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- _____________________________________________________________________________
- | This is a list of the things One Vision changes. |
- | Version: 0.79 |
- | |
- | Explanation of the symbols: |
- | (B) Fixed big |
- | (+) Buff |
- | (-) Nerf |
- | (·) Tweaking (neither buff nor nerf, detail changes) |
- | [+] New content (units, upgrades, abilities , buildings) |
- | [-] Removed content (units, upgrades, abilities , buildings) |
- | |
- | Graphical additions and changes are not mentioned in the changelog |
- | |
- | If a line happens to have no symbol it is simply part of the line above it |
- | Symbols like ** or -#- are just headlines for factions. |
- |_____________________________________________________________________________|
- ===================================================================================================================================================
- ** All Factions **
- ===================================================================================================================================================
- (·) Improved resistance of heavy infantry against GUN type damage.
- More detailed change descriptions are written in the sections of the individual factions.
- (-) Lowered resistance of all medium battle tanks against ROCKET type damage to 100% (from 85%).
- However, in return rocket infantry generally does a little less damage.
- (·) Remade bonus stats for gained levels. Changes are:
- # Veteran units receive +14% damage and health. Resulting accumulated stat bonus is: +30%
- Increased resistance to suppression by 50%
- Veteran units used to gain +15% health and +15% damage. Resulting accumulated stat bonus was: +38%
- # Elite units receive +26% damage and health. Resulting accumulated stat bonus is: +60%
- Increased resistance to suppression by 110%
- Elite units used to gain +40% health and +25% damage. Resulting accumulated stat bonus was: +75%
- # Heroic units receive +50% damage and health. Resulting accumulated stat bonus is: +125%
- Increased resistance to suppression by 200%
- Heroic units used to gain +50% health, +25% damage and 200% rate of fire.
- Resulting accumulated stat bonus was: +275% (!)
- (+) All starting infantry units deal 25% more damage when attacking other infantry units.
- (+) Increased health of Airfields (from 3000) and Air Towers (from 4000) to 5000.
- ===================================================================================================================================================
- ** GDI Faction **
- ===================================================================================================================================================
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- -#- All GDI factions
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- (·) Lowered the speed of Riflemen Squads to 55 (from 57).
- Increased their health to 80 (from 75).
- (+) Improved speed of Orca rockets from 200 to 275.
- (+) Improved and tweaked the Guardian Cannon.
- Lowered it's cost to 1000 $ (from 1200 $) and increased energy consumption to 6 (from 5).
- Increased attack damage but changed its damage type from CANNON to ROCKET (useful against medium tanks).
- Guardian Cannons have the most health / cost and feature the best stats among all T1 defenses.
- However, it still lacks high DPS, so it is best used against units can't cannot move away fast.
- (+) Improved armor of all Battle Bases.
- Lowered taken damage from Cannon type damage to 75% (from 100%).
- (+) Improved the following MARV weapons:
- (+) Missile Turret DPS: 207 (from 103)
- (+) Grenade Launcher DPS: 90 (from 54)
- (+) Sniper Nest DPS: 267 (from 199)
- (+) MG Turret: DPS: 300 (from 200)
- [+] The following infantry units can now enter the MARV:
- [+] Firestorm Trooper
- [+] Mutant Mercenaries
- (·) Lowered Juggernauts' and Behemoths' damage reduction against ROCKET type damage to 100 % (from 75).
- (·) Changed many aspects of Missile Squads.
- Their cost has been increased to 500 $ (from 400 $) and their build time from 4s to 5s.
- They receive 100% damage from GUN type, which is a buff considering the former value of 150%.
- Health has been decreased to 265 (from 300), yet they are more durable against GUN type damage than before.
- DPS has also been increased to 78 (from 52) and the rocket projectile speed changed from 300 to 400.
- Lowered movement speed to 50 (from 55) and range from 350 to 325.
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- -#- Steel Talons
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- (B) Orcas upgraded with hardpoints require now 50% more time to reload.
- (B) Tank Armory: can now be equipped with a Sonic Repulsion Field.
- (B) The Space Uplink Command no longer uses the Commando's Orbital Strike weapon.
- (+) Improved range the Behemoths Areal Bombardment ability to 1800 (from 1200).
- Increased rate of fire of the ability to 1 shot every 2.5s (from 5s).
- Now you can finally use them to put your enemy under some serious long range pressure!
- (+) Lowered the Falcon Commando's cost to order orital strikes from 1000 $ to 500 $.
