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- ------------------
- System Information
- ------------------
- Time of this report: 2/18/2020, 11:15:17
- Machine name: TRISTAN
- Machine Id: {838CCAB1-55C5-4F49-9953-F537C8AA36D1}
- Operating System: Windows 10 Home 64-bit (10.0, Build 18362) (18362.19h1_release.190318-1202)
- Language: English (Regional Setting: English)
- System Manufacturer: System manufacturer
- System Model: System Product Name
- BIOS: 0801 (type: UEFI)
- Processor: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz (8 CPUs), ~4.2GHz
- Memory: 16384MB RAM
- Available OS Memory: 16276MB RAM
- Page File: 9550MB used, 7749MB available
- Windows Dir: C:\WINDOWS
- DirectX Version: DirectX 12
- DX Setup Parameters: Not found
- User DPI Setting: 96 DPI (100 percent)
- System DPI Setting: 144 DPI (150 percent)
- DWM DPI Scaling: Disabled
- Miracast: Available, with HDCP
- Microsoft Graphics Hybrid: Not Supported
- DirectX Database Version: Unknown
- DxDiag Version: 10.00.18362.0387 64bit Unicode
- ------------
- DxDiag Notes
- ------------
- Display Tab 1: No problems found.
- Sound Tab 1: No problems found.
- Sound Tab 2: No problems found.
- Sound Tab 3: No problems found.
- Sound Tab 4: No problems found.
- Input Tab: No problems found.
- --------------------
- DirectX Debug Levels
- --------------------
- Direct3D: 0/4 (retail)
- DirectDraw: 0/4 (retail)
- DirectInput: 0/5 (retail)
- DirectMusic: 0/5 (retail)
- DirectPlay: 0/9 (retail)
- DirectSound: 0/5 (retail)
- DirectShow: 0/6 (retail)
- ---------------
- Display Devices
- ---------------
- Card name: Radeon (TM) RX 480 Graphics
- Manufacturer: Advanced Micro Devices, Inc.
- Chip type: AMD Radeon Graphics Processor (0x67DF)
- DAC type: Internal DAC(400MHz)
- Device Type: Full Device (POST)
- Device Key: Enum\PCI\VEN_1002&DEV_67DF&SUBSYS_94801682&REV_C7
- Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
- Device Problem Code: No Problem
- Driver Problem Code: Unknown
- Display Memory: 16309 MB
- Dedicated Memory: 8172 MB
- Shared Memory: 8137 MB
- Current Mode: 1920 x 1080 (32 bit) (59Hz)
- HDR Support: Not Supported
- Display Topology: Internal
- Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
- Color Primaries: Red(0.639648,0.334961), Green(0.285156,0.605469), Blue(0.150391,0.059570), White Point(0.280273,0.290039)
- Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000
- Monitor Name: Generic PnP Monitor
- Monitor Model: TOSHIBA-TV
- Monitor Id: TSB0206
- Native Mode: 1920 x 1080(p) (60.000Hz)
- Output Type: HDMI
- Monitor Capabilities: HDR Not Supported
- Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP
- Advanced Color: Not Supported
- Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdxc64.dll
- Driver File Version: 26.20.15019.1003 (English)
- Driver Version: 26.20.15019.1003
- DDI Version: 12
- Feature Levels: 12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1
- Driver Model: WDDM 2.6
- Graphics Preemption: Primitive
- Compute Preemption: DMA
- Miracast: Not Supported
- Detachable GPU: No
- Hybrid Graphics GPU: Not Supported
- Power P-states: Not Supported
- Virtualization: Paravirtualization
- Block List: No Blocks
- Catalog Attributes: Universal:False Declarative:False
- Driver Attributes: Final Retail
- Driver Date/Size: 1/29/2020 4:00:00 PM, 1946720 bytes
- WHQL Logo'd: Yes
- WHQL Date Stamp: Unknown
- Device Identifier: {D7B71EE2-249F-11CF-D976-2B8E7CC2D735}
- Vendor ID: 0x1002
- Device ID: 0x67DF
- SubSys ID: 0x94801682
- Revision ID: 0x00C7
- Driver Strong Name: oem46.inf:cb0ae414b19b97d1:ati2mtag_Polaris10DS:26.20.15019.1003:pci\ven_1002&dev_67df&rev_c7
- Rank Of Driver: 00D12000
- Video Accel: Unknown
- DXVA2 Modes: DXVA2_ModeMPEG2_VLD DXVA2_ModeMPEG2_IDCT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeHEVC_VLD_Main DXVA2_ModeH264_VLD_Stereo_Progressive_NoFGT DXVA2_ModeH264_VLD_Stereo_NoFGT DXVA2_ModeVC1_VLD DXVA2_ModeMPEG4pt2_VLD_AdvSimple_NoGMC DXVA2_ModeHEVC_VLD_Main10
- Deinterlace Caps: n/a
- D3D9 Overlay: Not Supported
- DXVA-HD: Not Supported
- DDraw Status: Enabled
- D3D Status: Enabled
- AGP Status: Enabled
- MPO MaxPlanes: 1
- MPO Caps: Not Supported
- MPO Stretch: Not Supported
- MPO Media Hints: Not Supported
- MPO Formats: Not Supported
- PanelFitter Caps: Not Supported
- PanelFitter Stretch: Not Supported
- -------------
- Sound Devices
- -------------
- Description: Speakers (2- Schiit Modi 3)
- Default Sound Playback: Yes
- Default Voice Playback: Yes
- Hardware ID: USB\VID_0D8C&PID_0066&REV_0106&MI_00
- Manufacturer ID: 1
- Product ID: 100
- Type: WDM
- Driver Name: usbaudio2.sys
- Driver Version: 10.00.18362.0207 (English)
- Driver Attributes: Final Retail
- WHQL Logo'd: Yes
- Date and Size: 6/20/2019 12:00:00 AM, 257536 bytes
- Other Files:
- Driver Provider: Microsoft
- HW Accel Level: Basic
- Cap Flags: 0xF1F
- Min/Max Sample Rate: 100, 200000
- Static/Strm HW Mix Bufs: 1, 0
- Static/Strm HW 3D Bufs: 0, 0
- HW Memory: 0
- Voice Management: No
- EAX(tm) 2.0 Listen/Src: No, No
- I3DL2(tm) Listen/Src: No, No
- Sensaura(tm) ZoomFX(tm): No
- Description: 4 - TOSHIBA-TV (AMD High Definition Audio Device)
- Default Sound Playback: No
- Default Voice Playback: No
- Hardware ID: HDAUDIO\FUNC_01&VEN_1002&DEV_AA01&SUBSYS_00AA0100&REV_1007
- Manufacturer ID: 1
- Product ID: 100
- Type: WDM
- Driver Name: AtihdWT6.sys
- Driver Version: 10.00.0001.0012 (English)
- Driver Attributes: Final Retail
- WHQL Logo'd: Yes
- Date and Size: 7/10/2019 12:00:00 AM, 108152 bytes
- Other Files:
- Driver Provider: Advanced Micro Devices
- HW Accel Level: Basic
- Cap Flags: 0xF1F
- Min/Max Sample Rate: 100, 200000
- Static/Strm HW Mix Bufs: 1, 0
- Static/Strm HW 3D Bufs: 0, 0
- HW Memory: 0
- Voice Management: No
- EAX(tm) 2.0 Listen/Src: No, No
- I3DL2(tm) Listen/Src: No, No
- Sensaura(tm) ZoomFX(tm): No
- Description: Headset Earphone (3- Corsair VOID RGB Wireless Gaming Headset)
- Default Sound Playback: No
- Default Voice Playback: No
- Hardware ID: USB\VID_1B1C&PID_0A2B&REV_0000&MI_00
- Manufacturer ID: 65535
- Product ID: 65535
- Type: WDM
- Driver Name: USBAUDIO.sys
- Driver Version: 10.00.18362.0001 (English)
- Driver Attributes: Final Retail
- WHQL Logo'd: Yes
- Date and Size: 4/19/2018 12:00:00 AM, 198656 bytes
- Other Files:
- Driver Provider: Corsair
- HW Accel Level: Basic
- Cap Flags: 0xF1F
- Min/Max Sample Rate: 100, 200000
- Static/Strm HW Mix Bufs: 1, 0
- Static/Strm HW 3D Bufs: 0, 0
- HW Memory: 0
- Voice Management: No
- EAX(tm) 2.0 Listen/Src: No, No
- I3DL2(tm) Listen/Src: No, No
- Sensaura(tm) ZoomFX(tm): No
- Description: Digital Audio (S/PDIF) (High Definition Audio Device)
- Default Sound Playback: No
- Default Voice Playback: No
- Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_1220&SUBSYS_10438735&REV_1000
- Manufacturer ID: 1
- Product ID: 65535
- Type: WDM
- Driver Name: HdAudio.sys
- Driver Version: 10.00.18362.0356 (English)
- Driver Attributes: Final Retail
- WHQL Logo'd: Yes
- Date and Size: 9/4/2019 12:00:00 AM, 425472 bytes
- Other Files:
- Driver Provider: Microsoft
- HW Accel Level: Basic
- Cap Flags: 0xF1F
- Min/Max Sample Rate: 100, 200000
- Static/Strm HW Mix Bufs: 1, 0
- Static/Strm HW 3D Bufs: 0, 0
- HW Memory: 0
- Voice Management: No
- EAX(tm) 2.0 Listen/Src: No, No
- I3DL2(tm) Listen/Src: No, No
- Sensaura(tm) ZoomFX(tm): No
- ---------------------
- Sound Capture Devices
- ---------------------
- Description: Headset Microphone (3- Corsair VOID RGB Wireless Gaming Headset)
- Default Sound Capture: Yes
- Default Voice Capture: Yes
- Driver Name: USBAUDIO.sys
- Driver Version: 10.00.18362.0001 (English)
- Driver Attributes: Final Retail
- Date and Size: 3/18/2019 20:43:37, 198656 bytes
- Cap Flags: 0x1
- Format Flags: 0xFFFFF
- ---------------------
- Video Capture Devices
- Number of Devices: 0
- ---------------------
- -------------------
- DirectInput Devices
- -------------------
- Device Name: Mouse
- Attached: 1
- Controller ID: n/a
- Vendor/Product ID: n/a
- FF Driver: n/a
- Device Name: Keyboard
- Attached: 1
- Controller ID: n/a
- Vendor/Product ID: n/a
- FF Driver: n/a
- Device Name: Corsair VOID RGB Wireless Gaming Headset
- Attached: 1
- Controller ID: 0x0
- Vendor/Product ID: 0x1B1C, 0x0A2B
- FF Driver: n/a
- Device Name: USB Keyboard
- Attached: 1
- Controller ID: 0x0
- Vendor/Product ID: 0x046D, 0xC31C
- FF Driver: n/a
- Device Name: Corsair composite virtual input device
- Attached: 1
- Controller ID: 0x0
- Vendor/Product ID: 0x1B1C, 0x1BF0
- FF Driver: n/a
- Device Name: USB Keyboard
- Attached: 1
- Controller ID: 0x0
- Vendor/Product ID: 0x046D, 0xC31C
- FF Driver: n/a
- Device Name: USB Keyboard
- Attached: 1
- Controller ID: 0x0
- Vendor/Product ID: 0x046D, 0xC31C
- FF Driver: n/a
- Device Name: Schiit Modi 3
- Attached: 1
- Controller ID: 0x0
- Vendor/Product ID: 0x0D8C, 0x0066
- FF Driver: n/a
- Poll w/ Interrupt: No
- -----------
- USB Devices
- -----------
- + USB Root Hub (USB 3.0)
- | Vendor/Product ID: 0x8086, 0xA2AF
- | Matching Device ID: USB\ROOT_HUB30
- | Service: USBHUB3
- | Driver: USBHUB3.SYS, 3/18/2019 20:43:43, 618296 bytes
- |
- +-+ USB Input Device
- | | Vendor/Product ID: 0x1AF3, 0x0001
- | | Location: Port_#0004.Hub_#0001
- | | Matching Device ID: USB\Class_03&SubClass_01
- | | Service: HidUsb
- | | Driver: hidusb.sys, 8/22/2019 14:13:04, 45568 bytes
- | | Driver: hidclass.sys, 8/22/2019 14:13:04, 211968 bytes
- | | Driver: hidparse.sys, 8/22/2019 14:13:04, 46080 bytes
- | |
- | +-+ HID-compliant mouse
- | | | Vendor/Product ID: 0x1AF3, 0x0001
- | | | Matching Device ID: HID_DEVICE_SYSTEM_MOUSE
- | | | Service: mouhid
- | | | Driver: mouhid.sys, 3/18/2019 20:43:43, 35840 bytes
- | | | Driver: mouclass.sys, 3/18/2019 20:43:43, 66872 bytes
- | |
- +-+ USB Composite Device
- | | Vendor/Product ID: 0x046D, 0xC31C
- | | Location: Port_#0005.Hub_#0001
- | | Matching Device ID: USB\COMPOSITE
- | | Service: usbccgp
- | | Driver: usbccgp.sys, 3/18/2019 20:43:43, 183608 bytes
- | |
- | +-+ USB Input Device
- | | | Vendor/Product ID: 0x046D, 0xC31C
- | | | Location: 0000.0014.0000.005.000.000.000.000.000
- | | | Matching Device ID: USB\Class_03&SubClass_01
- | | | Service: HidUsb
- | | | Driver: hidusb.sys, 8/22/2019 14:13:04, 45568 bytes
- | | | Driver: hidclass.sys, 8/22/2019 14:13:04, 211968 bytes
- | | | Driver: hidparse.sys, 8/22/2019 14:13:04, 46080 bytes
- | | |
- | | +-+ HID Keyboard Device
- | | | | Vendor/Product ID: 0x046D, 0xC31C
- | | | | Matching Device ID: HID_DEVICE_SYSTEM_KEYBOARD
- | | | | Service: kbdhid
- | | | | Driver: kbdhid.sys, 3/18/2019 20:43:43, 46592 bytes
- | | | | Driver: kbdclass.sys, 3/18/2019 20:43:43, 70968 bytes
- ----------------
- Gameport Devices
- ----------------
- ------------
- PS/2 Devices
- ------------
- + HID Keyboard Device
- | Vendor/Product ID: 0x1B1C, 0x0000
- | Matching Device ID: HID_DEVICE_SYSTEM_KEYBOARD
- | Service: kbdhid
- | Driver: kbdhid.sys, 3/18/2019 20:43:43, 46592 bytes
- | Driver: kbdclass.sys, 3/18/2019 20:43:43, 70968 bytes
- |
- + HID Keyboard Device
- | Vendor/Product ID: 0x1B1C, 0x0000
- | Matching Device ID: HID_DEVICE_SYSTEM_KEYBOARD
- | Service: kbdhid
- | Driver: kbdhid.sys, 3/18/2019 20:43:43, 46592 bytes
- | Driver: kbdclass.sys, 3/18/2019 20:43:43, 70968 bytes
- |
- + HID-compliant mouse
- | Vendor/Product ID: 0x1B1C, 0x0000
- | Matching Device ID: HID_DEVICE_SYSTEM_MOUSE
- | Service: mouhid
- | Driver: mouhid.sys, 3/18/2019 20:43:43, 35840 bytes
- | Driver: mouclass.sys, 3/18/2019 20:43:43, 66872 bytes
- |
- + HID-compliant mouse
- | Vendor/Product ID: 0x1B1C, 0x0000
- | Matching Device ID: HID_DEVICE_SYSTEM_MOUSE
- | Service: mouhid
- | Driver: mouhid.sys, 3/18/2019 20:43:43, 35840 bytes
- | Driver: mouclass.sys, 3/18/2019 20:43:43, 66872 bytes
- ------------------------
- Disk & DVD/CD-ROM Drives
- ------------------------
- Drive: C:
- Free Space: 713.0 GB
- Total Space: 952.8 GB
- File System: NTFS
- Model: WDC WD1003FZEX-00K3CA0
- Drive: D:
- Free Space: 90.5 GB
- Total Space: 476.9 GB
- File System: NTFS
- Model: Samsung SSD 850 EVO 500GB
- --------------
- System Devices
- --------------
- Name: PCI standard host CPU bridge
- Device ID: PCI\VEN_8086&DEV_591F&SUBSYS_872F1043&REV_05\3&11583659&0&00
- Driver: n/a
- Name: Radeon (TM) RX 480 Graphics
- Device ID: PCI\VEN_1002&DEV_67DF&SUBSYS_94801682&REV_C7\4&35D4F288&0&0008
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\aticfx32.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:38, 1589240 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\aticfx64.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:38, 1946720 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ativvaxy_nv.dat, 1/21/2020 08:28:22, 458112 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdefctb.dat, 10/28/2019 06:52:02, 281101 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdxn32.dll, 8.14.0010.0053 (English), 2/3/2020 09:37:48, 37148288 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdxn64.dll, 8.14.0010.0053 (English), 2/3/2020 09:37:50, 41852032 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ativvaxy_vg20.dat, 9/13/2018 08:33:42, 379200 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ativvaxy_vg20_nd.dat, 10/17/2019 11:30:52, 383264 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdave32.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:22, 118848 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdave64.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:22, 133936 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ativvaxy_rv.dat, 11/29/2019 12:03:14, 356992 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amde40a.dat, 6/27/2019 05:56:50, 173344 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ativvaxy_gl_nd.dat, 10/17/2019 10:52:42, 380448 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdmmcl.dll, 26.20.15019.1003 (English), 2/3/2020 09:37:40, 126080 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atiumdag.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:48, 10462128 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atiumdva.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:50, 13163600 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ativce02.dat, 12/4/2018 10:52:00, 100832 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ativvaxy_cik.dat, 2/12/2019 09:47:04, 234676 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ativvaxy_cik_nd.dat, 2/12/2019 09:47:16, 234416 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdmmcl6.dll, 26.20.15019.1003 (English), 2/3/2020 09:37:40, 148096 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atiumd64.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:46, 13159960 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atiumd6a.