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- var timerInterval = setInterval(drawPlayerRunning, 50);
- clearInterval(timerInterval);
- var isIntervalInProgress = false;
- setInterval(function()
- {
- if ( isIntervalInProgress )
- return false;
- isIntervalInProgress = true;
- drawPlayerRunning();
- isIntervalInProgress = false;
- }, 50);
- var func = function()
- {
- setTimeout(function()
- {
- drawPlayerRunning();
- func();
- }, 50)
- }
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