- (·) Increased the Heavy Hammerhead Gunship's health to 3000 (from 2800) and lowered DPS to 160 (from 171).
- (·) Increased the Wolverine's health to 3200 (from 2600) and lowered DPS to 207 (from 264).
- Being a ST unit, it should feel more like a powerful tanking force rather than a slow high DPS unit that is easily killed.
- (·) Lowered movement speed of Mutant Mercenaries to 50 (from 55).
- Removed the Feral Aura passive Ability of Mutant Mercenaries.
- This ability used to lower the combat effectiveness of own infantry units by 15%.
- Also removed the ability of Mutants to shoot at aircraft for balancing reasons.
- (·) Increased damage of Missile Squads when upgraded with AP Rockets.
- This measure is just an adjustment because the cost and the damage of unupgraded units have been improved as well.
- Increased damage of rockets to 400 (from 360). Upgraded units maintain their prior weapon range of 350.
- (·) Completely remade the Microwave Shatterer (for balancing reasons).
- It costs 1400 $ requires the Tank Armory to be build and cannot cause emp to targets anymore.
- It is now more similar to the Nod Flametank in the sense that it deals GRENADE damage, making it an excellent
- unit to kill enemy structures and heavy infantry units with it.
- Also increased ROCKET and CANNON damage reduction to 75% (from 100%) and 100% (from 150%) respectively.
- As heavy infantry is best countered with GRENADE damage and ST lacked strong anti infantry apart from the
- Wolverine, therefore I saw this step as necessary. Not to mention the implications it had on the balance.
- (·) Firestorm Troopers take less damage from from GUN type damage to 75% (from 100%).
- Increased the damage taken from GRENADE type damage (from 75% to 100%)
- Decreased health to 360 (from 480).
- (-) Added a minor pre-fire delay of 0.15 seconds to the Wolverine's weapon.
- [+] The Falcon Commando can now order fire from "Shockwave Artillery" in addition to the Oribtal Bombardment.
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- -#- ZOCOM
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- (B) Adjusted the Rocket Harvesters to Harvest as fast as other GDI harvesters.
- (B) Tiberium no longer damages Zone Infantry.
- (+) Lowered Echo Trooper's build cost to 1000 $ (from 1200 $) and their build time from 12s to 10s
- Echo Troopers take less damage from from GUN type damage (from 100% to 75%).
- Decreased health from 300 to 240 (320 health when attacked by GUN type damage).
- (·) Increased the Aurora's splash damage from 85 to 105.
- Decreased damage to 1650 x 3 (from 1800 x 3).
- Auroras should not outshine Firehawks in anti structure duty but instead be useful against gatherings of enemy forces.
- (·) Zone Raiders take less damage from from GUN type damage (from 100% to 75%).
- Increased the damage taken from GRENADE type damage (from 75% to 100%).
- (-) Lowered the Orca's extra damage against buildings to 125% (from 130%).
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- -#- RRF (Rapid Reaction Force)
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- (B) Fixed the Mortar upgrade for Pitbulls called in from the Bloodhounds support power.
- (B) Orcas upgraded with hardpoints require now 50% more time to reload.
- (+) Shatterers now benefit from the "Sonic Propulsion" upgrade to have their speed increased by 20%.
- (·) Zone Troopers take less damage from from GUN type damage (from 100% to 75%).
- Increased the damage taken from GRENADE type damage (from 75% to 100%)
- ===================================================================================================================================================
- ** Nod Factions**
- ===================================================================================================================================================
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- -#- All Nod Factions
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- (B) Specters don't require the "Prophet's Blessing" upgrade anymore to use the Spot Bombard ability.
- (+) Improved the Avatar's rocket damage reduction from 100% to 75% (on par with other T3 units).
- (+) Lowered the build cost of Reckoners to 700 $ (from 900 $) and their build time from 9s to 7s.
- Decreased their health to 2000 (from 2200). Also decreased starting health when in bunker mode from 1500 to 1400.
- The Reckoner was never used apart from rushing with Black Hand squads. Now it's considerably cheaper and can be used for transports.
- (+) Improved the following Rdeemer weapons:
- (+) AA Rocket Turret DPS: 288 (from 90) (also deals 50% more damge against aircraft)
- (+) BH Rocket Turret DPS: 325 (from 90) (A more powerful rocket launcher because BH has the more expensive Rocket Indoctrine)
- (+) Liquid T. Sprayer DPS: 769 (from 576)
- (+) Militant MG DPS: 490 (from 294)
- (+) Confessor MG DPS: 531 (from 294)
- (+) Awakened MG DPS: 736 (from 294)
- (·) Doubled the Fanatics health to 300 HP. Lowered taken damage from GUN type damage to 100% (from 200%).