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:48, 13859760 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amduve64.dll, 17.01.0006.0000 (English), 2/3/2020 09:35:32, 172048 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amduve32.dll, 17.01.0006.0000 (English), 2/3/2020 09:35:32, 148128 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amde34b.dat, 2/25/2019 14:15:08, 166624 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amde34a.dat, 2/25/2019 14:14:58, 166624 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ativvaxy_stn_nd.dat, 10/18/2019 05:56:44, 278560 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdvlk32.dll, 26.20.15019.1003 (English), 2/3/2020 09:37:44, 20600960 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdvlk64.dll, 26.20.15019.1003 (English), 2/3/2020 09:37:46, 24173696 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amd-vulkan32.json, 1/2/2020 11:06:00, 703 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amd-vulkan64.json, 1/2/2020 11:06:12, 703 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ativvaxy_el_nd.dat, 10/25/2019 10:23:44, 375968 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdicdxx.dat, 1/12/2020 23:14:50, 1153601 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atiicdxx.dat, 11/6/2014 02:53:26, 737410 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdocl12cl.dll, 0.08.0000.0000 (English), 2/3/2020 09:37:42, 21293696 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdocl12cl64.dll, 0.08.0000.0000 (English), 2/3/2020 09:37:42, 26741376 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ativvaxy_FJ.dat, 6/21/2019 10:44:06, 268244 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ativvaxy_FJ_nd.dat, 6/21/2019 10:44:18, 267984 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdxc32.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:34, 30640936 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdxc64.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:36, 34325216 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ativvaxy_cz_nd.dat, 10/18/2019 05:56:44, 272928 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amde31a.dat, 12/4/2018 11:40:26, 159072 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ativce03.dat, 12/4/2018 10:53:40, 160768 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ativvaxy_vi.dat, 2/12/2019 09:48:58, 325188 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ativvaxy_vi_nd.dat, 2/12/2019 09:49:18, 324928 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdhdl32.dll, 2/3/2020 09:35:28, 331504 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdhdl64.dll, 2/3/2020 09:35:28, 434384 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdocl.dll, 10.00.3004.0008 (English), 2/3/2020 09:37:42, 65472128 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdocl64.dll, 10.00.3004.0008 (English), 2/3/2020 09:37:44, 79088768 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdmantle32.dll, 26.20.15019.1003 (English), 2/3/2020 09:37:36, 29770368 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdmantle64.dll, 26.20.15019.1003 (English), 2/3/2020 09:37:38, 34392704 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atiesrxx.exe, 26.20.15019.1003 (English), 2/3/2020 09:38:02, 522880 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\coinst_19.50.dll, 1.00.0005.0009 (English), 2/3/2020 09:38:12, 1592448 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atiu9pag.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:46, 166672 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atigktxx.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:02, 207488 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atiglpxx.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:04, 144512 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atiuxpag.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:52, 186368 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atiu9p64.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:44, 203504 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atiuxp64.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:50, 221208 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atig6pxx.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:02, 169088 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atig6txx.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:02, 240256 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ATIODCLI.exe, 26.20.15019.1003 (English), 2/3/2020 09:38:08, 76416 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ATIODE.exe, 26.20.15019.1003 (English), 2/3/2020 09:38:08, 358016 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atidxx32.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:40, 24744776 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atidxx64.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:42, 28626424 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atioglxx.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:08, 41547904 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atio6axx.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:06, 49847424 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atikmdag.sys, 26.20.15019.1003 (English), 2/3/2020 09:38:04, 65740416 bytes
- Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atikmpag.sys, 26.20.15019.1003 (English), 2/3/2020 09:38:04, 590464 bytes
- Driver: C:\WINDOWS\system32\aticfx64.dll, 8.17.0010.1680 (English), 2/3/2020 09:37:56, 177248 bytes
- Driver: C:\WINDOWS\system32\amdihk64.dll, 2.00.0000.1788 (English), 2/3/2020 09:37:32, 195776 bytes
- Driver: C:\WINDOWS\system32\amd_comgr.dll, 2/3/2020 09:37:50, 62866048 bytes
- Driver: C:\WINDOWS\system32\atiadlxx.dll, 26.20.15019.1003 (English), 2/3/2020 09:37:54, 1729152 bytes
- Driver: C:\WINDOWS\system32\amdave64.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:22, 133936 bytes
- Driver: C:\WINDOWS\system32\amdpcom64.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:30, 127728 bytes
- Driver: C:\WINDOWS\system32\atimpc64.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:44, 127728 bytes
- Driver: C:\WINDOWS\system32\atimuixx.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:06, 134784 bytes
- Driver: C:\WINDOWS\system32\atisamu64.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:10, 157824 bytes
- Driver: C:\WINDOWS\system32\atiumd6a.cap, 1/30/2020 08:25:18, 3437632 bytes
- Driver: C:\WINDOWS\system32\ativvsva.dat, 4/11/2019 10:51:48, 157144 bytes
- Driver: C:\WINDOWS\system32\ativvsvl.dat, 4/11/2019 10:51:48, 204952 bytes
- Driver: C:\WINDOWS\system32\amfrt64.dll, 1.04.0016.0000 (English), 2/3/2020 09:37:54, 4583040 bytes
- Driver: C:\WINDOWS\system32\amdmcl64.dll, 1.06.0000.0000 (English), 2/3/2020 09:37:38, 552576 bytes
- Driver: C:\WINDOWS\system32\dgtrayicon.exe, 2/3/2020 09:38:14, 492160 bytes
- Driver: C:\WINDOWS\system32\AMDKernelEvents.man, 1/20/2020 06:51:00, 69770 bytes
- Driver: C:\WINDOWS\system32\vulkan-1.dll, 1.02.0131.0000 (English), 2/3/2020 09:38:24, 1083944 bytes
- Driver: C:\WINDOWS\system32\vulkan-1-999-0-0-0.dll, 1.02.0131.0000 (English), 2/3/2020 09:38:24, 1083944 bytes
- Driver: C:\WINDOWS\system32\vulkaninfo.exe, 1.02.0131.0000 (English), 2/3/2020 09:38:26, 1763968 bytes
- Driver: C:\WINDOWS\system32\vulkaninfo-1-999-0-0-0.exe, 1.02.0131.0000 (English), 2/3/2020 09:38:26, 1763968 bytes
- Driver: C:\WINDOWS\system32\GameManager64.dll, 2/3/2020 09:38:18, 490112 bytes
- Driver: C:\WINDOWS\system32\amdmiracast.dll, 2/3/2020 09:35:28, 545320 bytes
- Driver: C:\WINDOWS\system32\amdlvr64.dll, 1.00.0016.0000 (English), 2/3/2020 09:37:36, 940160 bytes
- Driver: C:\WINDOWS\system32\RapidFireServer64.dll, 1.02.0000.0015 (English), 2/3/2020 09:38:24, 45696 bytes
- Driver: C:\WINDOWS\system32\Rapidfire64.dll, 1.02.0001.0286 (English), 2/3/2020 09:38:22, 573056 bytes
- Driver: C:\WINDOWS\system32\amdxc64.dll, 8.18.0010.0338 (English), 2/3/2020 09:37:48, 119424 bytes
- Driver: C:\WINDOWS\system32\kapp_ci.sbin, 1/20/2020 06:51:18, 125488 bytes
- Driver: C:\WINDOWS\system32\samu_krnl_ci.sbin, 9/2/2016 07:24:22, 154384 bytes
- Driver: C:\WINDOWS\system32\samu_krnl_isv_ci.sbin, 12/12/2013 05:53:56, 138832 bytes
- Driver: C:\WINDOWS\system32\kapp_si.sbin, 1/10/2019 07:17:56, 121168 bytes
- Driver: C:\WINDOWS\system32\OpenCL.dll, 2.02.0001.0000 (English), 2/3/2020 09:37:52, 133760 bytes
- Driver: C:\WINDOWS\system32\clinfo.exe, 2/3/2020 09:38:12, 343168 bytes
- Driver: C:\WINDOWS\system32\mantle64.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:18, 182912 bytes
- Driver: C:\WINDOWS\system32\mantleaxl64.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:20, 161408 bytes
- Driver: C:\WINDOWS\system32\detoured.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:14, 19384 bytes
- Driver: C:\WINDOWS\system32\amdgfxinfo64.dll, 2/3/2020 09:37:28, 482944 bytes
- Driver: C:\WINDOWS\system32\atieah64.exe, 2/3/2020 09:38:00, 450176 bytes
- Driver: C:\WINDOWS\system32\atieclxx.exe, 26.20.15019.1003 (English), 2/3/2020 09:38:00, 759424 bytes
- Driver: C:\WINDOWS\system32\atiapfxx.blb, 1/30/2020 08:16:04, 542696 bytes
- Driver: C:\WINDOWS\system32\atig6txx.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:02, 240256 bytes
- Driver: C:\WINDOWS\system32\atidxx64.dll, 2/3/2020 09:37:58, 123008 bytes
- Driver: C:\WINDOWS\system32\ati2erec.dll, 26.20.15019.1003 (English), 2/3/2020 09:37:54, 69248 bytes
- Driver: C:\WINDOWS\system32\atidemgy.dll, 4.05.7334.20336 (English), 2/3/2020 09:37:58, 467584 bytes
- Driver: C:\WINDOWS\SysWOW64\aticfx32.dll, 8.17.0010.1680 (English), 2/3/2020 09:37:56, 156600 bytes
- Driver: C:\WINDOWS\SysWOW64\amdihk32.dll, 2.00.0000.1788 (English), 2/3/2020 09:37:32, 165376 bytes
- Driver: C:\WINDOWS\SysWOW64\amd_comgr32.dll, 2/3/2020 09:37:52, 52402032 bytes
- Driver: C:\WINDOWS\SysWOW64\atiadlxx.dll, 26.20.15019.1003 (English), 2/3/2020 09:37:56, 1241728 bytes
- Driver: C:\WINDOWS\SysWOW64\atiadlxy.dll, 26.20.15019.1003 (English), 2/3/2020 09:37:56, 1241728 bytes
- Driver: C:\WINDOWS\SysWOW64\amdave32.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:22, 118848 bytes
- Driver: C:\WINDOWS\SysWOW64\amdpcom32.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:30, 106832 bytes
- Driver: C:\WINDOWS\SysWOW64\ativvsva.dat, 4/11/2019 10:51:48, 157144 bytes
- Driver: C:\WINDOWS\SysWOW64\ativvsvl.dat, 4/11/2019 10:51:48, 204952 bytes
- Driver: C:\WINDOWS\SysWOW64\atimpc32.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:42, 106832 bytes
- Driver: C:\WINDOWS\SysWOW64\atisamu32.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:10, 134784 bytes
- Driver: C:\WINDOWS\SysWOW64\atiumdva.cap, 1/30/2020 08:25:18, 3471376 bytes
- Driver: C:\WINDOWS\SysWOW64\amfrt32.dll, 1.04.0016.0000 (English), 2/3/2020 09:37:54, 4092544 bytes
- Driver: C:\WINDOWS\SysWOW64\amdmcl32.dll, 1.06.0000.0000 (English), 2/3/2020 09:37:38, 382592 bytes
- Driver: C:\WINDOWS\SysWOW64\vulkan-1.dll, 1.02.0131.0000 (English), 2/3/2020 09:38:24, 942792 bytes
- Driver: C:\WINDOWS\SysWOW64\vulkan-1-999-0-0-0.dll, 1.02.0131.0000 (English), 2/3/2020 09:38:24, 942792 bytes
- Driver: C:\WINDOWS\SysWOW64\vulkaninfo.exe, 1.02.0131.0000 (English), 2/3/2020 09:38:26, 1358464 bytes
- Driver: C:\WINDOWS\SysWOW64\vulkaninfo-1-999-0-0-0.exe, 1.02.0131.0000 (English), 2/3/2020 09:38:26, 1358464 bytes
- Driver: C:\WINDOWS\SysWOW64\GameManager32.dll, 2/3/2020 09:38:18, 372864 bytes
- Driver: C:\WINDOWS\SysWOW64\amdlvr32.dll, 1.00.0016.0000 (English), 2/3/2020 09:37:34, 767616 bytes
- Driver: C:\WINDOWS\SysWOW64\RapidFireServer.dll, 1.02.0000.0015 (English), 2/3/2020 09:38:24, 42624 bytes
- Driver: C:\WINDOWS\SysWOW64\Rapidfire.dll, 1.02.0001.0286 (English), 2/3/2020 09:38:22, 483968 bytes
- Driver: C:\WINDOWS\SysWOW64\amdxc32.dll, 8.18.0010.0338 (English), 2/3/2020 09:37:46, 104576 bytes
- Driver: C:\WINDOWS\SysWOW64\OpenCL.dll, 2.02.0001.0000 (English), 2/3/2020 09:37:52, 119936 bytes
- Driver: C:\WINDOWS\SysWOW64\mantle32.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:18, 151680 bytes
- Driver: C:\WINDOWS\SysWOW64\mantleaxl32.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:20, 136832 bytes
- Driver: C:\WINDOWS\SysWOW64\detoured.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:14, 19384 bytes
- Driver: C:\WINDOWS\SysWOW64\amdgfxinfo32.dll, 2/3/2020 09:37:28, 372352 bytes
- Driver: C:\WINDOWS\SysWOW64\atieah32.exe, 2/3/2020 09:38:00, 344192 bytes
- Driver: C:\WINDOWS\SysWOW64\atiapfxx.blb, 1/30/2020 08:16:04, 542696 bytes
- Driver: C:\WINDOWS\SysWOW64\atigktxx.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:02, 207488 bytes
- Driver: C:\WINDOWS\SysWOW64\atidxx32.dll, 2/3/2020 09:37:58, 105600 bytes
- Driver: C:\Program Files\AMD\CCC2\Install\ccc2_install.exe, 8.911.0003.3000 (English), 2/3/2020 09:38:12, 220815040 bytes
- Driver: C:\Program Files\AMD\amdkmpfd\amdkmpfd.stz, 19.20.0001.0000 (English), 2/3/2020 09:37:32, 103456 bytes
- Driver: C:\Program Files\AMD\amdkmpfd\amdkmpfd.itz, 9/18/2019 17:32:08, 1999 bytes
- Driver: C:\Program Files\AMD\amdkmpfd\amdkmpfd.ctz, 9/18/2019 17:32:08, 8590 bytes
- Driver: C:\Program Files\Common Files\ATI Technologies\Multimedia\AMDh264Enc32.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:24, 1626392 bytes
- Driver: C:\Program Files\Common Files\ATI Technologies\Multimedia\AMDh264Enc64.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:24, 1853552 bytes
- Driver: C:\Program Files\Common Files\ATI Technologies\Multimedia\AMDhwDecoder_32.dll, 26.20.15019.1003 (English), 2/3/2020 09:37:30, 246400 bytes
- Driver: C:\Program Files\Common Files\ATI Technologies\Multimedia\AMDhwDecoder_64.dll, 26.20.15019.1003 (English), 2/3/2020 09:37:30, 299648 bytes
- Driver: C:\Program Files\Common Files\ATI Technologies\Multimedia\amf-mft-mjpeg-decoder32.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:36, 1364368 bytes
- Driver: C:\Program Files\Common Files\ATI Technologies\Multimedia\mcl32.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:20, 74368 bytes
- Driver: C:\Program Files\Common Files\ATI Technologies\Multimedia\amf-mft-mjpeg-decoder64.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:38, 1685008 bytes
- Driver: C:\Program Files\Common Files\ATI Technologies\Multimedia\mcl64.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:22, 89728 bytes
- Driver: C:\Program Files\Common Files\ATI Technologies\Multimedia\AMDh265Enc32.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:26, 1063280 bytes
- Driver: C:\Program Files\Common Files\ATI Technologies\Multimedia\AMDh265Enc64.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:26, 1324088 bytes
- Driver: C:\WINDOWS\system32\coinst_19.50.dll, 1.00.0005.0009 (English), 2/3/2020 09:38:12, 1592448 bytes
- Name: Intel(R) PCI Express Root Port #9 - A298
- Device ID: PCI\VEN_8086&DEV_A298&SUBSYS_872F1043&REV_F0\3&11583659&0&E8
- Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 10.00.18362.0628 (English), 2/12/2020 18:46:52, 437776 bytes
