemId,amount;itemId,amount;itemId,amount
- DMEventReward = 57,100000|57,50000|57,25000
- # Should both players get reward if there's a tie?
- DMRewardPlayersTie = False
- # Hide behalf of the participants, this prevents the formation of groups
- # during the event.
- # Default: True
- DMEventHideName = True
- # Title color
- # Default: 50D6FF
- DMColorTitle = 50D6FF
- # Title color
- # Default: 1509FF
- DMColorName = 1509FF
- # DMEvent Rules
- DMEventScrollsAllowed = False
- DMEventPotionsAllowed = False
- DMEventSummonByItemAllowed = False
- # Door ID's to open/close on start/end.
- # Not supported in instance, use xml template for defining doors.
- # Example: DMDoorsToOpen = 1;2;3;4;5;6
- DMDoorsToOpen =
- DMDoorsToClose =
- # Participant's effects handling on teleport/death.
- # Effects lasting through death never removed.
- # 0 - always remove all effects.
- # 1 - remove all effects only during port to event (noblesse blessing can be used)
- # 2 - never remove any effect
- # Default: 0
- DMEventEffectsRemoval = 0
- # Fighter-class participants will be buffed with those buffs each respawn
- # Format: skill1Id,skill1Level;skill2Id,skill2Level...
- # Example: 1504,1;1501,1;1502,1;1499,1
- DMEventFighterBuffs =
- # Mage-class participants will be buffed with those buffs each respawn
- # Format: skill1Id,skill1Level;skill2Id,skill2Level...
- # Example: 1504,1;1500,1;1501,1;1085,3
- DMEventMageBuffs =
- # Restricted classes that cannot receive DM privileges
- # Syntax: classId,classId, ...
- DMRestrictedClasses = 0
- # Voiced command (.dminfo, .dmjoin, .dmleave) working during DM Event to get information about event status
- # Default: True
- DMVoicedCommand = false
- # ---------------------------------------------------------------------------
- # LM - Last Man Event Engine (by L0ngh0rn)
- # ---------------------------------------------------------------------------
- # Enable/Disable LMEvent System
- LMEventEnabled = False
- # Times LM will occur (24h format).
- LMEventInterval = 8:00,14:00,20:00,2:00
- # Registration timer from start of event (in minutes).
- LMEventParticipationTime = 60
- # Event running time (in minutes).
- LMEventRunningTime = 20
- # How many times a player can die.
- # This will be credited to your participation.
- # Once finished the credits the player leaves the event.
- LMEventPlayerCredits = 1
- # LM Event NPC (create a custom npc of type LMEventNpc).
- LMEventParticipationNpcId = 70012
- # LM Event Participation Fee (itemId, number).
- # Example: 57,100000
- # Default = none
- LMEventParticipationFee = 0,0
- # Location for LMEvent NPC to spawn in form x,y,z[,heading]
- LMEventParticipationNpcCoordinates = 83425,148585,-3406
- # Min/Max amount of players allowed in each team.
- LMEventMinPlayers = 1
- LMEventMaxPlayers = 20
- # Min/Max level of players that may join the event.
- LMEventMinPlayerLevel = 1
- LMEventMaxPlayerLevel = 81
- # Coordinates for the players spawn.
- # Example: x1,y1,z1;x2,y2,z2;x3,y3,z3
- LMEventPlayerCoordinates = 149559,45788,-3413;149559,47442,-3413;150593,46813,-3411
- # Repsawn and exit delay timers (in seconds).
- LMEventRespawnTeleportDelay = 10
- LMEventStartLeaveTeleportDelay = 10
- # Reward for winning players.
- # Example: LMEventReward = itemId,amount;itemId,amount;itemId,amount
- LMEventReward = 57,100000;5575,5000
- # Should both players get reward if there's a tie?
- LMRewardPlayersTie = False
- # Hide behalf of the participants, this prevents the formation of groups
- # during the event.
- # Default: True
- LMEventHideName = True
- # Title color
- # Default: 50D6FF
- LMColorTitle = 50D6FF
- # Title color
- # Default: 1509FF
- LMColorName = 1509FF
- # LMEvent Rules
- LMEventScrollsAllowed = False
- LMEventPotionsAllowed = False
- LMEventSummonByItemAllowed = False
- # Door ID's to open/close on start/end.
- # Not supported in instance, use xml template for defining doors.
- # Example: LMDoorsToOpen = 1;2;3;4;5;6
- LMDoorsToOpen =
- LMDoorsToClose =
- # Participant's effects handling on teleport/death.
- # Effects lasting through death never removed.
- # 0 - always remove all effects.
- # 1 - remove all effects only during port to event (noblesse blessing can be used)
- # 2 - never remove any effect
- # Default: 0
- LMEventEffectsRemoval = 0
- # Fighter-class participants will be buffed with those buffs each respawn
- # Format: skill1Id,skill1Level;skill2Id,skill2Level...
- # Example: 1504,1;1501,1;1502,1;1499,1
- LMEventFighterBuffs =
- # Mage-class participants will be buffed with those buffs each respawn
- # Format: skill1Id,skill1Level;skill2Id,skill2Level...
- # Example: 1504,1;1500,1;1501,1;1085,3
- LMEventMageBuffs =
- # Restricted classes that cannot receive LM privileges
- # Syntax: classId,classId, ...
- LMRestrictedClasses = 0
- # Voiced command (.lminfo, .lmjoin, .lmleave) working during LM Event to get information about event status
- # Default: True
- LMVoicedCommand = false
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