- Increased lowered GRENADE damage reduction to 100% (from 75%).
- (·) Changed many aspects of Rocket Militant squads. They don't work as a brute force anymore but rather as a fast guerilla anti tank unit.
- Health has been decreased to 185 (from 300).
- They receive 100% damage from GUN type, which is a buff considering the former value of 150%.
- Lowered damage to 64 (from 78).
- Increased speed to 55 (from 48).
- Increased range to 360 (from 350).
- (·) Change damage type of Laser Turrets from CANNON to ROCKET (useful against medium tanks).
- Increased damage but against most targets the damage will remain the same.
- (·) Rebalanced Black Hand Squads. Black Hand Squads had no use aside from cheesy tactics and were studpidly hard to kill.
- They now fit the fast and hard hitting horde mentality of Nod.
- Decreased GUN type resistance to 75% (from 50%).
- Decreased health to 280 (from 500).
- Decreased damage per shot to 38 (from 50). Decreased upgraded damage per shot to 57 (from 75).
- Decreased build cost to 700 $ (from 900 $) and build time to 7s (from 9s).
- Lowered the delayed before any damage is dealth to 0.25 (from 0.5).
- Increased speed to 65 (from 50).
- (-) Slightly lowered the speed of Scorpion Tanks to 85 (from 90).
- In terms of speed they still outperform Predator tanks and Devourer Tanks (both speed 60).
- What I want to achieve with this is giving anti vehicle infantry more time to kill scorpions before they are getting crushed.
- [-] Removed the Quad Turret Upgrade.
- It was a not needed upgrade and only caused problems in multiplayer, which is the primary reason for its removal
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- -#- Black Hand
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- (B) Confessor Cabals can now detect stealth like all infantry units (Range: 100).
- Also, lowered the range of Confessor Cabals to 245 (from 280) which was supposed to be changed version ago.
- (B) The Rocket Indoctrine is no longer immune to Tiberium
- (+) Lowered the Rocket Indoctrine's damage bonus against aircraft to 15% (from 30%).
- Increased DPS to 82 (from 62)
- (·) Increased health of Scorcher Buggies to 2000 (from 1600).
- In return, their ROCKET damage reduction was lowered to 66% (from 50%).
- (·) Changed the damage type of Widow Jets from CANNON to GRENADE.
- This makes the support power stronger against structures and all infantry units but weaker against vehicles.
- (·) Increased the Purifier's laser beam damage to 1100 (from 900).
- Decreased health to 8000 (from 11000) and impvoed its ROCKET damage reduction to 75% (from 100%).
- Like the Renegade Avatar, the purifier is as strong as before but now sacrifices armor for more damage.
- Lowered its cost to 2700 $ (from 3000 $) and lowered damage of the Flamethrower to 50 (from 144).
- With this I hope to achieve that this unit is less used as heavily armored T3 Flame Tank.
- (-) Removed free veterancy for Flame Tanks and Black Hand units.
- Since the both units can be upgraded with very strong upgrades, I saw this as an unnecessary advantage.
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- -#- Renegades
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- (B) The Dawnbringer Device does not stop when getting ordered to attack a unit.
- Instead, it will move towards the unit and self destruct once the destination has been reached.
- (B) Decoy Disruption Towers cannot be stealthed anymore.
- (-) Shadow Teams can now be upgraded with Laser Capacitors to drastically increase firepower.
- Upgraded Shadow Teams can also attack structures and vehicles to do little damage (opposed to no damage).
- (·) Fanatics require an Opeation Center to be built.
- (+) Changed the Tiberium Infusion Upgrade.
- Lowered the speed increase to 120% (from 125%).
- Increased health bonus to 120% (from 110%).
- (·) Increased the Avatar's attack damage to 1100 (from 900).
- Decreased health to 8000 (from 11000) and impvoed its ROCKET damage reduction to 75% (from 100%).
- I made the Avatar more in line with Nod's combat indoctrine which favours firepower and speed over health.
- Also, this way the power of Avatars basically stays the same when upgraded with Beam Cannons.
- (·) Lowered the Dawnbringer Device's cost to 2500 $ (from 3000 $) and its build time from 30s to 25s.