- Name: Intel(R) PCI Express Root Port #1 - A290
- Device ID: PCI\VEN_8086&DEV_A290&SUBSYS_872F1043&REV_F0\3&11583659&0&E0
- Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 10.00.18362.0628 (English), 2/12/2020 18:46:52, 437776 bytes
- Name: Intel(R) Management Engine Interface
- Device ID: PCI\VEN_8086&DEV_A2BA&SUBSYS_872F1043&REV_00\3&11583659&0&B0
- Driver: C:\WINDOWS\system32\DRIVERS\TeeDriverW8x64.sys, 1815.12.0000.2021 (English), 5/6/2018 07:52:26, 228992 bytes
- Name: Intel(R) PCI Express Root Port #7 - A296
- Device ID: PCI\VEN_8086&DEV_A296&SUBSYS_872F1043&REV_F0\3&11583659&0&E6
- Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 10.00.18362.0628 (English), 2/12/2020 18:46:52, 437776 bytes
- Name: Intel(R) 200 Series Chipset Family LPC Controller (Z270) - A2C5
- Device ID: PCI\VEN_8086&DEV_A2C5&SUBSYS_872F1043&REV_00\3&11583659&0&F8
- Driver: C:\WINDOWS\system32\DRIVERS\msisadrv.sys, 10.00.18362.0267 (English), 8/22/2019 14:13:04, 19256 bytes
- Name: Intel(R) SMBUS - A2A3
- Device ID: PCI\VEN_8086&DEV_A2A3&SUBSYS_872F1043&REV_00\3&11583659&0&FC
- Driver: n/a
- Name: Intel(R) USB 3.0 eXtensible Host Controller - 1.0 (Microsoft)
- Device ID: PCI\VEN_8086&DEV_A2AF&SUBSYS_872F1043&REV_00\3&11583659&0&A0
- Driver: C:\WINDOWS\system32\DRIVERS\USBXHCI.SYS, 10.00.18362.0207 (English), 8/22/2019 14:13:04, 531976 bytes
- Driver: C:\WINDOWS\system32\DRIVERS\UMDF\UsbXhciCompanion.dll, 10.00.18362.0207 (English), 8/22/2019 14:13:04, 131960 bytes
- Name: PCI-to-PCI Bridge
- Device ID: PCI\VEN_8086&DEV_1901&SUBSYS_872F1043&REV_05\3&11583659&0&08
- Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 10.00.18362.0628 (English), 2/12/2020 18:46:52, 437776 bytes
- Name: ASMedia USB 3.1 eXtensible Host Controller - 1.10 (Microsoft)
- Device ID: PCI\VEN_1B21&DEV_2142&SUBSYS_87321043&REV_00\4&D79857F&0&00E4
- Driver: C:\WINDOWS\system32\DRIVERS\USBXHCI.SYS, 10.00.18362.0207 (English), 8/22/2019 14:13:04, 531976 bytes
- Driver: C:\WINDOWS\system32\DRIVERS\UMDF\UsbXhciCompanion.dll, 10.00.18362.0207 (English), 8/22/2019 14:13:04, 131960 bytes
- Name: Intel(R) PCI Express Root Port #5 - A294
- Device ID: PCI\VEN_8086&DEV_A294&SUBSYS_872F1043&REV_F0\3&11583659&0&E4
- Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 10.00.18362.0628 (English), 2/12/2020 18:46:52, 437776 bytes
- Name: High Definition Audio Bus
- Device ID: PCI\VEN_1002&DEV_AAF0&SUBSYS_AAF01682&REV_00\4&35D4F288&0&0108
- Driver: C:\WINDOWS\system32\DRIVERS\amdkmafd.sys, 8.14.0001.6003 (English), 12/5/2018 09:48:24, 67584 bytes
- Driver: C:\WINDOWS\system32\DRIVERS\hdaudbus.sys, 10.00.18362.0001 (English), 3/18/2019 20:43:37, 114688 bytes
- Driver: C:\WINDOWS\system32\DRIVERS\drmk.sys, 10.00.18362.0001 (English), 3/18/2019 20:43:37, 98304 bytes
- Driver: C:\WINDOWS\system32\DRIVERS\portcls.sys, 10.00.18362.0001 (English), 3/18/2019 20:43:37, 390656 bytes
- Name: Intel(R) PMC - A2A1
- Device ID: PCI\VEN_8086&DEV_A2A1&SUBSYS_872F1043&REV_00\3&11583659&0&FA
- Driver: n/a
- Name: Intel(R) PCI Express Root Port #17 - A2E7
- Device ID: PCI\VEN_8086&DEV_A2E7&SUBSYS_872F1043&REV_F0\3&11583659&0&D8
- Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 10.00.18362.0628 (English), 2/12/2020 18:46:52, 437776 bytes
- Name: Intel(R) Ethernet Connection (2) I219-V
- Device ID: PCI\VEN_8086&DEV_15B8&SUBSYS_86721043&REV_00\3&11583659&0&FE
- Driver: C:\WINDOWS\system32\DRIVERS\e1i65x64.sys, 12.17.0010.0008 (English), 3/18/2019 20:43:34, 553984 bytes
- Name: Standard SATA AHCI Controller
- Device ID: PCI\VEN_8086&DEV_A282&SUBSYS_872F1043&REV_00\3&11583659&0&B8
- Driver: C:\WINDOWS\system32\DRIVERS\storahci.sys, 10.00.18362.0001 (English), 3/18/2019 20:43:41, 174392 bytes
- Name: ASMedia USB 3.1 eXtensible Host Controller - 1.10 (Microsoft)
- Device ID: PCI\VEN_1B21&DEV_2142&SUBSYS_87321043&REV_00\4&2FCA9684&0&00E6
- Driver: C:\WINDOWS\system32\DRIVERS\USBXHCI.SYS, 10.00.18362.0207 (English), 8/22/2019 14:13:04, 531976 bytes
- Driver: C:\WINDOWS\system32\DRIVERS\UMDF\UsbXhciCompanion.dll, 10.00.18362.0207 (English), 8/22/2019 14:13:04, 131960 bytes
- Name: High Definition Audio Controller
- Device ID: PCI\VEN_8086&DEV_A2F0&SUBSYS_87351043&REV_00\3&11583659&0&FB
- Driver: C:\WINDOWS\system32\DRIVERS\hdaudbus.sys, 10.00.18362.0001 (English), 3/18/2019 20:43:37, 114688 bytes
- Driver: C:\WINDOWS\system32\DRIVERS\drmk.sys, 10.00.18362.0001 (English), 3/18/2019 20:43:37, 98304 bytes
- Driver: C:\WINDOWS\system32\DRIVERS\portcls.sys, 10.00.18362.0001 (English), 3/18/2019 20:43:37, 390656 bytes
- ------------------
- DirectShow Filters
- ------------------
- DirectShow Filters:
- WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,10.00.18362.0145
- WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,10.00.18362.0145
- WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,10.00.18362.0001
- MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,10.00.18362.0001
- Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,10.00.18362.0001
- WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,10.00.18362.0001
- WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,10.00.18362.0001
- Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,10.00.18362.0001
- Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,10.00.18362.0001
- DV Muxer,0x00400000,0,0,qdv.dll,10.00.18362.0001
- Color Space Converter,0x00400001,1,1,quartz.dll,10.00.18362.0001
- WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.18362.0001
- AVI Splitter,0x00600000,1,1,quartz.dll,10.00.18362.0001
- VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,10.00.18362.0001
- SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,10.00.18362.0001
- Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,10.00.18362.0657
- AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,10.00.18362.0001
- StreamBufferSink,0x00200000,0,0,sbe.dll,10.00.18362.0001
- MJPEG Decompressor,0x00600000,1,1,quartz.dll,10.00.18362.0001
- MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,10.00.18362.0001
- SAMI (CC) Parser,0x00400000,1,1,quartz.dll,10.00.18362.0001
- VBI Codec,0x00600000,1,4,VBICodec.ax,10.00.18362.0001
- MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,10.00.18362.0001
- Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,10.00.18362.0001
- SBE2FileScan,0x00200000,0,0,sbe.dll,10.00.18362.0001
- Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,10.00.18362.0001
- Internal Script Command Renderer,0x00800001,1,0,quartz.dll,10.00.18362.0001
- MPEG Audio Decoder,0x03680001,1,1,quartz.dll,10.00.18362.0001
- DV Splitter,0x00600000,1,2,qdv.dll,10.00.18362.0001
- Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,10.00.18362.0001
- Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,10.00.18362.0001
- ACM Wrapper,0x00600000,1,1,quartz.dll,10.00.18362.0001
- Video Renderer,0x00800001,1,0,quartz.dll,10.00.18362.0001
- MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,10.00.18362.0001
- Line 21 Decoder,0x00600000,1,1,,
- Video Port Manager,0x00600000,2,1,quartz.dll,10.00.18362.0001
- Video Renderer,0x00400000,1,0,quartz.dll,10.00.18362.0001
- VPS Decoder,0x00200000,0,0,WSTPager.ax,10.00.18362.0001
- WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.18362.0001
- VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,
- File writer,0x00200000,1,0,qcap.dll,10.00.18362.0001
- DVD Navigator,0x00200000,0,3,qdvd.dll,10.00.18362.0001
- Overlay Mixer2,0x00200000,1,1,,
- AVI Draw,0x00600064,9,1,quartz.dll,10.00.18362.0001
- Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,10.00.18362.0001
- WST Pager,0x00200000,1,1,WSTPager.ax,10.00.18362.0001
- MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,10.00.18362.0001
- DV Video Decoder,0x00800000,1,1,qdv.dll,10.00.18362.0001
- SampleGrabber,0x00200000,1,1,qedit.dll,10.00.18362.0001
- Null Renderer,0x00200000,1,0,qedit.dll,10.00.18362.0001
- MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,10.00.18362.0001
- Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,10.00.18362.0001
- StreamBufferSource,0x00200000,0,0,sbe.dll,10.00.18362.0001
- Smart Tee,0x00200000,1,2,qcap.dll,10.00.18362.0001
- Overlay Mixer,0x00200000,0,0,,
- AVI Decompressor,0x00600000,1,1,quartz.dll,10.00.18362.0001
- AVI/WAV File Source,0x00400000,0,2,quartz.dll,10.00.18362.0001
- Wave Parser,0x00400000,1,1,quartz.dll,10.00.18362.0001
- MIDI Parser,0x00400000,1,1,quartz.dll,10.00.18362.0001
- Multi-file Parser,0x00400000,1,1,quartz.dll,10.00.18362.0001
- File stream renderer,0x00400000,1,1,quartz.dll,10.00.18362.0001
- Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,10.00.18362.0001
- StreamBufferSink2,0x00200000,0,0,sbe.dll,10.00.18362.0001
- AVI Mux,0x00200000,1,0,qcap.dll,10.00.18362.0001
- Line 21 Decoder 2,0x00600002,1,1,quartz.dll,10.00.18362.0001
- File Source (Async.),0x00400000,0,1,quartz.dll,10.00.18362.0001
- File Source (URL),0x00400000,0,1,quartz.dll,10.00.18362.0001
- Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,10.00.18362.0001
- Enhanced Video Renderer,0x00200000,1,0,evr.dll,10.00.18362.0001
- BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,10.00.18362.0001
- MPEG Video Decoder,0x40000001,1,1,quartz.dll,10.00.18362.0001
- WDM Streaming Tee/Splitter Devices:
- Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,10.00.18362.0001
- Video Compressors:
- WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,10.00.18362.0001
- WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,10.00.18362.0001
- MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,10.00.18362.0001
- DV Video Encoder,0x00200000,0,0,qdv.dll,10.00.18362.0001
- MJPEG Compressor,0x00200000,0,0,quartz.dll,10.00.18362.0001
- Audio Compressors:
- WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,10.00.18362.0145
- WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,10.00.18362.0145
- IMA ADPCM,0x00200000,1,1,quartz.dll,10.00.18362.0001
- PCM,0x00200000,1,1,quartz.dll,10.00.18362.0001
- Microsoft ADPCM,0x00200000,1,1,quartz.dll,10.00.18362.0001
- GSM 6.10,0x00200000,1,1,quartz.dll,10.00.18362.0001
- CCITT A-Law,0x00200000,1,1,quartz.dll,10.00.18362.0001
- CCITT u-Law,0x00200000,1,1,quartz.dll,10.00.18362.0001
- MPEG Layer-3,0x00200000,1,1,quartz.dll,10.00.18362.0001
- Audio Capture Sources:
- Headset Microphone (3- Corsair VOID RGB Wireless Gaming Headset),0x00200000,0,0,qcap.dll,10.00.18362.0001
- PBDA CP Filters:
- PBDA DTFilter,0x00600000,1,1,CPFilters.dll,10.00.18362.0657
- PBDA ETFilter,0x00200000,0,0,CPFilters.dll,10.00.18362.0657
- PBDA PTFilter,0x00200000,0,0,CPFilters.dll,10.00.18362.0657
- Midi Renderers:
- Default MidiOut Device,0x00800000,1,0,quartz.dll,10.00.18362.0001
- Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,10.00.18362.0001
- WDM Streaming Capture Devices:
- Corsair Audio Device,0x00000000,0,0,,
- Schiit Modi 3,0x00200000,1,1,ksproxy.ax,10.00.18362.0001
- ,0x00000000,0,0,,
- WDM Streaming Rendering Devices:
- AMD HD Audio HDMI out #3,0x00200000,1,1,ksproxy.ax,10.00.18362.0001
- HD Audio SPDIF out,0x00200000,1,1,ksproxy.ax,10.00.18362.0001
- Corsair Audio Device,0x00000000,0,0,,
- Schiit Modi 3,0x00200000,1,1,ksproxy.ax,10.00.18362.0001
- BDA Network Providers:
- Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,10.00.18362.0001
- Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,10.00.18362.0001
- Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,10.00.18362.0001
- Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,10.00.18362.0001
- Microsoft Network Provider,0x00200000,0,1,MSNP.ax,10.00.18362.0001
- Multi-Instance Capable VBI Codecs:
- VBI Codec,0x00600000,1,4,VBICodec.ax,10.00.18362.0001
- BDA Transport Information Renderers:
- BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,10.00.18362.0001
- MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,10.00.18362.0001
- WDM Streaming Communication Transforms:
- Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,10.00.18362.0001
- Audio Renderers:
- Speakers (2- Schiit Modi 3),0x00200000,1,0,quartz.dll,10.00.18362.0001
- Default DirectSound Device,0x00800000,1,0,quartz.dll,10.00.18362.0001
- Default WaveOut Device,0x00200000,1,0,quartz.dll,10.00.18362.0001
- DirectSound: 4 - TOSHIBA-TV (AMD High Definition Audio Device),0x00200000,1,0,quartz.dll,10.00.18362.0001
- DirectSound: Speakers (2- Schiit Modi 3),0x00200000,1,0,quartz.dll,10.00.18362.0001
- DirectSound: Headset Earphone (3- Corsair VOID RGB Wireless Gaming Headset),0x00200000,1,0,quartz.dll,10.00.18362.0001
- DirectSound: Digital Audio (S/PDIF) (High Definition Audio Device),0x00200000,1,0,quartz.dll,10.00.18362.0001
- 4 - TOSHIBA-TV (AMD High Definition Audio Device),0x00200000,1,0,quartz.dll,10.00.18362.0001
- Headset Earphone (3- Corsair VOID RGB Wireless Gaming Headset),0x00200000,1,0,quartz.dll,10.00.18362.0001
- Digital Audio (S/PDIF) (High Definition Audio Device),0x00200000,1,0,quartz.dll,10.00.18362.0001
- ----------------------------
- Preferred DirectShow Filters
- ----------------------------
- [HKEY_LOCAL_MACHINE\Software\Microsoft\DirectShow\Preferred]
- <media subtype GUID>, [<filter friendly name>, ]<filter CLSID>
- MEDIASUBTYPE_DVD_LPCM_AUDIO, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS
- MEDIASUBTYPE_MPEG2_AUDIO, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS
- MEDIASUBTYPE_MPEG2_VIDEO, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS
- {78766964-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
- {7634706D-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
- MEDIASUBTYPE_mp4s, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
- {64697678-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
- {58564944-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
- {5634504D-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
- MEDIASUBTYPE_MP4S, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
- MEDIASUBTYPE_WMVR, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
- MEDIASUBTYPE_WMVP, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
- {44495658-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
- MEDIASUBTYPE_WMVA, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
- MEDIASUBTYPE_mpg4, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject
- MEDIASUBTYPE_MPG4, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject
- MEDIASUBTYPE_h264, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS
- MEDIASUBTYPE_H264, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS
- MEDIASUBTYPE_WMV3, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
- MEDIASUBTYPE_mp43, Mpeg43 Decoder DMO, CLSID_CMpeg43DecMediaObject
- MEDIASUBTYPE_MP43, Mpeg43 Decoder DMO, CLSID_CMpeg43DecMediaObject
- MEDIASUBTYPE_m4s2, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
- MEDIASUBTYPE_WMV2, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
- MEDIASUBTYPE_MSS2, WMV Screen decoder DMO, CLSID_CMSSCDecMediaObject
- MEDIASUBTYPE_M4S2, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
- MEDIASUBTYPE_WVP2, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
- MEDIASUBTYPE_mp42, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject
- MEDIASUBTYPE_MP42, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject
- MEDIASUBTYPE_WMV1, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
- MEDIASUBTYPE_MSS1, WMV Screen decoder DMO, CLSID_CMSSCDecMediaObject
- MEDIASUBTYPE_WVC1, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
- MEDIASUBTYPE_AVC1, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS
- MEDIASUBTYPE_MPEG_LOAS, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS
- MEDIASUBTYPE_MPEG_ADTS_AAC, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS
- MEDIASUBTYPE_WMAUDIO_LOSSLESS, WMAudio Decoder DMO, CLSID_CWMADecMediaObject
- MEDIASUBTYPE_WMAUDIO3, WMAudio Decoder DMO, CLSID_CWMADecMediaObject
- WMMEDIASUBTYPE_WMAudioV8, WMAudio Decoder DMO, CLSID_CWMADecMediaObject
- MEDIASUBTYPE_MSAUDIO1, WMAudio Decoder DMO, CLSID_CWMADecMediaObject
- MEDIASUBTYPE_RAW_AAC1, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS
- WMMEDIASUBTYPE_MP3, MP3 Decoder DMO, CLSID_CMP3DecMediaObject
- MEDIASUBTYPE_MPEG1Payload, MPEG Video Decoder, CLSID_CMpegVideoCodec
- MEDIASUBTYPE_MPEG1Packet, MPEG Video Decoder, CLSID_CMpegVideoCodec
- {6C737664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec
- {64737664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec
- {64687664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec
- MEDIASUBTYPE_MJPG, MJPEG Decompressor, CLSID_MjpegDec
- {20637664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec
- MEDIASUBTYPE_MPEG1AudioPayload, MPEG Audio Decoder, CLSID_CMpegAudioCodec
- WMMEDIASUBTYPE_WMSP2, WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject
- WMMEDIASUBTYPE_WMSP1, WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject
- ---------------------------
- Media Foundation File Versions
- ---------------------------
- mfcore.dll, 10.00.18362.0657
- mfreadwrite.dll, 10.00.18362.0001
- mfcaptureengine.dll, 10.00.18362.0001
- mfsensorgroup.dll, 10.00.18362.0628
- windows.media.dll, 10.00.18362.0145
- frameserver.dll, 10.00.18362.0628
- fsclient.dll, 10.00.18362.0628
- ---------------------------
- Media Foundation Transforms
- ---------------------------
- [HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\Transforms]
- <category>:
- <transform friendly name>, <transform CLSID>, <flags>, [<merit>, ]<file name>, <file version>
- Video Decoders:
- AMD D3D11 Hardware MFT Playback Decoder, {17796AEB-0F66-4663-B8FB-99CBEE0224CE}, 0x4, 8, AMDhwDecoder_64.dll, 26.20.15019.1003
- AMD MFT MJPEG Decoder, {687CBC51-25DA-4FFC-A678-1E64943285A7}, 0x4, 8, amf-mft-mjpeg-decoder64.dll, 26.20.15019.1003
- AMD MFT VP9 Sync Decoder, {2D2D728A-67D6-48AB-89FB-A6EC65554970}, 0x1, amf-mft-decvp9-decoder64.dll,
- Microsoft MPEG Video Decoder MFT, {2D709E52-123F-49B5-9CBC-9AF5CDE28FB9}, 0x1, msmpeg2vdec.dll, 10.00.18362.0657
- DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}, 0x1, mfdvdec.dll, 10.00.18362.0001
- Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT, 0x1, mp4sdecd.dll, 10.00.18362.0001
- Microsoft H264 Video Decoder MFT, CLSID_CMSH264DecoderMFT, 0x1, msmpeg2vdec.dll, 10.00.18362.0657
- WMV Screen decoder MFT, CLSID_CMSSCDecMediaObject, 0x1, wmvsdecd.dll, 10.00.18362.0001
- WMVideo Decoder MFT, CLSID_CWMVDecMediaObject, 0x1, wmvdecod.dll, 10.00.18362.0001
- MJPEG Decoder MFT, {CB17E772-E1CC-4633-8450-5617AF577905}, 0x1, mfmjpegdec.dll, 10.00.18362.0001
- Mpeg43 Decoder MFT, CLSID_CMpeg43DecMediaObject, 0x1, mp43decd.dll, 10.00.18362.0001
- Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject, 0x1, mpg4decd.dll, 10.00.18362.0001
- WebpImageExtension
- VP9VideoExtensionDecoder
- HEIFImageExtension
- Video Encoders:
- AMDh265Encoder, {5FD65104-A924-4835-AB71-09A223E3E37B}, 0x4, 8, AMDh265Enc64.dll, 26.20.15019.1003
- AMDh264Encoder, {ADC9BC80-0F41-46C6-AB75-D693D793597D}, 0x4, 8, AMDh264Enc64.dll, 26.20.15019.1003
- H264 Encoder MFT, {6CA50344-051A-4DED-9779-A43305165E35}, 0x1, mfh264enc.dll, 10.00.18362.0001
- WMVideo8 Encoder MFT, CLSID_CWMVXEncMediaObject, 0x1, wmvxencd.dll, 10.00.18362.0001
- H263 Encoder MFT, {BC47FCFE-98A0-4F27-BB07-698AF24F2B38}, 0x1, mfh263enc.dll, 10.00.18362.0001
- WMVideo9 Encoder MFT, CLSID_CWMV9EncMediaObject, 0x1, wmvencod.dll, 10.00.18362.0001
- Microsoft MPEG-2 Video Encoder MFT, {E6335F02-80B7-4DC4-ADFA-DFE7210D20D5}, 0x2, msmpeg2enc.dll, 10.00.18362.0001
- VP9VideoExtensionEncoder
- HEIFImageExtension
- Video Effects:
- Frame Rate Converter, CLSID_CFrameRateConvertDmo, 0x1, mfvdsp.dll, 10.00.18362.0001
- Resizer MFT, CLSID_CResizerDMO, 0x1, vidreszr.dll, 10.00.18362.0001
- VideoStabilization MFT, {51571744-7FE4-4FF2-A498-2DC34FF74F1B}, 0x1, MSVideoDSP.dll, 10.00.18362.0001
- Color Control, CLSID_CColorControlDmo, 0x1, mfvdsp.dll, 10.00.18362.0001
- Color Converter MFT, CLSID_CColorConvertDMO, 0x1, colorcnv.dll, 10.00.18362.0001
- Video Processor:
- Microsoft Video Processor MFT, {88753B26-5B24-49BD-B2E7-0C445C78C982}, 0x1, msvproc.dll, 10.00.18362.0387
- Audio Decoders:
- Microsoft Dolby Digital Plus Decoder MFT, {177C0AFE-900B-48D4-9E4C-57ADD250B3D4}, 0x1, DolbyDecMFT.dll, 10.00.18362.0657
- MS AMRNB Decoder MFT, {265011AE-5481-4F77-A295-ABB6FFE8D63E}, 0x1, MSAMRNBDecoder.dll, 10.00.18362.0001
- WMAudio Decoder MFT, CLSID_CWMADecMediaObject, 0x1, WMADMOD.DLL, 10.00.18362.0145
- Microsoft AAC Audio Decoder MFT, CLSID_CMSAACDecMFT, 0x1, MSAudDecMFT.dll, 10.00.18362.0175
- A-law Wrapper MFT, {36CB6E0C-78C1-42B2-9943-846262F31786}, 0x1, mfcore.dll, 10.00.18362.0657
- GSM ACM Wrapper MFT, {4A76B469-7B66-4DD4-BA2D-DDF244C766DC}, 0x1, mfcore.dll, 10.00.18362.0657
- WMAPro over S/PDIF MFT, CLSID_CWMAudioSpdTxDMO, 0x1, WMADMOD.DLL, 10.00.18362.0145
- Microsoft Opus Audio Decoder MFT, {63E17C10-2D43-4C42-8FE3-8D8B63E46A6A}, 0x1, MSOpusDecoder.dll, 10.00.18362.0001
- Microsoft FLAC Audio Decoder MFT, {6B0B3E6B-A2C5-4514-8055-AFE8A95242D9}, 0x1, MSFlacDecoder.dll, 10.00.18362.0001
- Microsoft MPEG Audio Decoder MFT, {70707B39-B2CA-4015-ABEA-F8447D22D88B}, 0x1, MSAudDecMFT.dll, 10.00.18362.0175
- WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject, 0x1, WMSPDMOD.DLL, 10.00.18362.0001
- G711 Wrapper MFT, {92B66080-5E2D-449E-90C4-C41F268E5514}, 0x1, mfcore.dll, 10.00.18362.0657
- IMA ADPCM ACM Wrapper MFT, {A16E1BFF-A80D-48AD-AECD-A35C005685FE}, 0x1, mfcore.dll, 10.00.18362.0657
- MP3 Decoder MFT, CLSID_CMP3DecMediaObject, 0x1, mp3dmod.dll, 10.00.18362.0001
- Microsoft ALAC Audio Decoder MFT, {C0CD7D12-31FC-4BBC-B363-7322EE3E1879}, 0x1, MSAlacDecoder.dll, 10.00.18362.0001
- ADPCM ACM Wrapper MFT, {CA34FE0A-5722-43AD-AF23-05F7650257DD}, 0x1, mfcore.dll, 10.00.18362.0657
- Dolby TrueHD IEC-61937 converter MFT, {CF5EEEDF-0E92-4B3B-A161-BD0FFE545E4B}, 0x1, mfaudiocnv.dll, 10.00.18362.0001
- DTS IEC-61937 converter MFT, {D035E24C-C877-42D7-A795-2A8A339B472F}, 0x1, mfaudiocnv.dll, 10.00.18362.0001
- Audio Encoders:
- LPCM DVD-Audio MFT, {068A8476-9229-4CC0-9D49-2FC699DCD30A}, 0x1, mfaudiocnv.dll, 10.00.18362.0001
- MP3 Encoder ACM Wrapper MFT, {11103421-354C-4CCA-A7A3-1AFF9A5B6701}, 0x1, mfcore.dll, 10.00.18362.0657
- Microsoft FLAC Audio Encoder MFT, {128509E9-C44E-45DC-95E9-C255B8F466A6}, 0x1, MSFlacEncoder.dll, 10.00.18362.0001
- WM Speech Encoder DMO, CLSID_CWMSPEncMediaObject2, 0x1, WMSPDMOE.DLL, 10.00.18362.0145
- MS AMRNB Encoder MFT, {2FAE8AFE-04A3-423A-A814-85DB454712B0}, 0x1, MSAMRNBEncoder.dll, 10.00.18362.0001
- Microsoft MPEG-2 Audio Encoder MFT, {46A4DD5C-73F8-4304-94DF-308F760974F4}, 0x1, msmpeg2enc.dll, 10.00.18362.0001
- WMAudio Encoder MFT, CLSID_CWMAEncMediaObject, 0x1, WMADMOE.DLL, 10.00.18362.0145
- Microsoft AAC Audio Encoder MFT, {93AF0C51-2275-45D2-A35B-F2BA21CAED00}, 0x1, mfAACEnc.dll, 10.00.18362.0001
- Microsoft ALAC Audio Encoder MFT, {9AB6A28C-748E-4B6A-BFFF-CC443B8E8FB4}, 0x1, MSAlacEncoder.dll, 10.00.18362.0001
- Microsoft Dolby Digital Encoder MFT, {AC3315C9-F481-45D7-826C-0B406C1F64B8}, 0x1, msac3enc.dll, 10.00.18362.0001
- Audio Effects:
- AEC, CLSID_CWMAudioAEC, 0x1, mfwmaaec.dll, 10.00.18362.0001
- Resampler MFT, CLSID_CResamplerMediaObject, 0x1, resampledmo.dll, 10.00.18362.0001
- Multiplexers:
- Microsoft MPEG2 Multiplexer MFT, {AB300F71-01AB-46D2-AB6C-64906CB03258}, 0x2, mfmpeg2srcsnk.dll, 10.00.18362.0628
- Others:
- Microsoft H264 Video Remux (MPEG2TSToMP4) MFT, {05A47EBB-8BF0-4CBF-AD2F-3B71D75866F5}, 0x1, msmpeg2vdec.dll, 10.00.18362.0657
- --------------------------------------------
- Media Foundation Enabled Hardware Categories
- --------------------------------------------
- [HKEY_LOCAL_MACHINE\Software\Microsoft\Windows Media Foundation\HardwareMFT]
- EnableDecoders = 1
- -------------------------------------
- Media Foundation Byte Stream Handlers
- -------------------------------------
- [HKEY_LOCAL_MACHINE\Software\Microsoft\Windows Media Foundation\ByteStreamHandlers]
- [HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\MediaSources\Preferred]
- <file ext. or MIME type>, <handler CLSID>, <brief description>[, Preferred]
- .3g2, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
- .3gp, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
- .3gp2, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
- .3gpp, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
- .aac, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
- .ac3, {46031BA1-083F-47D9-8369-23C92BDAB2FF}, AC-3 Byte Stream Handler, Preferred
- .adt, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
- .adts, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
- .am?, {EFE6208A-0A2C-49FA-8A01-3768B559B6DA}, MF AMRNB Media Source ByteStreamHandler
- .amr, {EFE6208A-0A2C-49FA-8A01-3768B559B6DA}, MF AMRNB Media Source ByteStreamHandler, Preferred
- .asf, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
- .avi, {7AFA253E-F823-42F6-A5D9-714BDE467412}, AVI Byte Stream Handler, Preferred
- .dvr-ms, {A8721937-E2FB-4D7A-A9EE-4EB08C890B6E}, MF SBE Source ByteStreamHandler
- .dvr-ms, {65964407-A5D8-4060-85B0-1CCD63F768E2}, dvr-ms Byte Stream Handler, Preferred
- .ec3, {46031BA1-083F-47D9-8369-23C92BDAB2FF}, AC-3 Byte Stream Handler, Preferred
- .flac, {0E41CFB8-0506-40F4-A516-77CC23642D91}, MF FLAC Media Source ByteStreamHandler, Preferred
- .m2t, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
- .m2ts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
- .m4a, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
- .m4v, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
- .mk3d, {1F9A2C18-D89E-463E-B4F4-BB90152ACC64}, MKV Byte Stream Handler, Preferred
- .mka, {1F9A2C18-D89E-463E-B4F4-BB90152ACC64}, MKV Byte Stream Handler, Preferred
- .mks, {1F9A2C18-D89E-463E-B4F4-BB90152ACC64}, MKV Byte Stream Handler, Preferred
- .mkv, {1F9A2C18-D89E-463E-B4F4-BB90152ACC64}, MKV Byte Stream Handler, Preferred
- .mod, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
- .mov, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
- .mp2v, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
- .mp3, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
- .mp4, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
- .mp4v, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
- .mpa, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
- .mpeg, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
- .mpg, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
- .mts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
- .nsc, {B084785C-DDE0-4D30-8CA8-05A373E185BE}, NSC Byte Stream Handler, Preferred
- .sami, {7A56C4CB-D678-4188-85A8-BA2EF68FA10D}, SAMI Byte Stream Handler, Preferred
- .smi, {7A56C4CB-D678-4188-85A8-BA2EF68FA10D}, SAMI Byte Stream Handler, Preferred
- .tod, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
- .ts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
- .tts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
- .uvu, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
- .vob, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
- .wav, {42C9B9F5-16FC-47EF-AF22-DA05F7C842E3}, WAV Byte Stream Handler, Preferred
- .weba, {1F9A2C18-D89E-463E-B4F4-BB90152ACC64}, WEBM Byte Stream Handler, Preferred
- .webm, {1F9A2C18-D89E-463E-B4F4-BB90152ACC64}, WEBM Byte Stream Handler, Preferred
- .wm, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
- .wma, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
- .wmv, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
- .wtv, {65964407-A5D8-4060-85B0-1CCD63F768E2}, WTV Byte Stream Handler, Preferred
- audio/3gpp, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
- audio/3gpp2, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
- audio/aac, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
- audio/aacp, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
- audio/eac3, {46031BA1-083F-47D9-8369-23C92BDAB2FF}, AC-3 Byte Stream Handler, Preferred
- audio/flac, {0E41CFB8-0506-40F4-A516-77CC23642D91}, MF FLAC Media Source ByteStreamHandler, Preferred
- audio/L16, {3FFB3B8C-EB99-472B-8902-E1C1B05F07CF}, LPCM Byte Stream Handler, Preferred
- audio/mp3, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
- audio/mp4, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
- audio/MP4A-LATM, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
- audio/mpa, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
- audio/mpeg, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
- audio/mpeg3, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
- audio/vnd.dlna.adts, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
- audio/vnd.dolby.dd-raw, {46031BA1-083F-47D9-8369-23C92BDAB2FF}, AC-3 Byte Stream Handler, Preferred
- audio/wav, {42C9B9F5-16FC-47EF-AF22-DA05F7C842E3}, WAV Byte Stream Handler, Preferred
- audio/webm, {1F9A2C18-D89E-463E-B4F4-BB90152ACC64}, WEBM Byte Stream Handler, Preferred
- audio/x-aac, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
- audio/x-flac, {0E41CFB8-0506-40F4-A516-77CC23642D91}, MF FLAC Media Source ByteStreamHandler, Preferred
- audio/x-m4a, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
- audio/x-matroska, {1F9A2C18-D89E-463E-B4F4-BB90152ACC64}, MKV Byte Stream Handler, Preferred
- audio/x-mp3, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
- audio/x-mpeg, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
- audio/x-ms-wma, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
- audio/x-wav, {42C9B9F5-16FC-47EF-AF22-DA05F7C842E3}, WAV Byte Stream Handler, Preferred
- video/3gpp, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
- video/3gpp2, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
- video/avi, {7AFA253E-F823-42F6-A5D9-714BDE467412}, AVI Byte Stream Handler, Preferred
- video/mp4, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
- video/mpeg, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