- Lowered its damage as well as damage radius and slightly increased its speed.
- (-) Lowered the damage bonus of Raider Buggies when attacking aircraft to 125% (from 200%).
- Also increased health to 1600 (from 1400) but lowered ROCKET damage reduction to 66% (from 50%).
- (-) Lowered the line of sight of decoy Disruption Spikes to 50 (from 400).
- [+] Added the Rioter Mob scout unit.
- [+] Added the Nuclear Components Upgrade. It requires the Tiberium Nuclear Plant and costs 1500 $.
- It equips a Specter, Vertigo Bomber or Dawnbringer Device with nuclear warheads to drastically increase firepower and damage radius.
- Affected units can never ever be stealthed and cause a small nuclear explosion on death.
- It is an active ability which can only be used on units positioned in the vicinity of production facilities.
- [+] Added the Desolator.
- A devastating T4 anti infantry which deals CANNON damage as primary attack, designed to eliminate heavy tanks.
- The weapon will also spawn a field of radiation which deals SNIPER damage to nearby infantry units.
- The unit only deals 25% damage to structures.
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- -#- Marked of Kane
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- (B) Increased research time for Supercharged Particle Beams to 1:30s (from 1:00s).
- This is but a mere adjustment to the research time all 3000 $ upgrades require.
- (B) The Enlightened had wrong health and damage values and were far too strong.
- Lowered health to 485 (from 525). Lowered default DPS from 153 to 102.
- Lowered upgraded DPS from 380 (!) to 144.
- They are still exceptionally powerful, so you can hardly call it a nerf.
- (+) The stealth field grants Cyobrgs stealth. However, they are still damaged by the process.
- (+) Shadow Teams can now be upgraded with Laser Matrices to drastically increase firepower.
- Upgraded Shadow Teams can also attack structures and vehicles to do little damage (opposed to no damage).
- (+) Increased GUN type armor of Tiberium Troopers to 75% damage (from 100%).
- Lowered CANNON and ROCKET armor to 75% damage reduction (from 25%).
- Lowered damage dealt to units inside garrisons to 20 (from 25). Upgrade doubles damage.
- Also lowered GRENADE type damage reduction to 100% (from 50%).
- The unit is now better at countering T1 infantry and can be countered more efficiently with anti infantry weapons and vehicles.
- Also, slightly lowered the unit's base speed to 42 (from 44).
- (·) Increased the cost of Drone buggies to 600 $ (from 500 $) and their build time from 5s to 6s.
- Increased their health to 1700 (from 1350) and their DPS to 96 (from 70).
- Increased range to 265 (from 230).
- (·) The Awakened and The Enlightened take less damage from GUN type damage (from 85% to 75%).
- Decraesed health to 345 (from 395). This way, they are killed faster with GRENADE and SNIPER damage.
- (·) Tweaked the damage of mantis drones. Increased damage by 1.85 % and increased reload time by 0.5 seconds.
- A group of 4 Mantis drones can now kill one Scorpion tank in one volley (they used to survive with very little health left).
- [+] Added the Liquifier Tank as dedicated heavy anti-elite infantry unit.
- It is similar to the Flame Tank but deals only 25% damage to structures (opposed to a 200% damage boost).
- However, it costs 1000 $, moves faster, has more health than Flame Tank and is better armored against CANNON damage.
- What is more, the default attack leaves behind an acidic pool which damages units once they come near it.
- ===================================================================================================================================================
- ** Scrin Factions **
- ===================================================================================================================================================
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- -#- All Scrin
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- (+) Lowered GUN type armor for all Disintegrators to 100 % damage (from 75%).
- Increased health to 93.
- While their durability remains the same, Disintegrators are less vulnerable to Shadow Teams.
- (+) Lowered damage of all Seekers and Manhunters by 15%.
- But their damage type has been changed to CANNON (from ROCKET).
- Therefore, they will remain as effective as before against medium battle tanks.
- However, they will deal significantly more damage against lightly armored vehicles such as Flame Tanks or Raider Buggies.
- (+) Rebalanced the Ravagers. It keeps its versatile features but now it serves primarily as a cheaper anti infantry unit.
- Decreased build cost to 800 $ (from 1100 $) and build time to 8s (from 11s).
- Decreased health to 220 (from 300).
- Decreased bonus damage against vehicles to 200% (from 225%).
- Decreased damage of Tiberium Agitation to 400 (from 700).