- video/msvideo, {7AFA253E-F823-42F6-A5D9-714BDE467412}, AVI Byte Stream Handler, Preferred
- video/vnd.dece.mp4, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
- video/vnd.dlna.mpeg-tts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
- video/webm, {1F9A2C18-D89E-463E-B4F4-BB90152ACC64}, WEBM Byte Stream Handler, Preferred
- video/x-m4v, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
- video/x-matroska, {1F9A2C18-D89E-463E-B4F4-BB90152ACC64}, MKV Byte Stream Handler, Preferred
- video/x-ms-asf, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
- video/x-ms-wm, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
- video/x-ms-wmv, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
- video/x-msvideo, {7AFA253E-F823-42F6-A5D9-714BDE467412}, AVI Byte Stream Handler, Preferred
- --------------------------------
- Media Foundation Scheme Handlers
- --------------------------------
- [HKEY_LOCAL_MACHINE\Software\Microsoft\Windows Media Foundation\SchemeHandlers]
- [HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\MediaSources\Preferred]
- <URL type>, <handler CLSID>, <brief description>[, Preferred]
- file:, {477EC299-1421-4BDD-971F-7CCB933F21AD}, File Scheme Handler, Preferred
- http:, {44CB442B-9DA9-49DF-B3FD-023777B16E50}, Http Scheme Handler
- http:, {9EC4B4F9-3029-45AD-947B-344DE2A249E2}, Urlmon Scheme Handler
- http:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
- httpd:, {44CB442B-9DA9-49DF-B3FD-023777B16E50}, Http Scheme Handler, Preferred
- https:, {37A61C8B-7F8E-4D08-B12B-248D73E9AB4F}, Secure Http Scheme Handler, Preferred
- httpsd:, {37A61C8B-7F8E-4D08-B12B-248D73E9AB4F}, Secure Http Scheme Handler, Preferred
- httpt:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
- httpu:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
- mcast:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
- mcrecv:, {FA6D33D4-9405-4BA5-9983-12604AC8E77A}, Miracast Sink Scheme Handler, Preferred
- mms:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
- ms-appdata:, {CFC81939-3886-4ACF-9692-DA58037AE716}, MsAppData Scheme Handler, Preferred
- ms-appx-web:, {8DB0224B-3D65-4F6F-8E12-BEB4B78B8974}, MsAppxWeb Scheme Handler, Preferred
- ms-appx:, {8DB0224B-3D65-4F6F-8E12-BEB4B78B8974}, MsAppx Scheme Handler, Preferred
- ms-winsoundevent:, {F79A6BF9-7415-4CF3-AE10-4559509ABC3C}, Sound Event Scheme Handler, Preferred
- rtsp:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
- rtsps:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
- rtspt:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
- rtspu:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
- sdp:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
- -------------------------------------
- Preferred Media Foundation Transforms
- -------------------------------------
- [HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\Transforms\Preferred]
- <media subtype GUID>, [<transform friendly name>, ]<transform CLSID>
- {EB27CEC4-163E-4CA3-8B74-8E25F91B517E}, Dolby TrueHD IEC-61937 converter MFT, {CF5EEEDF-0E92-4B3B-A161-BD0FFE545E4B}
- {E06D802C-DB46-11CF-B4D1-00805F6CBBEA}, Microsoft Dolby Digital Plus Decoder MFT, {177C0AFE-900B-48D4-9E4C-57ADD250B3D4}
- MFVideoFormat_MPEG2, Microsoft MPEG Video Decoder MFT, {2D709E52-123F-49B5-9CBC-9AF5CDE28FB9}
- MEDIASUBTYPE_DOLBY_DDPLUS, Microsoft Dolby Digital Plus Decoder MFT, {177C0AFE-900B-48D4-9E4C-57ADD250B3D4}
- {A61AC364-AD0E-4744-89FF-213CE0DF8804}, DTS IEC-61937 converter MFT, {D035E24C-C877-42D7-A795-2A8A339B472F}
- {A2E58EB7-0FA9-48BB-A40C-FA0E156D0645}, DTS IEC-61937 converter MFT, {D035E24C-C877-42D7-A795-2A8A339B472F}
- {7634706D-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
- {73616D72-767A-494D-B478-F29D25DC9037}, MS AMRNB Decoder MFT, {265011AE-5481-4F77-A295-ABB6FFE8D63E}
- MEDIASUBTYPE_mp4s, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
- MFVideoFormat_DVSL, DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}
- MFVideoFormat_DVSD, DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}
- MFVideoFormat_DVHD, DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}
- {63616C61-0000-0010-8000-00AA00389B71}, Microsoft ALAC Audio Decoder MFT, {C0CD7D12-31FC-4BBC-B363-7322EE3E1879}
- MFVideoFormat_MP4V, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
- MFVideoFormat_MP4S, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
- {53314356-0000-0010-8000-00AA00389B71}, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
- MEDIASUBTYPE_WMVR, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
- MEDIASUBTYPE_WMVP, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
- MFVideoFormat_MJPG, MJPEG Decoder MFT, {CB17E772-E1CC-4633-8450-5617AF577905}
- MEDIASUBTYPE_WMVA, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
- {3F40F4F0-5622-4FF8-B6D8-A17A584BEE5E}, Microsoft H264 Video Decoder MFT, CLSID_CMSH264DecoderMFT
- MEDIASUBTYPE_mpg4, Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject
- MEDIASUBTYPE_MPG4, Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject
- MFVideoFormat_H264, Microsoft H264 Video Decoder MFT, CLSID_CMSH264DecoderMFT
- MFVideoFormat_WMV3, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
- {33363248-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
- MEDIASUBTYPE_mp43, Mpeg43 Decoder MFT, CLSID_CMpeg43DecMediaObject
- MFVideoFormat_MP43, Mpeg43 Decoder MFT, CLSID_CMpeg43DecMediaObject
- MEDIASUBTYPE_m4s2, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
- MFVideoFormat_WMV2, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
- MFVideoFormat_MSS2, WMV Screen decoder MFT, CLSID_CMSSCDecMediaObject
- MFVideoFormat_M4S2, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
- MEDIASUBTYPE_WVP2, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
- MEDIASUBTYPE_mp42, Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject
- MEDIASUBTYPE_MP42, Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject
- MFVideoFormat_WMV1, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
- MFVideoFormat_MSS1, WMV Screen decoder MFT, CLSID_CMSSCDecMediaObject
- MFVideoFormat_MPG1, Microsoft MPEG Video Decoder MFT, {2D709E52-123F-49B5-9CBC-9AF5CDE28FB9}
- MFVideoFormat_WVC1, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
- MFVideoFormat_DVC, DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}
- {0000F1AC-0000-0010-8000-00AA00389B71}, Microsoft FLAC Audio Decoder MFT, {6B0B3E6B-A2C5-4514-8055-AFE8A95242D9}
- {00007361-0000-0010-8000-00AA00389B71}, MS AMRNB Decoder MFT, {265011AE-5481-4F77-A295-ABB6FFE8D63E}
- {0000704F-0000-0010-8000-00AA00389B71}, Microsoft Opus Audio Decoder MFT, {63E17C10-2D43-4C42-8FE3-8D8B63E46A6A}
- {00006C61-0000-0010-8000-00AA00389B71}, Microsoft ALAC Audio Decoder MFT, {C0CD7D12-31FC-4BBC-B363-7322EE3E1879}
- {00002001-0000-0010-8000-00AA00389B71}, DTS IEC-61937 converter MFT, {D035E24C-C877-42D7-A795-2A8A339B472F}
- {00002000-0000-0010-8000-00AA00389B71}, Microsoft Dolby Digital Plus Decoder MFT, {177C0AFE-900B-48D4-9E4C-57ADD250B3D4}
- MFAudioFormat_AAC, Microsoft AAC Audio Decoder MFT, CLSID_CMSAACDecMFT
- MFAudioFormat_ADTS, Microsoft AAC Audio Decoder MFT, CLSID_CMSAACDecMFT
- MFAudioFormat_WMAudio_Lossless, WMAudio Decoder MFT, CLSID_CWMADecMediaObject
- MFAudioFormat_WMAudioV9, WMAudio Decoder MFT, CLSID_CWMADecMediaObject
- MFAudioFormat_WMAudioV8, WMAudio Decoder MFT, CLSID_CWMADecMediaObject
- MEDIASUBTYPE_MSAUDIO1, WMAudio Decoder MFT, CLSID_CWMADecMediaObject
- MEDIASUBTYPE_RAW_AAC1, Microsoft AAC Audio Decoder MFT, CLSID_CMSAACDecMFT
- MFAudioFormat_MP3, MP3 Decoder MFT, CLSID_CMP3DecMediaObject
- MFAudioFormat_MPEG, Microsoft MPEG Audio Decoder MFT, {70707B39-B2CA-4015-ABEA-F8447D22D88B}
- {00000031-0000-0010-8000-00AA00389B71}, GSM ACM Wrapper MFT, {4A76B469-7B66-4DD4-BA2D-DDF244C766DC}
- {00000011-0000-0010-8000-00AA00389B71}, IMA ADPCM ACM Wrapper MFT, {A16E1BFF-A80D-48AD-AECD-A35C005685FE}
- KSDATAFORMAT_SUBTYPE_MULAW, G711 Wrapper MFT, {92B66080-5E2D-449E-90C4-C41F268E5514}
- {00000006-0000-0010-8000-00AA00389B71}, A-law Wrapper MFT, {36CB6E0C-78C1-42B2-9943-846262F31786}
- KSDATAFORMAT_SUBTYPE_ADPCM, ADPCM ACM Wrapper MFT, {CA34FE0A-5722-43AD-AF23-05F7650257DD}
- WMMEDIASUBTYPE_WMSP2, WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject
- MFAudioFormat_MSP1, WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject
- -------------------------------------
- Disabled Media Foundation Transforms
- -------------------------------------
- [HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\Transforms\DoNotUse]
- <transform CLSID>
- ------------------------
- Disabled Media Sources
- ------------------------
- [HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\MediaSources\DoNotUse]
- <media source CLSID>
- ---------------
- EVR Power Information
- ---------------
- Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
- Quality Flags: 2576
- Enabled:
- Force throttling
- Allow half deinterlace
- Allow scaling
- Decode Power Usage: 100
- Balanced Flags: 1424
- Enabled:
- Force throttling
- Allow batching
- Force half deinterlace
- Force scaling
- Decode Power Usage: 50
- PowerFlags: 1424
- Enabled:
- Force throttling
- Allow batching
- Force half deinterlace
- Force scaling
- Decode Power Usage: 0
- ---------------
- Diagnostics
- ---------------
- Windows Error Reporting:
- +++ WER0 +++:
- Fault bucket 1200435546099409691, type 5
- Event Name: StoreAgentDownloadFailure1
- Response: Not available
- Cab Id: 0
- Problem signature:
- P1: Acquisition;DSIC
- P2: 8024001e
- P3: 18362
- P4: 657
- P5: Windows.Desktop
- P6: Z
- P7:
- P8:
- P9:
- P10:
- +++ WER1 +++:
- Fault bucket , type 0
- Event Name: StoreAgentDownloadFailure1
- Response: Not available
- Cab Id: 0
- Problem signature:
- P1: Acquisition;DSIC
- P2: 8024001e
- P3: 18362
- P4: 657
- P5: Windows.Desktop
- P6: Z
- P7:
- P8:
- P9:
- P10:
- +++ WER2 +++:
- Fault bucket 2057344038195606078, type 5
- Event Name: RADAR_PRE_LEAK_64
- Response: Not available
- Cab Id: 0
- Problem signature:
- P1: Subnautica.exe
- P2: 2019.2.8.347
- P3: 10.0.18362.2.0.0
- P4:
- P5:
- P6:
- P7:
- P8:
- P9:
- P10:
- +++ WER3 +++:
- Fault bucket 1362123444811721677, type 5
- Event Name: RADAR_PRE_LEAK_64
- Response: Not available
- Cab Id: 0
- Problem signature:
- P1: SketchBook.exe
- P2: 8.7.1.0
- P3: 10.0.18362.2.0.0
- P4:
- P5:
- P6:
- P7:
- P8:
- P9:
- P10:
- +++ WER4 +++:
- Fault bucket 1976482817896589983, type 5
- Event Name: AppHangB1
- Response: Not available
- Cab Id: 0
- Problem signature:
- P1: chrome.exe
- P2: 79.0.3945.130
- P3: 5e1f9839
- P4: c432
- P5: 134217728
- P6:
- P7:
- P8:
- P9:
- P10:
- +++ WER5 +++:
- Fault bucket , type 0
- Event Name: AppTermFailureEvent
- Response: Not available
- Cab Id: 0
- Problem signature:
- P1:
- P2:
- P3:
- P4:
- P5:
- P6:
- P7:
- P8:
- P9:
- P10:
- +++ WER6 +++:
- Fault bucket 1361276647351297185, type 5
- Event Name: AppHangB1
- Response: Not available
- Cab Id: 0
- Problem signature:
- P1: explorer.exe
- P2: 10.0.18362.449
- P3: d3046e6b
- P4: 291e
- P5: 134217728
- P6:
- P7:
- P8:
- P9:
- P10:
- +++ WER7 +++:
- Fault bucket , type 0
- Event Name: AppTermFailureEvent
- Response: Not available
- Cab Id: 0
- Problem signature:
- P1:
- P2:
- P3:
- P4:
- P5:
- P6:
- P7:
- P8:
- P9:
- P10:
- +++ WER8 +++:
- Fault bucket , type 0
- Event Name: AppHangB1
- Response: Not available
- Cab Id: 0
- Problem signature:
- P1: explorer.exe
- P2: 10.0.18362.449
- P3: d3046e6b
- P4: 291e
- P5: 134217728
- P6:
- P7:
- P8:
- P9:
- P10:
- +++ WER9 +++:
- Fault bucket 2258600805032902009, type 5
- Event Name: AppHangB1
- Response: Not available
- Cab Id: 0
- Problem signature:
- P1: ApplicationFrameHost.exe
- P2: 10.0.18362.1
- P3: bd2da9a6
- P4: 89f7
- P5: 134217728
- P6:
- P7:
- P8:
- P9:
- P10:
- OUTPUT LOG
- Initialize engine version: 5.6.2p4UnknownWorlds (0)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: Radeon (TM) RX 480 Graphics (ID=0x67df)
- Vendor: ATI
- VRAM: 8136 MB
- Driver: 22.19.171.1024
- Begin MonoManager ReloadAssembly
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.PerformanceTesting.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.PerformanceTesting.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.VR.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
- - Completed reload, in 0.270 seconds
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\System.dll (this message is harmless)
- OnLevelWasLoaded was found on OVRScreenFade
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 4.810848 ms
- FMOD Studio: Creating runtime system instance
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Object reference not set to an instance of an object
- Loading game settings
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Process name: Subnautica
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- changeset 59783, QualityLevel = 2
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OK Running Win64
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Application version: 59783
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SystemInfo:
- deviceModel = System Product Name (System manufacturer)
- deviceName = TRISTAN
- deviceType = Desktop
- deviceUniqueIdentifier = ca918f5c0623d71061e4a640c4f1a09c731fac45
- graphicsDeviceID = 26591
- graphicsDeviceName = Radeon (TM) RX 480 Graphics
- graphicsDeviceType = Direct3D11
- graphicsDeviceVendor = ATI
- graphicsDeviceVendorID = 4098
- graphicsDeviceVersion = Direct3D 11.0 [level 11.1]
- graphicsMemorySize = 8136
- graphicsShaderLevel = 50
- npotSupport = Full
- maxTextureSize = 16384
- operatingSystem = Windows 8.1 (6.3.0) 64bit
- processorCount = 8
- processorFrequency = 4200
- processorType = Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
- supportedRenderTargetCount = 8
- supports3DTextures = True
- supportsAccelerometer = False
- supportsComputeShaders = True
- supportsGyroscope = False
- supportsImageEffects = True
- supportsInstancing = True
- supportsLocationService = False
- supportsRawShadowDepthSampling = True
- supportsRenderTextures = True
- supportsRenderToCubemap = True
- supportsShadows = True
- supportsSparseTextures = True
- supportsStencil = 1
- supportsVibration = False
- systemMemorySize = 16181
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading asset bundle 'waterdisplacement' because it is no longer referenced
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
- UnloadTime: 8.747884 ms
- Heartbeat CSV, time s,7.485243, GC.GetTotalMemory MB,12.98047, OctNodes MB,7.247925, CompactOctrees MB,0.005390167, CellManager MB,0, ClipMapManager MB,-9.536743E-07, GCCount,32, PlayerPos,2.078138,3.397397,-0.686676, WorkingSet MB,0
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading asset bundle 'logos' because it is no longer referenced
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 2080 unused Assets to reduce memory usage. Loaded Objects now: 10756.
- Total: 41.920601 ms (FindLiveObjects: 0.539550 ms CreateObjectMapping: 0.890879 ms MarkObjects: 39.279903 ms DeleteObjects: 1.209538 ms)
- Cyclops::Awake frame 530
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: Loading lightmapped prefab scene Cyclops total ms: 1045.486 self ms: 1045.486
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Streamer not ready for __LIGHTMAPPED_PREFAB__
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Loaded lightmapped prefab Cyclops frame 530
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: Loading lightmapped prefab scene EscapePod total ms: 321.74 self ms: 321.74
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Caching tech types for 3316 prefabs
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Loaded lightmapped prefab EscapePod frame 567
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: Loading lightmapped prefab scene Aurora total ms: 455.5622 self ms: 455.5624
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Loaded lightmapped prefab Aurora frame 615
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PAXTerrainController::Initialize called - frame = 615
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PAXTerrainController::MountWorld frame 1777
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- builders ready, building world..
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- loading static world at 'SNUnmanagedData\Build18'.
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LargeWorld: Loading world. Frame 1779.
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LargeWorld land 'Voxeland (Voxeland)'
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LargeWorldStreamer::Deinitialize called, frame 1779
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LargeWorldStreamer::Initialize frame 1779
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Read streaming settings:
- max frame ms 10, skip ents False, budget 200
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LargeWorldStreamer allocated space for 26,20,26 octree batches
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LargeWorldStreamer is disabling grass! Either override disable is on, or this is a standalone build
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Calling LoadPrefabDatabase frame 1779
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L1: Initialize prefab database (WorldEntities) total ms: 2.2554 self ms: 2.2554
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L1: SaveLoadManager.Initialize total ms: 1.5204 self ms: 1.5204
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L1: Create octree compiler total ms: 2.051 self ms: 2.051
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L1: Create worker thread total ms: 0.5537 self ms: 0.5539
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: Streamer initialize total ms: 141.489 self ms: 135.0373
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: cellManager.ResetEntityDistributions total ms: 15.6216 self ms: 15.6216
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Read clip map settings from SNUnmanagedData\clipmaps-high.json:
- {
- "chunkMeshRes": 16,
- "maxWorkspaces": 8,
- "maxMeshQueue": 20,
- "maxThreads": 2,
- "debugSingleBlockType": false,
- "vertexBucketStride": 300,
- "triangleBucketStride": 175,
- "levels": [
- {
- "chunksPerSide": 7,
- "chunksVertically": 7,
- "colliders": true,
- "downsamples": 0,
- "maxBlockTypes": 2147483647,
- "meshOverlap": 0,
- "grass": true,
- "entities": true,
- "skipRelax": false,
- "debug": false,
- "fadeMeshes": false,
- "ignoreMeshes": false,
- "castShadows": true,
- "highPriority": true,
- "visual": {
- "useLowMesh": false,
- "simplify": {
- "maxError": 0.001,
- "antiSliverWeight": 0.005,
- "skipRandomPhase": false,
- "writeDebugOutput": false
- }
- },
- "grassSettings": {
- "reduction": 0.0,
- "maxVerts": 10000,
- "maxTris": 10000
- }
- },
- {
- "chunksPerSide": 7,
- "chunksVertically": 7,
- "colliders": false,
- "downsamples": 0,
- "maxBlockTypes": 2147483647,
- "meshOverlap": 0,
- "grass": true,
- "entities": true,
- "skipRelax": false,
- "debug": false,
- "fadeMeshes": false,
- "ignoreMeshes": false,
- "castShadows": true,
- "highPriority": false,
- "visual": {
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- "simplify": {
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- "antiSliverWeight": 0.001,
- "skipRandomPhase": false,
- "writeDebugOutput": false
- }
- },
- "grassSettings": {
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- "maxVerts": 10000,
- "maxTris": 10000
- }
- },
- {
- "chunksPerSide": 7,
- "chunksVertically": 7,
- "colliders": false,
- "downsamples": 1,
- "maxBlockTypes": 2,
- "meshOverlap": 1,
- "grass": false,
- "entities": true,
- "skipRelax": false,
- "debug": false,
- "fadeMeshes": false,
- "ignoreMeshes": false,
- "castShadows": false,
- "highPriority": false,
- "visual": {
- "useLowMesh": true,
- "simplify": {
- "maxError": 0.1,
- "antiSliverWeight": 0.0005,
- "skipRandomPhase": false,
- "writeDebugOutput": false
- }
- },
- "grassSettings": {
- "reduction": 0.5,
- "maxVerts": 10000,
- "maxTris": 10000
- }
- },
- {
- "chunksPerSide": 8,
- "chunksVertically": 4,
- "colliders": false,
- "downsamples": 2,
- "maxBlockTypes": 1,
- "meshOverlap": 0,
- "grass": false,
- "entities": true,
- "skipRelax": false,
- "debug": false,
- "fadeMeshes": true,
- "ignoreMeshes": false,
- "castShadows": false,
- "highPriority": false,
- "visual": {
- "useLowMesh": true,
- "simplify": {
- "maxError": 1.0,
- "antiSliverWeight": 0.0005,
- "skipRandomPhase": false,
- "writeDebugOutput": false
- }
- },
- "grassSettings": {
- "reduction": 0.5,
- "maxVerts": 10000,
- "maxTris": 10000
- }
- }
- ]
- }
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prewarming all workspaces for res = 32
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Growing ChunkWorkspace to meshRes = 32
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Growing RasterWorkspace to L=54872
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Growing ChunkWorkspace to meshRes = 32
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Growing RasterWorkspace to L=54872
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ClipMapManager initialize done
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- initializing first time explosion
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: LoadSceneObjects total ms: 432.8087 self ms: 432.8087
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Cyclops::Awake frame 1781
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Cyclops::Awake frame 1781
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: LoadGlobalRoot total ms: 477.5699 self ms: 477.5699
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Tried to stop event without a valid instance: {0bc72015-377f-4734-8100-776ade651ba4} (event:/sub/base/base_background)
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Tried to stop event without a valid instance: {0bc72015-377f-4734-8100-776ade651ba4} (event:/sub/base/base_background)
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: RefreshExistingBatchesForPlayMode total ms: 119.2787 self ms: 119.2789
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- loading palette for LargeWorld at 'BlockPrefabs'.
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: Loading palette total ms: 552.2477 self ms: 552.2477
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: Loading heightmap total ms: 100.115 self ms: 100.1153
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- biome map downsample factor: 4
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: Loading biome map total ms: 18.1465 self ms: 18.1468
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LargeWorld: calling land.Rebuild frame 1801
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: Rebuilding land total ms: 9.8972 self ms: 9.8972
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: Refresh signal database total ms: 1.5238 self ms: 1.5238
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OK world mounted: SNUnmanagedData\Build18
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Growing ChunkWorkspace to meshRes = 34
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Growing RasterWorkspace to L=64000
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Growing ChunkWorkspace to meshRes = 34
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Growing RasterWorkspace to L=64000
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LOADING FINISHED
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PerformGarbageAndAssetCollection, Time.time=7.465168, Time.frameCount=2529, DateTime.Now=2/20/2018 9:47:56 PM
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 35.4694 self ms: 35.4694
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
- LightmappedPrefabs all loaded, maybe starting intro vignette frame 2530
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 13019 unused Assets to reduce memory usage. Loaded Objects now: 130103.
- Total: 273.326538 ms (FindLiveObjects: 7.448380 ms CreateObjectMapping: 5.223374 ms MarkObjects: 257.868286 ms DeleteObjects: 2.785767 ms)
- --- PerformGarbageAndAssetCollectionAsync: GC Time 35.5677 Asset GC Time 280.7654
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 35.4716 self ms: 35.4719
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 36.1949 self ms: 36.1949
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OnTriggerExit failed. Fixing.
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.0733 self ms: 2.0736
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,67.47266, GC.GetTotalMemory MB,460.3281, OctNodes MB,7.247925, CompactOctrees MB,206.5422, CellManager MB,17.50465, ClipMapManager MB,14.64578, GCCount,49, PlayerPos,-487.792,-74.30691,-91.55226, WorkingSet MB,1830.133
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 38.3852 self ms: 38.3854
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 35.4124 self ms: 35.4124
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 37.217 self ms: 37.217
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 36.8277 self ms: 36.8279
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.5579 self ms: 2.5581
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,127.4674, GC.GetTotalMemory MB,465.1914, OctNodes MB,7.247925, CompactOctrees MB,206.5422, CellManager MB,17.50465, ClipMapManager MB,14.66141, GCCount,55, PlayerPos,-488.7108,-73.88121,-79.71384, WorkingSet MB,1839.5
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 37.0568 self ms: 37.0568
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 35.974 self ms: 35.9743
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 35.5496 self ms: 35.5498
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 40.6604 self ms: 40.6604
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.1991 self ms: 2.1994
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,187.4673, GC.GetTotalMemory MB,465.0352, OctNodes MB,7.247925, CompactOctrees MB,206.5422, CellManager MB,17.50465, ClipMapManager MB,14.68143, GCCount,59, PlayerPos,-492.4739,-73.88022,-77.96509, WorkingSet MB,1858.215
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 36.951 self ms: 36.9513
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Mesh is not readable: Coral_reef_shell_plates_01_01
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Mesh is not readable: Coral_reef_shell_plates_01_01_lod1
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.0834 self ms: 2.0836
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,247.4711, GC.GetTotalMemory MB,510.3047, OctNodes MB,7.247925, CompactOctrees MB,236.3634, CellManager MB,14.83616, ClipMapManager MB,15.05363, GCCount,63, PlayerPos,-681.5902,-125.427,-208.6909, WorkingSet MB,1996.852
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- broke, spawned Titanium
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Registering stray entity Titanium(Clone)
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- broke, spawned Titanium
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Registering stray entity Titanium(Clone)
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- broke, spawned copper
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Registering stray entity copper(Clone)
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- broke, spawned gold
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Registering stray entity gold(Clone)
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.7234 self ms: 2.7236
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,307.4704, GC.GetTotalMemory MB,512.2031, OctNodes MB,7.247925, CompactOctrees MB,236.6764, CellManager MB,17.27818, ClipMapManager MB,15.4536, GCCount,66, PlayerPos,-490.5329,-73.88121,-78.07626, WorkingSet MB,2042.223
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 39.226 self ms: 39.226
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 38.1513 self ms: 38.1513
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 40.0659 self ms: 40.0662
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 1.9485 self ms: 1.9488
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,367.4652, GC.GetTotalMemory MB,511.1445, OctNodes MB,7.247925, CompactOctrees MB,236.6764, CellManager MB,17.27818, ClipMapManager MB,15.4536, GCCount,69, PlayerPos,-488.7897,-73.88122,-80.59139, WorkingSet MB,2055.223
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- WARNING: pickupable StasisRifle(Clone) has more than 1 rigidbody component!
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 42.4674 self ms: 42.4677
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.9666 self ms: 2.9669
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,427.4713, GC.GetTotalMemory MB,517.8633, OctNodes MB,7.247925, CompactOctrees MB,236.7279, CellManager MB,17.28814, ClipMapManager MB,15.50775, GCCount,70, PlayerPos,-489.3755,-73.88642,-73.24343, WorkingSet MB,2074.324
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OnTriggerExit failed. Fixing.
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.8133 self ms: 2.8135
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,487.4686, GC.GetTotalMemory MB,517.3125, OctNodes MB,7.247925, CompactOctrees MB,236.7296, CellManager MB,17.28391, ClipMapManager MB,15.53207, GCCount,71, PlayerPos,-489.0294,-73.90866,-71.0993, WorkingSet MB,2090.645
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 45.8511 self ms: 45.8511
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 39.7154 self ms: 39.7156
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 40.6842 self ms: 40.6842
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.2333 self ms: 2.2333
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,547.469, GC.GetTotalMemory MB,513.7188, OctNodes MB,7.247925, CompactOctrees MB,236.7296, CellManager MB,17.28391, ClipMapManager MB,15.53207, GCCount,74, PlayerPos,-489.938,-73.90867,-71.56426, WorkingSet MB,2096.281
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 39.6422 self ms: 39.6424
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.7621 self ms: 2.7624
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,607.4678, GC.GetTotalMemory MB,520.3047, OctNodes MB,7.247925, CompactOctrees MB,236.8802, CellManager MB,16.6584, ClipMapManager MB,15.56211, GCCount,75, PlayerPos,-498.7942,0.6197379,-138.2598, WorkingSet MB,2093.902
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 45.3393 self ms: 45.3393
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PerformGarbageAndAssetCollection, Time.time=630.2347, Time.frameCount=58741, DateTime.Now=2/20/2018 9:58:20 PM
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 39.5093 self ms: 39.5096
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
- Unloading 14344 unused Assets to reduce memory usage. Loaded Objects now: 142545.
- Total: 293.282593 ms (FindLiveObjects: 8.774217 ms CreateObjectMapping: 5.586650 ms MarkObjects: 268.697083 ms DeleteObjects: 10.223175 ms)
- --- PerformGarbageAndAssetCollectionAsync: GC Time 39.563 Asset GC Time 299.2052
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 41.9172 self ms: 41.9174
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 39.7987 self ms: 39.7987
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.7597 self ms: 2.7599
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,667.4766, GC.GetTotalMemory MB,519.5156, OctNodes MB,7.247925, CompactOctrees MB,237.8985, CellManager MB,18.79752, ClipMapManager MB,4.332866, GCCount,79, PlayerPos,-319.7197,0.6230112,-136.3694, WorkingSet MB,2095.027
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.3774 self ms: 2.3777
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,727.4763, GC.GetTotalMemory MB,538.6367, OctNodes MB,7.247925, CompactOctrees MB,245.8132, CellManager MB,19.38313, ClipMapManager MB,17.3337, GCCount,81, PlayerPos,-113.9362,-2.126199,-16.51002, WorkingSet MB,2131.375
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 43.2625 self ms: 43.2628
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 42.4665 self ms: 42.4665
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.5066 self ms: 2.5068
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,787.4746, GC.GetTotalMemory MB,542.0352, OctNodes MB,7.247925, CompactOctrees MB,246.9055, CellManager MB,18.67229, ClipMapManager MB,17.34151, GCCount,84, PlayerPos,62.17107,1.853072,93.44015, WorkingSet MB,2138.48
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- L0: PerformGarbageCollection -> GC.Collect total ms: 44.092 self ms: 44.0922
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OnTriggerExit failed. Fixing.
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 43.6271 self ms: 43.6271
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.4113 self ms: 2.4115
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,847.4675, GC.GetTotalMemory MB,535.418, OctNodes MB,7.247925, CompactOctrees MB,246.907, CellManager MB,18.70875, ClipMapManager MB,17.69329, GCCount,87, PlayerPos,74.31622,-1.270107,95.36889, WorkingSet MB,2139.313
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 43.9733 self ms: 43.9733
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- WARNING WARNING WARNING: Some how ended up with 0 tris after simplification!
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- WARNING WARNING WARNING: Some how ended up with 0 tris after simplification!
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.6966 self ms: 2.6968
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,907.4734, GC.GetTotalMemory MB,536.6055, OctNodes MB,7.247925, CompactOctrees MB,247.029, CellManager MB,18.57432, ClipMapManager MB,17.99109, GCCount,90, PlayerPos,35.84077,-36.43687,146.1225, WorkingSet MB,2147.031
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- broke, spawned silver
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Registering stray entity silver(Clone)
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- broke, spawned silver
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Registering stray entity silver(Clone)
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 46.7561 self ms: 46.7561
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.2479 self ms: 2.2482
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,967.4728, GC.GetTotalMemory MB,539.2227, OctNodes MB,7.247925, CompactOctrees MB,247.0315, CellManager MB,18.71707, ClipMapManager MB,18.02149, GCCount,92, PlayerPos,62.14289,1.851962,93.35889, WorkingSet MB,2153.668
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
- Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
- (Filename: Line: 45)
- L0: PerformGarbageCollection -> GC.Collect total ms: 50.9822 self ms: 50.9825
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OnTriggerExit failed. Fixing.