- Decreased damage per shot to 65 (from 80) and upgraded damage from 145 to 117.
- Increased damage taken from CANNON and ROCKET type damage to 25% (from 20%).
- Increased damage taken from SNIPER type damage to 100% (from 90%).
- Lowered damage taken from GRENADE type damage to 75% (from 100%).
- Also Changed weapon damage type to GRENADE (from GUN) to make this unit a counter against heavy infantry.
- (·) Increased health of Corrupters to 3400 (from 3300).
- In return, Corrupters receive 100% damage from ROCKET type damage (from 75%).
- Lowered healing power of Corruptors for Eradicator Hexapods to 12 (from 18).
- Lowered splash damage against infantry units to 25 (from 40).
- (·) Leeches are now the default infantry unit for Scrin factions. Lowered stealth detection and vision to default.
- Decreased health to 150 (from 175). Increased damage from 46.5 to 82.5.
- (-) Lowered damage of Disintegrators against infantry.
- They deal 65% damage instead of 75% damage.
- (-) Brought back the original cost for Nerve Centers. Increased their cost $ to 1500 $ (from 1300).
- (-) Lowered damage of Shock Troopers to 60 (from 65) and decreased health from 300 to 260.
- In previous version of One Vision Shock Troopers have been buffed and were a tad too strong.
- Unlike other heavy infantry Shock Trooper take 75% damage from GUN type damage.
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- -#- Traveler-59
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- (B) Restored the build requirement for Cultist Squads.
- (B) Fixed the Cascading Haze Upgrade for the Storm Column.
- (*) Changed the Lurker modules from an army wide upgrade to a unit specific upgrade.
- You must buy the upgrade for each individual unit and can only purchase it near Stasis Chambers.
- Lowered build costs to 400 $ and build time to 8s.
- (+) Completely Redesigned the Agonizer and it is now more similar to the Shock Trooper.
- Lowered the price to 800 $ (from 1400$) and lowered its speed and attack damage.
- Removed the Stasis Chamber building requirements.
- (+) Lowered the cost of the Advanced Blink Pack Upgrade to 3000 $ (from 4000 $).
- Lowered the research time to 90s (from 120s).
- (·) Lowered build cost for Agonizers to 800 $ (from 1400) and lowered their health to 190 (from 320).
- Increased ROCKET resistance to 75% (from 100%) and lowered their DPS to 73 (from 100).
- Lowered their speed to 75 (from 80).
- (-) Increased reload time for the Chaos Lightning support power to 180s (from 120s).
- [-] Removed the Shock Trooper
- [+] Added the Mindphaser anti armor infantry unit. It requires the Tech Assembler and deals line of sight damage.
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- -#- Reaper-17
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- (B) Ravagers upgraded with Blue Tiberium Shards had a wrong attack damage value.
- Corrected its DPS to 117 (from 147).
- (B) Fixed a bug which prevented upgraded Shardlings from firing out of garrisons.
- (B) Scourges cannot buy both mutations anymore.
- (B) Corruptions are slightly less hardware intense, I cannot make improve performance much further without making the effects look terrible.
- (+) Lowered the Manhunter's Harbinger Mutation cost to 300 $ (from 500 $).
- (+) Lowered the Devourer's Eviscerator Mutation cost to 200 $ (from 300 $).
- Increased normal attack damage to 375 (from 300).
- Increased tiberim enhanced attack to 1250 (from 950).
- For a T3 artillery unit with a mandatory upgrade, it had terrible stats.
- (-) Lowered health of Infested to 190 (from 250).
- [+] Added the "Infestation Spores" upgrade. It requires $ and has a reacharge time of 45s.
- It allows to build Infested from the Portal and increases health of Infested to 250 HP (from 125).
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- -#- Messenger-8
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- (+) Improved the effect of the Exoskeleton Adaptation Upgrade.
- It loweres damage to 65% instead of 75%.
- (+) Leeches can be upgraded with Corrosive Ichor. It doubles their attack damage.
- (+) Disintegrators can be upgraded with Negative Energy Lances. It doubles their attack damage.
- (·) Reworked the Ion Supercharge Upgrade for Gun Walkers.
- Instead of triggering the passive (healing) effect on the aircraft, it heals 75 HP per shot.
- This scales much better with higher amounts of Gun Walkers and is more comparable to Corruptors.
- (-) Shock Troopers don't start with Plasma Disk Launchers anymore.
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