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.5961 self ms: 2.5961
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,1027.474, GC.GetTotalMemory MB,542.5195, OctNodes MB,7.247925, CompactOctrees MB,247.0348, CellManager MB,18.66504, ClipMapManager MB,18.02521, GCCount,93, PlayerPos,28.90356,0.6001652,175.4386, WorkingSet MB,2155.516
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 46.3055 self ms: 46.3057
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.2689 self ms: 2.2691
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,1087.468, GC.GetTotalMemory MB,551.9609, OctNodes MB,7.247925, CompactOctrees MB,247.5753, CellManager MB,15.99433, ClipMapManager MB,18.11205, GCCount,94, PlayerPos,-12.47821,0.6379786,398.8612, WorkingSet MB,2164.395
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 51.5518 self ms: 51.552
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 44.3036 self ms: 44.3039
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 45.4032 self ms: 45.4032
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 44.6218 self ms: 44.6218
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 46.7185 self ms: 46.7188
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.56 self ms: 2.5602
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,1147.471, GC.GetTotalMemory MB,542.25, OctNodes MB,7.247925, CompactOctrees MB,247.6493, CellManager MB,18.04678, ClipMapManager MB,18.13422, GCCount,99, PlayerPos,-248.319,0.6079019,277.1652, WorkingSet MB,2175.648
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 46.1968 self ms: 46.1968
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 44.8424 self ms: 44.8426
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 49.732 self ms: 49.7323
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 3.2102 self ms: 3.2105
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,1207.469, GC.GetTotalMemory MB,557.9336, OctNodes MB,7.247925, CompactOctrees MB,248.9003, CellManager MB,22.11073, ClipMapManager MB,18.7903, GCCount,102, PlayerPos,-582.5565,-2.308062,386.3205, WorkingSet MB,2172.324
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PerformGarbageAndAssetCollection, Time.time=1230.396, Time.frameCount=112454, DateTime.Now=2/20/2018 10:08:20 PM
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 45.7121 self ms: 45.7121
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
- Unloading 31114 unused Assets to reduce memory usage. Loaded Objects now: 145990.
- Total: 325.581726 ms (FindLiveObjects: 8.852235 ms CreateObjectMapping: 6.824959 ms MarkObjects: 281.913239 ms DeleteObjects: 27.990547 ms)
- --- PerformGarbageAndAssetCollectionAsync: GC Time 45.7589 Asset GC Time 332.1702
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 45.3454 self ms: 45.3456
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.3581 self ms: 2.3584
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,1267.467, GC.GetTotalMemory MB,547.0859, OctNodes MB,7.247925, CompactOctrees MB,250.125, CellManager MB,27.15768, ClipMapManager MB,19.80521, GCCount,107, PlayerPos,-881.8008,-55.02017,489.4548, WorkingSet MB,2153.922
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- WARNING WARNING WARNING: Some how ended up with 0 tris after simplification!
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- WARNING WARNING WARNING: Some how ended up with 0 tris after simplification!
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OnTriggerExit failed. Fixing.
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 3.6257 self ms: 3.6257
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,1327.478, GC.GetTotalMemory MB,571.3242, OctNodes MB,7.247925, CompactOctrees MB,255.1687, CellManager MB,27.42244, ClipMapManager MB,19.91429, GCCount,109, PlayerPos,-961.2137,-185.2954,461.8948, WorkingSet MB,2181.996
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- WARNING WARNING WARNING: Some how ended up with 0 tris after simplification!
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OnTriggerExit failed. Fixing.
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 3.1174 self ms: 3.1176
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,1387.471, GC.GetTotalMemory MB,575.0508, OctNodes MB,7.247925, CompactOctrees MB,256.068, CellManager MB,30.1011, ClipMapManager MB,19.93636, GCCount,110, PlayerPos,-918.8658,-167.7832,540.3041, WorkingSet MB,2207.359
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OnTriggerExit failed. Fixing.
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Mesh is not readable: Coral_reef_barnacle_suckers_02 1
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Mesh is not readable: Object002
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Mesh is not readable: Coral_reef_barnacle_suckers_02 1
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Mesh is not readable: Object002
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 3.3036 self ms: 3.3038
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,1447.475, GC.GetTotalMemory MB,573.0781, OctNodes MB,7.247925, CompactOctrees MB,256.2066, CellManager MB,26.53482, ClipMapManager MB,19.96068, GCCount,112, PlayerPos,-974.8228,-147.8083,445.3476, WorkingSet MB,2206.59
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 3.5683 self ms: 3.5686
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,1507.473, GC.GetTotalMemory MB,579.6836, OctNodes MB,7.247925, CompactOctrees MB,256.2083, CellManager MB,27.53229, ClipMapManager MB,19.97771, GCCount,113, PlayerPos,-824.5707,-185.0219,440.8672, WorkingSet MB,2223.867
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 54.5545 self ms: 54.5545
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- WARNING WARNING WARNING: Some how ended up with 0 tris after simplification!
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.7521 self ms: 2.7524
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,1567.469, GC.GetTotalMemory MB,584.2266, OctNodes MB,7.247925, CompactOctrees MB,256.2184, CellManager MB,27.70209, ClipMapManager MB,20.03808, GCCount,115, PlayerPos,-968.0052,-164.3707,500.4476, WorkingSet MB,2240.578
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- WARNING WARNING WARNING: Some how ended up with 0 tris after simplification!
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 60.891 self ms: 60.891
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 3.395 self ms: 3.3953
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,1627.47, GC.GetTotalMemory MB,578.3008, OctNodes MB,7.247925, CompactOctrees MB,256.2189, CellManager MB,28.01187, ClipMapManager MB,20.03808, GCCount,116, PlayerPos,-877.873,0.6277791,499.8694, WorkingSet MB,2246.867
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 3.3585 self ms: 3.3587
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,1687.467, GC.GetTotalMemory MB,597.7344, OctNodes MB,7.247925, CompactOctrees MB,256.2193, CellManager MB,20.51, ClipMapManager MB,20.14959, GCCount,116, PlayerPos,-652.4819,0.6277791,169.7192, WorkingSet MB,2252.352
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 54.174 self ms: 54.1742
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 3.2188 self ms: 3.2191
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,1747.47, GC.GetTotalMemory MB,583.8164, OctNodes MB,7.247925, CompactOctrees MB,256.3382, CellManager MB,16.98378, ClipMapManager MB,20.15817, GCCount,118, PlayerPos,-489.7398,-73.88121,-82.40089, WorkingSet MB,2297.828
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 54.8644 self ms: 54.8647
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 3.9129 self ms: 3.9131
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,1807.469, GC.GetTotalMemory MB,597.2422, OctNodes MB,7.247925, CompactOctrees MB,256.3382, CellManager MB,16.98378, ClipMapManager MB,20.15817, GCCount,119, PlayerPos,-488.7459,-73.88153,-80.89478, WorkingSet MB,2299.742
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 60.9719 self ms: 60.9719
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 53.1136 self ms: 53.1139
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PerformGarbageAndAssetCollection, Time.time=1831.672, Time.frameCount=165165, DateTime.Now=2/20/2018 10:18:22 PM
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 53.188 self ms: 53.188
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
- Unloading 28475 unused Assets to reduce memory usage. Loaded Objects now: 182260.
- Total: 351.722260 ms (FindLiveObjects: 12.020051 ms CreateObjectMapping: 8.645728 ms MarkObjects: 317.525543 ms DeleteObjects: 13.529963 ms)
- --- PerformGarbageAndAssetCollectionAsync: GC Time 53.2392 Asset GC Time 361.1086
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 53.1653 self ms: 53.1655
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 61.1571 self ms: 61.1571
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 55.4057 self ms: 55.4059
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 52.7494 self ms: 52.7494
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OnTriggerExit failed. Fixing.
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 61.241 self ms: 61.2413
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.7345 self ms: 2.7348
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,1867.468, GC.GetTotalMemory MB,581.25, OctNodes MB,7.247925, CompactOctrees MB,256.3382, CellManager MB,16.98378, ClipMapManager MB,20.15817, GCCount,127, PlayerPos,-488.6947,-73.85405,-82.14054, WorkingSet MB,2263.238
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 53.3299 self ms: 53.3302
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 54.1606 self ms: 54.1606
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 54.4827 self ms: 54.4829
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 53.1429 self ms: 53.1429
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 54.4329 self ms: 54.4332
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 52.9398 self ms: 52.9398
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 3.4781 self ms: 3.4784
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,1927.468, GC.GetTotalMemory MB,593.7031, OctNodes MB,7.247925, CompactOctrees MB,256.3787, CellManager MB,18.66341, ClipMapManager MB,20.15817, GCCount,133, PlayerPos,-313.2489,0.6288401,-115.0958, WorkingSet MB,2275.656
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 58.3324 self ms: 58.3324
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 56.4631 self ms: 56.4631
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.7095 self ms: 2.7097
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,1987.471, GC.GetTotalMemory MB,588.6758, OctNodes MB,7.247925, CompactOctrees MB,256.5465, CellManager MB,18.72849, ClipMapManager MB,20.17019, GCCount,135, PlayerPos,0.09409991,-15.25496,-74.90278, WorkingSet MB,2289.027
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 3.3519 self ms: 3.3521
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,2047.472, GC.GetTotalMemory MB,616.1445, OctNodes MB,7.247925, CompactOctrees MB,256.5482, CellManager MB,18.21529, ClipMapManager MB,20.21139, GCCount,135, PlayerPos,48.25068,0.02038386,139.9179, WorkingSet MB,2309.867
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 58.0093 self ms: 58.0093
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OnTriggerExit failed. Fixing.
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OnTriggerExit failed. Fixing.
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 3.4862 self ms: 3.4865
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,2107.472, GC.GetTotalMemory MB,592.3906, OctNodes MB,7.247925, CompactOctrees MB,256.55, CellManager MB,18.48441, ClipMapManager MB,20.21311, GCCount,137, PlayerPos,189.4281,0.6404881,49.90242, WorkingSet MB,2322.352
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- broke, spawned Titanium
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Registering stray entity Titanium(Clone)
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.7492 self ms: 2.7494
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,2167.475, GC.GetTotalMemory MB,598.3984, OctNodes MB,7.247925, CompactOctrees MB,256.5535, CellManager MB,11.71571, ClipMapManager MB,20.21311, GCCount,138, PlayerPos,533.0284,-29.18719,-159.2649, WorkingSet MB,2326.102
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- broke, spawned copper
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Registering stray entity copper(Clone)
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- broke, spawned Titanium
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Registering stray entity Titanium(Clone)
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 3.1122 self ms: 3.1124
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,2227.471, GC.GetTotalMemory MB,619.2266, OctNodes MB,7.247925, CompactOctrees MB,256.5552, CellManager MB,13.59048, ClipMapManager MB,20.96701, GCCount,138, PlayerPos,443.2054,-22.16877,-243.6396, WorkingSet MB,2327.93
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- WARNING WARNING WARNING: Some how ended up with 0 tris after simplification!
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.6107 self ms: 2.611
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,2287.474, GC.GetTotalMemory MB,595.082, OctNodes MB,7.247925, CompactOctrees MB,256.5552, CellManager MB,12.51521, ClipMapManager MB,20.96701, GCCount,139, PlayerPos,439.2242,-51.6028,-463.6034, WorkingSet MB,2341.961
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- WARNING WARNING WARNING: Some how ended up with 0 tris after simplification!
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- WARNING WARNING WARNING: Some how ended up with 0 tris after simplification!
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.8211 self ms: 2.8211
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,2347.468, GC.GetTotalMemory MB,609.4648, OctNodes MB,7.247925, CompactOctrees MB,256.556, CellManager MB,11.81044, ClipMapManager MB,20.96701, GCCount,139, PlayerPos,548.5936,-7.21835,-207.2439, WorkingSet MB,2344.656
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- broke, spawned copper
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Registering stray entity copper(Clone)
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- broke, spawned Titanium
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Registering stray entity Titanium(Clone)
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- broke, spawned copper
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Registering stray entity copper(Clone)
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 3.1034 self ms: 3.1037
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,2407.468, GC.GetTotalMemory MB,632.9609, OctNodes MB,7.247925, CompactOctrees MB,256.556, CellManager MB,12.4045, ClipMapManager MB,20.96701, GCCount,139, PlayerPos,726.6699,-16.37988,-18.06025, WorkingSet MB,2344.117
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PerformGarbageAndAssetCollection, Time.time=2437.494, Time.frameCount=218393, DateTime.Now=2/20/2018 10:28:28 PM
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 56.9509 self ms: 56.9512
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
- Unloading 32500 unused Assets to reduce memory usage. Loaded Objects now: 155139.
- Total: 347.161072 ms (FindLiveObjects: 8.851503 ms CreateObjectMapping: 7.134353 ms MarkObjects: 308.261505 ms DeleteObjects: 22.912727 ms)
- --- PerformGarbageAndAssetCollectionAsync: GC Time 56.9986 Asset GC Time 365.4519
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.9155 self ms: 2.9157
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,2467.469, GC.GetTotalMemory MB,595.6992, OctNodes MB,7.247925, CompactOctrees MB,256.5775, CellManager MB,13.45186, ClipMapManager MB,20.97152, GCCount,141, PlayerPos,943.7529,-5.025509,136.1936, WorkingSet MB,2313.48
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 3.2704 self ms: 3.2707
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,2527.471, GC.GetTotalMemory MB,596.1328, OctNodes MB,7.247925, CompactOctrees MB,257.0892, CellManager MB,12.58713, ClipMapManager MB,20.97152, GCCount,142, PlayerPos,1144.51,7.257068,86.14951, WorkingSet MB,2310.055
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 56.7701 self ms: 56.7701
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.652 self ms: 2.6522
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,2587.473, GC.GetTotalMemory MB,603.7539, OctNodes MB,7.247925, CompactOctrees MB,257.0892, CellManager MB,12.99142, ClipMapManager MB,20.97152, GCCount,145, PlayerPos,977.0898,40.58907,86.65276, WorkingSet MB,2310.813
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 65.485 self ms: 65.4852
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.8465 self ms: 2.8468
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,2647.469, GC.GetTotalMemory MB,597.2148, OctNodes MB,7.247925, CompactOctrees MB,257.0892, CellManager MB,13.01165, ClipMapManager MB,20.97152, GCCount,146, PlayerPos,985.1005,35.38366,72.05983, WorkingSet MB,2310.102
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.731 self ms: 2.7312
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,2707.519, GC.GetTotalMemory MB,617.2266, OctNodes MB,7.247925, CompactOctrees MB,257.0892, CellManager MB,10.73852, ClipMapManager MB,20.97152, GCCount,146, PlayerPos,961.5543,22.14766,32.67752, WorkingSet MB,2321.469
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 69.7785 self ms: 69.7788
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.5466 self ms: 2.5468
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,2767.466, GC.GetTotalMemory MB,597.8281, OctNodes MB,7.247925, CompactOctrees MB,257.0892, CellManager MB,12.95135, ClipMapManager MB,20.97152, GCCount,147, PlayerPos,952.0182,42.41176,114.6584, WorkingSet MB,2321.012
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 64.1719 self ms: 64.1721
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 57.5166 self ms: 57.5166
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 3.2553 self ms: 3.2553
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,2827.469, GC.GetTotalMemory MB,597.1953, OctNodes MB,7.247925, CompactOctrees MB,257.0892, CellManager MB,12.91115, ClipMapManager MB,20.97152, GCCount,149, PlayerPos,966.1001,41.47415,89.505, WorkingSet MB,2319.535
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 59.767 self ms: 59.767
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 58.1359 self ms: 58.1361
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 56.8457 self ms: 56.8459
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 3.4189 self ms: 3.4192
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,2887.477, GC.GetTotalMemory MB,597.9922, OctNodes MB,7.247925, CompactOctrees MB,257.0892, CellManager MB,12.82641, ClipMapManager MB,20.97152, GCCount,152, PlayerPos,989.8241,31.69085,59.9112, WorkingSet MB,2318.211
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.7504 self ms: 2.7507
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,2947.476, GC.GetTotalMemory MB,611.3203, OctNodes MB,7.247925, CompactOctrees MB,257.0892, CellManager MB,10.53644, ClipMapManager MB,20.97152, GCCount,152, PlayerPos,946.2945,16.78361,31.04147, WorkingSet MB,2321.055
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 68.5712 self ms: 68.5714
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 3.6896 self ms: 3.6901
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,3007.471, GC.GetTotalMemory MB,601.3945, OctNodes MB,7.247925, CompactOctrees MB,257.1849, CellManager MB,11.02632, ClipMapManager MB,20.97152, GCCount,153, PlayerPos,940.8056,4.61226,6.669971, WorkingSet MB,2321.246
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 61.8813 self ms: 61.8816
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PerformGarbageAndAssetCollection, Time.time=3044.042, Time.frameCount=269001, DateTime.Now=2/20/2018 10:38:34 PM
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 64.0471 self ms: 64.0473
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
- Unloading 14230 unused Assets to reduce memory usage. Loaded Objects now: 179830.
- Total: 338.957855 ms (FindLiveObjects: 10.737125 ms CreateObjectMapping: 5.263846 ms MarkObjects: 315.641602 ms DeleteObjects: 7.314528 ms)
- --- PerformGarbageAndAssetCollectionAsync: GC Time 64.0971 Asset GC Time 346.9789
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 57.8787 self ms: 57.8789
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OnTriggerExit failed. Fixing.
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.4181 self ms: 2.4184
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,3067.471, GC.GetTotalMemory MB,597.6055, OctNodes MB,7.247925, CompactOctrees MB,257.1849, CellManager MB,11.027, ClipMapManager MB,20.97152, GCCount,156, PlayerPos,906.8848,-0.9411612,23.83763, WorkingSet MB,2308.023
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 65.3531 self ms: 65.3533
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 58.5409 self ms: 58.5409
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 57.5981 self ms: 57.5983
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 3.3127 self ms: 3.3129
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,3127.474, GC.GetTotalMemory MB,596.6914, OctNodes MB,7.247925, CompactOctrees MB,257.1849, CellManager MB,11.04125, ClipMapManager MB,20.97152, GCCount,159, PlayerPos,945.4684,-1.564712,-22.67149, WorkingSet MB,2317.352
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OnTriggerExit failed. Fixing.
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Trigger opened event
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 73.2445 self ms: 73.2447
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OnTriggerExit failed. Fixing.
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OnTriggerExit failed. Fixing.
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.5205 self ms: 2.5207
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,3187.467, GC.GetTotalMemory MB,599.3555, OctNodes MB,7.247925, CompactOctrees MB,257.1849, CellManager MB,11.03996, ClipMapManager MB,20.97152, GCCount,160, PlayerPos,960.9073,-3.916477,-31.01256, WorkingSet MB,2298.773
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 65.1393 self ms: 65.1395
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 59.9579 self ms: 59.9581
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.9464 self ms: 2.9466
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,3247.473, GC.GetTotalMemory MB,600.3281, OctNodes MB,7.247925, CompactOctrees MB,257.1849, CellManager MB,11.09442, ClipMapManager MB,20.97152, GCCount,162, PlayerPos,987.125,4.106487,-3.505012, WorkingSet MB,2303.742
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 66.0777 self ms: 66.0777
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 3.4747 self ms: 3.475
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,3307.474, GC.GetTotalMemory MB,599.9844, OctNodes MB,7.247925, CompactOctrees MB,257.7074, CellManager MB,10.84778, ClipMapManager MB,20.97152, GCCount,163, PlayerPos,1007.149,3.261343,-33.95993, WorkingSet MB,2309.402
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 61.4527 self ms: 61.4527
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.5037 self ms: 2.5037
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,3367.466, GC.GetTotalMemory MB,603.1563, OctNodes MB,7.247925, CompactOctrees MB,257.7074, CellManager MB,10.91133, ClipMapManager MB,20.97152, GCCount,164, PlayerPos,979.3662,10.56095,-39.26152, WorkingSet MB,2309.914
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 63.0738 self ms: 63.0738
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 63.2422 self ms: 63.2424
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 3.072 self ms: 3.0722
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,3427.472, GC.GetTotalMemory MB,599.5977, OctNodes MB,7.247925, CompactOctrees MB,257.7074, CellManager MB,10.91133, ClipMapManager MB,20.97152, GCCount,166, PlayerPos,974.049,11.24774,-55.25496, WorkingSet MB,2306.645
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 61.2123 self ms: 61.2125
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 58.0951 self ms: 58.0951
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 58.1403 self ms: 58.1403
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.5184 self ms: 2.5186
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,3487.467, GC.GetTotalMemory MB,599.5742, OctNodes MB,7.247925, CompactOctrees MB,257.7074, CellManager MB,11.02513, ClipMapManager MB,20.97152, GCCount,169, PlayerPos,977.5482,11.37511,-71.14024, WorkingSet MB,2304.629
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 57.0697 self ms: 57.07
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 53.9085 self ms: 53.9087
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.6178 self ms: 2.618
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,3547.471, GC.GetTotalMemory MB,597.8945, OctNodes MB,7.247925, CompactOctrees MB,257.7074, CellManager MB,11.02513, ClipMapManager MB,20.97152, GCCount,171, PlayerPos,975.4717,11.61551,-75.11979, WorkingSet MB,2299.938
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 3.1527 self ms: 3.1532
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,3607.467, GC.GetTotalMemory MB,608.3672, OctNodes MB,7.247925, CompactOctrees MB,257.7074, CellManager MB,11.02411, ClipMapManager MB,20.97152, GCCount,171, PlayerPos,966.6311,12.00405,-64.51279, WorkingSet MB,2305.199
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 60.6952 self ms: 60.6954
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.5137 self ms: 2.514
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,3667.472, GC.GetTotalMemory MB,607.2188, OctNodes MB,7.247925, CompactOctrees MB,257.9017, CellManager MB,10.8913, ClipMapManager MB,20.97152, GCCount,172, PlayerPos,1005.577,-5.705949,-32.49921, WorkingSet MB,2312.195
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PerformGarbageAndAssetCollection, Time.time=3671.764, Time.frameCount=329166, DateTime.Now=2/20/2018 10:49:02 PM
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 55.2382 self ms: 55.2382
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
- Unloading 11756 unused Assets to reduce memory usage. Loaded Objects now: 179404.
- Total: 345.582916 ms (FindLiveObjects: 11.197926 ms CreateObjectMapping: 5.283839 ms MarkObjects: 323.832153 ms DeleteObjects: 5.267991 ms)
- --- PerformGarbageAndAssetCollectionAsync: GC Time 55.2957 Asset GC Time 354.3776
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OnTriggerExit failed. Fixing.
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OnTriggerExit failed. Fixing.
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 57.5298 self ms: 57.53
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.6173 self ms: 2.6176
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,3727.473, GC.GetTotalMemory MB,600.1289, OctNodes MB,7.247925, CompactOctrees MB,257.9017, CellManager MB,11.16304, ClipMapManager MB,20.97152, GCCount,174, PlayerPos,913.9865,0.6299233,-7.376652, WorkingSet MB,2311.184
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 56.0567 self ms: 56.0567
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.8173 self ms: 2.8175
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,3787.474, GC.GetTotalMemory MB,602.9414, OctNodes MB,7.247925, CompactOctrees MB,257.9017, CellManager MB,11.29025, ClipMapManager MB,20.97152, GCCount,175, PlayerPos,887.1669,-15.76927,0.2646754, WorkingSet MB,2315.855
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 59.1152 self ms: 59.1155
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 3.0203 self ms: 3.0208
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,3847.467, GC.GetTotalMemory MB,600.8086, OctNodes MB,7.247925, CompactOctrees MB,257.9017, CellManager MB,11.32296, ClipMapManager MB,20.97152, GCCount,176, PlayerPos,871.0569,-4.444435,-5.310338, WorkingSet MB,2314.246
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 3.4087 self ms: 3.409
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,3907.475, GC.GetTotalMemory MB,612.0156, OctNodes MB,7.247925, CompactOctrees MB,257.9017, CellManager MB,11.32627, ClipMapManager MB,20.97152, GCCount,176, PlayerPos,856.7693,-7.217971,-1.153016, WorkingSet MB,2314.391
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 3.0145 self ms: 3.0147
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,3967.465, GC.GetTotalMemory MB,626.7422, OctNodes MB,7.247925, CompactOctrees MB,257.9017, CellManager MB,11.30771, ClipMapManager MB,20.97152, GCCount,176, PlayerPos,877.0489,-5.806063,0.8118762, WorkingSet MB,2327.555
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Achievement 'RepairAuroraReactor' unlocked!
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 64.5101 self ms: 64.5103
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 54.2315 self ms: 54.2317
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.7792 self ms: 2.7792
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,4027.468, GC.GetTotalMemory MB,600.9648, OctNodes MB,7.247925, CompactOctrees MB,257.9017, CellManager MB,11.20333, ClipMapManager MB,20.97152, GCCount,178, PlayerPos,922.9246,0.6010143,-4.24157, WorkingSet MB,2334.109
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 3.0008 self ms: 3.0008
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,4087.473, GC.GetTotalMemory MB,607.7891, OctNodes MB,7.247925, CompactOctrees MB,257.9017, CellManager MB,11.20333, ClipMapManager MB,20.97152, GCCount,178, PlayerPos,912.4232,0.6029514,-14.24983, WorkingSet MB,2334.457
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 3.8881 self ms: 3.8886
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,4147.47, GC.GetTotalMemory MB,614.2734, OctNodes MB,7.247925, CompactOctrees MB,257.9017, CellManager MB,11.20333, ClipMapManager MB,20.97152, GCCount,178, PlayerPos,898.4578,0.7070111,-22.30409, WorkingSet MB,2334.723
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 3.272 self ms: 3.2722
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,4207.474, GC.GetTotalMemory MB,624.6719, OctNodes MB,7.247925, CompactOctrees MB,257.9017, CellManager MB,10.99943, ClipMapManager MB,7.91221, GCCount,178, PlayerPos,960.3193,12.6466,6.792147, WorkingSet MB,2337.191
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.7533 self ms: 2.7538
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,4267.477, GC.GetTotalMemory MB,645.3672, OctNodes MB,7.247925, CompactOctrees MB,257.9017, CellManager MB,12.6356, ClipMapManager MB,20.97152, GCCount,178, PlayerPos,1032.131,-18.50056,161.0939, WorkingSet MB,2349.699
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PerformGarbageAndAssetCollection, Time.time=4283.171, Time.frameCount=383588, DateTime.Now=2/20/2018 10:59:13 PM
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 68.2442 self ms: 68.2442
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
- Unloading 12430 unused Assets to reduce memory usage. Loaded Objects now: 166648.
- Total: 342.634491 ms (FindLiveObjects: 11.406870 ms CreateObjectMapping: 5.789012 ms MarkObjects: 314.245087 ms DeleteObjects: 11.192562 ms)
- --- PerformGarbageAndAssetCollectionAsync: GC Time 68.2981 Asset GC Time 350.6922
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 53.5769 self ms: 53.5769
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 3.2046 self ms: 3.2048
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,4327.465, GC.GetTotalMemory MB,609.3594, OctNodes MB,7.247925, CompactOctrees MB,257.9018, CellManager MB,14.41684, ClipMapManager MB,20.97152, GCCount,180, PlayerPos,721.5001,0.6012704,165.8172, WorkingSet MB,2348.832
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 55.3064 self ms: 55.3067
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 53.4136 self ms: 53.4136
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error: Unregistering unique identifier 'ced81098-0b5e-4fad-b885-264822304ee5' failed because it is not registered.
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception, Object)
- UWE.Utils:LogReport(String, Object)
- UWE.Utils:LogReportFormat(Object, String, Object[])
- UniqueIdentifier:Unregister()
- UniqueIdentifier:OnDestroy()
- (Filename: Line: -1)
- L0: PerformGarbageCollection -> GC.Collect total ms: 55.4772 self ms: 55.4774
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 53.5315 self ms: 53.5315
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.5744 self ms: 2.5744
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,4387.465, GC.GetTotalMemory MB,600.1719, OctNodes MB,7.247925, CompactOctrees MB,257.9018, CellManager MB,16.23739, ClipMapManager MB,20.97152, GCCount,184, PlayerPos,350.7307,0.179638,44.83098, WorkingSet MB,2356.734
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 53.719 self ms: 53.719
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 66.2442 self ms: 66.2442
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Saving 164 batches to SNUnmanagedData\Build18
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 56.5231 self ms: 56.5231
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 59.472 self ms: 59.472
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 56.2583 self ms: 56.2583
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.7611 self ms: 2.7614
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,4447.467, GC.GetTotalMemory MB,600.543, OctNodes MB,7.247925, CompactOctrees MB,257.9115, CellManager MB,18.46826, ClipMapManager MB,20.97152, GCCount,189, PlayerPos,84.77001,-33.18301,89.08982, WorkingSet MB,2335.879
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 56.2166 self ms: 56.2166
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 56.6438 self ms: 56.6438
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 53.6181 self ms: 53.6181
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OnTriggerExit failed. Fixing.
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- WARNING WARNING WARNING: Some how ended up with 0 tris after simplification!
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 3.3823 self ms: 3.3826
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,4507.467, GC.GetTotalMemory MB,612.793, OctNodes MB,7.247925, CompactOctrees MB,257.9171, CellManager MB,18.45231, ClipMapManager MB,20.98769, GCCount,192, PlayerPos,-13.08602,-21.46205,117.9454, WorkingSet MB,2342.457
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- broke, spawned copper
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Registering stray entity copper(Clone)
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 60.2033 self ms: 60.2036
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.7838 self ms: 2.784
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,4567.474, GC.GetTotalMemory MB,623.3516, OctNodes MB,7.247925, CompactOctrees MB,257.95, CellManager MB,19.03466, ClipMapManager MB,21.00507, GCCount,193, PlayerPos,-87.84146,-3.656718,-85.51742, WorkingSet MB,2372.328
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- broke, spawned Titanium
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Registering stray entity Titanium(Clone)
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 64.7875 self ms: 64.7877
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 55.3431 self ms: 55.3431
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 57.2016 self ms: 57.2016
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 56.8618 self ms: 56.8618
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 4.1492 self ms: 4.1499
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,4627.476, GC.GetTotalMemory MB,607.75, OctNodes MB,7.247925, CompactOctrees MB,258.1959, CellManager MB,18.66881, ClipMapManager MB,21.00678, GCCount,197, PlayerPos,-156.8616,-12.35299,-79.09186, WorkingSet MB,2387.555
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 60.1558 self ms: 60.1558
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 2.865 self ms: 2.8652
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,4687.473, GC.GetTotalMemory MB,607.9531, OctNodes MB,7.247925, CompactOctrees MB,258.389, CellManager MB,16.80694, ClipMapManager MB,21.01129, GCCount,198, PlayerPos,-488.6878,-73.88121,-79.08432, WorkingSet MB,2407.5
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: CellManager::EstimateBytes total ms: 3.98 self ms: 3.9807
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heartbeat CSV, time s,4747.469, GC.GetTotalMemory MB,622.5391, OctNodes MB,7.247925, CompactOctrees MB,258.389, CellManager MB,16.80703, ClipMapManager MB,21.01129, GCCount,198, PlayerPos,-488.6878,-73.88121,-79.08432, WorkingSet MB,2407.547
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 64.5454 self ms: 64.5457
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 55.4735 self ms: 55.4735
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 58.4999 self ms: 58.4999
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 59.6719 self ms: 59.6722
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- L0: PerformGarbageCollection -> GC.Collect total ms: 56.8239 self ms: 56.8242
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Saving 164 batches to SNUnmanagedData\Build18
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
- Time played: 4825s
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Max depth: 199m
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Distance traveled: 16414m
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- LargeWorldStreamer::Deinitialize called, frame 430296
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- MainLoop aborted
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UnloadTime: 507.074463 ms
- Unloading 12018 unused Assets to reduce memory usage. Loaded Objects now: 69224.
- Total: 282.729065 ms (FindLiveObjects: 3.416258 ms CreateObjectMapping: 7.180921 ms MarkObjects: 208.004120 ms DeleteObjects: 64.126526 ms)
- FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 211 unused Assets to reduce memory usage. Loaded Objects now: 58624.
- Total: 238.290131 ms (FindLiveObjects: 2.046780 ms CreateObjectMapping: 4.650666 ms MarkObjects: 216.468216 ms DeleteObjects: 15.123746 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.593020 ms
- Unloading 1947 unused Assets to reduce memory usage. Loaded Objects now: 59866.
- Total: 229.693420 ms (FindLiveObjects: 2.213546 ms CreateObjectMapping: 4.762330 ms MarkObjects: 216.290710 ms DeleteObjects: 6.425355 ms)
- Loading game settings
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Process name: Subnautica
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- changeset 59783, QualityLevel = 2
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OK Running Win64
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Application version: 59783
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SystemInfo:
- deviceModel = System Product Name (System manufacturer)
- deviceName = TRISTAN
- deviceType = Desktop
- deviceUniqueIdentifier = ca918f5c0623d71061e4a640c4f1a09c731fac45
- graphicsDeviceID = 26591
- graphicsDeviceName = Radeon (TM) RX 480 Graphics
- graphicsDeviceType = Direct3D11
- graphicsDeviceVendor = ATI
- graphicsDeviceVendorID = 4098
- graphicsDeviceVersion = Direct3D 11.0 [level 11.1]
- graphicsMemorySize = 8136
- graphicsShaderLevel = 50
- npotSupport = Full
- maxTextureSize = 16384
- operatingSystem = Windows 8.1 (6.3.0) 64bit
- processorCount = 8
- processorFrequency = 4200
- processorType = Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
- supportedRenderTargetCount = 8
- supports3DTextures = True
- supportsAccelerometer = False
- supportsComputeShaders = True
- supportsGyroscope = False
- supportsImageEffects = True
- supportsInstancing = True
- supportsLocationService = False
- supportsRawShadowDepthSampling = True
- supportsRenderTextures = True
- supportsRenderToCubemap = True
- supportsShadows = True
- supportsSparseTextures = True
- supportsStencil = 1
- supportsVibration = False
- systemMemorySize = 16181
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 1a88 -> priority: 1
- Thread -> id: 1454 -> priority: 1
- Thread -> id: 12d8 -> priority: 1
- Thread -> id: 1a38 -> priority: 1
- FMOD Studio: Destroying runtime system instance
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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